Posts Tagged ea

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FIFA 14 Now Available

Posted by on September 23rd, 2013

The free to play FIFA 14 is now out! Grab it and hit the pitch. But note that if you want to unlock all modes, you’ll need to pony up a $4.99 unlock fee. Let us know what you think in the comments.

Real Racing 3 Update Drives In Seven Generations Of The Porsche 911

Posted by on September 5th, 2013
+ Universal App - Designed for iPhone and iPad

Porsches are such beautiful cars, and now we can all enjoy seven generations of the Porsche 911 in the latest Real Racing 3 update. This includes the 911 Carrera RS 2.7 (1972), the 911 GT2 (2003), and the brand new 911 RSR. The update also comes with a new Porsche-themed series to race in that’s all about the 50 years of the 911 Series.

Check out the beautiful Porsche-filled trailer below! I love Porsches!

via: Our Review

FIFAGet ready to play some real football!

EA Sports is bringing FIFA 14 to iOS for free this fall. It’s going to be packed, too. Over 600 teams from 30 leagues, online multiplayer, and an all new set of touch controls. It’ll also feature the popular “FIFA Ultimate Team” (FUT) mode, which will let players pick their own play style, manage their own team, and compete to earn coins in order to improve everything. And if that isn’t enough, EA SPORTS Football Club Match Day will add an extra layer of realism to your games by adding in-game stories pulled straight from the real world such as injuries and suspensions.

Three premium game modes (Manager Mode, Tournament Mode, and Kickoff Mode) are also available for any players looking to “upgrade their game.” Sounds cool, right? Well FIFA 14 will be coming to the App Store for the iPhone, iPad, and iPod Touch this fall. Presumably around the time its console big brother releases in late September, but it’s just a guess so don’t quote me on that!

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source: EA Sports

Madden NFL 25 Has Just Set Foot on the App Store Field, Features Improved Touch Controls

Posted by on August 27th, 2013
+ Universal App - Designed for iPhone and iPad

It seems like just last week our own Carter Dotson was sharing exclusive Madden NFL 25 gameplay footage. Wait a minute, it was just last week! And now the wait is over!

EA Sports has just released Madden NFL 25, titled after the series’ 25-year anniversary, onto the App Store. Players will be able to build their own NFL teams via a card-collection system, play through multiple game modes (Exhibition, Head-2-Head, Solo Challenges, and an offensive shootout mode), and make use of an improved set of touch controls.

And since it’s free, there’s really no reason not to check it out, right? So go on, celebrate 25 years of Madden the right way: with a game of FOOTBALL!

Real Racing 3 Drives In Classic Cars From Dodge and Shelby In Its Latest Update

Posted by on August 21st, 2013
+ Universal App - Designed for iPhone and iPad

Real Racing 3 has received a new update that adds even more cars to the game, including muscle cars from Dodge and Shelby. The update also includes a new series of events to go along with the theme of classic muscle cars.

There are a few enhancements to note as well, such as faster and more accurate skill adjustment for better competition and improved cameras that provide an even better sense of speed.

Check out these classic beauts in the trailer below!

via: Our Review

Touch Arcade reports that Madden NFL 25 is now available in the Canadian App Store, which hopefully means that it will launch everywhere else very soon. The game will use all-new touch controls to juke, spin, and power through while running the ball down the field. It also features Solo Challenge seasons and Head-2-Head shootouts against friends.

Who’s anxious to select their favorite team and give this free-to-play version of Madden NFL 25 a try?

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source: Touch Arcade

EA announced that Dungeon Keeper, a reboot of the classic strategy game, is currently in development and set to release on iOS this winter. Pocket Gamer reports that the game will feature a mix of strategy, building, and tower defense in a free-to-play structure. You will be able to set traps, build tunnels, and have evil little minions do whatever it is you ask of them, along with invading other players’ dungeons to claim victory.

dungeonkeeper

source: Pocket Gamer

Screen Shot 2013-08-20 at 9.05.25 AMExclusivelyPrincessBrideEA today announced that Peggle 2 is coming “exclusively first” to the Xbox One. To borrow a phrase from the great Mandy Patinkin in Princess Bride “You keep using that word, I do not think it means what you think it means.” Exclusive means exclusive: only one. But Peggle 2 will not be exclusive to the Xbox One. It will come to other platforms, and we can rest assured that it will come to iOS at some point.

