Posts Tagged Freemium

Tekken Card Tournament Review

Tekken Card Tournament Review

+ Universal App - Designed for iPhone and iPad
It's tragically funny when a concept that shouldn't work actually does, but ends up not being any fun thanks to a punishing IAP economy.

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Overkill 2 Review

Overkill 2 Review

+ Universal App - Designed for iPhone and iPad
Anyone expecting a huge, story-driven first person shooter might be a bit disappointed but that doesn't mean there isn't plenty of fun to be had with Overkill 2.

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Elements: Broken Lands Review

Elements: Broken Lands Review

+ Universal App - Designed for iPhone and iPad
It looks good and sports some clever ideas, but there's very little strategy to this CCG.

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Knight Storm Review

Knight Storm Review

+ Universal App - Designed for iPhone and iPad
Aside from a rather major setback, Knight Storm is all kinds of alright.

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Pirrrates! HD Review

Pirrrates! HD Review

iPad Only App - Designed for the iPad
It’s an action-packed freemium strategy game that puts pirates against confederates, but its level of difficulty may cause some gamers to swear like a sailor.

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Fantasy Quest Review

Fantasy Quest Review

+ Universal App - Designed for iPhone and iPad
It takes a while for this kingdom to get its act together, but once it does it's worth ruling.

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The Wizard Of Oz Review

The Wizard Of Oz Review

+ Universal App - Designed for iPhone and iPad
Follow the Yellow Brick Road in this freemium city building sim that offers a few interesting new features.

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Battle for Niria Review

Battle for Niria Review

+ Universal App - Designed for iPhone and iPad
This online puzzle rpg could use a bit more time in the oven.

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Solitaire Blitz Review

Solitaire Blitz Review

+ Universal App - Designed for iPhone and iPad
A Facebook favorite comes to iOS, but on this format, it's not the King of the Card Game pack, just yet.

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Order & Chaos Duels Review

Order & Chaos Duels Review

+ Universal App - Designed for iPhone and iPad
Order & Chaos Duels is a beautiful and fun strategic card game at its core, but the solo campaign is horribly unbalanced.

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The Croods Review

The Croods Review

+ Universal App - Designed for iPhone and iPad
It's tough not to be cynical when confronted by such an uninspired freemium town building sim such as this. It hardly uses the movie license well.

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Castle Champions Review

Castle Champions Review

+ Universal App - Designed for iPhone and iPad
Be the King of your own castle with this tower building/RPG hybrid.

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The Silent Age Episode 1 Review

+ Universal App - Designed for iPhone and iPad
Life for this Average Joe is about to get a whole lot less average.

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Hungry Gows Review

Hungry Gows Review

+ Universal App - Designed for iPhone and iPad
Cute or not, when there are too many colorful blobs running amok they need to be dealt with.

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Please Stay Calm – Zombie Apocalypse Survival MMO RPG Revew

+ Universal App - Designed for iPhone and iPad
Search the neighborhood for supplies and desperately fight off the zombie horde in familiar local spots in this apocalyptic MMO.

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Big Fish Bingo Review

Big Fish Bingo Review

+ Universal App - Designed for iPhone and iPad
Pretty much what one could expect from a bingo game.

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Killer Snake Review

Killer Snake Review

+ Universal App - Designed for iPhone and iPad
The world needs snake venom to create serum in order to treat bites. Unfortunately there's only one way to get it.

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Wow, what a month it’s been for racing fans. Specifically Real Racing fans! You might recall how we kicked things off with our three-part series documenting the history of the Real Racing series, Firemint’s (now Firemonkeys’) approach to designing the first two games, and a peek at Real Racing 3’s Time Shifted Multiplayer that everyone’s been talking about. If you don’t recall you should give them a read. You know, for science or something. Not because I wrote them and am proud of my work or anything.

Of course that was just the beginning. There was also our look at Real Racing 3’s first true hands-on demo. And of course that whole free-to-play business that turned into something of a debacle. Let’s not forget the seething jealousy that was undoubtedly felt when we all found out both New Zealand and Australia were getting the game a couple weeks earlier than the rest of the world!

