App Reviewed on: iPad Air 2
User Interface Rating:
Replay Value Rating:
Bullet Force is a free-to-play multiplayer shooter that's impressive for a couple different reasons. The first is that it looks dang nice, and the second is that it was made by basically one person. Unfortunately though, a nice, well-made, and even fair free-to-play first-person shooter is hard to pull off on mobile because controls are usually pretty awkward, which is definitely the case with Bullet Force.
Call of shooty
If I had to draw comparisons from other shooters to describe Bullet Force's brand of shooting, I'd say it resembles Call of Duty more than it does anything else. The entire game has a modern military aesthetic, features the ability to sprint, and even has a button to aim down the sights of your weapon.
Bullet Force offers four game modes in total, which in include the classic Team Deathmatch and Free For All modes found in most shooters. The other two modes are a point capture mode called Conquest and a free for all mode that spawns you with a new gun based on your performance called Gun Game.
As a free-to-play game, Bullet Force does not gate the amount of the matches you can play. Instead, new items like guns, camo, and grenades are all available for purchase using currency that can be earned or bought.
Although you might feel really locked into very few options when you first start playing Bullet Force, grinding out the currency needed for new guns to create new loadouts doesn't take too terribly long. And, if it ever does, you can always pay some cash to move things along a little faster.
The main problem with Bullet Force is that it's a pretty difficult game to control. In concept, the first-person controls of this game are really standard, but in practice, the way they are mapped to a touch interface make it really hard to control the game well.
Between moving, crouching, jumping, reloading, firing, aiming down sights, throwing grenades, and using melee attacks, using a touch screen to handle all of that just feels cumbersome. To make things worse, there's virtually no options to customize the game controls at all.
The bottom line
As good as Bullet Force seems on paper and in screenshots, it doesn't add up to much if it doesn't feel good to play. I would say the saving grace here is that it's free-to-play model is wonderful, but even that is undercut by the existence of Critical Ops, a better-playing and fairer multiplayer first-person shooter that released a little earlier this year.
If Bullet Force gets some customizable control options or controller support, it could be a pretty great game, but for now, it's just too hard to bother with.