Netmarble has announced that their action RPG, Marvel Future Fight, is launching globally in just a few more days.
Tag: Marvel »
Squirrel Girl is coming to Marvel Puzzle Quest. The match-3 puzzle game from D3PA has you assembling a crack team of super heroes from the Marvel Universe, including Captain America, Spider-Man, and Hulk.
While Squirrel Girl's power to control squirrels may not seem to be on par with unbeatable strength or spidey senses, she's got the chops to take down Dr. Doom. In Marvel Puzzle Quest. She's also the first character to have color strengths in Yellow, Green, and Purple gems, giving her a unique power set. You can win win her in the Oscorp: Heroic story event, which ends on January 21.
You can download Marvel Puzzle Quest for free on the App Store today to catch Squirrel Girl.
In the latest episode, 'Enemy of the State', a mission in Japan gets ambushed by The Hand, with Wolverine reprogrammed to join them. In order to stop The Hand from carrying out their plan, Elektra, Captain America, Iron Man, and more will have to fight to get him back. Meanwhile, the new Survival mode challenges players to battle their way through waves of enemies, with rewards given out for getting past certain waves.
Marvel Puzzle Quest is available to download from the App Store for free.
D3 has revealed that the Guardians of the Galaxy are set to arrive in the next Marvel Puzzle Quest episode, titled "Meet Rocket & Groot." In addition to this, both Rocket and Groot will appear in their own Versus Tournament starting on November 28, two days after the new episode arrives.
The episode will be run twice, with Thor: Goddess of Thunder available to win in the first run and Gamora in the second run, which will start on December 1.
Marvel Puzzle Quest is available to download for free now, with the episode bringing Rocket and Groot set to arrive on November 26.
Marvel and Kabam have joined forces to create Contest of Champions: a fighting game based on the Marvel Universe that sets players against the Collector, who has trapped heroes in crystals. And so, players must beat the Collector's team to gather crystals and unlock heroes to form their own super-powered team.
During New York Comic-Con I had the pleasure of sitting down with Cuz Parry (the game's Creative Director) and Writer Sam Humphries to discuss their new creation.
148Apps: Contest of Champions looks like a fantastic fighting game. Could you give us an overview of the story?
Sam Humphries (SH): The comics and the cartoon are very good angles on the Collector. He's a little badass, very mighty, and inscrutable. His motivations are not always understandable. That's been a lot of fun to play with because since day one Kabam has been very adamant in keeping the priority on the story and not just make a game to button mash and curse. They wanted to entice players with a really strong story with escalating stakes, reveals, mysteries, twists and turns, cliff hangers, and all that kinda stuff. So having someone like the Collector, we asked "What are his motivations?" "Why is he doing this?" That's an important mystery that we build over time, and as we pull all the layers back what we've come up with is something that, story-wise, stands up against a Marvel Comic, Marvel Movie, and Marvel TV show.
Cuz Parry (CP): In the Marvel Gaming universe there's this substance called Iso-8. That's the resource that basically everybody uses in all the marvel games, such as in Ultimate Spiderman you use it to level-up your characters. We're telling the story where there is this big, powerful weapon: the Iso-Sphere. We go to the source of the Iso-8 and the mystery behind it.
SH: What we find out about the Iso-Sphere and Iso-8 is that they are directly tied to the battle realm where you play the game, and to what the Collector's doing and why he's doing it. Also, maybe there's someone behind the the Collector pulling his strings and making this happen.
Marvel Puzzle Quest Celebrates 1-Year Anniversary with First Video Game Reveal Of Thor: Goddess of Thunder
Marvel Puzzle Quest, by D3PA, is celebrating its 1-Year Anniversary with the inclusion of the new Thor: Goddess of Thunder. She will be a a legendary 4 star character reward for Season VII and will be available October 17. This is her first video game appearance, making it a landmark event.
Starting October 8, players will be able to earn Devil Dinosaur - the character who looks like a big, red Tyrannosaurus Rex - and play in special in-game events. For New York Comic Con fans you can check out Marvel Puzzle Quest at Booth #347. D3PA will be offering hands-on demos and a free raffle for prizes, and new users that download the game now through October 18 will receive bonus Iso-8 resources.
Now is a great time to check out Marvel Puzzle Quest for free on the App Store.
Announced over the weekend at San Diego Comic-Con was the fairly exciting looking Marvel Contest of Champions.
Set to be released this Fall, the game hopes to be an immersive beat-em-up of sorts, offering players the chance to fight their way through various iconic locations from the Marvel Universe. You'll be able to collect your favorite heroes and villains such as Iron Man, Captain America, Spider-Man, and Thor.
The title comes from Kabam, best known for titles such as The Hobbit: Kingdoms of Middle Earth and Fast & Furious 6: The Game, so expect Marvel Contest of Champions to be a free-to-play title when it hits the App Store later this year.
Check out the teaser trailer below.
Expert App Reviewers
So little time and so very many apps. What's a poor iPhone lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.