In this instance, Microsoft has made so many mistakes with the Xbox One that they are struggling to get attention back. So they pay EA a bunch of money to make Peggle 2 and other games “exclusive” to the Xbox One – for a short period of time. Maybe even as little as a month. Microsoft thinks they look awesome, then we get Peggle 2 a few weeks later on the only platform that really matters, iOS. The Xbox One sells way fewer consoles than Microsoft expected, and mobile finally starts to get the attention it deserves. Wow, I think I just saw into the future.

I’ll keep going and guess that it will be announced for iOS in January and be released right after that. And it will be free to play – that is almost a guarantee at this point.

So, um, Peggle 2, yeah. From the short demo shown at Gamescom in Germany, it looks like the original Peggle with more sparkles. Just more levels, and something called “Peggle Masters.” Masters are characters in the game that have their own power-ups and abilities. Also included are multiplayer modes. We’ll let you know more once the Microsoft exclusivity runs out. Here are a couple screen grabs of Peggle 2 from the EA press conference.

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EA has announced that Heroes of Dragon Age is in development, bringing gamers a squad-based Dragon Age experience with engaging quests on iOS this Fall. Players will be able to create a party of heroes and monsters to use in a fast-paced combative environment. By achieving victories, players will be able to level up their characters and will also be able to earn rewards and move their way up the leaderboard.

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Touch Arcade reports that EA is making more money through its workings in the App Store than it is through any other service, including its own Origin service.

EA pointed out that The Simpson: Tapped Out, Real Racing 3, and The Sims FreePlay are all bringing in buckets of cash, all three of which are free-to-play titles. The Simpsons: Tapped Out actually had its biggest quarter yet while Real Racing 3 continues to average around 2 million active users a day.

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source: Touch Arcade

 

EAEA is one of the most prolific first party publishers on the App Store with hundreds of games for iOS available. While it has seen its share of problems and growing pains, it has successfully launched everything on iOS, including high-priced premium franchise games and top grossing free to play games. Let’s talk with Nick Rish, VP of Mobile Publishing, about how the App Store changed EA.

148Apps: How has the App Store changed the way EA does business?

Nick Rish, VP of Mobile Publishing, EA: Developing for the App Store was not as big of a transition as one would think, since EA was an early adopter of mobile gaming development.  In 2004, before most were considering the mobile app revolution, EA established a mobile team to develop games with access to EA veterans and IP.  Then we made a very smart acquisition of JAMDAT mobile which solidified us in the #1 position on mobile and multiplied our mobile development experience in house.   When the iPhone launched in June of ‘07, we were making games for feature phones and Apple’s click wheel iPod.  When we first saw the iPhone, we immediately saw it as a game changer and as an incredible challenge.  Although we knew how to build for shorter development cycles, the interruptible gameplay sessions, quick load times and limited screen space posed a lot of new challenges that we needed to prepare for.  Discoverability for instance.  On the carrier feature phone decks, you sat alongside a thousand unbranded games and let your brands do their work.   On the App Store, the number of games quickly became tens of thousands of games, so we had to adapt marketing practices to become more similar to the online world where the market is crowded.  We needed effective keywords, as well as icons and titles that told a story in a small amount of space. We also were presented with new development challenges such as touchscreen, accelerometer, landscape & portrait view, etc.  This meant sharing best practices with multiple teams became critical.   

148Apps: If you have one single success within EA you’d like to highlight from the past five years on the App Store, what would it be?