Before we knew it, Real Racing 3 was only a week away. Our lord and master, Jeff Scott, really dug into the mathematics at play and analyzed the in-game economic structure, for better or for worse. Blake Grundman followed with a look at the top 5 drool-inducing rides players can get their hands on (thus far), and soon after that Carter Dotson stepped up with a look at the 5 most alluring real-world racetracks on offer. Finally, the week was capped off with Carter’s in-depth look at Time Shifted Multiplayer while Jeff hopped back in the driver’s seat (sorry, I’m only human) one last time to bestow his Real Racing wisdom with an impressive number of tips and tricks. We also reviewed it, of course.

 

Get Racing – we’ve got prizes!

 

Since it’s been something of a non-stop Real Racing 3 party here at 148Apps we wanted to draw things to a close with a bit of style. Which is why we’re going to capitalize on all the spirit of Time Shifted competition and challenge you, our readers, to a race. Specifically the Pure Stock Challenge, Indianapolis Motor Speedway, Nissan Silvia (S15) Showcase Cup race pictured above. I think I’ve typed that out correctly. Why this event? Because it requires one of the first cars new players will have access to and doesn’t allow for any other; providing as even and easily accessible a playing field as we could find.

All you have to do is drive your heart out. Snap a screen shot (hit the Power and Home buttons on your iOS device at the same time) of your best time and post it in the comments below along with your Game Center username. We’ll pick random winners from all of the entries and post the results here on Monday (3/4) afternoon.

The prizes? We’ll give away three $10 iTunes gift cards to spend how you see fit. Although in the spirit of the contest we’d suggest something like, oh, maybe the Race Car Booster Pack that includes 65 gold and a 2010 Dodge Viper SRT10 ACR-X?

Update: We’ll contact our three winners via email. Thanks for playing and look for more Real Racing 3 contests coming up soon.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2013-02-28 :: Category: Games

Hidden Land HD Review

Hidden Land HD Review

iPad Only App - Designed for the iPad
A busy surface tries to muddle this otherwise fairly straightforward Hidden Object game.

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Crazy Bill Review

Crazy Bill Review

+ Universal App - Designed for iPhone and iPad
Crazy Bill is a lot more fun than it has any right to be, just watch out for the nearly invisible pitfalls. No, seriously, they're like tiny hole-shaped ninjas.

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Mad Merx: Nemesis Review

Mad Merx: Nemesis Review

+ Universal App - Designed for iPhone and iPad
Mad Merx: Nemesis takes a while to ramp up and suffers from some fairly problematic latency issues, but it still has its moments. On occasion.

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Real Racing 3 Review

+ Universal App - Designed for iPhone and iPad
Free-to-play or not, Real Racing 3 is a fantastic game that no iOS gamer should be without. Especially if they have Game Center friends to compete with. Turns out the best things in life *are* free.

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Gun Bros 2 Review

Gun Bros 2 Review

+ Universal App - Designed for iPhone and iPad
Like an 1980s action movie, Gun Bros 2 isn't revolutionary or particularly smart, but it is fun--ideal for some good old comfort gaming.

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I’ve only ever positively associated two franchises with the word “Avatar.” The first is the fantastic animated series on Nickelodean (watch it if you haven’t yet, seriously), and the second is Ultima. It was never quite as huge an RPG franchise as Final Fantasy, but it’s got more than enough die-hard fans to justify an iOS rekindling. Hence the upcoming Ultima Forever: Quest for the Avatar.

For those unfamiliar with the series it’s essentially a fantasy action RPG set in the same world (Britannia) but with ever changing threats. Each game also stars a legendary hero known as The Avatar. Hence the title. Ultima Foraver is set over twenty years after the events of Ultima IV with Lord British stepping down from the throne and his progeny, Lady British, taking over. The land is once again in peril and once again in need of The Avatar. A horrible disease referred to as “the Black Weep” is slowly consuming the land; turning people into monsters, ugly-ing up the countryside, and generally being a nuisance. Players must combat the Weep while also conditioning their character to become the next Avatar if Britannia is to have any hope of survival (Spoiler Alert: the series has currently already crossed into double-digits).

Ultima Forever is going to be an online RPG, but without all the rampant ganking found in Ultima Online (thank goodness). The focus this time is on co-op, with up to four players able to team up to take on an assortment of the game’s dungeons. Dungeons that scale in difficulty, depending on the number of participants of course. The number of players can also have an effect on what areas can be accessed as certain locks and other puzzles require a specific number of people present to interact with them. Combat itself is also a bit more involved with position playing a key role. Attacking from the sides and especially the back will typically do more damage, and many enemies incorporate attacks with specific hit zones that can be avoided with enough practice. And as one would expect there’s going to be loot aplenty. But this is looking to be more than a mere dungeon crawler, however.

