Posts Tagged endless runner

SpeedyPups Review

SpeedyPups Review

iPhone App - Designed for the iPhone, compatible with the iPad
Despite the Sonic the Hegehog undertones, SpeedyPups isn't quite a success. But it does capture a sense of speed well.

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TwistedRun Review

TwistedRun Review

+ Universal App - Designed for iPhone and iPad
TwistedRun is kind of like running up a giant curly fry into the sky. Or maybe that was just a dream I had last night. It's hard to tell sometimes. No, wait. I was wrong. This is an endless runner.

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Let it Rainbow Review

Let it Rainbow Review

iPhone App - Designed for the iPhone, compatible with the iPad
A little too simple for extended sessions, Let It Rainbow is still a cute little runner game, focused on following the colors.

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FOTONICA Review

FOTONICA Review

+ Universal App - Designed for iPhone and iPad
With a style like few other games out there, FOTONICA is a tricky but compelling first person Endless Runner.

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Boogey Boy Review

Boogey Boy Review

+ Universal App - Designed for iPhone and iPad
It looks delightful but lack of Game Center support and more variety really affects the fun that Boogey Boy offers.

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Scuba Dupa Review

Scuba Dupa Review

+ Universal App - Designed for iPhone and iPad
Scuba Dupa is cute and simple fun, but you're going to have to part with a bit too much sunken treasure to make it worthwhile, unfortunately.

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Spider-Man Unlimited Review

Spider-Man Unlimited Review

+ Universal App - Designed for iPhone and iPad
It's not perfect, but Spider-Man Unlimited is a pleasantly enjoyable narrative-based auto-runner.

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Alto’s Adventure, the new snowboarding endless runner from Snowman Games, has just had a gorgeous trailer released for it. The game features highly stylized art with dynamic weather and lighting effects to give the player a visually stunning experience. When it comes out, Alto’s Adventure will be a paid, premium app, with no ads or in-app purchases

Alto’s Adventure is coming soon to the iPhone and iPad.

source: Alto's Adventure

How do you make an Endless Running game more than just another Endless Running game? By adding real life prizes to it, of course! That’s the thinking behind StupidFast: a game designed for football enthusiasts, and the brainchild of former college football star and current NFL free agent, Taylor Martinez. It all came about due to his career path changing quite drastically and suddenly.

stupidfast1
“This past season was my senior season. I tore a ligament in my foot and separated my shoulder – both in the first game. I ended up not finishing the season as Quarterback. After the season, I entered into the NFL draft. I did my pro day at Nebraska and waited for draft day,” explained Martinez, “I ended up going to the Philadelphia Eagles. I went down there and they took a MRI and X-Ray on both [injuries]. They said that they weren’t going to take me any more. My dream was crushed and I didn’t know what to do. I decided to make a football app, and this is what I came up with.“

“I [have] been building apps for four years now,” he elaborated, “I love doing it and have a lot of passion doing it… Stupidfast is different than any other app because it allows users to earn rewards and prizes. This concept is the first of its kind and would allow users to compete and earn rewards.”

Taylor’s lined up some fairly big companies too, with the likes of Sol Republic, HobbyTown, Cutter Gloves, Shock Doctor Mouth Piece, and Black Fly sunglasses all currently on board. Martinez also explained how there will be different console games you can win along with other prizes, including a “GoPro Raffle for every time you share a Kamcord.”

stupidfast2Kamcord support should prove quite a hit with StupidFast too, given its fast-paced nature. Players tap as fast as they can to try to run away from the safety, as well as jump over pillars. A stiff arm can also be employed to break the pillars, ensuring there’s plenty to do.

Martinez explained that, “prizes will be won based on your daily high score, best high score, the achievements [via] Game Center, and playing the football game. Inside the game, if you land on a certain number, you will win that prize.”

Achievements are varied, with awards for getting tackled by the safety and knocking your helmet off, falling on your butt when you hit a pylon, falling on your face hitting a pylon, collecting stiff arms, and passing 50 and 150 points in game.

stupidfast3“Every time you break your daily high score you will have a chance to enter into a raffle,” Martinez went on to explain, “Inside the main menu you can click Earn Rewards, and see what prizes you can win that day and what raffles you can enter into.”

Thanks to Taylor Martinez for taking the time to answer our questions. StupidFast is set to be a freemium game with in-app purchases available for more stiff arms, lives, and ad-removal. It’s set for release September 7. We’ll be sure to let you know when it’s out.

Ultra Drift Review

Ultra Drift Review

+ Universal App - Designed for iPhone and iPad
Ultra Drift is fine in concept, but the execution runs head-first into the wall. And so will you. Over and over again.

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Run Forrest Run Review

Run Forrest Run Review

+ Universal App - Designed for iPhone and iPad
Running was Forrest Gump's forte, so obviously an Endless Runner 20 years later makes sense, right?