Nick Rish: If I’m picking one success, I think it would be the limits we pushed with Real Racing 3 for the iPhone 5.  We work closely with Apple to create the most innovative experiences for their devices, and no other company has the mobile scale that EA does to release quality content on such a short timeline for new devices.  We could have followed the market and made a freemium  drag race game or an arcade-like experience, but the Firemonkeys really wanted to push the limits of the a true racing experience with Apple’s new device.  The authenticity of the cars, the lighting effects, the detail of the tracks and the stunning racing environments make me incredibly proud to work at EA. This is the type of game that when done right, sits itself above the competition. 

148Apps: In the five years since launch, the App Store has gone through considerable changes. The number of users has skyrocketed along with downloads, prices for paid apps has stabilized way lower than many expected, free to play has dominated the top grossing charts. If, knowing what you know about the App Store now, you could go back and influence EA five years ago, what would you say?

Nick Rish: I would say to embrace free, live services as they are our future. Build expertise internally for those models within Studio and Publishing. We were running a premium house five years ago focused on shipping a game and moving on to the next one.  Now a game needs consistent updating to keep users engaged.  The shift is evident when you look at games like The Simpsons: Tapped Out which has been on the App Store leaderboards since its launch 40 weeks ago has had 20 updates since then. It’s like we were in the music business releasing individual tracks and now we’re putting out television shows that may go on for many seasons. It’s really important to create new stories, characters and episodes that our players will enjoy.  When I looked at the App Store Sunday morning, 9 of the top 10 grossing games were all updated within the last 30 days. 

148Apps: What have you seen on the App Store, outside of EA, that has surprised you most?

Nick Rish: The technology of these devices has improved greatly, yet most games have not felt the need to press the limits of these innovations.   Five years ago if you showed me the tech specs of the current Apple devices, I would have predicted big, one time download games dominating the charts.  Franchises like Need for Speed or Battlefield.   It’s been quite the opposite where well-polished, lighter strategy games are dominating the charts.  Gamers on this platform are willing to forgive a lack of deep storylines, realistic characters and epic battles in place of great text, cute characters and engaging mini-battles.  Think Clash of Clans or Plants vs. Zombies.  In fact, we’ve yet to see an FPS emerge that can stay in the Top 25 Grossing for any significant period of time.  It will get interesting when we start to see billion dollar franchises engage their years of experience and resources towards making lighter strategy games that are optimized for richer graphics, deeper stories and epic battles.   

148Apps: Any predictions for what the App Store will be like five years from now?

Nick Rish: Yes and I’d like to also give you Wednesday’s Powerball numbers…  I believe the environment will be still be full of rich content.  Probably less Publishers, but still a lot of games.  It will support different types of devices, because Apple never stops innovating and EA will continue to be there in full force. We are committed to Apple and its users and will rise to any challenge that’s placed in front of us. 

To celebrate 5 Years of the App Store, we’re giving away 5 of EA’s most popular paid games (Ed: See the full list on our sale round-up page.) The giveaway starts today and runs for a limited time.

Many thanks to Nick Rish for his time.

 

Chillingo is likely the largest third party publisher on the App Store. With over 10 years of experience publishing mobile games and hundreds of games in the App Store, they have pretty much seen it all. Chillingo was acquired by EA in 2010 but has been pretty much left to their own since then. We take a few moments to talk with Ed Rumley, COO of Chillingo about the App Store and the past five years.

148Apps: How has the App Store changed Chillingo?

Screen Shot 2013-07-08 at 4.48.00 AMEd Rumley, COO of Chillingo: Well, when Chillingo started out we were dealing with a hugely fragmented marketplace. If people think they know fragmentation now, they should have tried publishing games back in the Java/Pocket PC days. The App Store changed everything. It created a single marketplace where it was easy to get your game to consumers. Our focus shifted to almost 100% iOS shortly after the advent of the App Store and stayed that way until pretty much a year ago.

148Apps: Chillingo has published some of the biggest games on the App Store. Huge success with games like Angry Birds and Cut the Rope. Was the massive level of success of these games a surprise to you?

Mr. Rumley: We’ve always had a pretty good eye for something special, and we work with the best indie developers in the world. Obviously you can never tell if something is going to live up to the success you want for it but I think in almost every case over the past few years, whether it was Cut the Rope, Catapult King etc we’ve been quietly confident that we were onto something.

