Game Insight has released the official X-Mercs: Invasion website. The site will be releasing information about the upcoming game as it becomes available, and gives you a chance to learn about the storyline, units, and tactics.
A well informed Merc will have a leg up on the competition. X-Mercs: Invasion will be a turn-based strategy game that puts you at the head of your own military corporation fighting an invading alien force – much like XCOM.
X-Mercs: Invasion will be available for iPad and iPhone devices later this year.
Game Insight has revealed the alien enemies players will encounter in their upcoming free-to-play turn-based strategy game X-Mercs: Invasion. In defeating these enemies, players will both continue to defend their homeworld from these invaders and gather further resources to continue development of their underground military base.
X-Mercs: Invasion is set to invade the App Store sometime soon.
The game itself is about managing a military group, and – according to the release from Game Insight – players will be able to build a team of professional fighters, study alien tech, and use their research to turn the invaders’ formidable weapons against them.
The developer promises more updates as X-Mercs: Invasion is readied for iPads.
Posted by Tre Lawrence on February 27th, 2014 + Universal App - Designed for iPhone and iPad
Game Insight has announced that its hit 10v10 iPad battle saga Tank Domination now has wider compatibility within the iOS universe.
Version 1.07 allows Tank Domination to be played on iPhones (4S and newer), as well as the 5th Generation iPod Touch. The user interface has also been redesigned to further enhance the experience on these devices.
Posted by Andrew Stevens on January 14th, 2014 iPad Only App - Designed for iPad
Game Insight released a new city building game from the creator of Airport City. Sky Adventures for iPad puts players in control of building a town, as well as an international travel hub that’s used as both an airport and seaport. Players can build aircraft, hydroplanes, and seafaring ships while creating their city with more than 150 types of buildings. It also comes with four continents to explore, pirates to fight against, and a story to go along with it all.
Game Insight, creators of the The Tribez, have announced that they’re creating a spin-off of its city-building title. The Tribez & Castlez is the name and it’s expected to release sometime in early 2014. Players are tasked with building magical towers that can protect their people from evil creatures, all while discovering ancient ruins of castles, guarded dungeons, and wizard towers.
Game Insight released the first trailer for its upcoming title Running Shadow, a game that looks to mix endless running with the depth of a fantasy style RPG. The trailer takes a look at the traps, dungeons, and other environments that players will deal with while running with over 20 characters. Expect the game to release sometime in early 2014.
Game Insight has announced a new travel-themed strategy title that lets users manage a seaside resort with its own seaport. Sunshine Bay has players building a small island into a successful resort community by building lodging for guests, and dockyards for yachts and luxury liners. There are also hundreds of quests to complete while managing a wonderful island resort. Check out the trailer!
War game fans love tanks. So for the Russian game publisher and developer Game Insight, it seems only appropriate that their next title be a game all about tanks. And with their current focus on mid-core games, Tank Domination should be a perfect fit for the studio when it releases later this year.
Demoed on iPad 4 tablets, I got a chance to take part in several online multiplayer battles with other members of the media, Game Insight’s US staff, and some of the devs – a look at the webcam pointed at them showed them to be focused and determined on the matches at hand.
Tank Domination is a 10-on-10 tank battling game. While Game Insight does focus on free-to-play titles, there’s actual gameplay, not just hands-off simulation! Players drive a tank of their choosing around an open war zone, taking place in a dystopic near future that hopefully won’t come to pass, where mercenaries settle their differences with tanks. Actually, that sounds pretty cool.
Matches are divided into two teams on opposite corners of the map. Each team must try to either take out the other team in its entirety, or to conquer their base, at least in the matches I took part in. There are four types of tanks: light, medium, heavy, and artillery. The lighter the tank, the faster it moves, but the less punishment it can take. The artillery can shoot at enemy tanks that are visible on radar, making the light tanks valuable for scouting out enemies for the heavy hitters to take on. There’s text chatting supported, but the ability to partner up with friends could help out with the cooperative elements. Plus, playing with other people and laughing at them when they’re destroyed is fun.
The game is classified as “mid-core,” bridging the gap between the kinds of free-to-play casual games that have a wide appeal, to the kinds of traditional core games that can be inaccessible to new audiences. The controls are basic, with a single virtual stick to move (and auto-forward option) and a virtual joystick to aim the turret. While figuring out how the tank movement works may take some time, to dive in to it is pretty simple and finding games is clearly meant to be easy. This will help with finding online matches as well – the more seamless, the more populous the multiplayer. The free-to-play monetization aspects come in with currency and credits being earned to buy more shells with different stats, new tanks, and combat enhancements. How free will the game be? That remains to be seen, particularly since the game is clearly still being localized – lots of Russian text remained in the game when I tried it out!
Still, considering that Game Insight is experimenting with a game that features actual, tactical online multiplayer, it’s the kind of advancement in the free-to-play business model that I want to see. There’s no reason why the free-to-play model, which is here to stay, has to exclude the kinds of experiences that satisfy core gamers. Tank Domination, with plenty of tank deathmatches, should definitely be just that.