Posted by Jennifer Allen on July 11th, 2014 + Universal App - Designed for iPhone and iPad
A new update has come speeding onto the App Store for everyone’s favorite racer, Real Racing 3.
Gold payout has now been improved drastically with the maximum payout for levelling up now increased to a whopping 100 gold, 20 times more than it was before! Once you hit Driver level 6, you can enjoy such bonuses every time you level up. Check out the video below to learn more about the gold increase.
Besides that, new cars are available including the Ferrari F40 and the Ferrari F50. The inclusion of those cars also mean you can enjoy a Ferrari Showdown Series to see which is the very best vehicle out there.
Real Racing 3 is out now and is free to download from the App Store.
In what could be a landmark ruling, the Advertising Standards Agency (ASA) in the UK has ruled that an email ad for Dungeon Keeper, which stated that the game was free, was misleading to consumers.
The ad read as such:
GET DUNGEON KEEPER ON MOBILE FOR FREE! … DIG. DEVISE. DOMINATE. Build the most badass dungeon ever! Raise an army of diabolical minions and lay twisted traps to destroy any opponents foolish enough to set foot in your lair. MASTER THE HAND OF EVIL Cast powerful spells, pillage and plunder other players’ dungeons, and slap your imps around to make them work harder. A world of wicked fun is right at your fingertips. What are you waiting for, Keeper? Get it for FREE!
The ad also featured a footnote stating “WIRELESS FEES MAY APPLY” and showed a well-developed dungeon. The complainant challenged that the ad was misleading as it omitted significant information.
EA argued that this was not the case, as the app does not require in-app purchases (IAPs) to be bought and that gameplay without IAPs is ‘not severely limited.’ EA also provided data on ‘spenders’ and ‘non-spenders,’ which they said showed that non-spenders were well represented in players who reached the middle and end of the game, in a time not substantially slower than spenders.
EA went on to state that the “average player would expect a free-to-play title to be monetized with countdown timers and premium currency,” that they gave “balanced gameplay and provided players with a sense of progression and enabled resource management,” and that timers would be still be present in Dungeon Keeper even without any monetization.
In response to this, the ASA assessed that EA had indeed branched three rules of the Advertising Code. Within the ruling, they commented that the ad could possibly mislead players into thinking that their progression would be “unhindered by unexpected and excessively onerous delays,” and that it should “have made clear what consumers could expect from the free elements and that in-app purchases would have a significant impact on gameplay.” Finally, they stated that “the game had the potential to restrict gameplay beyond that which would be expected by consumers and the ad did not make this aspect of the role of in-app purchasing clear.”
As the ASA upheld the complaint, the ad cannot appear again in its current form. EA has also been warned by the ASA to ensure that the limitations of free gameplay and the role of IAPs are made clear in future ads.
Posted by Ellis Spice on June 26th, 2014 + Universal App - Designed for iPhone and iPad
An update has arrived for Plants vs Zombies 2, adding the first part of the Dark Ages campaign previously announced at E3. This latest update brings new levels into the game alongside the return of fan-favorite ‘Shroom’ plants – and a new plant, the Sun Beam. The Knight Zombie and Jester Zombie also make their début alongside Medieval Zombies and more, with these new zombies aiming for your brains as always.
Plants vs Zombies 2 is available now and is free-to-play.
Posted by Jessica Fisher on June 19th, 2014 + Universal App - Designed for iPhone and iPad
Wardens, rejoice! Heroes of Dragon Age, the visually stunning squad-based battle game that Electronic Arts released last year, has received a big update. Now players have access to the Fortify feature, which binds characters or creatures to heroes in your squad and in-turn ups their stats. EA has also improved the Consume ability to add new fortify slots to upgrade your units.
Best of all, now Heroes of Dragon Age offers ally codes. Now you no longer have to wait to battle someone before asking them to join you. Players can send a unique code to their friends to find them in the game. So grab your buddies, fortify some beasts, and battle your way to infamy.
Heroes of Dragon Age is available on the App Store for free.
Posted by Ellis Spice on June 19th, 2014 + Universal App - Designed for iPhone and iPad
A sale has raced in for EA’s Need for Speed Most Wanted, bringing the price down to $0.99. No reasoning has been given for this sudden sale, nor is there any end date for this lower price, so those of you on the fence may not have much thinking time.
For those of you looking for opinions on the quality of the game, we at 148Apps gave the game 4.5 stars back in 2012, with the game also carrying a 8.3 rating over on the QualityIndex.