148Apps: In the five years since launch, the App Store has gone through considerable changes. The number of users has skyrocketed along with downloads, prices for paid apps has stabilized way lower than many expected, free to play has dominated the top grossing charts. If, knowing what you know about the App Store now, you could go back and influence the path of Chillingo five years ago, what would you say?

Mr. Rumley: I think if we were told what the App Store would be like between then and now we probably wouldn’t have believed it! I’m not sure we would have changed an awful lot, to be honest. We’ve always been good at spotting the rising trends in the mobile industry and what’s on the horizon. We did that effectively with the advent of the $.99 price point and we’ve always kept a close eye on the App Store, changing our business when and where appropriate. Since then, various free to play business models have emerged and you can see we’ve been embracing that—but on our own terms. Pixel People is a great example of a freemium title that people loved to play. It has the level of quality we have a reputation for, and was praised widely for putting the fun before the business model.

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148Apps: What have you seen on the App Store, outside of apps published by Chillingo, that has surprised you most?

Mr. Rumley:I still can’t believe games like Real Racing 3 and Infinity Blade 2 are running on tablets and phones. The visuals, size and scope of games like these are console-quality, yet they all have the sort of gameplay that makes them totally unique as mobile titles. At the other end we are consistently blown away by what the indie developers is are capable of; games like Tiny Wings being made by just one person is amazing and I’ve lost a lot of time on games like Clear Vision and Stickman Base Jumper.

148Apps: Any predictions on what the App Store will be like five years from now?

Mr. Rumley:Different, that’s for certain. Judging by what has happened over the last past five years I would be mad to predict anything specific but will say that the quality of the games is only going to get better and the talent of the indie developer will never fail to surprise us!

Many thanks to Ed Rumley for his time.

The Simpsons: Tapped Out Gets A Summer-y Update, Adds New Buildings and a Sea Captain

Posted by on June 13th, 2013
+ Universal App - Designed for iPhone and iPad

Summertime is upon us and so is a hot new update for The Simpsons: Tapped Out. New buildings, characters, quests, and waterfront properties are now available in this summery update.

Players will also notice that the land has been expanded, with over 30 new plots of land, including areas that are next to the water for great waterfront properties. As for the characters, seaside entertainers have made their way to Springfield, including Sea Captain and Handsome Pete. Players can check out Sea Captain’s quest to find his place on dry land or out at sea.

Now go enjoy your summer in Springfield!

via: Our Review

In the sequel to PopCap’s hit lane-based defense game, Plants vs Zombies 2 takes players through three different times and places, including Ancient Egypt, The Wild West, and the Pirate Seas, bringing a whole host of new mechanics to the game, including Plant Food power ups and special destructive power buttons.

You’ll also see a whole new way of seeing your progression in the game with the big over world map, themed per time and world. THe game is looking great, and we got to play through a couple of levels of time-traveling fun.

We were able to sit with the folks behind the upcoming mobile reboot of Ultima Online today, learning more about the game and its planned release date (July, if all goes as planned). The game already soft-launched in Canada, and we hear tell that the producer on the game is playing in-game as well, so tell her hi from us when you see her.

The team has been hard at work balancing the game, making group joining a lot easier, and making sure the in-app purchases aren’t too egregious. Check out a quick video below to see the lay of the land.

Real Racing 3 Shifts Into Dubai, Adds Lexus and Dodge Cars

Posted by on May 30th, 2013
+ Universal App - Designed for iPhone and iPad

Real Racing 3, in the latest update, speeds onto the challenging Dubai Autodrome. The new Dubai track has 6 different layouts with day and twilight racing for you to navigate. There are also new vehicles available as Lexus has brought its Lexus IS-F and Lexus LFA to the game, while Dodge adds the Dodge Charger RT and Dodge Charger SRT8.

Now, go dominate the new track, and check out the 50 new events while you’re at it!

