Ah, the Great App Store Pricing Debate. For years people have been arguing over the cost of mobile games. What constitutes “too much?” Where’s the line when it comes to free-to-play monetization techniques? Should developers have deep discounts and temporary giveaways? Should consumers simply expect everything to go on sale and wait accordingly?
The recent Dungeon Keeper debacle is a good example of this. Gamers and critics alike have railed against it for using various monetization techniques and associating itself with the classic PC strategy series, and many point to it as an unpleasant indication of where the video game industry (especially mobile) is headed. It’s an issue that’s almost as complicated as the initial Freemium vs. Premium debate; so let’s take a closer look at everything and try to make sense of it all.
Posted by Rob Rich on February 14th, 2014 + Universal App - Designed for iPhone and iPad
Attention all Dragonborn-no, wait, wrong game. Attention all Chosen-nope, not that one either… Attention all Wardens! Yeah, that’s the one!
Heroes of Dragon Age has recently been updated to include a new player-versus-player mode, allowing players from across the globe to fight it out with opposing teams for rare banners, even rarer rewards, and the ability to rub their success in everyone else’s face. In addition to the more permanent PvP update, you can also get your hands on Slave Fenris, who is apparently a rare warrior that can induce stun on opponents, for free until February 18 as a sort of Valentine’s Day show of appreciation. It’s kind of twisted when you stop and think about it, actually.
Anyway the update for Heroes of Dragon Age is up now. And don’t forget to grab your elf while you’re at it!
Every single week, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we’ve been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.
Threes, from Puzzlejuice creator Asher Vollmer and Greg Wohlwend, artist of Ridiculous Fishing and Hundreds, is the first great mobile game of 2014. The goal of Threes is to match together tiles on a four-by-four board by sliding them around. 1 and 2 tiles can be matched together to make 3 tiles, a pair of 3 tiles can be matched together to make 6s, 6s make 12s, 12s make 24s, and so on. Each tile starting with the 3s has a point value that is three times as much as the previous tile, so the game rewards making larger numbers. –Carter Dotson
In Toast Time, players are in control of TERRY (Toast-Ejecting Recoil and Reload sYstem): an English toaster with an arsenal of bread-built projectiles. And, if they choose, a monocle and dapper hat. The bad guys are alien-like blobs determined to steal time by descending on TERRY’s clock in droves. Players tap where they want to shoot, and the bread bullets start flying. An added little twist has TERRY caroming off the ground and bouncing around the screen with each shot. Timing the shots with TERRY’s maneuvers can be the key to passing a level. Especially on levels like “Rabid Fan Base” or “Fannying Around.” Just saying. –Stacy Barnes
Presumably aimed at the younger market, LEGO Star Wars: Microfighters initially seems quite fun. It’s a shoot-em-up set across 18 different stages, each taken from important battles within Star Wars history, and looks like it would be ideal for twitchy gamers. Turning repetitive all too soon though, and proving really quite dull, it’s not so great after all. Immediately easy to learn, LEGO Star Wars: Microfighters lends itself well to touch screen play. With the player in control of the direction of the aircraft and its weaponry, with it propelling forward automatically, it’s a one or two-finger kind of game. Holding one finger to the screen not only aids in moving the ship around but also in firing at the enemies. Hold two fingers down and a special attack is unleashed, wiping out a large number of them at once. –Jennifer Allen
Looking simple yet offering all the features that one could need, Orderly is a very handy To-Do list app. It fits into the stylings of iOS 7, retaining a clean interface throughout. Even better, it should help organize one’s life a little easier. The app starts out offering a fairly extensive tutorial. At first it might seem a little intimidating, which is fairly far from the truth. Orderly is intuitive enough; with regular iOS users sure to be able to understand what goes where. Using a choice of buttons or gestures, it’s simple to set up a variety of different reminders and notes. Rather than restricting users to one line of content, it’s possible to create lists within lists, proving particularly handy for a combination of similarly themed tasks. –Jennifer Allen
As a huge fan of superhero games and the world of Marvel, I jumped at the chance to try out Marvel Run Jump Smash!. Disappointment came all too quickly. It’s an Endless Runner in the vein of Jetpack Joyride and one that doesn’t really give players a sense of progression by any means. Players are initially given the choice of controlling either Nick Fury or Maria Hill, with more characters available to play as things tick along within the game. Captain America, Black Widow, Iron Man, and The Hulk are there for the grabbing, assuming one catches their shield shaped icon to switch out to them. –Jennifer Allen
