It’s easy to want to write off Blades of Brim as a gimmick. You could look at its swordplay as a cheap attempt to distinguish itself from every other endless runner out there. But the combat actually is an integral part of the game, giving it a distinct identity. Is that enough to overcome endless runner fatigue? Decide for yourself in this edition of It Came From Canada!
Blades of Brim uses the typical endless structure. Players try to dash as far as they can while dodging and defeating obstacles and enemies. There aren’t distinct environments per se, but as players level up they’ll unlock new parts of the map, granting them access to new areas during each trip. The worlds are diverse and the transitions between them are fairly seamless. The coolest touches are the little challenge rooms that give players some task to complete on a stretch of road seemingly existing in a pocket dimension. Meanwhile, the cartoon fantasy visuals have tons of colorful energy and, more importantly, run super smoothly.
But obviously Blades of Brim‘s big hook is its prominent combat system. By swiping the screen, players will slash their sword. Fortunately, it’s a lot more robust than just a single, glorified defensive option. Players can use slashes to stylishly hop between lanes and fling themselves skyward, all while taking down enemies in their path. They can also take advantage of the branching level design for moves like wall runs and flying ground pounds. Successfully and fluidly chaining attacks together, while constantly propelling forward, makes players feel like a force of nature. And the game’s forgiving health system, allowing players to take one hit and recharge health from there, prevents needlessly frustrating roadblocks. Rounding out the system are unlockable weapons like axes with different stats, along with new characters. And if players are really in a pinch, they can sacrifice some magic to summon a double-jumping dog to ride, complete with a handy projectile attack.
Blades of Brim looks like it could carve out a nice little niche for itself in the expansive endless runner landscape. Players can see if that niche is right for them when the game launches globally, soon.
Posted by Jessica Fisher on November 7th, 2014 + Universal App - Designed for iPhone and iPad
Boson X, the endless rotational runner by Ian MacLarty, is currently free. In the game you are a scientist in a suit running inside a massive particle accelerator. You’ll jump and dodge as you search for the elusive Boson X.
Posted by Jessica Fisher on November 3rd, 2014 + Universal App - Designed for iPhone and iPad
Gameloft has released issue four of Spider-Man Unlimited. The update contains a ton of new spidery content. There are 25 new missions and events centered around Sandman. Issue four will also feature the first appearance of a playable Spider-Gwen. She’s a Gwen from an alternative reality that also had a run in with a radioactive spider.
Players will also be able to check out a new environment: New York City’s Highline. This NY location has been recreated to include including hidden pathways and authentic obstacles.
You can check out the Spider-Man Unlimited Sandman update for free on the app store.
On one hand it’s a bit depressing to see LittleBigPlanet (i.e. a PlayStation franchise adored for its abundant creativity) turn into an endless runner (i.e. one of the most overexposed mobile genres there are). However, maybe it’s better for a familiar formula to feature a familiar face. In any case, we’re checking out Run, Sackboy, Run!, LittleBigPlanet‘s iOS debut in this New Zealand edition of It Came From Canada!
Let’s not mince words. Run, Sackboy, Run! is totally just an endless runner with a LittleBigPlanet skin. Anyone looking for the robust platforming and level creation the series is known for will end up disappointed. But as far as skins go, it’s a pretty faithful recreation. The warm and fuzzy feel of the franchise looks just as great and tactile here as it does on Sony’s devices. As players progress they travel from earthbound environments to more futuristic areas, but the handcrafted aesthetic ties everything together. Like its siblings, the game also offers a plethora of costumes and collectibles. Players can gather stickers and outfit their Sackboy with new looks, like a kangaroo ensemble, to increase their score multiplier.
Fortunately, beloved license aside, Run, Sackboy, Run! is a pretty good endless runner in its own right. The controls are floaty but still fluid – ironic, considering how poor the controls in console LittleBigPlanet games can be – letting players easily jump and squish enemies. Levels don’t feel procedurally generated, but they are so large and dense with multiple branching paths that each run can feel unique depending on where players decide to turn. Along the way, players find power-ups like magnets and jetpacks, and they can charge their own inner powers like a shield for walking right over sticky pink goo. But if players do get trapped, a simple dash will save them from the monster in hot pursuit. And beyond just looking cool, using these skills completes missions and causes Sackboy to slowly level-up.
Again, as great as a proper LittleBigPlanet game could be on iOS, Run, Sackboy, Run! is not that game. It’s a simple spin-off. So potential players should make sure to keep that in mind when the game launches globally soon.
