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It was an exceptionally busy time at Gamescom last week for all involved. One such publisher was particularly busy with news and more about three major titles coming iOS's way courtesy of Chillingo's fair hand. We take a look at what we know about each one so far.
OK, let's start with a big one. John Woo, yes, the John Woo of "Hard Boiled" and "Face/Off" has delved into iOS gaming. Console gamers will have already experienced the good but not quite great grandeur of Strangehold and, well, Bloodstroke seems to be following a similar path story wise.
Players control Phalanx's Elite private security agent Mai Lee as she shoots and slices mostly everything that gets in her way on the streets of Hong Kong and Beijing. With a particularly distinctive visual style, a series of comic book panels penned by Woo himself are set to explain all, amongst the rather blood-thirsty gameplay. Its screenshots are certainly looking quite memorable.
Bloodstroke is set for release later this year.
Find The Line
Remarkably different to Bloodstroke, Find The Line is a much more cerebral affair. Players must arrange lines in a specific order so that they can discover hidden images throughout each stage. It's not quite as simple as it sounds given that one will have to examine things carefully for any useful clues, but it's almost certainly going to be very easy to come to grips with.
With neon-style graphics and a very minimalist tone, Find The Line already looks quite memorable. Much like Bloodstroke, it's set for release later this year.
Feed Me Oil 2
Everyone loves a good sequel, right? Good, because Feed Me Oil 2 is set to build on the success of its predecessor and provide even more entertaining physics-based puzzling.
As before, players must guide gallons of oil towards the oil-gulping monsters. New to this title, though, come underwater puzzles which promise to mix things up suitably well, plus there are new tools such as windmills and boomerangs.
Set for release this Fall, I have a sneaking suspicion that Feed Me Oil 2 will be quite the hit.
We'll be sure to keep you up to date on each game's progress. For now, soak up the plethora of cool screenshots below, desperate to tantalize those gaming tastebuds.
EA today announced that Peggle 2 is coming "exclusively first" to the Xbox One. To borrow a phrase from the great Mandy Patinkin in Princess Bride "You keep using that word, I do not think it means what you think it means." Exclusive means exclusive: only one. But Peggle 2 will not be exclusive to the Xbox One. It will come to other platforms, and we can rest assured that it will come to iOS at some point.
In this instance, Microsoft has made so many mistakes with the Xbox One that they are struggling to get attention back. So they pay EA a bunch of money to make Peggle 2 and other games "exclusive" to the Xbox One - for a short period of time. Maybe even as little as a month. Microsoft thinks they look awesome, then we get Peggle 2 a few weeks later on the only platform that really matters, iOS. The Xbox One sells way fewer consoles than Microsoft expected, and mobile finally starts to get the attention it deserves. Wow, I think I just saw into the future.
I'll keep going and guess that it will be announced for iOS in January and be released right after that. And it will be free to play - that is almost a guarantee at this point.
So, um, Peggle 2, yeah. From the short demo shown at Gamescom in Germany, it looks like the original Peggle with more sparkles. Just more levels, and something called "Peggle Masters." Masters are characters in the game that have their own power-ups and abilities. Also included are multiplayer modes. We'll let you know more once the Microsoft exclusivity runs out. Here are a couple screen grabs of Peggle 2 from the EA press conference.
What started out as a fun pastime for Hello Games has become something extraordinary.
They hadn’t intended to make mobile games. The whole idea of Joe Danger for iOS came about as a portfolio project using previous assets. As it turned out, the ideas came in thick and fast and now the game is in a near-finished state. Joe Danger Touch is not a port. This has been built from the ground up to make the best use of the iOS platform. At Gamescom, I sampled several levels of varying difficulty.
The first thing that struck me was the lack of a virtual stick. Personally, I think that’s for the best. I’m not sure any developer, even Hello Games, would be able to capture the dexterity a console analog provides and Joe Danger requires. Players will use tap and swipe gestures to perform moves and stunts while Joe automatically rides his bike. While some earlier levels merely require players to tap the screen to vault over obstacles, later on, they’ll need to tap obstacles to remove them from their path, as well as duck under obstructions. They’ll also need to change lanes just like the original game.
Each level has an objective, whether it’s beating the time or collecting all coins, and encourages an immense amount of replay value. Of course, it wouldn’t be Joe Danger without stunts. While airborne, players merely need to swipe the screen to perform all manner of death-defying insanity. In my time with the game, the controls were very responsive and accurate on iPad. There were no hiccups and I quickly felt like a natural after only minutes of play.
With Hello Games' incredible attention to detail and high standards, there’s no reason to think Joe Danger Touch won't be one of the year's best on any platform, let alone iOS.
It's not long until Gamescom kicks off, the world's largest games trade fair, held yearly in Cologne, Germany. While some fantastic surprises are no doubt still ahead of us, French publisher Anuman Interactive are all too keen to let us know of their line up at the event.
It's a pretty exciting bunch too. Racing fans can enjoy the likes of Moto Racer - 15th Anniversary while sports fans have the promise of rugby game The Rugger Boys, adapted from the comic book of the same name. Retro gaming fans are perhaps luckiest with the future promising Barbarian (presumably the Commodore 64 classic slash em up), Crazy Cars, Prehistorik Man and Titan.
More casual affair also emerges with hidden object games inspired by comic books XIII and IR$, set to be released later this year and the time management game, Monument Builder - Eiffel Tower, set to take place in the heart of Paris during the construction of the famous tower.
As always, we'll be sure to keep updated on the progress of all these titles as more details emerge.