It feels like forever ago when I first had the chance to play MECH (it was called M3CH back then). Despite being pre-alpha, I was actually quite impressed. It’s since been announced that the multiplayer mech combat/shooter has been picked up by Chillingo, and honestly I couldn’t be happier. I really liked what I played over a year ago, and from what I can see it’s only gotten better.
There’s still some work to be done, of course, but the game has come a long way. The interface is a lot cleaner, there seems to be more map variety (and better looking maps), and you’ll have a dozen different giant robots and weapons to choose from when you jump online to shame your friends in online combat with up to eight players.
MECH will be coming to the App Store later this summer.
At E3 yesterday, EA and PopCap announced all-new content coming to the ever-popular tactical gardening game. Fan favorites like the Sun-shroom and Hypno-shroom are making a return, along with a new plant called the Sun Bean that makes any zombie that eats it toss out sun energy when struck. The Dark Ages update also includes a bunch of new medieval zombies like the Knight and a tricky Jester that actually chucks seeds back at your plants.
The Dark Ages update for Plants vs. Zombies 2 will be available later this summer.
Posted by Carter Dotson on May 12th, 2014 + Universal App - Designed for iPhone and iPad
Like a child’s fleeting fantasy, EA Mobile is celebrating a momentous occasion by getting a pony. With The Sims FreePlay having reached 100 million downloads worldwide, the game now has horses. Players can feed, groom, and ride 6 different breeds of horses in their new stables, all part of the Saddle Up update. Also, on May 22, there’s going to be a unicorn. Tina Belcher couldn’t be happier.
Posted by Tre Lawrence on April 17th, 2014 + Universal App - Designed for iPhone and iPad
Ultra-popular racing game Real Racing 3 (from mobile stalwart Electronic Arts) has just received a pretty hefty update that adds in a whole new experience.
Now the game has open wheel vehicles in its arsenal – cars such as the Caterham Seven 620R, KTM X-Bow R, Ariel Atom 3.5, and Ariel Atom V8. Additionally, the roster has expanded, adding in the Hyundai Veloster Turbo and Porsche 911 RSR. Drivers are invited to get ready for the renown endurance race with The Road to Le Mans live event.
The update also expands the customization and photo mode, and opens up the option of visiting the collections of others.
Posted by Stephen Hall on March 12th, 2014 + Universal App - Designed for iPhone and iPad
Real Racing 3, known as that racing game from EA with breathtaking graphics, has received an update featuring a massive number of new car customization features. After you’ve used these new features to tweak your ride’s height, its rims, and you’ve given your car one of a multitude of new vinyls, the update also lets you share your creation with friends using a new “Photo Mode” – allowing you to stop the action mid-race and capture a beautiful shot of your car.
Other new features in this version 2.1.0 update include new cars – Aston Martin’s DB9, Vanquish and V12 Vantage S – to add to your Real Racing experience, support for your favorite MFi iOS 7 controller, “Gold Achievements,” and a “New All Star Vendetta Series.”
You can get Real Racing 3 – and all the beautiful car tweaking features available in this update – on the App Store for free.
Ah, the Great App Store Pricing Debate. For years people have been arguing over the cost of mobile games. What constitutes “too much?” Where’s the line when it comes to free-to-play monetization techniques? Should developers have deep discounts and temporary giveaways? Should consumers simply expect everything to go on sale and wait accordingly?
The recent Dungeon Keeper debacle is a good example of this. Gamers and critics alike have railed against it for using various monetization techniques and associating itself with the classic PC strategy series, and many point to it as an unpleasant indication of where the video game industry (especially mobile) is headed. It’s an issue that’s almost as complicated as the initial Freemium vs. Premium debate; so let’s take a closer look at everything and try to make sense of it all.
Posted by Rob Rich on February 14th, 2014 + Universal App - Designed for iPhone and iPad
Attention all Dragonborn-no, wait, wrong game. Attention all Chosen-nope, not that one either… Attention all Wardens! Yeah, that’s the one!
Heroes of Dragon Age has recently been updated to include a new player-versus-player mode, allowing players from across the globe to fight it out with opposing teams for rare banners, even rarer rewards, and the ability to rub their success in everyone else’s face. In addition to the more permanent PvP update, you can also get your hands on Slave Fenris, who is apparently a rare warrior that can induce stun on opponents, for free until February 18 as a sort of Valentine’s Day show of appreciation. It’s kind of twisted when you stop and think about it, actually.