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If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
Arcade Ball takes the humble game of Skee Ball to the digital age. Arcade Ball is a pretty standard game of Skee Ball. Players bowl balls down a lane aiming at targets with different point values. Landing the ball in a cup awards that amount of points and the more points that are scored the more tickets are earned after the game. These tickets can be exchanged for prizes. Tokens can also be earned that power a few special moves like bowling three balls at once. –Allan Curtis
It’s pretty difficult to come up with a game concept simpler than Circle Stop. There is a dot, “rolling” around in a circle in the middle of the screen. Other small dots of various colors are spawned on this circle, and the player needs to touch the screen just when the main dot’s trajectory overlaps with other dots, to get some points. Then the colored dots are removed, and the others are spawned, while the “player” dot keeps rolling and rolling, until the player three mistakes, tapping while the dot is not over anything. Then the game ends and the player gets a score and there’s nothing else. –Tony Kuzmin
Zombies mess with everybody. Why not the elderly? In Grandpa and the Zombies, we get to see what happens when a cranky, indefatigable wheelchair-bound gentleman named Willy decides not to be pushed around – or consumed – by the actively undead. Thankfully, the developer dispenses with convoluted backstory in setting up this saga. Via cutscenes, we get the most basic of zombie apocalypse stories: gramps wakes up in the hospital, with no memory but a sturdy cast. With zombies closing in, he commandeers a wheelchair and rolls rapidly to safety. –Tre Lawrence
And finally, this week Pocket Gamer looked into dodgy Dungeon Keeper ratings, found 11 games better than Flappy Bird (it wasn’t hard), reviewed Threes and Final Fantasy VI, picked the best iOS and Android games of January, and told EA to keep its greasy mitts off Theme Hospital. All that, and loads more, here.
Posted December 11th, 2013 by Arron Hirst Our Rating: :: TOO DETAILED
Part of a genre where every strategic battle title begins to look familiar, Heroes of Dragon Age separates itself with highly detailed artwork and gameplay to match. However, initial long load times and semi-auto gameplay might put some off.
Posted by Andrew Stevens on December 5th, 2013 + Universal App - Designed for iPhone and iPad
Heroes of Dragon Age has arrived on the App Store, bringing free-to-play strategic combat to your favorite iOS device. It features over 100 heroes to collect; which includes dragons, golems, and more as each hero has their own abilities that can be upgraded. Players can go on quests to fight against large bosses and can even take on other players from around the world.
EA Mobile has decided to revive the famous Bullfrog Dungeon Keeper intellectual property for a new free-to-play mobile game. It’s currently testing in Canada, so we hopped on a moose to bring you another episode of It Came From Canada with hands-on video below!
Dungeon Keeper is a two-fold game: one, there’s the dungeon keeping. This involves getting imps to mine for materials and build traps to help keep out invaders. Imps can help expand the dungeon, though certain spots take more time to open up. Of course, these waits can be skipped with gems. The other half of the game is raising units to go in and raid other dungeons, trying to survive the traps that the opposing Keeper has laid down in order to get their stuff. It’s a raid or get raided world.
Thus, in this modern incarnation, the game plays somewhat like a tower defense title: setting up a tricky dungeon with enough traps to keep invaders from getting much in the way of material is important, but so is amassing that army of creatures to go and get more gold and materials from opponents. There’s both campaign missions versus computerized opponents, and more interestingly, dungeons of other players to go raid.
The game does have a sense of humor to it, even to the free-to-play aspects: the demon guiding players jokes about how gems may be controversial. At least it’s somewhat self-aware for a game that would require a $99.99 in-app purchase to pay for three months of the game’s premium service. Of course, that could change before the game’s international launch. There’s also stat boosts and raid protections available to buy to help make surviving this tricky dungeon world a bit easier.
The game seems to be in a fairly polished state at the moment, and EA’s soft launches usually last less than a month, so there’s a good chance that you’ll have a fairly well-formed dungeon by the time Thanksgiving rolls around. Can’t wait till the international launch? Check out our hands-on video below.
Posted by Andrew Stevens on October 2nd, 2013 + Universal App - Designed for iPhone and iPad
Ghosts have made their way to Springfield in the latest Halloween themed update for The Simpsons: Tapped Out. This brings even more spooky things to the town, which includes ghosts and gremlins, new characters like Count Burns, new buildings, rides, and decorations, and new quests that feature the ghosts or spirits past. If the Simpsons is your thing, make sure to check out its scary new update!
