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GDC 2014 - Mutants: Genetic Gladiators is a Neat-Looking Monster Training Game

Posted by Rob Rich on March 19th, 2014

Mutants: Genetic Gladiators from Kobojo is a monster battling/breeding game that looks like it might make a fair number of waves. It's sort of like a combination of monster training games like Pokemon and the battle system from games like Final Fantasy VI, with a really nifty art style and some pretty crazy-looking characters.

As your mutants battle they'll level-up and store up energy that they can use to 'breed' with other mutants in order to (potentially) create stronger fighters. It has a lot of player-versus-player elements to it, but there's also a fair amount on hand for those who'd prefer to avoid fighting other people. There's a pretty hefty collection aspect to it, with most of the available mutants sporting three or four different forms/skins. That's all in addition to the planned monthly rare recipe additions and player tournaments.

Mutants: Genetic Gladiators should be coming to the App Store as a universal release in mid-April, for free.

GDC 2014 - Ruzzle Adventure Will Favor Solo Play

Posted by Rob Rich on March 19th, 2014

The original Ruzzle was quite the cool little multiplayer word puzzle game. So it stands to reason that a follow-up would be on the way. Hence Ruzzle Adventure: a solo rendition of the familiar Ruzzle formula, with a few changes of course.

Ruzzle Adventure spreads wordly challenges across 100 levels (probably double that once it launches in the US), and lets you see your friends' progress as you move through the map. Gameplay is also a little more varied this time around, with multiple game modes involving trying to clear special blocks with a limited number of turns, racing against rising water, or just trying to make a lot of words.

At the moment Ruzzle Adventure isn't available in the States, but once it is it'll be free to play and universal.

GDC 2014 - Talisman: Digital Edition is Looking Mighty Awesome

Posted by Rob Rich on March 19th, 2014

Talisman: Prologue was a pretty great adaptation of GamesWorkshop's rather popular board game, but many seemed to view it as incomplete. I mean it was purely a solo affair, so that sort of makes sense. However, now Nomad Games is getting ready to release Talisman: Digital Edition and appease those who were hoping for a more multiplayer-driven affair.

Talisman: Digital Edition will still let you play against AI if you'd rather keep things solo, but it also offers asynchronous play. In case you're wondering how that works with spell interrupts, it basically uses a combination of push notifications and a timing window for players who want to try and counter an opponent's casting. Nomad also has plans for continuous support by adding new cards every few weeks, making new expansions available every few months, and even offering a curated library of user-created content.

You should be able to find Talisman: Digital Edition on the App Store for the iPad at the end of April for $7.99.

GDC 2014 - Ravensberger Announces SmartPlay, Microminds, and Ravensberger Puzzle

Posted by Rob Rich on March 19th, 2014

Ravensberger has been busy! The board game/puzzle designers have been hard at work on several new projects lately.

The item on the list is the SmartPlay, which is an intriguing device that you can use in conjunction with your iOS device in order to make it act as the rule keeper/game master for a physical board game. You just attach your device to the stand so that the camera has a view of the board and the app will keep track of piece movement, dice rolls, rules, and so on. The SmartPlay will be releasing in Europe this September (so probably next year in the US) in conjunction with three games (one of them is a reprint of King Arthur!), and will most likely be adapted to work with older games down the line.

Microminds is a similar idea, only it's a self-contained game for kids. A bunch of little aliens have crash-landed on Earth and need help with fixing their ship and getting home. Kids will use the game board, cards, and tokens - along with their iOS device's camera - to find and scan the appropriate elements in order to create new ship components, and hopefully get the lost little guys back to their home planet in the process. Microminds is also due out in Europe this September.

Finally there's Ravensberger Puzzle, which is a rather large (and ever-growing) collection of digital jigsaw puzzles. You'll have your own personal collection to play around with, and the app will track your completion percentages and times for you. Lots and lots of puzzles are available across lots and lots of themes, and you can easily change the number of pieces used for a given image using a slider (all the way up to 500, with no duplicate shapes). Ravensberger Puzzle will actually be available as a universal release in the App Store next week on March 27, and will sell for $2.99.

Image Credit: AppGamers

GDC 2014 - 1849 is an Interesting Mix of City Builder and Spacial Puzzler

Posted by Rob Rich on March 18th, 2014

SomaSim's 1849 is a sim about the California Gold Rush in the same vein as older objective-driven simulations and city builders. It's also got a surprising amount of puzzle-like elements as you'll quickly find yourself trying to figure out the best way to make use of the limited space you're given.

The core idea behind 1849 is balance. You need to mine gold and other precious metals to earn money. You also need food and lodgings for your citizens and workers or else they'll abandon ship in a heartbeat. But in order to do that, you'll also have to make sure to provide other amenities such as schools and access to a saloon to keep the citizens of your ever-growing city happy. The catch is that every city (of which there are 20, each with their own overarching goals to complete) has a limit to how far it can expand. So in order to create a successful self-sustaining city you'll have to pay close attention to where you place what buildings and how many you construct.