Anyway the update for Heroes of Dragon Age is up now. And don’t forget to grab your elf while you’re at it!
Every single week, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we’ve been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.
Threes, from Puzzlejuice creator Asher Vollmer and Greg Wohlwend, artist of Ridiculous Fishing and Hundreds, is the first great mobile game of 2014. The goal of Threes is to match together tiles on a four-by-four board by sliding them around. 1 and 2 tiles can be matched together to make 3 tiles, a pair of 3 tiles can be matched together to make 6s, 6s make 12s, 12s make 24s, and so on. Each tile starting with the 3s has a point value that is three times as much as the previous tile, so the game rewards making larger numbers. –Carter Dotson
In Toast Time, players are in control of TERRY (Toast-Ejecting Recoil and Reload sYstem): an English toaster with an arsenal of bread-built projectiles. And, if they choose, a monocle and dapper hat. The bad guys are alien-like blobs determined to steal time by descending on TERRY’s clock in droves. Players tap where they want to shoot, and the bread bullets start flying. An added little twist has TERRY caroming off the ground and bouncing around the screen with each shot. Timing the shots with TERRY’s maneuvers can be the key to passing a level. Especially on levels like “Rabid Fan Base” or “Fannying Around.” Just saying. –Stacy Barnes
Presumably aimed at the younger market, LEGO Star Wars: Microfighters initially seems quite fun. It’s a shoot-em-up set across 18 different stages, each taken from important battles within Star Wars history, and looks like it would be ideal for twitchy gamers. Turning repetitive all too soon though, and proving really quite dull, it’s not so great after all. Immediately easy to learn, LEGO Star Wars: Microfighters lends itself well to touch screen play. With the player in control of the direction of the aircraft and its weaponry, with it propelling forward automatically, it’s a one or two-finger kind of game. Holding one finger to the screen not only aids in moving the ship around but also in firing at the enemies. Hold two fingers down and a special attack is unleashed, wiping out a large number of them at once. –Jennifer Allen
Looking simple yet offering all the features that one could need, Orderly is a very handy To-Do list app. It fits into the stylings of iOS 7, retaining a clean interface throughout. Even better, it should help organize one’s life a little easier. The app starts out offering a fairly extensive tutorial. At first it might seem a little intimidating, which is fairly far from the truth. Orderly is intuitive enough; with regular iOS users sure to be able to understand what goes where. Using a choice of buttons or gestures, it’s simple to set up a variety of different reminders and notes. Rather than restricting users to one line of content, it’s possible to create lists within lists, proving particularly handy for a combination of similarly themed tasks. –Jennifer Allen
As a huge fan of superhero games and the world of Marvel, I jumped at the chance to try out Marvel Run Jump Smash!. Disappointment came all too quickly. It’s an Endless Runner in the vein of Jetpack Joyride and one that doesn’t really give players a sense of progression by any means. Players are initially given the choice of controlling either Nick Fury or Maria Hill, with more characters available to play as things tick along within the game. Captain America, Black Widow, Iron Man, and The Hulk are there for the grabbing, assuming one catches their shield shaped icon to switch out to them. –Jennifer Allen
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If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
Arcade Ball takes the humble game of Skee Ball to the digital age. Arcade Ball is a pretty standard game of Skee Ball. Players bowl balls down a lane aiming at targets with different point values. Landing the ball in a cup awards that amount of points and the more points that are scored the more tickets are earned after the game. These tickets can be exchanged for prizes. Tokens can also be earned that power a few special moves like bowling three balls at once. –Allan Curtis
It’s pretty difficult to come up with a game concept simpler than Circle Stop. There is a dot, “rolling” around in a circle in the middle of the screen. Other small dots of various colors are spawned on this circle, and the player needs to touch the screen just when the main dot’s trajectory overlaps with other dots, to get some points. Then the colored dots are removed, and the others are spawned, while the “player” dot keeps rolling and rolling, until the player three mistakes, tapping while the dot is not over anything. Then the game ends and the player gets a score and there’s nothing else. –Tony Kuzmin
Zombies mess with everybody. Why not the elderly? In Grandpa and the Zombies, we get to see what happens when a cranky, indefatigable wheelchair-bound gentleman named Willy decides not to be pushed around – or consumed – by the actively undead. Thankfully, the developer dispenses with convoluted backstory in setting up this saga. Via cutscenes, we get the most basic of zombie apocalypse stories: gramps wakes up in the hospital, with no memory but a sturdy cast. With zombies closing in, he commandeers a wheelchair and rolls rapidly to safety. –Tre Lawrence
And finally, this week Pocket Gamer looked into dodgy Dungeon Keeper ratings, found 11 games better than Flappy Bird (it wasn’t hard), reviewed Threes and Final Fantasy VI, picked the best iOS and Android games of January, and told EA to keep its greasy mitts off Theme Hospital. All that, and loads more, here.
