Posts Tagged king
+ Universal App - Designed for iPhone and iPad
King Digital Entertainment has launched Candy Crush Soda Saga worldwide on iOS. Just like Candy Crush, Candy Crush Soda Saga takes place in the ‘Candy Kingdom’ – but now players have new environments, new candies, and new characters to play with.
Candy Crush Soda Saga give us five new game modes including Soda, where players must fill the board with purple soda; Soda Bears, where you free bears floating in soda; and Chocolate, where the goal is to eliminate all of the chocolate from the board.
You can check out Candy Crush Soda Saga for free on the App Store.
Those familiar with mobile gaming will be incredibly famililar with the premise of Farm Hero Saga. Swap the squares to form a row of three or more and remove the tiles to earn points, hopefully beginning a cataclysmic chain reaction of destruction. Farm Heroes Saga exists in a world that begins on a small farm but gradually expands to include ice cover fjords, African savannahas, and fantastical locales such as prehistoric jungles and, finally, a hidden temple. This is all hours, if not weeks, of play time away though as just taking the time to scroll through the map seems to take an eternity. This quick walkthrough will help you grasp the basics in order to make Farm Heroes Saga the go to game on the subway or in the waiting room for months to come.
The first few levels are a walk in the park, so to speak, and the myriad of rudimentary tutorials will probably frustrate seasond veterans of the genre. Getting three stars on a puzzle is really the goal to these kinds of games and this can be done by completing it with enough moves remaining to knock out as many tiles are required for each star “level”. In “Hero Mode”, after the objective is completed, tiles randomly get bonuses and long chain reactions are seemingly easier to come across which allows for major points and a satisfying feeling after solving a tricky puzzle. It should go without saying, but you want to complete the puzzle as efficiently as possible because some are hard enough to solve with the alotted moves let alone when considering how many leftovers are there.
The main way to get ahead is either matching four or five tiles in a row or by causing chain reactions. Because the game is not timed, take your time and look for potential fours or fives and pay special attention to the consequences of your move. Getting four in a row adds additional points to surrounding tiles which means that that apple with a +2 button on it now counts for 3 apples if it is matched out. Matching 5 in a row causes every similar tile to be removed from the board which can become incredibly powerful. However, it is rare that this happens by accident so be on the lookout to set up possible 5s. There are other combinations that give out bonuses such as completing a corner of 3×3 and creating two 3s with one move.
It is tempting at first to add moves to a tough puzzle with in-game currency but be warned it is a predictably slippery slope. I perfer to ignore it for the most part, but luckily the boosters repopulate over a lengthy time period so they can be incredibly effective if used correctly. For those playing in long stretches or multiple times a day, the long reload time will almost make it seem like they don’t really exist. It is also slightly annoying that the game puts a strange arbitrary “heart” limit on length of gameplay, but this is easily avoided by not quitting or restarting games, as every time a level isn’t played to the end, you lose a heart which slowly regenerates over five minutes or so.
What you will find as the game progresses is the inclusion of special tiles that quickly become a major pain to remove from the field.
The first of these is the flower tile which cannot be moved and needs 3 separate matches to be made in a non-diagional adjacent square. These, frustratingly, are usually placed in hard to reach spots generally around empty squares which limit the avenues for attack. The challenge comes from removing “dead zones” of unrelated tiles that inevitably stagnate around these cute little flowers. Levels will usually have you collect 5 or 6 of these and the best strategy is to try to get matches that hit more than one flower at a time. The shovel booster sometimes comes in handy late in a game with these.
The second is even more devilish than the first as it comes in two steps. First the player has to match three or more eggs in a row to form a little hatching chick and after further combining three of these hatchling chicks, you are finally rewarded with just one little bird. Matches over 3 do not count for anything extra, and no bonuses are given. The best method of attack for this is to not worry about getting the other fruits in the objective because the volume is usually fairly low and usually “accidentially” obtained by focusing on the eggs.
I will stop there as not to spoil anything else. By now, I am sure that you have a good head start to truly become a Farm Heroes Saga master, which is a title that will surely make every one of your friends jealous.
+ Universal App - Designed for iPhone and iPad
What could be better than cats and bubble-popping action? More Cats and more bubbles! Bubble Witch Saga fans Will be happy to hear that King has just released a sequel to their popular game with new characters, lots of levels, and of course tons of bubbles. Join Stella and her two feline familiars as they seek to rid Witch Country of the evil Morgana and her dark spirits.
With over 50 levels and biweekly updates, Bubble Witch Saga 2 will keep poppers busy for hours.
Candy Crush Saga would be perhaps an ill-fitting choice for the game of 2013: it was hardly the “best” game of the year by traditional “Game of the Year” metrics, and it didn’t even release in 2013. But Candy Crush Saga was still the game that defined mobile gaming in 2013.
There weren’t many games that were the cultural phenomenon that Candy Crush Saga was: walk down the aisle of an airplane and there was always someone on a tablet or phone matching fruits around. It was the one mobile game that friends who never talked about mobile gaming would talk about. And it wasn’t just casual gamers: anyone who’s friends with Touch Arcade editor Eli Hodapp on Facebook suffered the wrath of his lives requests for a while there.
The thing that was most fascinating about Candy Crush Saga, though? Did anyone really have an unequivocal, gushing love for it? Whenever the game would be brought up, there was always some degree of resentment toward it for being so addictive, in the sense that people just could not stop playing, paying, and bugging their Facebook friends with requests.
Continue reading 148Apps 2013 wrAPP-Up – Why Candy Crush Saga was the Biggest Game of the Year »
i Love Katamari is a well done port of a game series that premiered on home consoles and was very successful there. The iPhone version doesn't seem to make very many compromises and looks and controls superbly. It offers numerous levels of challenging and rewarding game play.
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