Posts Tagged first person shooter
+ Universal App - Designed for iPhone and iPad
The Drowning, DeNA and Mobage’s first-person shooter with the intuitive touch controls, is out today!
We’ve been keeping an eye on it for a while now, actually. Our official review is inbound, but in the meantime why not download it and try it for yourself? See what all the buzz is about and all that?
When Deus Ex: The Fall was announced as a mobile title, the reaction could be clearly delineated into two camps: mobile gamers intrigued by this deep franchise making its way to mobile, and by ‘core’ gamers who were outraged that a new Deus Ex game wouldn’t be coming to consoles and PC. As if it had to. As if they had a right to it. As if it was somehow a lesser product for being a mobile game.
Make no mistake, mobile gaming is still not fully accepted by gamers. It’s a big deal, and those who have had fun with the countless number of creative titles of various scales from all walks of life will know that a fun game is a fun game no matter what platform it’s on. But there’s still a mindset that mobile gaming is still a lesser form of gaming, and the reaction to Deus Ex: The Fall exposes this ugly truth.
But what is it about this game that makes people so hostile to the very idea of mobile gamers getting a console-quality title on the go? Was it a presumption that since a new Deus Ex title was announced, it had to be for consoles? Still, the disappointment seemed especially amplified in this circumstance. It wasn’t just the garden-variety internet trolls who compalin loudly, though: it was high-profile outlets like IGN and even Penny Arcade Report were disappointed. PAR strives for a higher class of gaming coverage, so this still seems uncharacteristic of them.
IGN’s staffer who wrote the subheadline disparaging mobile, a particular insult to IGN’s own mobile coverage, which has been running since back in the days of flip phones. The mobile editor actually changed the headline a day later. Still, whlie they may have a section dedicated to mobile coverage, there’s still clearly a mindset that it’s something negative.
Despite all the great experiences on mobile devices, in genres both familiar and new, still there is disrespect. is just unfair. The people that make these games are gamers, often long-time ones. I’ve spoken to many of them. The App Store has provided new opportunities that just weren’t there before. I write about mobile games, but I’ve been a gamer for almost my whole life. Mobile games are legitimate games. That the games are using new interfaces doesn’t make them any less so.
The irony is that a game like Deus Ex: The Fall is exactly what will legitimize the platform: this is a deep game that’s being released for touchscreen devices. It’s not perfect – it uses the flawed dual virtual stick control method along with touchscreen interface elements, but everything about the game sounds like it will live up to what the series has been known for, just in a smaller, more mobile-friendly package. This promises to be a legitimate Deus Ex experience that can be played while waiting for the bus.
And while this may be coming a bit early, mobile gaming getting the ‘legitimacy’ of controllers and TV gaming is not far away. Apple just approved a controller standard, and there’s million of AirPlay-compatible Apple TV devices. On the Android side, where gamepads are already supported, consoles are already making their way out. There’s Ouya, GameStick, GamePop, and a million more.
Because if just the presence of Deus Ex on mobile isn’t enough, what will be for those who still disrespect mobile?
So for the gamers who still disparage mobile, I say this: give it a chance. Don’t be mad that the new Deus Ex is going to be on mobile. Be glad that a new version is coming out, and that a wider audience will be able to experience it. And give mobile gaming a fair shake. It’s not all Candy Crush Saga; there are a lot of fun experiences out there in pretty much every genre under the sun. Games are games. Come enjoy these, and let go of your hate!
+ Universal App - Designed for iPhone and iPad
Blitz Brigade – Online multiplayer shooting action! released today on iOS bringing forth first-person shooter action. Players choose between 5 classes with over 100 different weapons to use in an online battle of up to 12 players. There are also 120 training missions to complete offline, should you choose.
√ 5 classes: Soldier, Gunner, Medic, Sniper, Stealth
√ Control the battlefield in Domination mode
√ Frag everyone in sight in Deathmatch
√ Use 3 different vehicles for a tactical advantage
√ Unique taunts and kill phrases for each character
√ Voice Chat to plan in real time with teammates
Modern Combat 4 is a military FPS built for mobile devices, and while Gameloft definitely brings exceptional production values to the table, it still is held back by the nature of touchscreen controls.
Read The Full Review »
A mining operation on Europa, one of Jupiter’s moons, has gone quiet. A team is sent to investigate and gets shot down in short order. Players control the lone survivor as he teams up with the facility’s computer in order to piece it all together and hopefully get home intact. A task made all the more difficult by the horrific cyber-zombie-demon-monsters that used to be the miners. It’s the kind of story we’ve seen in Sci-Fi horror before (Virus and Moontrap are just two examples I can think of), but it lends itself incredibly well to the interactive medium.
Mission Europa (specifically the quintessential Collector’s version) is an odd duck of a RPG. It takes place entirely in first-person, utilizes both melee and ranged combat, features skills and summons that are akin to magic, contains tons of “lewts,” offers a crafting system, and has a pretty creepy atmosphere despite looking like it was rendered in crayon. Most of the time players will be wandering through the blood-stained halls, searching for a hidden item or hunting for a boss, all while fighting their way past the repurposed crew and other monstrosities. All the while finding and refining the abilities and gear that suits them best.