Posted December 11th, 2013 by Arron Hirst Our Rating: :: TOO DETAILED
Part of a genre where every strategic battle title begins to look familiar, Heroes of Dragon Age separates itself with highly detailed artwork and gameplay to match. However, initial long load times and semi-auto gameplay might put some off.
Posted by Andrew Stevens on December 5th, 2013 + Universal App - Designed for iPhone and iPad
Heroes of Dragon Age has arrived on the App Store, bringing free-to-play strategic combat to your favorite iOS device. It features over 100 heroes to collect; which includes dragons, golems, and more as each hero has their own abilities that can be upgraded. Players can go on quests to fight against large bosses and can even take on other players from around the world.
EA Mobile has decided to revive the famous Bullfrog Dungeon Keeper intellectual property for a new free-to-play mobile game. It’s currently testing in Canada, so we hopped on a moose to bring you another episode of It Came From Canada with hands-on video below!
Dungeon Keeper is a two-fold game: one, there’s the dungeon keeping. This involves getting imps to mine for materials and build traps to help keep out invaders. Imps can help expand the dungeon, though certain spots take more time to open up. Of course, these waits can be skipped with gems. The other half of the game is raising units to go in and raid other dungeons, trying to survive the traps that the opposing Keeper has laid down in order to get their stuff. It’s a raid or get raided world.
Thus, in this modern incarnation, the game plays somewhat like a tower defense title: setting up a tricky dungeon with enough traps to keep invaders from getting much in the way of material is important, but so is amassing that army of creatures to go and get more gold and materials from opponents. There’s both campaign missions versus computerized opponents, and more interestingly, dungeons of other players to go raid.
The game does have a sense of humor to it, even to the free-to-play aspects: the demon guiding players jokes about how gems may be controversial. At least it’s somewhat self-aware for a game that would require a $99.99 in-app purchase to pay for three months of the game’s premium service. Of course, that could change before the game’s international launch. There’s also stat boosts and raid protections available to buy to help make surviving this tricky dungeon world a bit easier.
The game seems to be in a fairly polished state at the moment, and EA’s soft launches usually last less than a month, so there’s a good chance that you’ll have a fairly well-formed dungeon by the time Thanksgiving rolls around. Can’t wait till the international launch? Check out our hands-on video below.
Posted by Andrew Stevens on October 2nd, 2013 + Universal App - Designed for iPhone and iPad
Ghosts have made their way to Springfield in the latest Halloween themed update for The Simpsons: Tapped Out. This brings even more spooky things to the town, which includes ghosts and gremlins, new characters like Count Burns, new buildings, rides, and decorations, and new quests that feature the ghosts or spirits past. If the Simpsons is your thing, make sure to check out its scary new update!
Posted by Andrew Stevens on September 5th, 2013 + Universal App - Designed for iPhone and iPad
Porsches are such beautiful cars, and now we can all enjoy seven generations of the Porsche 911 in the latest Real Racing 3 update. This includes the 911 Carrera RS 2.7 (1972), the 911 GT2 (2003), and the brand new 911 RSR. The update also comes with a new Porsche-themed series to race in that’s all about the 50 years of the 911 Series.
Check out the beautiful Porsche-filled trailer below! I love Porsches!
EA Sports is bringing FIFA 14 to iOS for free this fall. It’s going to be packed, too. Over 600 teams from 30 leagues, online multiplayer, and an all new set of touch controls. It’ll also feature the popular “FIFA Ultimate Team” (FUT) mode, which will let players pick their own play style, manage their own team, and compete to earn coins in order to improve everything. And if that isn’t enough, EA SPORTS Football Club Match Day will add an extra layer of realism to your games by adding in-game stories pulled straight from the real world such as injuries and suspensions.
Three premium game modes (Manager Mode, Tournament Mode, and Kickoff Mode) are also available for any players looking to “upgrade their game.” Sounds cool, right? Well FIFA 14 will be coming to the App Store for the iPhone, iPad, and iPod Touch this fall. Presumably around the time its console big brother releases in late September, but it’s just a guess so don’t quote me on that!
