Posts Tagged learning
Lots of fresh new content this week at 148Apps.com, including a three part series tracking the history and development of Firemint’s Real Racing series. Rob Rich writes, “The soon to be released Real Racing 3 is on a lot of iOS gamers’ minds these days, especially many of us here at 148Apps. Because of this we thought it would be a good idea to recap the series. In fact, we might have gone a bit beyond that and created a trilogy. First we’ll be taking a look at the series’ history and the history of Firemint, the Melbourne based studio that created the series. After that we’ll be taking a look at the design factors and what when into creating the first two Real Racing titles as well as a little of the third. And in the third part of this series, we’ll take a look at the new Time Shifted Multiplayer found in Real Racing 3.”
GiggleApps.com traded in the racing wheel for a stethoscope, as Amy Solomon reviewed Doctor Cat: “Doctor Cat is a cute children’s app allowing users to use different medicines to treat animals.
This app is bright and colorful, with a simple and sweet narrative about a cat finding a lost doctor’s bag and using its contents to treat creatures in need.”
Released: 2012-12-14 :: Category: Education
And we close out our weekly tour of sites by checking in on the latest KickStarter spotlight on AndroidRundown.com. Joseph Bertolini writes, “It is amazing how many times I leave my phone in the car or forget to bring my keys out with me. Consolidating these two would be a dream and there are a few solutions available but their effectiveness is very questionable. One of the more complete and involved KickStarter projects that we have spotlit here, Intellacase is a smartphone case that incorportes within it a key fab for any modern car with keyless entry. While this does nothing for most car owners who still reside in the land of metallic gateways, a growing number of affordable cars are adopting the keyless ignition as a viable offering. Certainly for anyone who has a car that utilizes keyless technology this is an incredibly attractive opportunity. Image going out on the town, with the increasing prevalence of NFC payments, and being able to bring just a phone which has access to both wallet and car access.”
Another week down, but oh so much more to report in the coming days and weeks! Keep track of the latest happenings by following us on Twitter, Facebook and Pinterest. You’ll be glad you did. See you next week kiddies!
This week at 148Apps.com, we took a closer look at what may be the future of Disney Interactive Entertainment: Disney Infinity. Site founder Jeff Scott writes, “Disney Infinity will be a multi-property, multi-platform exploration game which will let you can combine various Disney characters and worlds to use your imagination to the fullest. It will be a combination of real world toys and video games, similar to Skylanders, but taken to the extreme. For example, in Disney Infinity you can answer the question: who would win a race between Lightning McQueen from Cars and Dash from The Incredibles?
This is both good and bad news for iOS users. While the mobile part of Disney Infinity will be initially limited to so-called support apps, it will evolve over 2013 to a full Disney Infinity platform, though we are still trying to get details on that.”
Over at GiggleApps.com, Amy Solomon reviewed My Beastly ABCs, saying, “I really appreciate not only the colorful look of this app, complete with wonderful illustrations and mild animated moments containing both a vintage sense of style as well as a modern look and feel, but also the pitch-perfect use of suspenseful, jazzy music and perfectly realized narration by celebrated voice-over artist Jim Dale as well.”
And what week would be complete without a new KickStarter spotlight from AndroidRundown.com? Joseph Bertolini writes, “I just wrote an app review about an app that really helps me keep my life organized called Catch Notes. In that post I talk about the struggles I – like millions of other people – have with remembering events and to-do items. Apps in this space are generally very similar and are just slightly different iterations of the same thing; the idea stays consistent and there is very little motivation to pay attention to them. This is most apparent when trying to work on bad habits or trying to start new good ones. This is not going to be a cheesy New Year’s post, but the best way to change for the better is to work on the small things instead of trying to make large drastic changes. Since the biggest problem with existing apps is that there is a lack of motivation to continue checking them, and the medium that has most mastered this addictive motivation are video games, it was only a matter of time before there was a hybrid love-child of the two. This chimera is one of the more creative KickStarter projects we have done here, and it is called HabitRPG.”
Educators face a common plight, regardless of what they teach: how to inspire their students to be interested in the subject matter. Perhaps it’s down to human nature, that anything that must be learnt is immediately dismissed. I’m as guilty as many others, only truly appreciating the works of Shakespeare when it came to having the choice of reading his work. I’ve got a feeling, though, that if apps such as Explore Shakespeare were around when I was learning, it would have helped.
The Explore Shakespeare series has recently been released by the Cambridge University Press, offering users the chance to read the full play, listen to an audio performance of it (featuring the voices of actors such as Michael Sheen and Kate Beckinsale) as well as explore and analyze the content.
