Note: Forgive us, this article isn’t something that we would normally publish. But last week was not an ordinary week. We’re still trying to adapt to it all.
I’ve started to refer to this moment during Tuesday’s special event as the Schiller sigh. The first time I noticed it, it seemed like a very odd reaction. But we now know it was a moment of true emotion escaping in a very important presentation. With hindsight I understand the reaction and the strong emotion behind it, and it speaks volumes. Take a look at the video below, if you missed it during the presentation.
That reaction has haunted me ever since noticing it upon re-watching the special event stream. This week has been a very emotional week and after noticing Phil Schiller’s reaction, I could not get it out of my head.
Was that a sigh and did he look sad right after announcing the new flagship iOS phone? He should be really proud after announcing a new product. People should see in your face and reaction how great the product is and how proud of it you are. But no, that was a sigh, and a very sad face.
Initially I thought that perhaps Phil didn’t like the iPhone 4S or name. Then I quickly realized it wasn’t the name but the fact that he was up there announcing it. A product who’s real creator could not be up there to announce it himself. Only the next day did we understand exactly why.
That was just a single moment in the middle of a very subdued presentation. Not the traditional Apple presentation we are used to. Phil let his emotions tell what, out of respect to the family, he couldn’t say with words. The life of a great man, the one whom everyone in that room admired and respected, was coming to an end. The executive team knew it. They went on with the event, most likely because Steve expected them to. They were all very professional, but the emotional toll on the presenters was evident.
Looking back, they held up amazingly well. I can not imagine how tough it must have been to be up there. But they are professionals who knew that Steve would be watching and expect nothing less from them. And the products announced, which Steve was responsible for, deserved it.

An empty seat that can never be filled. Reserved last week at the iPhone 4S announcement.

Many of these games seem to be about the mechanics alone. This is the Freemium Grind. Farmville is the grandame of Freemium gaming, of course, and the Freemium Grind mechanic is fairly transparent: build a farm, grow stuff on the farm, sell said items, gather in-game currency, and start the cycle again. Added into this mix are some social reciprocity (I’ll give you a gift so you will give me a gift), and some pride in place (this is my farm, there are many like it but this one is my own). Other games that fall in this category include
I’m sure there are smart developers out there. Making iOS apps is not for the intellectually challenged. I think, however, that we need a new star to step forward and not just take the Freemium model to the next logical step (hardcore freemium, music game freemium, shooter freemium, etc.) but to turn it on its head. To make a game that is TRULY a fantastic game, that is free to play, yet encourages folks to purchase in-game items. How do we do that? Is it possible?
Just look at the Top 100, and you’ll see what’s missing. At the time of writing, the #1 game is Stick Wars—a “good” game, perhaps, but hardly an overwhelming demonstration of the iPhone’s capabilities. The #1 free app is the “Urinal Test,” which speaks for itself; the #1 paid app overall is the Moron Test—that’s high-quality stuff right there. Two more examples: Doodle Jump and Flight Control are bestsellers that have met with both popular and critical acclaim, and for good reason; they’re wonderful casual titles. But their success is a testament to a marketplace that craves casual play, a marketplace where the cheapest often wins. iPod Touch and iPhone owners tend to buy games as if they were candy: sugary snacks that can be consumed mindlessly, and thrown away once the sweetness has been sapped. Those aren’t the kinds of games that will catapult the iPhone to true greatness as a gaming platform. 




]
]