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Time Tangle – Adventure Time Review

Time Tangle – Adventure Time Review

+ Universal App - Designed for iPhone and iPad
Colorful and charming it might be, but Time Tangle - Adventure Time is a bit shallow in the end.

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Monster Snack Review

Monster Snack Review

+ Universal App - Designed for iPhone and iPad
Simple isn't always the best idea; at least not when it comes to Endless Runner, Monster Snack.

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Dark Guardians, the gorgeous rhythm runner game created by Mathieu Akita, has released a new update. The game now has more check points, hero upgrades, bosses, and the touch zones have been expanded for easier play. The update also fixes the “Quit crash” bug, everyone’s relief.

You can pick up Dark Guardians today for $0.99 on the App Store.

Dark Guardians

Go Go Ghost Review

Go Go Ghost Review

+ Universal App - Designed for iPhone and iPad
An auto-runner with charm, Go Go Ghost is forgettable but entertaining.

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Button Based Controls Come to Dark Land

Posted by on June 26th, 2014
+ Universal App - Designed for iPhone and iPad

There’s a small but fairly significant update out now for Bulkypix’s dark Endless Runner, Dark Lands.

Besides a number of bug fixes and some performance improvements for all devices (especially the iPhone 4, yay), the game now offers a button based control system for those who just couldn’t get on with the swipes that were previously required.

Dark Lands is available now from the App Store and it’s a free download.

darklands1

via: Our Review
Space Heads! Review

Space Heads! Review

+ Universal App - Designed for iPhone and iPad
Space Heads! is a decent endless flying game with colorful character designs that should especially appeal to younger players.

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Dark Lands Review

Dark Lands Review

+ Universal App - Designed for iPhone and iPad
Dark Lands' stylish visuals and haunting music may just compel you to give yet another endless runner a go.

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Haunted House Re-Imagining Runs Onto the App Store Today

Posted by on May 15th, 2014
+ Universal App - Designed for iPhone and iPad

Last night, Atari released a re-imagined version of Haunted House, turning the game into a free-to-play endless runner. Developed by Kung Fu Factory, who also developed Teenage Mutant Ninja Turtles: Rooftop Run, the game drops players into the shoes of a boy lost in a scary place. In order to help him on his way home through a creepy mansion and its graveyard, players will need to a clear a path for him as he runs, jumps and maneuvers around traps.

Fred Chesnais, Chief Executive Officer of Atari, had this to say of the re-imagining:

From enthusiasts of the original Haunted House to today’s on-the-go mobile gamers, players of all ages and generations are in for a completely new and fun gameplay experience. As we look to celebrate and refresh classic titles like Haunted House and RollerCoaster Tycoon, we will continue to extend fan-favorites to new PC, digital, social and mobile versions, as well as expand the Atari brand to online gambling and other gaming platforms.

Haunted House is available now and is free to play.

Route Z Review

Route Z Review

+ Universal App - Designed for iPhone and iPad
Rather frugal with the unlocks, Route Z is a fun if predictable Endless game centered around squashing zombies.

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Jungle Raider Review

Jungle Raider Review

iPhone App - Designed for the iPhone, compatible with the iPad
Colorful and simple to play, Jungle Raider is a likeable Endless Runner but one that needs more depth.

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Gear Jack Black Hole Review

Gear Jack Black Hole Review

+ Universal App - Designed for iPhone and iPad
Gear Jack Black Hole has some interesting ideas that it just never quite executes well enough.

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Tactile Entertainment has updated its endless runner skateboarding game Skyline Skaters. The update is headlined by the addition of two new characters: Kuro the Ninja and Pepe the Magnet Expert. Each has their own unique attributes, musical theme, and animations.

Also included in the update are updated pigeon models, along with two new boards and a host of bugfixes.

We had an opportunity to review the game a few weeks ago and liked it. The updated Skyline Skaters is available for free (with optional in-app purchases) on the App Store.

Skyline_Screenshot_03-1

via: Our Review
M0B1US Review

M0B1US Review

+ Universal App - Designed for iPhone and iPad
There's a nice original idea within this Endless Runner, but elsewhere it's a little too basic to recommend.

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Sometimes it doesn’t feel that great to have made a correct prediction. One of those times is last month when I questioned just how the developers of cute endless runner, Tanuki Forest, expected to make any money given its very friendly nature towards encouraging one to buy any in-app purchases.

tanukiforest4While the folks at Mighty Mill explained how they thought going freemium without hassling players would “maximize potential users and only those that would love it would pay something”, they’ve found themselves in an awkward situation. Last week, the developer announced that Tanuki Forest in its free guise had achieved 8.72k downloads but a mere $65.52 before Apple took its cut. With not much chance of being able to survive on such low earnings, the firm took the difficult decision to increase the asking price for the game to $1.99, I chatted more to Jake Gumbleton to see just how they felt about how things have turned out.