How does it Compare?
Because Mission Europa is an amalgamation of a number of different game types, it’s a bit like a lot of things. The gear collection, refining, and crafting is reminiscent of classics and contemporaries like Diablo or even Borderlands. The first-person combat is similar to an older Bethesda title, say like Oblivion. Meanwhile the oppressive atmosphere and disturbingly dark tones bring cult classic System Shock 2 to mind. The amazing thing is that it incorporates all these concepts, but it does them well, and even cohesively.
I could picture Mission Europa running on a PC quite easily, and it’s got the wealth of content (loot drops, crafting, creepy story, multiplayer, etc) most PC gamers crave. It would be right at home on Steam, too. Who knows? Maybe with a little push Banshee Soft might submit it to Greenlight and put my claims to the ultimate test.
*NOTE: “Console-quality” refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*
Shaun Inman, creator of The Last Rocket and artist behind The Incident, has released his 7dfps game Vonneguts and Glory to the App Store. 7dfps was a virtual game jam started in part by Vlambeer’s Jan Willem Nijman of Super Crate Box fame, to challenge developers to create a fun first-person shooter in a week or less. Developers from all over the world took up the challenge, including Notch of Minecraft fame. Shaun Inman decided to do something artistic with the concept. Inspired by a passage from Kurt Vonnegut’s Slaughterhouse-Five, this game is very short, taking 5 minutes or less to beat, but it gets its point across. I don’t want to discuss too much about the game, as the surprise comes from actually playing it. The game was developed in Flixel, so it still has that style of pixel art that Inman has become known for, in a quasi-Wolfenstein style of world. The short, self-described “art game” is available now for free as a universal app.
Like Counter-Strike, but just wish that it could be played while on the morning commute, or wherever else you think is an appropriate place for some of the most amazing technology in the world? Well, Studio on Mars is currently working on Critical Strike Portable, a Unity-based cross-platform first-person shooter inspired by that multiplayer classic for iOS. The game will start about the same: two teams, pitted against each other on different types of maps, trying to out-deathmatch each other with their preferred loadout of weapons. Additional game modes such as a zombie survival mode will also be available. Controls similar to other touchscreen FPS games like N.O.V.A. 3 will be used here.
It will be possible for iOS players to not just take on other iOS players online, but also Android gamers, and even those playing on the web. While the iOS version is scheduled to come out soon – possibly by the end of the month, the game is currently playable on the web and Android.
Wolfenstein 3D, the hit classic first-person shooter, is celebrating its 20th anniversary. In celebration of the 20th anniversary, there are all kinds of perks and free stuff for fans.
Most important of the awesome offers for the anniversary is a price drop for the iOS version of the game, Wolfenstein 3D Classic Platinum. As of May 9th, the game dropped from $1.99 to free. The game won’t be free permanently. It’s only on sale for a limited time.
An addition, there’s now a browser version of the game launched at Bethesda’s website and on the Wolfenstein Facebook page. Upon writing that last sentence, I was immediately distracted by about a half hour of playing Wolfenstein in my browser.
I immediately downloaded the iOS version of Wolfenstein when I heard it was free. I grew up with the game. It was the first first-person shooter I ever played. It may have been the first computer game I ever played. Those looking for some nolstagia over the weekend are in for a treat.
Glu Mobile, well-known for their World Series of Poker games and games like the freemium Gun Bros., have released their newest freemium game, Contract Killer, to the App Store. This first person shooter has you accepting contracts to take out a variety of targets. You play as a stationary sniper, looking and zooming around the levels to find and take out your targets before they escape or kill you. Successfully completing a mission nets you money and experience to improve your weapons and stats, so you can steady your weapon longer, for example. To accept contracts, you have to use Energy, which can be conveniently – for Glu’s bottom line, at least – restored by purchasing food items to replenish energy, which you have to spend Credits on. How do you get Credits? Through in-app purchases, of course.
The game features 17 Story mode missions, as well as an unlimited number of Random Missions across 5 locales for theoretically endless replay value as you level up your character and buy new weapons and ammo to use on missions. Obviously, there’s in-game currency that is used to help generate revenue, and similar to Gun Bros., there are 2 different forms of currency you can purchase to help you in your assassination attempts. You can buy in-game money ranging from $1.99 for $12,000 of in-game money to $49.99 for $350,000 of in-game money. You can also buy credits, ranging from $1.99 for 30 Credits, to $49.99 for 950 Credits. This is a similar model to how Gun Bros. worked, and Glu is likely hoping for similar success with this model for Contract Killer. Contract Killer also comes with Game Center support for leaderboards and achievements, and is a universal app for the iPad as well.
Glu have released plenty of traditional paid apps on the App Store, but appear to be embracing the freemium model between this, Gun Bros., Deer Hunter Challenge, and World Series of Poker Hold’em Legend. It will be interesting to see if they continue to embrace the traditional paid model for their other future releases, or if they follow the ngmoco:) model of just releasing freemium apps, or if they do something similar to Gameloft’s freemium model, by continuing the traditional paid app model, but offering free downloads, and offering to unlock the full app via in-app purchase. Check out a trailer and screens of the game below, available now.