Posted by Andrew Stevens on September 5th, 2013 + Universal App - Designed for iPhone and iPad
Porsches are such beautiful cars, and now we can all enjoy seven generations of the Porsche 911 in the latest Real Racing 3 update. This includes the 911 Carrera RS 2.7 (1972), the 911 GT2 (2003), and the brand new 911 RSR. The update also comes with a new Porsche-themed series to race in that’s all about the 50 years of the 911 Series.
Check out the beautiful Porsche-filled trailer below! I love Porsches!
EA Sports is bringing FIFA 14 to iOS for free this fall. It’s going to be packed, too. Over 600 teams from 30 leagues, online multiplayer, and an all new set of touch controls. It’ll also feature the popular “FIFA Ultimate Team” (FUT) mode, which will let players pick their own play style, manage their own team, and compete to earn coins in order to improve everything. And if that isn’t enough, EA SPORTS Football Club Match Day will add an extra layer of realism to your games by adding in-game stories pulled straight from the real world such as injuries and suspensions.
Three premium game modes (Manager Mode, Tournament Mode, and Kickoff Mode) are also available for any players looking to “upgrade their game.” Sounds cool, right? Well FIFA 14 will be coming to the App Store for the iPhone, iPad, and iPod Touch this fall. Presumably around the time its console big brother releases in late September, but it’s just a guess so don’t quote me on that!
Posted by Rob Rich on August 27th, 2013 + Universal App - Designed for iPhone and iPad
It seems like just last week our own Carter Dotson was sharing exclusive Madden NFL 25 gameplay footage. Wait a minute, it was just last week! And now the wait is over!
EA Sports has just released Madden NFL 25, titled after the series’ 25-year anniversary, onto the App Store. Players will be able to build their own NFL teams via a card-collection system, play through multiple game modes (Exhibition, Head-2-Head, Solo Challenges, and an offensive shootout mode), and make use of an improved set of touch controls.
And since it’s free, there’s really no reason not to check it out, right? So go on, celebrate 25 years of Madden the right way: with a game of FOOTBALL!
Posted by Andrew Stevens on August 21st, 2013 + Universal App - Designed for iPhone and iPad
Real Racing 3 has received a new update that adds even more cars to the game, including muscle cars from Dodge and Shelby. The update also includes a new series of events to go along with the theme of classic muscle cars.
There are a few enhancements to note as well, such as faster and more accurate skill adjustment for better competition and improved cameras that provide an even better sense of speed.
Check out these classic beauts in the trailer below!
Touch Arcade reports that Madden NFL 25 is now available in the Canadian App Store, which hopefully means that it will launch everywhere else very soon. The game will use all-new touch controls to juke, spin, and power through while running the ball down the field. It also features Solo Challenge seasons and Head-2-Head shootouts against friends.
Who’s anxious to select their favorite team and give this free-to-play version of Madden NFL 25 a try?
EA announced that Dungeon Keeper, a reboot of the classic strategy game, is currently in development and set to release on iOS this winter. Pocket Gamer reports that the game will feature a mix of strategy, building, and tower defense in a free-to-play structure. You will be able to set traps, build tunnels, and have evil little minions do whatever it is you ask of them, along with invading other players’ dungeons to claim victory.
EA today announced that Peggle 2 is coming “exclusively first” to the Xbox One. To borrow a phrase from the great Mandy Patinkin in Princess Bride “You keep using that word, I do not think it means what you think it means.” Exclusive means exclusive: only one. But Peggle 2 will not be exclusive to the Xbox One. It will come to other platforms, and we can rest assured that it will come to iOS at some point.
In this instance, Microsoft has made so many mistakes with the Xbox One that they are struggling to get attention back. So they pay EA a bunch of money to make Peggle 2 and other games “exclusive” to the Xbox One – for a short period of time. Maybe even as little as a month. Microsoft thinks they look awesome, then we get Peggle 2 a few weeks later on the only platform that really matters, iOS. The Xbox One sells way fewer consoles than Microsoft expected, and mobile finally starts to get the attention it deserves. Wow, I think I just saw into the future.
I’ll keep going and guess that it will be announced for iOS in January and be released right after that. And it will be free to play – that is almost a guarantee at this point.