Posted by Rob Rich on August 27th, 2013 + Universal App - Designed for iPhone and iPad
It seems like just last week our own Carter Dotson was sharing exclusive Madden NFL 25 gameplay footage. Wait a minute, it was just last week! And now the wait is over!
EA Sports has just released Madden NFL 25, titled after the series’ 25-year anniversary, onto the App Store. Players will be able to build their own NFL teams via a card-collection system, play through multiple game modes (Exhibition, Head-2-Head, Solo Challenges, and an offensive shootout mode), and make use of an improved set of touch controls.
And since it’s free, there’s really no reason not to check it out, right? So go on, celebrate 25 years of Madden the right way: with a game of FOOTBALL!
Posted by Andrew Stevens on August 21st, 2013 + Universal App - Designed for iPhone and iPad
Real Racing 3 has received a new update that adds even more cars to the game, including muscle cars from Dodge and Shelby. The update also includes a new series of events to go along with the theme of classic muscle cars.
There are a few enhancements to note as well, such as faster and more accurate skill adjustment for better competition and improved cameras that provide an even better sense of speed.
Check out these classic beauts in the trailer below!
Touch Arcade reports that Madden NFL 25 is now available in the Canadian App Store, which hopefully means that it will launch everywhere else very soon. The game will use all-new touch controls to juke, spin, and power through while running the ball down the field. It also features Solo Challenge seasons and Head-2-Head shootouts against friends.
Who’s anxious to select their favorite team and give this free-to-play version of Madden NFL 25 a try?
EA announced that Dungeon Keeper, a reboot of the classic strategy game, is currently in development and set to release on iOS this winter. Pocket Gamer reports that the game will feature a mix of strategy, building, and tower defense in a free-to-play structure. You will be able to set traps, build tunnels, and have evil little minions do whatever it is you ask of them, along with invading other players’ dungeons to claim victory.
EA today announced that Peggle 2 is coming “exclusively first” to the Xbox One. To borrow a phrase from the great Mandy Patinkin in Princess Bride “You keep using that word, I do not think it means what you think it means.” Exclusive means exclusive: only one. But Peggle 2 will not be exclusive to the Xbox One. It will come to other platforms, and we can rest assured that it will come to iOS at some point.
In this instance, Microsoft has made so many mistakes with the Xbox One that they are struggling to get attention back. So they pay EA a bunch of money to make Peggle 2 and other games “exclusive” to the Xbox One – for a short period of time. Maybe even as little as a month. Microsoft thinks they look awesome, then we get Peggle 2 a few weeks later on the only platform that really matters, iOS. The Xbox One sells way fewer consoles than Microsoft expected, and mobile finally starts to get the attention it deserves. Wow, I think I just saw into the future.
I’ll keep going and guess that it will be announced for iOS in January and be released right after that. And it will be free to play – that is almost a guarantee at this point.
So, um, Peggle 2, yeah. From the short demo shown at Gamescom in Germany, it looks like the original Peggle with more sparkles. Just more levels, and something called “Peggle Masters.” Masters are characters in the game that have their own power-ups and abilities. Also included are multiplayer modes. We’ll let you know more once the Microsoft exclusivity runs out. Here are a couple screen grabs of Peggle 2 from the EA press conference.
EA has announced that Heroes of Dragon Age is in development, bringing gamers a squad-based Dragon Age experience with engaging quests on iOS this Fall. Players will be able to create a party of heroes and monsters to use in a fast-paced combative environment. By achieving victories, players will be able to level up their characters and will also be able to earn rewards and move their way up the leaderboard.
Touch Arcade reports that EA is making more money through its workings in the App Store than it is through any other service, including its own Origin service.
EA pointed out that The Simpson: Tapped Out, Real Racing 3, and The Sims FreePlay are all bringing in buckets of cash, all three of which are free-to-play titles. The Simpsons: Tapped Out actually had its biggest quarter yet while Real Racing 3 continues to average around 2 million active users a day.
EA is one of the most prolific first party publishers on the App Store with hundreds of games for iOS available. While it has seen its share of problems and growing pains, it has successfully launched everything on iOS, including high-priced premium franchise games and top grossing free to play games. Let’s talk with Nick Rish, VP of Mobile Publishing, about how the App Store changed EA.
148Apps: How has the App Store changed the way EA does business?