As I’ve mentioned, there’s an emphasis on turning each player’s character into The Avatar, and to do that they need to master the Eight Virtues. Each Virtue has its own meter that fills up based on the dialog choices a player makes as well as some of the quests they complete. Once they’ve mastered all eight (no easy task as it requires building up a good reputation in all of Britannia’s many towns, among other things) they can throw their own little Avatar parade.

Ultima Forever: Quest for the Avatar is still a few months away with a predicted Spring release, but it’s already looking pretty sharp. And it’s going to be free-to-play, so I expect to see a lot of would-be Avatars running around Britannia when I load it up.

A number of players have been able to enjoy Command & Conquer: Tiberium Alliances in all its meticulously strategic glory for almost a full year now, but the experience has been tied specifically to web browsers. That’s a problem that will cease to exist in the near future.

Fans of the series should note that this isn’t a typical C&C. It’s not real-time strategy and its not divided into small half-hour long skirmishes. Each of the game’s 50,000 (that’s “fifty-thousand”) player servers houses a gigantic circular world map. Players begin on the outside and attempt to fight their way to the middle, which is far easier said than done. Simply reaching the center of the map can take months of planning and teamwork, and then there’s the matter of holding on to the bases that sit within those areas. Comparing this to the original series is sort of like comparing checkers to chess.

Tiberium Alliances is an incredibly player-driven experience. Hence the “Alliances.” NOD and GDI exist pretty much in name only here as player-formed groups can and will consist of both. Once these alliances have been established it’s up to the participants to figure everything out. Who wants to play the heavy hitter? Who wants to act as support? When will so-and-so be on so that you can coordinate an attack against a nearby enemy outpost in order to take it over and gain its bonuses for your alliance? There’s a ridiculous amount of strategy to be found if players are willing to travel deep enough into the rabbit hole.

Combat is also a rather involved affair with specific units gaining an automatic advantage over specific defenses and vice-versa. By the same token, different buildings within a base have different levels of importance in a fight. The Defense Facility, for example, will repair other buildings over time. Take it out and the base will take a while to get back to full strength. Or there’s always the Construction Yard. Kill that and the base is toast regardless. Of course not all bases can be overrun in a single attack, which is why it’s vital to communicate with other alliance members and really plan complex maneuvers ahead of time.

The overall experience is largely unchanged from the browser-based version, with the exception of a new touch-based interface. However, once the iOS version is released Tiberium Alliances will be totally cross-platform with players able to manage their bases and assemble armies on their computer, then immediately jump in where they left off on their mobile devices if need be. Which will be a boon for any serious players as the community is looking pretty intense and involved. In a good way.

Anyone interested in checking out Tiberium Alliances can do so right now through their web browser, of course. But in another month or so the entire life devouring, free-to-play strategy monster will go cross platform. And then there won’t be anywhere left to hide.

Bumpin’ Uglies Review

Bumpin’ Uglies Review

+ Universal App - Designed for iPhone and iPad
Fling disembodied heads around the arena in order to snatch up all the Shineys. As quirky as it is fun!

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Beastie Bay Review

Beastie Bay Review

+ Universal App - Designed for iPhone and iPad
With freemium style elements, this Kairosoft game is all about building up a resort while catching and taming a variety of different animals. It's an interesting mishmash.

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Jewel Mysteries HD: The Lost Treasures Review

Jewel Mysteries HD: The Lost Treasures Review

iPad Only App - Designed for the iPad
A predictable and very safe Match Three game, there's some fun to be had with Jewel Mysteries HD: The Lost Treasures, but it's very far from revolutionary.

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Zuko Monsters Review

Zuko Monsters Review

+ Universal App - Designed for iPhone and iPad
There's something very familiar about this monster collecting game.

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P.R.O.B.E. Review

P.R.O.B.E. Review

+ Universal App - Designed for iPhone and iPad
A few too many of the freemium levels are actually an extended tutorial, but this movement puzzler is still pretty entertaining.

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