But how does it actually fare with its core market? Headmistress of St. Mary’s school, Cambridge, Charlotte Avery explained to us that the students were immediately enthusiastic during their time with the Romeo & Juliet app, she particularly enjoyed “the ease with which the students can find out the meaning of a word or phrase by simply tapping on it as they read,” as well as a “diagram of all the characters involved in a particular scene,” reducing any confusion that can come from understanding complex fight scenes in the play. The girls themselves explained that they appreciated the color photographs of professional productions “so that you can imagine what is going on” and that it was “fun to use.”
Given the school’s policy of “Bring Your Own Devices” into school, the Explore Shakespeare series looks set to be quite the hit there and hopefully elsewhere, too. Charlotte Avery explained it best that “bringing iPads into the classroom is the way to go!”, pointing out that it helps to “bridge the ‘disillusionment gap’ between what young people experience with technology inside and outside of school.”
It’s an interesting move for education and one that I’d heartily recommend. Anything that brings classic literature to life for a new generation has to be a good thing. The Explore Shakespeare apps are available now. They’re usually priced at $13.99, but currently on sale at $8.99 each.
Released: 2012-10-10 :: Category: Education
This week at 148Apps.com, we got into the game with our look at CoachNote. Writer Jennifer Allen says, “CoachNote offers a way of creating sports drills, strategies and tactics, all from an iOS device and it’ll be a real hit for coaches as well as fans. The app makes it easy to create complex plays and strategies with tools for drawing lines in multiple colors to explain what’s going on.”
Released: 2012-01-26 :: Category: Sports
Meanwhile, GiggleApps.com took a closer look at Brave: Storybook Deluxe. Reviewer Amy Solomon writes, “As one would expect from this Disney Pixar film, the illustrations, music and narration are quite striking and beautifully crafted – especially the brilliant use of bright and bold colors which was the main detail that caught my eye the first time I saw a trailer for this film.”
Released: 2012-06-14 :: Category: Entertainment
148Apps.biz presented a guest editorial from Matthew Palmer, founder and CEO of Marketing Your App. Palmer says, “After all the hard work of creating a mobile app, there is one decision that can sink even promising apps more than any other: choosing a price. Knowing what to charge for any product is tough, but the peculiar world of the App Store makes it a top question for even savvy developers.
The rewards are great: Apple has already paid out $4 billion to app creators who have combined a smart app with good marketing. But, too often, sticker shock leads customers to ignore otherwise helpful apps. When developers choose the wrong price, more often than not it seems, they aim too high.”
And that, my friends, is the week that was. Don’t miss out on anything in the coming days and weeks. Stay on top of our contests, promos, reviews and news items by following us on Twitter and liking us on Facebook. You’ll be glad you did. Until next week, keep wall crawlin’.
Most people are content to go through with their day-to-day activities without really considering how their bodies do what they do. It’s a complicated set of systems that keep us moving, and one that lends itself well to Edutainment. Which is probably why Helen Sell and frukti Games made Good Blood!
Players will embark on a first-person journey through the blood stream, learning about the circulatory system along the way. Of course, it’s not just about learning the ins-and-outs of blood cells and bacteria. There’s also gaming to be had, with viruses that need exterminating and wounds that need plugging. With white and red blood cells, naturally.
Curious about blood and they way it does what it does? Looking for a corridor styled “shooter” with a lot of blood (*rimshot*)? Then take a look at Good Blood!. Or at least check out the trailer below. This amalgamation of learning and video gaming is available in the App Store right now for $1.
It seems like more and more people are taking self defense classes these days. It’s a practical skill, sadly, but I also think some of them do it because it’s a lot of work and can burn off calories and tone muscles like nobody’s business. But unless someone’s nine, it can be hard to make time for lessons X number of times a week. Sometimes people just can’t make it to the dojo.
This is why we have Self Defense for All, courtesy of YawaraJitsu. This “interactive self-defense course” sticks to the basics with a chronicle of many different techniques to learn. Each one also includes 3D video (featuring models with MASSIVE HANDS) that can be viewed from multiple angles to help users to fully understand the motions.
I want to stress that I don’t believe this app will truly teach anyone to be a self defense master. Something like that requires a senei with years of experience to point out inconsistencies in forms and other students to toss around so as to get an idea for what the moves actually feel like. But I do think it’s a useful tool for students that want to keep practicing off the mat. Self Defense for All is available on the App store right now in English, Spanish and Dutch for $5.99.