Alto’s Adventure, the new snowboarding endless runner from Snowman Games, has just had a gorgeous trailer released for it. The game features highly stylized art with dynamic weather and lighting effects to give the player a visually stunning experience. When it comes out, Alto’s Adventure will be a paid, premium app, with no ads or in-app purchases
Alto’s Adventure is coming soon to the iPhone and iPad.
How do you make an Endless Running game more than just another Endless Running game? By adding real life prizes to it, of course! That’s the thinking behind StupidFast: a game designed for football enthusiasts, and the brainchild of former college football star and current NFL free agent, Taylor Martinez. It all came about due to his career path changing quite drastically and suddenly.
“This past season was my senior season. I tore a ligament in my foot and separated my shoulder – both in the first game. I ended up not finishing the season as Quarterback. After the season, I entered into the NFL draft. I did my pro day at Nebraska and waited for draft day,” explained Martinez, “I ended up going to the Philadelphia Eagles. I went down there and they took a MRI and X-Ray on both [injuries]. They said that they weren’t going to take me any more. My dream was crushed and I didn’t know what to do. I decided to make a football app, and this is what I came up with.“
“I [have] been building apps for four years now,” he elaborated, “I love doing it and have a lot of passion doing it… Stupidfast is different than any other app because it allows users to earn rewards and prizes. This concept is the first of its kind and would allow users to compete and earn rewards.”
Taylor’s lined up some fairly big companies too, with the likes of Sol Republic, HobbyTown, Cutter Gloves, Shock Doctor Mouth Piece, and Black Fly sunglasses all currently on board. Martinez also explained how there will be different console games you can win along with other prizes, including a “GoPro Raffle for every time you share a Kamcord.”
Kamcord support should prove quite a hit with StupidFast too, given its fast-paced nature. Players tap as fast as they can to try to run away from the safety, as well as jump over pillars. A stiff arm can also be employed to break the pillars, ensuring there’s plenty to do.
Martinez explained that, “prizes will be won based on your daily high score, best high score, the achievements [via] Game Center, and playing the football game. Inside the game, if you land on a certain number, you will win that prize.”
Achievements are varied, with awards for getting tackled by the safety and knocking your helmet off, falling on your butt when you hit a pylon, falling on your face hitting a pylon, collecting stiff arms, and passing 50 and 150 points in game.
“Every time you break your daily high score you will have a chance to enter into a raffle,” Martinez went on to explain, “Inside the main menu you can click Earn Rewards, and see what prizes you can win that day and what raffles you can enter into.”
Thanks to Taylor Martinez for taking the time to answer our questions. StupidFast is set to be a freemium game with in-app purchases available for more stiff arms, lives, and ad-removal. It’s set for release September 7. We’ll be sure to let you know when it’s out.
Posted by Jessica Fisher on July 7th, 2014 + Universal App - Designed for iPhone and iPad
Dark Guardians, the gorgeous rhythm runner game created by Mathieu Akita, has released a new update. The game now has more check points, hero upgrades, bosses, and the touch zones have been expanded for easier play. The update also fixes the “Quit crash” bug, everyone’s relief.
You can pick up Dark Guardians today for $0.99 on the App Store.
Posted by Jennifer Allen on June 26th, 2014 + Universal App - Designed for iPhone and iPad
There’s a small but fairly significant update out now for Bulkypix’s dark Endless Runner, Dark Lands.
Besides a number of bug fixes and some performance improvements for all devices (especially the iPhone 4, yay), the game now offers a button based control system for those who just couldn’t get on with the swipes that were previously required.
Dark Lands is available now from the App Store and it’s a free download.
Posted by Ellis Spice on May 15th, 2014 + Universal App - Designed for iPhone and iPad
Last night, Atari released a re-imagined version of Haunted House, turning the game into a free-to-play endless runner. Developed by Kung Fu Factory, who also developed Teenage Mutant Ninja Turtles: Rooftop Run, the game drops players into the shoes of a boy lost in a scary place. In order to help him on his way home through a creepy mansion and its graveyard, players will need to a clear a path for him as he runs, jumps and maneuvers around traps.
Fred Chesnais, Chief Executive Officer of Atari, had this to say of the re-imagining:
From enthusiasts of the original Haunted House to today’s on-the-go mobile gamers, players of all ages and generations are in for a completely new and fun gameplay experience. As we look to celebrate and refresh classic titles like Haunted House and RollerCoaster Tycoon, we will continue to extend fan-favorites to new PC, digital, social and mobile versions, as well as expand the Atari brand to online gambling and other gaming platforms.
Haunted House is available now and is free to play.