In Canada, poutine is the national dish, ham is called bacon, and hockey is the game of gods, eh. Not only that, but the great white north also seems to get a bunch of iOS games early. Since it’s a smaller country at about 10% of the population of the US, it really does make a good test market. That’s why we like to pop in to the Canadian App Store every once in a while to see what’s new.

In this episode of It Came from Canada we take a look at Ultima Forever: Quest for the Avatar. Ultima is the classic name in RPG and dungeon crawlers. While it’s still early, will this installment make fans of the series happy without getting all that yucky EA freemium monetization goo all over it?

mzl.qjkxlsmj.512x512-75Ultima Forever looks much as it did when we took a look at it at GDC earlier this year. The one thing we get to see that we did not see then was how EA plans to monetize this freemium game. Unfortunately EA has taken the route of what amounts to play to win, but just one step removed. In the current version of Ultima Forever you can purchase keys. The type of key you have determines the quality of loot you get when you open up the chests you find in the game. If you use gold keys you get way better look than if you use bronze keys. You can purchase gold keys, yet rarely find them in the game. You will generally find bronze keys which yield low level loot.

That said, the game will likely still be fun, if you choose to play it properly. Take a look at our first quest in the game below.

We’ll be sure to have more news on Ultima Forever, when it will launch globally, and a review when that happens.

Pocket Gamer reports that the Real Racing 3 will receive its second content update soon, The Dubai Update. According to the Real Racing Facebook page, the update will feature twilight racing at the Dubai Autodrome, along with new cars and events. Check out the short trailer below to get a quick glance at what’s soon to come.

via: Real Racing Facebook source: Pocket Gamer

The Simpsons: Tapped Out Adds New Character and Locations In Latest Update

Posted by on May 17th, 2013
+ Universal App - Designed for iPhone and iPad

The Simpsons: Tapped Out has been updated with new locations and a familiar face, says Pocket Gamer. Agnes Skinner is now available in the game with a quest that revolves around her and her son, Seymour. She is also tasked with winning at bingo and taunting the elderly. Also, with the update, is an increased level cap of 29, new buildings, and more.

via: Our Review source: Pocket Gamer

Electronic Arts and The Walt Disney Company announces an exclusive multi-year licensing agreement that allows EA to develop and publish Star Wars video games. EA will develop and publish Star Wars titles for core gamers on all interactive platforms while Disney keeps the right to develop new titles on mobile, social, and online games.

“Every developer dreams of creating games for the Star Wars universe,” said EA Labels President Frank Gibeau. “Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”

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The Simpsons: Tapped Out Has A Snake Problem In Latest Update

Posted by on April 11th, 2013
+ Universal App - Designed for iPhone and iPad

The latest update for The Simpsons: Tapped Out lets snakes loose in Springfield, leaving it to the player to eliminate them all. By giving these snakes a beating, players can win up to ten exclusive-content prizes that are available for a limited-time only. New buildings, characters and quests are also available, including Ninja Homer and Miss Springfield. Doh!

via: Our Review

Real Racing 3 Chevrolet Update Is Out Now

Posted by on April 11th, 2013
+ Universal App - Designed for iPhone and iPad

It’s time to grab the Camero ZL1 or Cobalt SS because the Real Racing 3 Chevrolet Update is live in the App Store. A new event type, Hunter mode, is also available, allowing players to pursue and overtake the hunted car within a single lap. There are also over 100 new events to partake in as well.

via: Our Review

A new Real Racing 3 update, named The Chevrolet Update, will be available soon. It will include the Chevrolet Cobalt SS and Camara ZL1. EA is also introducing a new Hunter mode, Cloud Save functionality and over 100 events to the game, along with additional features and tweaks. Stay tuned over at the Real Racing Facebook page for more details as they surface.

via: Touch Arcade source: Real Racing Facebook Page

EA showed off several of their new titles at the St. Regis Hotel in San Francisco today at GDC 2013, one of which being their Blitz take on Tetris. Appropriately named Tetris Blitz, this has two-minute sessions of the classic tetromino-dropping gameplay. The smart brick placement controls from the controversial revamp of Tetris have been refined, with easy manual placement options as well. Powerups can be bought, with special weekly powerups also available. The game is planned for this spring for iOS as a free-to-play title.