SomaSim is aiming for an early May release. A specific price point hasn't been locked-in yet, but 1849 will be priced at a premium and offer additional content packs in the future.

GDC 2014 - Robots Love Ice Cream from Dragon Army

Posted by Rob Rich on March 18th, 2014

Tucked away amidst all the rather incredible demos at this year's Indie Megabooth was an interesting little shooter about robots and their apparent infatuation with frozen dairy products. I'm talking about Robots Love Ice Cream.

Robots Love Ice Cream is all about driving an ice cream truck around spherical worlds and launching the delicious treats at invading robots who are bent on stealing it all. Different types of ice cream will have different effects (standard blaster, rapid fire, spread, etc), and there are a number of different robots to gum up the works as you try to keep the Earth's citizens (and ice cream!) safe.

Keep an eye on the App Store, because Robots Love Ice Cream should be releasing later this month.

What I Played on the Road to GDC 2014

Posted by Rob Rich on March 17th, 2014

GDC is upon us, and a number of industry folks are gathering San Francisco in order to take part - myself included. Since it's about a 6 hour flight from New York I decided to load my phone up before I left with the idea that I'd have a massive selection of games to occupy me. In addition to what I normally have on there I also decided to add games like Brandnew Boy, Out There, and Starbase Orion. But the game that really occupied the majority of my time is one I didn't expect: Calculords.

Perhaps it was because I slept for most of the flight and didn't have the time to play everything. Maybe I wanted something to get my brain moving again after I was done napping. Or maybe it's just excellent and I wanted to keep playing it. Whatever the reason, I played Calculords significantly more than anything else on this trip. It kept me entertained, woke me up (all that math!), and it's just, well, fun.

This is, of course, not to say that my other picks were bad in any way. Quite the contrary, really. But Calculords really is something special. I might be a tad biased because I have a soft sport for card games, though.

The Big Indie Pitch Returns to GDC - Much Developer/Journalist Speed-Pitching is Expected

Posted by Rob Rich on February 28th, 2014

Pocket Gamer.biz reports that the Big Indie Pitch will be returning to GDC this year. Several developers get to speed-pitch their projects to a whole lot of game journalists; even including some 148Apps folks!

The Big Indie Pitch will be taking place on Thursday, March 20, from 12pm - 4pm (PDT). If you're interested in attending and are a member of the gaming press, a developer, or just want to come and watch, you can sign up at the Eventbrite page.

In addition, you can check out the Pocket Gamer GDC Party taking place on Monday, March 17, from 8pm - 12am (PDT) if you're so inclined.

GDC 2013: Rejoin Britannia On Your iPad In Ultima Forever: Quest For The Avatar

Posted by Rob LeFebvre on March 27th, 2013

Set some twenty years after the events of Ultima 4, Ultima Forever: Quest for the Avatar is a completely redesigned, fully realized MMO for your iOS device. Our time with the game at GDC this year showed an amazingly faithful full-on MMO on the iPad, something we haven't seen to this day. The game should release in the next few months, and we'll be keeping our beady little eye on it until then.

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GDC 2013: Zombies Zombies Zombies Is The Match Three You'll Want To Play

Posted by Rob LeFebvre on March 27th, 2013

Big Fish Games previewed their new match three game, Zombies Zombies Zombies, for us today. The mechanic actually works well, here, as you tap same-color zombies in triangle patterns to have your apocalypse survivors blow hem to smithereens. There are a ton of fun power-ups, and playing it was super easy to get into, and very satisfying to play. Look for it to come out this summer.

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GDC 2103: Framed Aims To Tell Its Story Without Words

Posted by Rob LeFebvre on March 26th, 2013

Josh Boggs of Australian gaming developer, Loveshack, showed us an early build of Framed, a beautifully designed puzzle cum comic-style storytelling game. We played through the first few episodes, moving animated panels around to change the outcome of the story in each level. The studio hopes to build the game out to a feature movie length in the coming months.

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GDC 2103: Ravensburger Gambles On Digital Dice Game, Las Vegas

Posted by Rob LeFebvre on March 26th, 2013

We sat down with Thomas Bleyer of Ravensburger, the veteran of board games both analog and digital, for a quick coffee meeting this morning. We took an early look at Las Vegas, a new game from the studio that involves dice and a frenetic pace. Check the VIne video below for a sneak peek, and be ready to check the full game out in a couple of months.

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GDC 2013: Bloons TD Battles Kicks Up The Competition

Posted by Rob LeFebvre on March 26th, 2013

If you've played any of the Bloons TD games, you know how frantic--and downright fun--the tower defense with balloons and monkeys game can get. With the upcoming Bloons TD Battles, from the Ninja Kiwi/Digital Goldfish dream team, you'll get to test your skills against real opponents on the same iPad or over the internet. Get ready, 'cause its gonna get insane.