148Apps: What do you wish you’d done differently with Tanuki Forest‘s initial release?
Jake Gumbleton (JG): If we were doing things over we would research F2P a lot more carefully and had a more informed decision about the relative merits of indie premium vs F2P monetisation. As you (and a few others) pointed out in your review of TF, the game was very unaggressive with its freemium monetisation. It basically never asks you for money and everything in it can very easily be acquired without ever spending actual money. We went free so that we would have no barrier to entry and achieve the largest possible amount of players. We hoped those players who loved the game would buy the currency doubler as a thanks. This behaviour is true of forum users etc. but maybe not so true of the wider, more casual games player.

148Apps: Did you consider adding more intrusive in-app purchases at any point?
JG: Not pre-release, no. We really did not want to taint the experience of Tanuki Forest. The game has an immersive, absorbing style and we did not want to harass players to make purchases. After the hard truth of seeing that the game was basically only going to make enough money to buy us lunch we, of course, discussed potential changes and improvements to the in app purchasing.

We would never want to take our games to a very aggressive place with monetization but I do think there is a lot of potential to improve the ‘retention game’ of Tanuki Forest. We have consulted a few F2P experts and have a list of things that we would love to implement in TF that would give the players much more reason to return to the game for more from one play session to the next.

tanukiforest1148Apps: Do you think going on sale upon first release would have helped?
JG: I think it might have made us slightly more money but not enough to really change our circumstances. The only real potential benefit would have been that the game would have been perceived as more premium than it was? I think the same elephant in the room is still there whichever way a small indie dev chooses to go, free or paid: Getting meaningful amounts of visibility with the App Store players is extremely difficult indeed.

148Apps: Why did you opt for $1.99 rather than $0.99?
JG: Two reasons: to give us room to go on sale if we want to at a later date and also, in my reading up of F2P monetisation since release, I have read a few times that at the low end of price points it makes very little difference to the number of purchases that get made. The difference in units bought at $0.99 or 1.99$ is pretty negligible. $0.99 does not have the relevance that it did before the dominance of free games since there are so many free games now.

148Apps: Have things improved financially yet?
JG: We are making more money than we were as a free app but still virtually nothing. The big problem now is that Tanuki Forest has dipped in to obscurity just like all apps do after a few weeks on the app store if they don’t go viral. All of our coverage through reviews etc. happened while we were paid. Once an app dips in the charts it submerges in the million other apps and that’s pretty much that!

tanukiforest148Apps: Has there been any kind of backlash?
JG: None at all. People have been incredibly supportive. Ultimately, gamers can’t really be angry for being early adopters and getting the game for free. If it was the other way around I can see reasons for people to be annoyed.

148Apps: What do you think you’ve learned for future titles?
JG: To push ourselves to have enough originality and content to ensure we can confidently go indie premium up at $5 or so. If Tanuki Forest had been something bigger than a runner we would have just gone the indie premium route straight off the bat. Our next game will be more original and idiosyncratic of us as developers and we will ensure it has enough content to be a real premium indie app like Sword & Sworcery et al.

148Apps: What do you think of the App Store economy? Does it work for developers or is it a consumers’ market?
JG: It works just fine if you are Supercell! As a small developer unless you go viral or make a masterpiece then you are in a pretty impossible position. Obviously the guys at the App Store submissions department must face a deluge of content every day. From their point of view I can see why they go for more known quantities. The only games that break the trend and get the features are pretty much the very best games. So my rather obvious advice to indie devs out there is to make sure your game is utter brilliance.


Thanks to Jake Gumbleton for taking the time to answer our questions. Remember folks, if you love playing a free game, sometimes it’s a good move to buy an in-app purchase or two from it. Not all games are so desperate for your money that they’ll push you into it. That doesn’t mean that the developers behind it don’t need to be able to eat!

To learn more about the making of Tanuki Forest, check out our earlier interview with the team.

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Skyline Skaters Review

Skyline Skaters Review

+ Universal App - Designed for iPhone and iPad
It might not revolutionize the genre, but that doesn't stop Skyline Skaters from being a very enjoyable Endless Runner.

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On The Line Review

On The Line Review

+ Universal App - Designed for iPhone and iPad
Deft and dexterous digits go for distance in On The Line. Just stay away from the sides!

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Dark Guardians Review

Dark Guardians Review

+ Universal App - Designed for iPhone and iPad
Dark Guardians might look the part, but this rhythm game/endless runner hybrid lacks the depth needed to make it worth playing for any length of time.

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Crazy Car Driver Review

Crazy Car Driver Review

+ Universal App - Designed for iPhone and iPad
Too simple to really entice, this is an Endless Runner lacking any sign of depth.

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Penombre Review

Penombre Review

+ Universal App - Designed for iPhone and iPad
Penombre takes a good idea for a game and ruins it with a pretty sloppy execution.

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