Set some twenty years after the events of Ultima 4, Ultima Forever: Quest for the Avatar is a completely redesigned, fully realized MMO for your iOS device. Our time with the game at GDC this year showed an amazingly faithful full-on MMO on the iPad, something we haven’t seen to this day. The game should release in the next few months, and we’ll be keeping our beady little eye on it until then.

Wow, what a month it’s been for racing fans. Specifically Real Racing fans! You might recall how we kicked things off with our three-part series documenting the history of the Real Racing series, Firemint’s (now Firemonkeys’) approach to designing the first two games, and a peek at Real Racing 3’s Time Shifted Multiplayer that everyone’s been talking about. If you don’t recall you should give them a read. You know, for science or something. Not because I wrote them and am proud of my work or anything.

Of course that was just the beginning. There was also our look at Real Racing 3’s first true hands-on demo. And of course that whole free-to-play business that turned into something of a debacle. Let’s not forget the seething jealousy that was undoubtedly felt when we all found out both New Zealand and Australia were getting the game a couple weeks earlier than the rest of the world!

Before we knew it, Real Racing 3 was only a week away. Our lord and master, Jeff Scott, really dug into the mathematics at play and analyzed the in-game economic structure, for better or for worse. Blake Grundman followed with a look at the top 5 drool-inducing rides players can get their hands on (thus far), and soon after that Carter Dotson stepped up with a look at the 5 most alluring real-world racetracks on offer. Finally, the week was capped off with Carter’s in-depth look at Time Shifted Multiplayer while Jeff hopped back in the driver’s seat (sorry, I’m only human) one last time to bestow his Real Racing wisdom with an impressive number of tips and tricks. We also reviewed it, of course.

 

Get Racing – we’ve got prizes!

 

Since it’s been something of a non-stop Real Racing 3 party here at 148Apps we wanted to draw things to a close with a bit of style. Which is why we’re going to capitalize on all the spirit of Time Shifted competition and challenge you, our readers, to a race. Specifically the Pure Stock Challenge, Indianapolis Motor Speedway, Nissan Silvia (S15) Showcase Cup race pictured above. I think I’ve typed that out correctly. Why this event? Because it requires one of the first cars new players will have access to and doesn’t allow for any other; providing as even and easily accessible a playing field as we could find.

All you have to do is drive your heart out. Snap a screen shot (hit the Power and Home buttons on your iOS device at the same time) of your best time and post it in the comments below along with your Game Center username. We’ll pick random winners from all of the entries and post the results here on Monday (3/4) afternoon.

The prizes? We’ll give away three $10 iTunes gift cards to spend how you see fit. Although in the spirit of the contest we’d suggest something like, oh, maybe the Race Car Booster Pack that includes 65 gold and a 2010 Dodge Viper SRT10 ACR-X?

Update: We’ll contact our three winners via email. Thanks for playing and look for more Real Racing 3 contests coming up soon.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2013-02-28 :: Category: Games

Now that Real Racing 3 is out, we are going to give you some tips to get the best times and have the most fun with Real Racing 3. All of that with an eye toward how you can minimize any real money investment in the game.

Real Racing is the most beautiful racer on any mobile platform, and it’s free, so there is no reason not to try it. I’ve played Real Racing 3 for around 30 hours total now, let me give some tips on how to get the farthest possible in the shortest amount of time and without paying a thing.

 

Racing Tips

 

Manual brakes = faster times. The main tip I can give is one that I still haven’t mastered completely myself, turn the braking assist to low or even better off. Of the three assists in the game it makes the most difference in your racing times/speed. When the computer does all of the braking for you, it does so very conservatively. If you can at least turn braking to low, it will greatly decrease your times. One thing to remember, you can change this in-race, at any time. Hit the pause button and you can then get to the settings in the lower left of the screen. (See more dirty tricks below)

Get inside, quickly! You start in last place in every single race. Seems unfair, but get used to it. You can usually jump up at least half way up the standings in the first couple turns with smart maneuvering. The key here is to not follow the car in front of you. If you do that you can only go as fast as they are going, and the car in front of them, etc. Pick your own path, preferably on the inside of the turn, and zoom past the other cars as they all line up and then slow down when the car in front of them does. It’s best to not follow another car at any other time if at all possible, you get no advantage from drafting and will be more likely that you will need to slow down to avoid hitting the car you are following.