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Carter Dotson's Favorite Things of 2012

Posted by Carter Dotson on December 28th, 2012

2012 was an amazing year. It was full of new things, old things, and big changes. But of everything that came about in the past year, these are my favorite things:

"Super" Challenging Games

In particular, Super Crate Box and Super Hexagon both left me in states of constant desire, wanting to get that high score while tackling the immense difficulty both games presented. Yet there was one consistent thread in both: failure was usually my fault, the factor of poor execution rather than random chance. It makes success feel all that more empowering. The byproduct of it is constant failure, and frequent profanity usage.

The Story of Mikey Shorts

Another one of my favorite games of the year, and one of the cooler stories too. Developers Mike Gaughen and Mike Meade met on the TouchArcade forums while competing for high scores, and eventually they got together to make the kind of speedrun game that they wanted, and they absolutely stuck the landing on this one.

The indie spirit lives on

2012 was not an easy year for indie developers, and it didn’t get easier. Yet, there were still so many great games from small studios, trying to just execute a great idea or hopefully hit it big. I fear for the future of indies on iOS, but the fact that they keep on trucking is inspiring.

Getting to Attend Game Developers Conference

This was my first GDC, and it was an amazing experience. To go around and talk to the people who create the games we love to play in person is a fantastic experience. And it’s refreshing to see that even those who have hit the mobile gaming jackpot still talk with those who have not had that kind of success get. And hey, nothing makes you feel important like having a press pass and getting into exclusive events. And San Francisco is a beautiful city.

Chicago

But Chicago is now my home. 2012 was a year of big life events for me, and I finally was able to make a big move, to leave Texas (where I had lived my entire life) and move out far away on my own. I live in a bustling and exciting city, I get to talk to a community game developers and writers that also live here, and the food ain’t bad either.

Note that this is a list of my favorite things of 2012 – I keep getting reminded that winter is coming and it is awful. As such, Chicago may not be on my 2013 list.

148Apps

Finally, 148Apps. Being part of one of the best app review sites on the Internet has changed my life in innumerable ways. The two and a half years I have been here have opened up new opportunities for me, and allow me to pursue the things that I am passionate about as a career. So for everyone that reads the site and listens to the podcast, I thank you for your support.

GDC 2012: Hands-On With Upcoming Bulkypix Titles

Posted by Rob LeFebvre on March 7th, 2012
OSX App -

We sat down with publisher BulkyPix today to talk about a slew of upcoming games for iOS, including The Sandbox, Lightopus, Kung Fu Rabbit, Saving Private Sheep 2, and Gnu Revenge.

Pixowl led off the meeting with The Sandbox, previewed on 148Apps here. It's exactly what its name implies: an open-ended game with retro-pixel charm and a TON of things to do, play with, and create with. We're pretty excited about the potential of this little toy/game, and look forward to it's release, hopefully in May of this year.

Lightopus, developed by Appxplore, comes out this coming Thursday, and has a neon-colored look with some surprisingly subtle gameplay mechanics. Players take on the role of a protozoan-like creature who must gather its babies, while avoiding and attacking enemies with those very same babies. The gameplay feels a lot like fl0w or the initial level of Spore, which isn't a bad thing, and has a relaxing electronica score. Stay tuned here for a review soon.

Kung Fu Rabbit features a cute but dangerous rabbit with all the right kung fu moves. Previewed here a week or so ago, the game tasks players to take on the role of the aforementioned rabbit, out to save rabbit babies from the evil shadow man. Kung Fu Rabbit looks adorable, but make no mistake, it's a tough platformer to beat. This combination of tough yet cute could be a winner when it releases March 15.

Saving Private Sheep is getting a sequel, the cleverly named Saving Private Sheep 2. Militant sheep aim their hedgehog at the exposed parts of their nemesis, an evil fox. The mechanics may look familiar; aiming and powering the slingshot full of hedgehog feels a lot like Angry Birds. However, the actual content is more puzzler than physics destruction, as players need to find the best way to pass the hedgehog ordinance from sheep to sheep.

Gnu Revenge is a humorous puzzle game that uses the concept of gravity and acceleration as its main, pardon the pun, thrust. Players shoot a wacky-looking gnu at a dastardly crocodile in a spaceship, saving fellow gnus from some horrendous-yet-unspecified fate, shooting around planetary bodies with various amounts of gravitational pull. Using just the right amount of boost to avoid crashing into planets or flying off into space is tricky yet strangely compelling at the same time. Look for this one to come out at the end of March.

Three other titles, releasing in April and May of this year, include a hidden object game based on the point and click PC game, Runaway, and a darkly mysterious app titled Yesterday, which features a serial killer and the homeless with some beautifully gritty graphics.

We will, of course, be keeping our eye on all these titles as they release. Our thanks to BulkyPix for spending time with us at the conference today.