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Tag: First person »

Indigo Lake Review

+ Universal App - Designed for iPhone and iPad
By Lucy Ingram on October 18th, 2013
Our rating: starstarstarstarhalfstar :: PREPARE FOR A SCARE
Scary and spine-chilling, Indigo Lake manages to create the most haunting iOS experience ever.
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Amerzone: The Explorer's Legacy

+ Universal App - Designed for iPhone and iPad
By Mike Deneen on September 3rd, 2013
Our rating: starstarstarstarblankstar :: NOSTALGIC LOVE
This sleeper hit from the old days of PC gaming makes its way to the app store and works beautifully on the touch screen.
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Don't Drink the Water - DeNA's The Drowning Released Today

Posted by Rob Rich on August 1st, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarblankstarblankstar :: SUNK :: Read Review »

The Drowning, DeNA and Mobage's first-person shooter with the intuitive touch controls, is out today!

We've been keeping an eye on it for a while now, actually. Our official review is inbound, but in the meantime why not download it and try it for yourself? See what all the buzz is about and all that?

Cross Horizon Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 4th, 2013
Our rating: starstarstarhalfstarblankstar :: LESS LOOT
A little too much importance placed on premium currency drags down an otherwise perfectly enjoyable action RPG.
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DWD Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 13th, 2013
Our rating: starstarstarhalfstarblankstar :: DRAB WIZARD DEFENSE
DWD is a gorgeous game with a disappointing lack of genuine entertainment.
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QuestLord Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 12th, 2013
Our rating: starstarstarstarblankstar :: WALK 500 MILES
Getting from Point A to Point B can be a bit of a drag, but QuestLord is still a fun and accessible throwback to classic Western RPGs.
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Ark of the Ages Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 1st, 2013
Our rating: starstarstarstarblankstar :: LOVE/HATE
XSEED's third/first person dungeon crawler is both good and bad. At the same time, actually.
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Block Fortress Review

By Rob Rich on March 11th, 2013
Oh, Foursaken Media, will you ever release something that *isn't* great?
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The Woods Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on December 14th, 2012
Our rating: starstarstarhalfstarblankstar :: CLOSE THE BOOK
This romp through a haunted forest is sufficiently scary at first, but it quickly goes from "BOO" to "blah."
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Rage of the Gladiator Fights its Way from the Wii to iOS

Posted by Rob Rich on November 1st, 2012

I unfortunately missed out on the chance to play Rage of the Gladiator when it was originally released on the Wii, despite my legitimate interest. Luckily I’ve gotten a second chance because Gamelion is porting it over to iOS devices as a fully re-mastered and arguably definitive version.

The basic story is that Gracius, the main character and gladiator extraordinaire, is fighting for his freedom and for revenge against those who’ve slain his father. How? By cutting a swathe through a horde of inhuman bosses. Anyone who’s played Infinity Blade will be familiar with the adapted control scheme (tap arrows to dodge left/right, tap buttons to block, swipe to attack), but combat in Rage of the Gladiator feels decidedly more arcade-like than Epic’s, well, epic. Attack and response time is a bit faster, fights are broken up into three “rounds” much like a boxing match, and there are a number of weapons and skills to unlock and purchase as you progress.

Again, while Rage of the Gladiator is indeed similar to that other popular swipe fighter it’s not exactly a carbon copy. There’s a noticeable emphasis on giving each combatant their own personality, and with the addition of a jump button and some rather complex combo attacks it can be quite the ordeal to make it through a fight in decent shape. It‘s definitely a challenge but every pattern can be learned eventually and it can be exceedingly satisfying to knock a particularly bothersome foe in the jaw with a warhammer in slow motion.

Anyone interested in a first-person arcade-esque gladiatorial beat down should keep an eye on the App Store. There’s no official word on a price but Rage of the Gladiator is set to release sometime in November.

Mission Europa is a Console-Quality iOS Game

Posted by Rob Rich on September 28th, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: HIDEOUSLY AWESOME :: Read Review »

The Backstory
A mining operation on Europa, one of Jupiter’s moons, has gone quiet. A team is sent to investigate and gets shot down in short order. Players control the lone survivor as he teams up with the facility’s computer in order to piece it all together and hopefully get home intact. A task made all the more difficult by the horrific cyber-zombie-demon-monsters that used to be the miners. It’s the kind of story we’ve seen in Sci-Fi horror before (Virus and Moontrap are just two examples I can think of), but it lends itself incredibly well to the interactive medium.

The Gameplay
Mission Europa (specifically the quintessential Collector’s version) is an odd duck of a RPG. It takes place entirely in first-person, utilizes both melee and ranged combat, features skills and summons that are akin to magic, contains tons of “lewts,” offers a crafting system, and has a pretty creepy atmosphere despite looking like it was rendered in crayon. Most of the time players will be wandering through the blood-stained halls, searching for a hidden item or hunting for a boss, all while fighting their way past the repurposed crew and other monstrosities. All the while finding and refining the abilities and gear that suits them best.

How does it Compare?
Because Mission Europa is an amalgamation of a number of different game types, it’s a bit like a lot of things. The gear collection, refining, and crafting is reminiscent of classics and contemporaries like Diablo or even Borderlands. The first-person combat is similar to an older Bethesda title, say like Oblivion. Meanwhile the oppressive atmosphere and disturbingly dark tones bring cult classic System Shock 2 to mind. The amazing thing is that it incorporates all these concepts, but it does them well, and even cohesively.

I could picture Mission Europa running on a PC quite easily, and it’s got the wealth of content (loot drops, crafting, creepy story, multiplayer, etc) most PC gamers crave. It would be right at home on Steam, too. Who knows? Maybe with a little push Banshee Soft might submit it to Greenlight and put my claims to the ultimate test.

*NOTE: “Console-quality” refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*

RobotGladi8tor Review

By Rob Rich on February 20th, 2012
The "open world" and "mega battles" aren't quite as open and mega as expected, but RobotGladi8tor is still a nifty sci-fi brawler. With a few caveats, of course.
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