Tag: First person shooter »
Mission Europa, the first-person role-playing game where you take on a search and rescue mission on the titular ice moon, is getting a sequel.
The development blog for Ryan Mitchell Games has posted a video preview of some of the work that has been done for Mission Europa 2. The game looks like it has some pretty nice visuals so far, and plenty of explosions. There's no word yet on when we can expect M.E. 2, but until then you can wet your appetite with the video below.
BioShock, by 2K, is a pretty good port of the original console game to iOS. And recently, 2K updated the game with a bunch of enhancements. Now you can enjoy voiceovers in French, Italian, German, and Spanish, and get a Japanese text localization.
Feeling like you need more room in your save games? Now you can delete old saves to make way for new ones. The controls have also been worked over with better handling, and a new look inversion option is available. Lastly, iPhone 6 and iPhone 6 Plus users can now enjoy an optimized experience.
You can pick up the new and improved Bioshock for $10.99 on the App Store now.
Glu has announced that next week they will be releasing Contract Killer: Sniper, the newest game in the Contract Killer series.
The game is a first person shooter with a huge single-player campaign and PvP to school your friends in. It will also have over 250 missions across more than 25 locations.
Check out the trailer for Contract Killer: Sniper below.
DeNA and Scattered Entertainment's Isolani: Producer David Simard on the Interesting Free-to-Play First-Person Shooter Experiment
Madfinger Games has recently announced the official release date for their zombie-blasting sequel, Dead Trigger 2, and it's just a little more than a month away.
The zombie-laden shooter sequel will have a "real time" story that is affected by the interaction and performance of all its players. Each update will shuffle locations around and otherwise change up events based around how everybody performs. Neat!
The Drowning, DeNA and Mobage's first-person shooter with the intuitive touch controls, is out today!
We've been keeping an eye on it for a while now, actually. Our official review is inbound, but in the meantime why not download it and try it for yourself? See what all the buzz is about and all that?
When Deus Ex: The Fall was announced as a mobile title, the reaction could be clearly delineated into two camps: mobile gamers intrigued by this deep franchise making its way to mobile, and by 'core' gamers who were outraged that a new Deus Ex game wouldn't be coming to consoles and PC. As if it had to. As if they had a right to it. As if it was somehow a lesser product for being a mobile game.
Make no mistake, mobile gaming is still not fully accepted by gamers. It's a big deal, and those who have had fun with the countless number of creative titles of various scales from all walks of life will know that a fun game is a fun game no matter what platform it's on. But there's still a mindset that mobile gaming is still a lesser form of gaming, and the reaction to Deus Ex: The Fall exposes this ugly truth.
But what is it about this game that makes people so hostile to the very idea of mobile gamers getting a console-quality title on the go? Was it a presumption that since a new Deus Ex title was announced, it had to be for consoles? Still, the disappointment seemed especially amplified in this circumstance. It wasn't just the garden-variety internet trolls who compalin loudly, though: it was high-profile outlets like IGN and even Penny Arcade Report were disappointed. PAR strives for a higher class of gaming coverage, so this still seems uncharacteristic of them.
IGN's staffer who wrote the subheadline disparaging mobile, a particular insult to IGN's own mobile coverage, which has been running since back in the days of flip phones. The mobile editor actually changed the headline a day later. Still, whlie they may have a section dedicated to mobile coverage, there's still clearly a mindset that it's something negative.
Despite all the great experiences on mobile devices, in genres both familiar and new, still there is disrespect. is just unfair. The people that make these games are gamers, often long-time ones. I've spoken to many of them. The App Store has provided new opportunities that just weren't there before. I write about mobile games, but I've been a gamer for almost my whole life. Mobile games are legitimate games. That the games are using new interfaces doesn't make them any less so.
The irony is that a game like Deus Ex: The Fall is exactly what will legitimize the platform: this is a deep game that's being released for touchscreen devices. It's not perfect - it uses the flawed dual virtual stick control method along with touchscreen interface elements, but everything about the game sounds like it will live up to what the series has been known for, just in a smaller, more mobile-friendly package. This promises to be a legitimate Deus Ex experience that can be played while waiting for the bus.
And while this may be coming a bit early, mobile gaming getting the 'legitimacy' of controllers and TV gaming is not far away. Apple just approved a controller standard, and there's million of AirPlay-compatible Apple TV devices. On the Android side, where gamepads are already supported, consoles are already making their way out. There's Ouya, GameStick, GamePop, and a million more.
Because if just the presence of Deus Ex on mobile isn't enough, what will be for those who still disrespect mobile?
So for the gamers who still disparage mobile, I say this: give it a chance. Don't be mad that the new Deus Ex is going to be on mobile. Be glad that a new version is coming out, and that a wider audience will be able to experience it. And give mobile gaming a fair shake. It's not all Candy Crush Saga; there are a lot of fun experiences out there in pretty much every genre under the sun. Games are games. Come enjoy these, and let go of your hate!