Posts Tagged first person

Oddworld: Stranger’s Wrath Review

+ Universal App - Designed for iPhone and iPad
Oddworld: Stranger's Wrath is an excellent example of how to meld gaming styles into one great experience, all while crafting a fascinating universe.

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FOTONICA Review

FOTONICA Review

+ Universal App - Designed for iPhone and iPad
With a style like few other games out there, FOTONICA is a tricky but compelling first person Endless Runner.

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Bioshock Review

Bioshock Review

+ Universal App - Designed for iPhone and iPad
Do you love Bioshock? Have you always wanted to be able to play it on the go? Well then your prayers have been answered. More or less.

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2K Games has officially announced that Bioshock is coming to mobile. The announcement is an exciting one, although there’s also this pervading sense of worry – even anger – that some seem to have about it. So I’d like to take a few moments to try and explain why being able to play Bioshock on your iOS device ain’t so bad.

bioshockhands

1 – Rapture in Your Pocket

Some people have asked me why I’d even want to buy a graphically inferior version of a game I probably already own for as much (or possibly more) than I could buy a “better” version for, and the answer is simple: portability. Of course it looks better on the systems that have high-end specs and lack a 2GB install cap, but I’m not about to drag my console of choice and a TV around with me everywhere I go.

Being able to play Bioshock on my phone – even if it’s not graphically up to par with the other versions – means I can return to Rapture any time I want. If I’m traveling, waiting in line, have downtime and no PC/console handy, and so on, I can simply pull out my phone and start throwing plasmids around.

bioshock_03

2 – No In-App Purchases

This is another concern/assumption I’ve seen a lot of and it makes me sad. There’s this automatic (and severely biased/unfair) notion that mobile games must include in-app purchases. This is simply not true. There are a number of premium games on mobile that don’t offer any sort of in-app purchases, a couple of which have even come from 2K Games.

Remember XCOM: Enemy Unknown and Civilization Revolution 2? No in-app purchases. So when 2K says Bioshock won’t feature any in-app purchases there’s little reason to doubt them.

Splicers

3 – More Games Means More Games

Mobile ports of big-name, AAA games tell us one very important thing: mobile ports of big-name, AAA games are possible.

Just about anyone who doesn’t immediately write-off mobile as a gaming platform (perhaps they were bitten as a child?) will admit to thinking things like “I wish this was on iPhone/iPad, then I could play it whenever I want!” With each successive port of a big-name game, the more likely we are to see more of them. It doesn’t have to be big AAA games, either. There have already been ports of other less ‘mass-appeal’ favorites like The World Ends With You and Dragon Quest VIII, and in the case of the former the port is even arguably (not really arguably) better than the original.

OOMF! Review

OOMF! Review

+ Universal App - Designed for iPhone and iPad
Adding some 'oomf' to the genre, OOMF! is an Endless Runner from a first person perspective. It kind of works.

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Godzilla: Strike Zone

Godzilla: Strike Zone

+ Universal App - Designed for iPhone and iPad
"Oh, no! There goes Tokyo!" I'm pretty sure some other city is getting ravaged in Godzilla: Strike Zone, but you'll be hard pressed to care while fighting the next fifteen minutes of boredom.

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INFOCUS Extreme Bike Review

INFOCUS Extreme Bike Review

+ Universal App - Designed for iPhone and iPad
Skip the bumps and bruises and go straight to the adrenaline kick with INFOCUS Extreme Bike.

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Coldfire Keep Review

Coldfire Keep Review

+ Universal App - Designed for iPhone and iPad
Coldfire Keep is perhaps only for those willing to stomach some old-school dungeon crawling, but they will dig it.

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Polarity Review

Polarity Review

+ Universal App - Designed for iPhone and iPad
Polarity is a game that takes many cues from Portal, but it fails to stick the landing.

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Indigo Lake Review

Indigo Lake Review

+ Universal App - Designed for iPhone and iPad
Scary and spine-chilling, Indigo Lake manages to create the most haunting iOS experience ever.

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Amerzone: The Explorer’s Legacy

Amerzone: The Explorer’s Legacy

+ Universal App - Designed for iPhone and iPad
This sleeper hit from the old days of PC gaming makes its way to the app store and works beautifully on the touch screen.

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Don’t Drink the Water – DeNA’s The Drowning Released Today

Posted by on August 1st, 2013
+ Universal App - Designed for iPhone and iPad

The Drowning, DeNA and Mobage’s first-person shooter with the intuitive touch controls, is out today!

We’ve been keeping an eye on it for a while now, actually. Our official review is inbound, but in the meantime why not download it and try it for yourself? See what all the buzz is about and all that?

source: Mobage, Inc.
Cross Horizon Review

Cross Horizon Review

+ Universal App - Designed for iPhone and iPad
A little too much importance placed on premium currency drags down an otherwise perfectly enjoyable action RPG.