Ever since the launch of the new Star Wars trilogy back in the summer of 1999, people have been second-guessing George Lucas’ decisions as a filmmaker. With that in mind, it seems like it was only a matter of time before he threw up his arms and said, “Oh, you think you can do better?” Though that scenario may be fictionalized, the resulting application is very real: Star Wars Scene Maker. Is the application powerful enough to let fans bring balance to the Force, or will the lack of free content leave the sandbox more barren than Tatooine on a summer day? Lights. Camera. Action. It is hard to deny the allure of a big Hollywood production. In Star Wars Scene Maker, the user gets to sit in the director’s chair and design their own scene set, “A long time ago in a galaxy far, far away….” Everything from the camera angles and positioning to the actions being scripted and performed bends to the will of the director. Even the dialog can be spoken and inserted directly into the application. Simply put, the storytelling potential of this tool is virtually limitless. As long as you are willing to pay the price, of course. --Blake Grundman
Mecha Ace is an interactive reading experience centered around the interstellar civil war between the ruthless Empire of Earth and its independent space colonies. At the beginning of the book, readers will be asked whether the gender of non-playable characters will be randomized or not. What seems like a futile question actually just serves to show the sheer scope and flexibility of Mecha Ace, as this seemingly minor adjustment can easily effect how readers will react to key relationships within the game. Readers will soon come to choose minor details such as tactical strategy and custom upgrades, all the way up to character-defining moments such as justifying murder or deciding their initial motivation for joining the fight for Earth. These and other decisions really allows for a deeper connection to the story and its characters. --Lee Hamlet
The LEGO series of games have had their fair share of ups and downs, providing fans with inconsistent experiences from game-to-game. While some have succeeded in recreating the success of their console brethren, others have fallen far short of this benchmark. Can the most recent Marvel themed outing brought over from the Nintendo 3DS and PlayStation Vita make the successful transition to iOS, or will our favorite heroes be left looking decidedly less super? From the moment that the game begins it’s obvious that LEGO Marvel Super Heroes is a far cry from some of the other highly-polished LEGO games on the App Store. For starters, the fixed three quarters top-down camera proves to be a sticking point that negatively affects both the presentation and controls. Core elements of the environment like ledges are very difficult to determine from the perspective that the game implements. But who doesn’t like a little unnecessary backtracking, right? --Blake Grundman
No matter how you feel about Michael Bay’s take on the franchise, its hard for anyone with an even remotely geeky bent to not have at least a little soft spot for the Transformers. So whenever a new Transformers-related game rolls in, there’s always that small spark of hope that it’ll turn out more like High Moon Studios’ excellent 2010 console release Transformers: War for Cybertron and less like, well, pretty much every other Transformers game in the history of ever. [Editor's Note: Oh you did NOT just forsake Fall of Cybertron and the one for the PlayStation 2 based on Armada!] That’s not to say that I’m expecting a full console-style experience from a free-to-play iOS release, mind you. That would be a grossly unfair burden to shoulder Transformers: Age of Extinction with. I’m speaking more to just the general level of quality, fun, and fan service that one would hope for. And while I’m not saying that it totally falls short in all these categories, it doesn’t really quite reach them either. --Rob Thomas
Science Museum Splash! is a new interactive app for iPad and iPhone that young children will find quite engaging as they explore this water-themed activity by filling a bathtub full of water and having lots of fun dropping different items into the tub to explore whether they will float or sink. A few novelty animals are included, as well as the ability to change the color of the water and also to customize the background colors seen within this app. I appreciate this application because, universally, children really enjoy playing with water. Yet parents can sometimes do without the wet mess that comes along with this type of exploration. This app also gives children the vantage point of being able to see the toy or other object’s effect within the water – be it popping back to the surface or falling to the bottom, which children can’t visualize as well when they are in the bathtub themselves. Although this app is no substitute for playing within a water table or playing during bath time, it allows children to explore the physics of water in the comfort of their own bed or when out and about if they choose. --Amy Solomon
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If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
Winning Kick feels good to play not only because it’s a bit of fun, but also because 50% of all proceeds from the game go to the Charity Ball, a organization that provides soccer balls to kids in developing countries. This is a great idea. Luckily, the game is enjoyable as well. Winning Kick is simple yet effective. It is less a soccer game and more a game of timing. The game starts with one of the players with the ball. An arrow moves quickly back and forth. The idea is to tap to pass the ball when it is aimed at another player so they receive it. In this way the ball can be worked towards the goal player by player, avoiding the keeper as well. Once a goal is scored, the ball is given to a random defender and the cycle starts again with the goal to set the highest score. --Allan Curtis