Nick Rish, VP of Mobile Publishing, EA: Developing for the App Store was not as big of a transition as one would think, since EA was an early adopter of mobile gaming development. In 2004, before most were considering the mobile app revolution, EA established a mobile team to develop games with access to EA veterans and IP. Then we made a very smart acquisition of JAMDAT mobile which solidified us in the #1 position on mobile and multiplied our mobile development experience in house. When the iPhone launched in June of ‘07, we were making games for feature phones and Apple’s click wheel iPod. When we first saw the iPhone, we immediately saw it as a game changer and as an incredible challenge. Although we knew how to build for shorter development cycles, the interruptible gameplay sessions, quick load times and limited screen space posed a lot of new challenges that we needed to prepare for. Discoverability for instance. On the carrier feature phone decks, you sat alongside a thousand unbranded games and let your brands do their work. On the App Store, the number of games quickly became tens of thousands of games, so we had to adapt marketing practices to become more similar to the online world where the market is crowded. We needed effective keywords, as well as icons and titles that told a story in a small amount of space. We also were presented with new development challenges such as touchscreen, accelerometer, landscape & portrait view, etc. This meant sharing best practices with multiple teams became critical.
148Apps: If you have one single success within EA you’d like to highlight from the past five years on the App Store, what would it be?
Nick Rish: If I’m picking one success, I think it would be the limits we pushed with Real Racing 3 for the iPhone 5. We work closely with Apple to create the most innovative experiences for their devices, and no other company has the mobile scale that EA does to release quality content on such a short timeline for new devices. We could have followed the market and made a freemium drag race game or an arcade-like experience, but the Firemonkeys really wanted to push the limits of the a true racing experience with Apple’s new device. The authenticity of the cars, the lighting effects, the detail of the tracks and the stunning racing environments make me incredibly proud to work at EA. This is the type of game that when done right, sits itself above the competition.
148Apps: In the five years since launch, the App Store has gone through considerable changes. The number of users has skyrocketed along with downloads, prices for paid apps has stabilized way lower than many expected, free to play has dominated the top grossing charts. If, knowing what you know about the App Store now, you could go back and influence EA five years ago, what would you say?
Nick Rish: I would say to embrace free, live services as they are our future. Build expertise internally for those models within Studio and Publishing. We were running a premium house five years ago focused on shipping a game and moving on to the next one. Now a game needs consistent updating to keep users engaged. The shift is evident when you look at games like The Simpsons: Tapped Out which has been on the App Store leaderboards since its launch 40 weeks ago has had 20 updates since then. It’s like we were in the music business releasing individual tracks and now we’re putting out television shows that may go on for many seasons. It’s really important to create new stories, characters and episodes that our players will enjoy. When I looked at the App Store Sunday morning, 9 of the top 10 grossing games were all updated within the last 30 days.
148Apps: What have you seen on the App Store, outside of EA, that has surprised you most?
Nick Rish: The technology of these devices has improved greatly, yet most games have not felt the need to press the limits of these innovations. Five years ago if you showed me the tech specs of the current Apple devices, I would have predicted big, one time download games dominating the charts. Franchises like Need for Speed or Battlefield. It’s been quite the opposite where well-polished, lighter strategy games are dominating the charts. Gamers on this platform are willing to forgive a lack of deep storylines, realistic characters and epic battles in place of great text, cute characters and engaging mini-battles. Think Clash of Clans or Plants vs. Zombies. In fact, we’ve yet to see an FPS emerge that can stay in the Top 25 Grossing for any significant period of time. It will get interesting when we start to see billion dollar franchises engage their years of experience and resources towards making lighter strategy games that are optimized for richer graphics, deeper stories and epic battles.
148Apps: Any predictions for what the App Store will be like five years from now?
Nick Rish: Yes and I’d like to also give you Wednesday’s Powerball numbers… I believe the environment will be still be full of rich content. Probably less Publishers, but still a lot of games. It will support different types of devices, because Apple never stops innovating and EA will continue to be there in full force. We are committed to Apple and its users and will rise to any challenge that’s placed in front of us.
To celebrate 5 Years of the App Store, we’re giving away 5 of EA’s most popular paid games (Ed: See the full list on our sale round-up page.) The giveaway starts today and runs for a limited time.
It’s a big day for Simple Machine’s word game, LEX. For one thing, it’s just been updated so that it now throws double letters into the mix, plus there are some handy bug fixes going on. To celebrate that update, LEX is entirely free to download for today only! Plus, for the coding buffs out […]