So, um, Peggle 2, yeah. From the short demo shown at Gamescom in Germany, it looks like the original Peggle with more sparkles. Just more levels, and something called “Peggle Masters.” Masters are characters in the game that have their own power-ups and abilities. Also included are multiplayer modes. We’ll let you know more once the Microsoft exclusivity runs out. Here are a couple screen grabs of Peggle 2 from the EA press conference.
EA has announced that Heroes of Dragon Age is in development, bringing gamers a squad-based Dragon Age experience with engaging quests on iOS this Fall. Players will be able to create a party of heroes and monsters to use in a fast-paced combative environment. By achieving victories, players will be able to level up their characters and will also be able to earn rewards and move their way up the leaderboard.
Touch Arcade reports that EA is making more money through its workings in the App Store than it is through any other service, including its own Origin service.
EA pointed out that The Simpson: Tapped Out, Real Racing 3, and The Sims FreePlay are all bringing in buckets of cash, all three of which are free-to-play titles. The Simpsons: Tapped Out actually had its biggest quarter yet while Real Racing 3 continues to average around 2 million active users a day.
EA is one of the most prolific first party publishers on the App Store with hundreds of games for iOS available. While it has seen its share of problems and growing pains, it has successfully launched everything on iOS, including high-priced premium franchise games and top grossing free to play games. Let’s talk with Nick Rish, VP of Mobile Publishing, about how the App Store changed EA.
148Apps: How has the App Store changed the way EA does business?
Nick Rish, VP of Mobile Publishing, EA: Developing for the App Store was not as big of a transition as one would think, since EA was an early adopter of mobile gaming development. In 2004, before most were considering the mobile app revolution, EA established a mobile team to develop games with access to EA veterans and IP. Then we made a very smart acquisition of JAMDAT mobile which solidified us in the #1 position on mobile and multiplied our mobile development experience in house. When the iPhone launched in June of ‘07, we were making games for feature phones and Apple’s click wheel iPod. When we first saw the iPhone, we immediately saw it as a game changer and as an incredible challenge. Although we knew how to build for shorter development cycles, the interruptible gameplay sessions, quick load times and limited screen space posed a lot of new challenges that we needed to prepare for. Discoverability for instance. On the carrier feature phone decks, you sat alongside a thousand unbranded games and let your brands do their work. On the App Store, the number of games quickly became tens of thousands of games, so we had to adapt marketing practices to become more similar to the online world where the market is crowded. We needed effective keywords, as well as icons and titles that told a story in a small amount of space. We also were presented with new development challenges such as touchscreen, accelerometer, landscape & portrait view, etc. This meant sharing best practices with multiple teams became critical.
148Apps: If you have one single success within EA you’d like to highlight from the past five years on the App Store, what would it be?
Nick Rish: If I’m picking one success, I think it would be the limits we pushed with Real Racing 3 for the iPhone 5. We work closely with Apple to create the most innovative experiences for their devices, and no other company has the mobile scale that EA does to release quality content on such a short timeline for new devices. We could have followed the market and made a freemium drag race game or an arcade-like experience, but the Firemonkeys really wanted to push the limits of the a true racing experience with Apple’s new device. The authenticity of the cars, the lighting effects, the detail of the tracks and the stunning racing environments make me incredibly proud to work at EA. This is the type of game that when done right, sits itself above the competition.
148Apps: In the five years since launch, the App Store has gone through considerable changes. The number of users has skyrocketed along with downloads, prices for paid apps has stabilized way lower than many expected, free to play has dominated the top grossing charts. If, knowing what you know about the App Store now, you could go back and influence EA five years ago, what would you say?
Nick Rish: I would say to embrace free, live services as they are our future. Build expertise internally for those models within Studio and Publishing. We were running a premium house five years ago focused on shipping a game and moving on to the next one. Now a game needs consistent updating to keep users engaged. The shift is evident when you look at games like The Simpsons: Tapped Out which has been on the App Store leaderboards since its launch 40 weeks ago has had 20 updates since then. It’s like we were in the music business releasing individual tracks and now we’re putting out television shows that may go on for many seasons. It’s really important to create new stories, characters and episodes that our players will enjoy. When I looked at the App Store Sunday morning, 9 of the top 10 grossing games were all updated within the last 30 days.
148Apps: What have you seen on the App Store, outside of EA, that has surprised you most?