Monsters Ate My Birthday Cake is a Kickstarted puzzle collaboration between SleepNinja Games and Cartoon Network The game is self-described as being like Legend of Zelda, and that specific description is apt. The 2D stylings are whimsically implemented, with cutscenes and dialog boxes used to move the gameplay along. The intro action kind of plods along, but as soon as one gets through that, the backstory catapults us into the digital quest. Our protagonist is a young boy named Niko, who, upon wanting to experience the renown glory of cake for breakfast on his birthday, finds that his cake has been stolen by the Boogin King and his cohorts in a fit of “cakelust.” Accompanied by his trusty canine companion, Niko looks to save all treats by looking to best the Boogin King. In practice, this is done by solving puzzles presented in the leveled series. It starts off simple enough to highlight the controls: tapping and dragging to guide the movement of our hero. --Tre Lawrence
I blinked and I missed it. England’s run in this year’s World Cup has been close to shambolic and to be honest I missed a lot of it. Mainly because I was playing Flick Soccer Brazil. The setup’s simple. A ball, a goal and a keeper. The aim is to swipe at the football and then as the ball’s mid-flight you swipe at the screen again to apply some extra dip, lift or swerve. This sounds easy but there’s a real skill to swiping at the ball just quick enough to get enough height on the shot so it reaches the top corner. Even a fraction too much velocity to your swipe and the ball will end up in row Z. --Matt Parker
Swipe Tap Smash takes after the NES’ Super Smash Volleyball, which is one of those games that perhaps has been played by millions through random cartridges floating around. It was a pretty neat game, one that feels underrepresented by modern developers recreating retro games. But now, someone has, as an endless arcade game. The title perfectly describes how it is played. One of the volleyballers sets the ball, the other sets it up high for a smash, which the player then swipes toward the ball, tapping to smash it on time. Each successful ball hit to the other side is worth a point in the game’s endless mode. A trick mode is available where various criteria, including hitting the ball quickly, and knocking over both opponents with a powerful smash, can award the player more points for their individual shots. --Carter Dotson
Oh no! Loki and his evil buddies are constructing a super-weapon. Who can stop them? The LEGO® Marvel™ Super Heroes! After their success with consoles and PC last year, Marvel and Lego have teamed up to bring LEGO Marvel Super Heroes: Universe in Peril to mobile devices. Play as Spider-Man, Captain America, the Hulk, and 88 other characters. Seek out the Cosmic Bricks in the 45 missions that span the Marvel Universe.
The game has two control settings: “Console” and “Touch Screen,” which will make it easier for players to play the way they prefer. As the app requires no internet access players can feel free to play where and when they like. Just watch out when downloading the game. It takes up 2.2gb of space when downloaded with wifi.
LEGO Marvel Super Heroes: Universe in Peril is available on the App Store for $4.99.
Gitchsoft, a self-proclaimed "little known shop in Ottawa, Canada," is partnering with entertainment super-house Marvel Entertainment to develop a game based on Uncanny X-Men comics for iOS. The game will be based on the 1980 story arc Days of Future Past, and looks to be a bit different from other games currently on mobile.
If the enthusiasm of the developer is anything to go by, this is a game well worth waiting for. According to Marvel's VP of Game Production, TQ Patterson, Glitchsoft is a partner worthy of bringing these characters to mobile life. "Glitchsoft came to us with a pedigree of rock-solid game development, strong production values, and a passion for the Uncanny X-Men franchise that was impossible to ignore," he said. "It's these sorts of qualities that we look for in a partner, and we couldn't be more excited to bring our version of 'Days of Future Past' to mobile."
The target date for release, according to the teaser website, is May 2014.
In my mind's eye, I see Hugh Jackman applauding.
Disney has released Disney Movies Anywhere app that gives access to any Disney, Pixar, or Marvel digital movie purchased via Disney or iTunes, all in one place. This app introduces something we haven't yet seen, deep ties and content license sharing with iTunes. Here's how it works.
Two logins are needed, a Disney ID and an iTunes ID. Once signed into the Disney ID, the app will prompt the user to tie a Disney ID to an iTunes account by launching iTunes on the iOS device and asking for permission. See the screenshots below.
Once the two accounts are linked, the magic happens. Any Disney, Pixar, or Marvel movie purchased in iTunes now shows up in the app. In addition, any Disney digital movie purchased (usually as part of a DVD & digital copy bundle) that is associated with the Disney account now appears as purchased in the iTunes account. That's something we haven't seen before. A deep integration and cross license system between iTunes purchases and a content owner's own system.
And beyond that, there is every single Disney, Pixar, and Marvel movie ever made available for purchase in the app. That's pretty magical. All of my childhood favorites are here, even the non-animated ones like Old Yeller and The Love Bug. The prices are high, as is common for Disney, but they are all there.
In addition, the app also includes special features, shorts, etc. all of the content associated with each release is included with a purchase. As a special offer, anyone who downloads the app and sets up the connection between Disney and iTunes will be gifted a free copy of Pixar's The Incredibles.
Jamie Voris, Chief Technology Officer, The Walt Disney Studios comments on the release.
“Disney Movies Anywhere is an adaptable digital ecosystem designed to help consumers consolidate their Disney movie collections and enjoy them for years to come. The beauty of this technology is that it enables us to work with iTunes and future provider partners to ensure movie lovers have streamlined access to all of their favorite Disney titles no matter which device they are on. The intuitive layout of the website and app creates an easy and enjoyable browsing environment for the whole family.”
I hope we see a lot more of this type of integration in the future with content rights holders integrating with iOS and iTunes. It's a loosening of digital rights, just a tiny bit. And does so in a way that's refreshingly logical and customer friendlier than most services launched these days.
I have a suspicion that this is an example of what we may see once the Apple TV strategy is finally revealed.
Here's a short intro for the service.