Released: 2011-09-30 :: Category: Healthcare & Fitness
This week at 148Apps, writer Gianna LaPin continued the 500,000 Apps Interview Series by chatting with Colin Lynch of Freeverse. Lynch says, “There are plenty of skill-sets that are helpful in creating great apps and great games. An eye for design, an ability to analyze the market and spot opportunities, speed of thought and action to take advantage of those opportunities, great coding skills, flexibility to work around problems or change directions when events warrant.”
Over at our kid-centric sister site GiggleApps, reviewer Amy Solomon took a thorough look at Practice Book, a new iPad app that uses a familiar connect-the-dot approach to helping children learn letters and words. Solomon writes, “Because my son is new to creating letters, this is an app we work on together. I may demonstrate the correct way to connect the dots in terms of the up or down motions commonly used to make letters or give him simple instructions that he can follow by himself. Sometimes I hold his hand and together we trace over template in the hope that his muscle memory for writing these letters will develop. We often use a stylus as well to get used to holding a pencil to write.”
Released: 2011-07-28 :: Category: Education
And at Android Rundown, Carter Dotson comments on the new that iOS superhit Instagram is coming to the Android platform…sort of…maybe…one day. He writes, “Instagram’s CEO Kevin Systrom has announced that an Android version of their photo sharing service is “on the horizon” for Android. The app is very close to being real, as they don’t even have a team assembled to develop the app for Android. That is also sarcastic.”
Released: 2010-10-06 :: Category: Photography
Finally, here in the states, it’s the Labor Day weekend. That means scads of sales on tons of apps. Keep up to date with the latest and greatest changes by visiting our Huge Labor Day Weekend Price Drop Round-Up. There are great deals to be had, and some amazing games to play in between bites of char-broiled goodness.
That’s it for this week. Want to know the latest and greatest news about everything happening in the iOS world, including giveaways and contests? Join us on our Twitter and Facebook streams. You’ll be glad you did. See you next week!
Photo Academy, from the makers of PhotoCaddy, is a nifty little photo app that’s just been released on the App Store. Why is this worth mentioning? Because it’s looking to be a must-have for amateur shutterbugs, that’s why.
This is no mere camera filter. No, Photo Academy is a massive cross-referenced database absolutely full of tips, tricks and techniques for almost any imaginable photo-op situation. Within reason, of course. Users simply have to choose a topic, then can browse through a number of sub-categories that range from how to handle different lighting situations to what equipment to use. Useful tips can even be bookmarked for later/repeated use.
Photo Academy also includes a “Photo 101″ guide for total greenhorns, example photos and a Shoot Diary for more adventurous users. The Shoot Diary lets them keep track of almost all the details surrounding a particular image, including weather, time of day, location and, of course, the photo itself. Diary entries can even be posted online through Twitter, email and Facebook in order to document personal achievements (i.e. brag) or offer up pointers for other users. I’m honestly quite interested in seeing if and how a community forms around this app.
Again, this is no mere iOS camera app. This is a full-blown how-to encyclopedia of photographic knowledge. These tips apply to actual cameras, with aperture settings, shutter speeds and the like. Some of the basics can be applied to the little hole that sits in the corner of a given iOS device, but it’s meant more for the real thing. Which is something that all amateur photographers are probably more interested in anyway.
Are iPads the future of education?
Well, maybe not. But there’s no denying that “abc PocketPhonics” is an amazing app. A universal app—it works with both iPhone and iPad—PocketPhonics teaches the basics of reading and writing to young kids. Most surprising? It seems to work.
With reading, the app uses the “synthetic phonics” method supported by US, UK, and Australian governments. Kids are first taught letter sounds (instead of the names of the letters), including hybrid sounds such as “ch” and “sh.” US and UK pronunciations are both included, so you don’t have to worry about your kid picking up the “wrong” accent. (Darn!)
And for writing, the app demonstrates how to draw the letters, instead of just presenting pictures. Kids can then trace the letters’ outlines on the iPad or iPhone using their finger. If you chose, the app will then grade their accuracy. I can see this being very useful for young learners especially—tracing with a finger is infinitely easier than using a pencil. Cursive and print alphabets are both included.
Finally, PocketPhonics rounds out its offering with a sound-based word “spelling game,” which includes over 170 words with accompanying pictures. There’s also a “ParentZone” area where parents can tweak the app’s settings.
Oh, and it’s only $0.99.
While I doubt that a single app will ever be able to replace real-life teaching, abc PocketPhonics certainly looks like a competent, comprehensive app. It won’t teach letter names, but it can get pre-readers “hooked on phonics.”
You do remember those old commercials, right? Don’t you?
Released: 2008-12-07 :: Category: Education
This application is a singing book designed to entertain a young child. However, it is much more than that. It has multiple languages, instruments and recording support, turning it into a great educational tool.
Read The Full Review »