Nick Rish: The technology of these devices has improved greatly, yet most games have not felt the need to press the limits of these innovations. Five years ago if you showed me the tech specs of the current Apple devices, I would have predicted big, one time download games dominating the charts. Franchises like Need for Speed or Battlefield. It’s been quite the opposite where well-polished, lighter strategy games are dominating the charts. Gamers on this platform are willing to forgive a lack of deep storylines, realistic characters and epic battles in place of great text, cute characters and engaging mini-battles. Think Clash of Clans or Plants vs. Zombies. In fact, we’ve yet to see an FPS emerge that can stay in the Top 25 Grossing for any significant period of time. It will get interesting when we start to see billion dollar franchises engage their years of experience and resources towards making lighter strategy games that are optimized for richer graphics, deeper stories and epic battles.
148Apps: Any predictions for what the App Store will be like five years from now?
Nick Rish: Yes and I’d like to also give you Wednesday’s Powerball numbers… I believe the environment will be still be full of rich content. Probably less Publishers, but still a lot of games. It will support different types of devices, because Apple never stops innovating and EA will continue to be there in full force. We are committed to Apple and its users and will rise to any challenge that’s placed in front of us.
To celebrate 5 Years of the App Store, we’re giving away 5 of EA’s most popular paid games (Ed: See the full list on our sale round-up page.) The giveaway starts today and runs for a limited time.
Chillingo is likely the largest third party publisher on the App Store. With over 10 years of experience publishing mobile games and hundreds of games in the App Store, they have pretty much seen it all. Chillingo was acquired by EA in 2010 but has been pretty much left to their own since then. We take a few moments to talk with Ed Rumley, COO of Chillingo about the App Store and the past five years.
148Apps: How has the App Store changed Chillingo?
Ed Rumley, COO of Chillingo: Well, when Chillingo started out we were dealing with a hugely fragmented marketplace. If people think they know fragmentation now, they should have tried publishing games back in the Java/Pocket PC days. The App Store changed everything. It created a single marketplace where it was easy to get your game to consumers. Our focus shifted to almost 100% iOS shortly after the advent of the App Store and stayed that way until pretty much a year ago.
148Apps: Chillingo has published some of the biggest games on the App Store. Huge success with games like Angry Birds and Cut the Rope. Was the massive level of success of these games a surprise to you?
Mr. Rumley: We’ve always had a pretty good eye for something special, and we work with the best indie developers in the world. Obviously you can never tell if something is going to live up to the success you want for it but I think in almost every case over the past few years, whether it was Cut the Rope, Catapult King etc we’ve been quietly confident that we were onto something.
148Apps: In the five years since launch, the App Store has gone through considerable changes. The number of users has skyrocketed along with downloads, prices for paid apps has stabilized way lower than many expected, free to play has dominated the top grossing charts. If, knowing what you know about the App Store now, you could go back and influence the path of Chillingo five years ago, what would you say?
Mr. Rumley: I think if we were told what the App Store would be like between then and now we probably wouldn’t have believed it! I’m not sure we would have changed an awful lot, to be honest. We’ve always been good at spotting the rising trends in the mobile industry and what’s on the horizon. We did that effectively with the advent of the $.99 price point and we’ve always kept a close eye on the App Store, changing our business when and where appropriate. Since then, various free to play business models have emerged and you can see we’ve been embracing that—but on our own terms. Pixel People is a great example of a freemium title that people loved to play. It has the level of quality we have a reputation for, and was praised widely for putting the fun before the business model.
148Apps: What have you seen on the App Store, outside of apps published by Chillingo, that has surprised you most?
Mr. Rumley:I still can’t believe games like Real Racing 3 and Infinity Blade 2 are running on tablets and phones. The visuals, size and scope of games like these are console-quality, yet they all have the sort of gameplay that makes them totally unique as mobile titles. At the other end we are consistently blown away by what the indie developers is are capable of; games like Tiny Wings being made by just one person is amazing and I’ve lost a lot of time on games like Clear Vision and Stickman Base Jumper.
148Apps: Any predictions on what the App Store will be like five years from now?
Mr. Rumley:Different, that’s for certain. Judging by what has happened over the last past five years I would be mad to predict anything specific but will say that the quality of the games is only going to get better and the talent of the indie developer will never fail to surprise us!
Posted by Andrew Stevens on June 13th, 2013 + Universal App - Designed for iPhone and iPad
Summertime is upon us and so is a hot new update for The Simpsons: Tapped Out. New buildings, characters, quests, and waterfront properties are now available in this summery update.
Players will also notice that the land has been expanded, with over 30 new plots of land, including areas that are next to the water for great waterfront properties. As for the characters, seaside entertainers have made their way to Springfield, including Sea Captain and Handsome Pete. Players can check out Sea Captain’s quest to find his place on dry land or out at sea.