Build your stable of cars, smartly. You will need a single car that is one of the 3-4 for each circuit to race in that circuit. But you will need all of the cars in the circuit to complete it 100% as there will be races that require each car in the circuit. You should also note that most cars you purchase will be able to race in more than one circuit — just check out the list on the main page to see the circuits you have access to.


Continue reading Real Racing 3 – Tips, Tricks, and Cheats or at Least Dirty Tricks »

Real Racing 3‘s standout feature just might be Time Shifted Multiplayer. This feature takes the performance of actual players, and makes them the racers that you then compete against. There are no fake computer opponents; every event is a race against actual people (though not their exact performance, per se, because it is possible to interact with the cars). Still, the whole game is one entire multiplayer race, and every event presents an opportunity to not just get first place, but to beat the actual times of real people, including friends’ times. It’s extremely satisfying.

However, this feature can be confusing when trying out the game for the first time. When you see that you’re racing some random schmucks and not your friends, you might wonder. To alleviate any potential confusion, then, here are the answers to some frequently asked questions about Time Shifted Multiplayer.

How do I race my friends?

You just need to add them to your friends list on either Game Center or Facebook. As they download and play the game, they will be added to your friends list and they will start to populate the race grids. There’s nothing you necessarily need to do manually to be racing friends–the game handles it all automatically. And it’s not just ghost performances that you race against: in time trial and top speed events, their ranks are what you need to top.

So what’s that invite button on the left sidebar for?

It’s meant to invite friends who aren’t on Game Center or that you haven’t added yet to join your friends list, or to invite existing Facebook friends to download the game. There’s no need to do anything to add your existing friends who play the game to your in-game player list, the game will add them automatically.

Why am I racing all these people who aren’t my friends?

Well, that’s for two reasons: one, if you don’t have enough friends to fill out a race grid then it will use other people from the internet. Two, the game will try to provide a fair challenge when trying to earn trophies. If friends fit that bill, they will be your competitors in that race. This is meant to provide a sense of balance, as if you just had friends who were really good, then it would be impossible to get the top-3 finishes necessary for trophies. Conversely, if you outclass your friends, then it would be way too easy to succeed.

So how do I actually race my friends?

Get a gold medal on a track, and the game will focus on making you race friends, especially ones with better times than you, in order for you to try and beat their times.

Is there any benefit to adding friends to race against?

Well, there’s certainly pride: seeing the name and avatar of a friend disappear in your rear view mirror is plenty satisfying. Plus, they get a push notification saying that you’ve bested them. It’s more of a push humiliation, really. However, as a more tangible benefit, the game also grants cash bonuses for beating the top times of your friends.

Have any more questions about Time Shifted Multiplayer? Ask us in the comments below!

Real Racing 3 Review

+ Universal App - Designed for iPhone and iPad
Free-to-play or not, Real Racing 3 is a fantastic game that no iOS gamer should be without. Especially if they have Game Center friends to compete with. Turns out the best things in life *are* free.

Read The Full Review »

Real Racing 3 Now Available in the US App Store

Posted by on February 27th, 2013
+ Universal App - Designed for iPhone and iPad

The hotly anticipated free to play game Real Racing 3 is finally available in the US App Store. Grab it now and hit the tracks! Check out our Review of Real Racing 3 while you download this social racer.

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http://PocketGamer.co.uk :: @PocketGamer

Pocket Gamer.biz - Mobile games industry news, opinion, and analysis.
http://PocketGamer.biz :: @pgbiz

AppSpy - iOS game news and video reviews.
http://appspy.com :: @appspy