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DWD Review

DWD Review

+ Universal App - Designed for iPhone and iPad
DWD is a gorgeous game with a disappointing lack of genuine entertainment.

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QuestLord Review

QuestLord Review

+ Universal App - Designed for iPhone and iPad
Getting from Point A to Point B can be a bit of a drag, but QuestLord is still a fun and accessible throwback to classic Western RPGs.

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Ark of the Ages Review

Ark of the Ages Review

+ Universal App - Designed for iPhone and iPad
XSEED's third/first person dungeon crawler is both good and bad. At the same time, actually.

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Block Fortress Review

Block Fortress Review

+ Universal App - Designed for iPhone and iPad
Oh, Foursaken Media, will you ever release something that *isn't* great?

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The Woods Review

The Woods Review

+ Universal App - Designed for iPhone and iPad
This romp through a haunted forest is sufficiently scary at first, but it quickly goes from "BOO" to "blah."

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I unfortunately missed out on the chance to play Rage of the Gladiator when it was originally released on the Wii, despite my legitimate interest. Luckily I’ve gotten a second chance because Gamelion is porting it over to iOS devices as a fully re-mastered and arguably definitive version.

The basic story is that Gracius, the main character and gladiator extraordinaire, is fighting for his freedom and for revenge against those who’ve slain his father. How? By cutting a swathe through a horde of inhuman bosses. Anyone who’s played Infinity Blade will be familiar with the adapted control scheme (tap arrows to dodge left/right, tap buttons to block, swipe to attack), but combat in Rage of the Gladiator feels decidedly more arcade-like than Epic’s, well, epic. Attack and response time is a bit faster, fights are broken up into three “rounds” much like a boxing match, and there are a number of weapons and skills to unlock and purchase as you progress.

Again, while Rage of the Gladiator is indeed similar to that other popular swipe fighter it’s not exactly a carbon copy. There’s a noticeable emphasis on giving each combatant their own personality, and with the addition of a jump button and some rather complex combo attacks it can be quite the ordeal to make it through a fight in decent shape. It‘s definitely a challenge but every pattern can be learned eventually and it can be exceedingly satisfying to knock a particularly bothersome foe in the jaw with a warhammer in slow motion.

Anyone interested in a first-person arcade-esque gladiatorial beat down should keep an eye on the App Store. There’s no official word on a price but Rage of the Gladiator is set to release sometime in November.


Mission Europa is a Console-Quality iOS Game

The Backstory
A mining operation on Europa, one of Jupiter’s moons, has gone quiet. A team is sent to investigate and gets shot down in short order. Players control the lone survivor as he teams up with the facility’s computer in order to piece it all together and hopefully get home intact. A task made all the more difficult by the horrific cyber-zombie-demon-monsters that used to be the miners. It’s the kind of story we’ve seen in Sci-Fi horror before (Virus and Moontrap are just two examples I can think of), but it lends itself incredibly well to the interactive medium.

The Gameplay
Mission Europa (specifically the quintessential Collector’s version) is an odd duck of a RPG. It takes place entirely in first-person, utilizes both melee and ranged combat, features skills and summons that are akin to magic, contains tons of “lewts,” offers a crafting system, and has a pretty creepy atmosphere despite looking like it was rendered in crayon. Most of the time players will be wandering through the blood-stained halls, searching for a hidden item or hunting for a boss, all while fighting their way past the repurposed crew and other monstrosities. All the while finding and refining the abilities and gear that suits them best.

How does it Compare?
Because Mission Europa is an amalgamation of a number of different game types, it’s a bit like a lot of things. The gear collection, refining, and crafting is reminiscent of classics and contemporaries like Diablo or even Borderlands. The first-person combat is similar to an older Bethesda title, say like Oblivion. Meanwhile the oppressive atmosphere and disturbingly dark tones bring cult classic System Shock 2 to mind. The amazing thing is that it incorporates all these concepts, but it does them well, and even cohesively.

I could picture Mission Europa running on a PC quite easily, and it’s got the wealth of content (loot drops, crafting, creepy story, multiplayer, etc) most PC gamers crave. It would be right at home on Steam, too. Who knows? Maybe with a little push Banshee Soft might submit it to Greenlight and put my claims to the ultimate test.

*NOTE: “Console-quality” refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*

$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-03-15 :: Category: Games

RobotGladi8tor Review

RobotGladi8tor Review

+ Universal App - Designed for iPhone and iPad
The "open world" and "mega battles" aren't quite as open and mega as expected, but RobotGladi8tor is still a nifty sci-fi brawler. With a few caveats, of course.

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