In the sequel to PopCap’s hit lane-based defense game, Plants vs Zombies 2 takes players through three different times and places, including Ancient Egypt, The Wild West, and the Pirate Seas, bringing a whole host of new mechanics to the game, including Plant Food power ups and special destructive power buttons.
You’ll also see a whole new way of seeing your progression in the game with the big over world map, themed per time and world. THe game is looking great, and we got to play through a couple of levels of time-traveling fun.
We were able to sit with the folks behind the upcoming mobile reboot of Ultima Online today, learning more about the game and its planned release date (July, if all goes as planned). The game already soft-launched in Canada, and we hear tell that the producer on the game is playing in-game as well, so tell her hi from us when you see her.
The team has been hard at work balancing the game, making group joining a lot easier, and making sure the in-app purchases aren’t too egregious. Check out a quick video below to see the lay of the land.
Posted by Andrew Stevens on May 30th, 2013 + Universal App - Designed for iPhone and iPad
Real Racing 3, in the latest update, speeds onto the challenging Dubai Autodrome. The new Dubai track has 6 different layouts with day and twilight racing for you to navigate. There are also new vehicles available as Lexus has brought its Lexus IS-F and Lexus LFA to the game, while Dodge adds the Dodge Charger RT and Dodge Charger SRT8.
Now, go dominate the new track, and check out the 50 new events while you’re at it!
In Canada, poutine is the national dish, ham is called bacon, and hockey is the game of gods, eh. Not only that, but the great white north also seems to get a bunch of iOS games early. Since it’s a smaller country at about 10% of the population of the US, it really does make a good test market. That’s why we like to pop in to the Canadian App Store every once in a while to see what’s new.
In this episode of It Came from Canada we take a look at Ultima Forever: Quest for the Avatar. Ultima is the classic name in RPG and dungeon crawlers. While it’s still early, will this installment make fans of the series happy without getting all that yucky EA freemium monetization goo all over it?
Ultima Forever looks much as it did when we took a look at it at GDC earlier this year. The one thing we get to see that we did not see then was how EA plans to monetize this freemium game. Unfortunately EA has taken the route of what amounts to play to win, but just one step removed. In the current version of Ultima Forever you can purchase keys. The type of key you have determines the quality of loot you get when you open up the chests you find in the game. If you use gold keys you get way better look than if you use bronze keys. You can purchase gold keys, yet rarely find them in the game. You will generally find bronze keys which yield low level loot.
That said, the game will likely still be fun, if you choose to play it properly. Take a look at our first quest in the game below.
We’ll be sure to have more news on Ultima Forever, when it will launch globally, and a review when that happens.
Pocket Gamer reports that the Real Racing 3 will receive its second content update soon, The Dubai Update. According to the Real Racing Facebook page, the update will feature twilight racing at the Dubai Autodrome, along with new cars and events. Check out the short trailer below to get a quick glance at what’s soon to come.
Posted by Andrew Stevens on May 17th, 2013 + Universal App - Designed for iPhone and iPad
The Simpsons: Tapped Out has been updated with new locations and a familiar face, says Pocket Gamer. Agnes Skinner is now available in the game with a quest that revolves around her and her son, Seymour. She is also tasked with winning at bingo and taunting the elderly. Also, with the update, is an increased level cap of 29, new buildings, and more.
Electronic Arts and The Walt Disney Company announces an exclusive multi-year licensing agreement that allows EA to develop and publish Star Wars video games. EA will develop and publish Star Wars titles for core gamers on all interactive platforms while Disney keeps the right to develop new titles on mobile, social, and online games.
“Every developer dreams of creating games for the Star Wars universe,” said EA Labels President Frank Gibeau. “Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”
Posted by Andrew Stevens on April 11th, 2013 + Universal App - Designed for iPhone and iPad
The latest update for The Simpsons: Tapped Out lets snakes loose in Springfield, leaving it to the player to eliminate them all. By giving these snakes a beating, players can win up to ten exclusive-content prizes that are available for a limited-time only. New buildings, characters and quests are also available, including Ninja Homer and Miss Springfield. Doh!
Ubisoft has updated its iOS high seas adventure game, Assassin’s Creed Pirates, with some major additions. This refresh brings new maps, as well as one new campaign mission and three new secondary missions among other features. There are also new ships that are available for the all-new Survival Missions. According to the Ubisoft release, each […]