Cash Cow takes money-counting and turns it into a fantastic puzzle that rivals Bejeweled in the addiction category. Absorbing and fun, this puzzle game is simple to learn but requires plenty of strategy to master.
Read More »Posts Tagged ‘Chillingo’
In association with Fox Mobile Entertainment, Two Tribes and Chillingo debut Ice Age: Dawn of the Dinosaurs, a move tie-in to the million dollar Ice Age franchise. With stunning graphics, immersive gameplay, and rich animations, the game is faultless in my eyes.
Read More »Preview: Jules Verne’s Secrets of The Mysterious Island

Following on from the immersive RPG that was Return to Mysterious Island, iPhone publisher Chillingo have announced they’re bringing a sequel to the store, announcing Jules Verne’s Secrets of The Mysterious Island is coming to both iPhone (and iPod touch), shortly. The first of the series hit App Store shelves in May of this year, and like most adventure based titles seemed to go down in a storm with the iPhone crowd. Recently I seem to be saying that a little too often about various titles, but having actually owned (and played) this title myself, I can say quite honestly say the adventure was thoroughly enjoyable to play through.
Based on a graphic novel by Jules Verne’s, and carrying on from titles such as 1112 and Cassandra’s Journey, the game sees you take the role of Mina, a sailor who becomes stranded on an island, somewhere in the Pacific ocean. As you trail and tap your way around the island, trying your up-most to survive, and finding objects and (more importantly) food along the way, you try to unlock the mysteries hidden within.
Described by Chillingo as an experience which will mirror that of Robinson Crusoe, this new release will carry on from where you left off. The game will start off with a helicopter crash, and continuing the theme of being stranded, you will have to guide Mina to safety. This time will also see you visit new locations including: Captain Nemo’s base and scouring the ruins of an unknown civilization. Eventually, you will realize the cause of the threat to the island, and will aim to prevent it.
For approximately 700 Mb, the player will find out the end of the adventure of Mina. Jules Verne’s “Secrets of The Mysterious Island” contains stunning 3D graphics, many ambient sounds, music designed to enhance the mysterious atmosphere and feel.
Continue reading Preview: Jules Verne’s Secrets of The Mysterious Island »
Monday Morning App HQ
Random musings of the app store
App Alluvion
This week’s only news story also has the sign of the apocalypse and the apps of the week built in – handy, eh? Over a 24 hour period, 453 new games were released! What happened Apple, did someone finally wake up? This is a great disservice to developers, as it’s exceedingly hard for an app to get noticed when so many other good games are released on the same day. Sure, developers can set release dates, but if they do, their app is placed on the latest releases section in iTunes according to approval date not publication date, therefore burying it beneath the first page and limiting valuable exposure. Please fix this, Apple! Anyway, enough ranting, here are some of the most notable releases this week. We’ll try to have reviews for as many as we can in due time, but until then, here’s a quick rundown:
Hybrid: Eternal Whisper
Gamevil’s action-RPG follow-up to Zenonia certainly has great aesthetics and a nice online component, but for me so far, the story has been too intrusive and the gameplay mediocre. At $5.99, you may want to wait for our review. Upon playing more, the gameplay has proven more fun and the story’s role is minimized. Recommended!
Unify
Zach Gage’s first iPhone game is a very stylish Tetris variant with OpenFeint integration. Instead of blocks falling from from the top, the fall into the middle from both the left and the right, where you have to manipulate them using multi-touch controls. Match four or more of the same color to clear blocks. The game starts out slow with only black and white, but quickly becomes challenging with the addition of more colors and faster scrolling. From my time with the game, I can say it’s one of the more fun puzzle games on the App Store.
Aera
This beautiful flight sim had our editor Chris in a frenzy before its release. From initial impressions, it seems the game delivers on the hype, but if you don’t want to shell out the $2.99 now, Chris will have a review up very soon.
Aves
Aves contains some truly magnificent animations and entrancing binaural audio, but with its simplistic gameplay, it plays more like a tech demo. Still, if you want to see some really cool technology, it’s worth the $.99 price of admission, and I’ll definitely be keeping an eye out for Ghost LLC’s future projects.
Above and Beyond Air Combat
Young developer Josh Rosen’s followup to SciFly is a totally different beast. It’s still an arcade plane flying game, but it shines with OpenFeint integration, a huge level of customization, open-world gameplay, and shiny graphics. In any normal week, this would easily earn the app of the week award.
Robocalypse – Mobile Mayhem
Robocalypse is a humorous and strong entry into the RTS genre, which is relatively weak on the App Store. Featuring a lengthy campaign and full online multiplayer, Robocalypse is a safe bet for RTS fans.
Released: 2009-09-18
Price:
Alley Gator
Alley Gator is Glu’s entry into the quick $.99 games category with accelerometer-based gameplay.
Champion Archer
From the guys who made Sparta comes a port of an addictive online flash game.
Against the Fire!
Meridian’s followup to their smash hit Alive 4 Ever is a similar survival shooter but with theme of a fireman putting out water monsters.
Dungeon Hunter (pulled from the App Store)
Otherwise known as Gameloft’s Diablo clone, Dungeon Hunter was said to be very impressive, but was unfortunately pulled due to a bug in the game. The game should be available for download again soon.
Castle Warriors
Castle Warriors is another nice addition to the RTS genre on the App Store. The gameplay is similar to Galcon and the graphics are very nice overall.
Super Shock Football
After App Store giants Gameloft and EA turned out full football sims, you would expect Chillingo, publisher extraordinaire to follow up with one of their own, right? Instead, developer Steamroller studios has produced a light-hearted throw back to vintage vibrating football games that is ultimately more suited to the iPhone than either Madden or NFL 2010.
Underground
This Chillingo “shmup” is very stylish but adds little to the genre gameplay-wise.
Scarecrow
Scarecrow is Ezone’s take on Doodle Jump and also the latest 3rd party game to incorporate ngmoco’s plus+ network.
Apps of the Week
iBlast Moki
iBlast Moki is the best puzzle game on the iPhone, period. This physics-based puzzle game contains challenging gameplay. The goal is to, using bombs and eventually other elements like balloons, get all of the mokis to the exit of the level. It sounds simple, but some of the levels are head-scratchingly devious. There is almost unlimited replay value with over 70 levels, Plus+ integration, and a full-featured level editor/sharer.
Meteor Blitz
By the same token, Meteor Blitz is the best top-down space shooter for the iPhone, surpassing even the famed Isotope. The dual-stick control scheme is incredibly fast and responsive, the graphics are simply stunning, and the gameplay is livened up by the inclusion of RPG elements and many different weapons. The game also features superlative pause and auto-save functions.
Wow, so many great games, and I’m sure I’m missing a few. Of course, I won’t expect any good game releases for the next month couple with reports of month-long approval times.
Inkvaders is so so pretty… I just want to stare at it all day. Eventually though, the repetition will wear on me and I’ll never look at it again. Such is life.
Read More »Monday Morning App HQ
Random musings of the App Store
Apple, you might want to improve your approval process
It seems that news comes out, on a weekly basis, that demonstrates how bad Apple’s approval system is, and this week was no different, with two notable stories. First, the Google Voice app. In the FCC letters, Apple claims AT&T has nothing to do with this, but it simply reeks of their interference, though on the technical side, it was rejected because it duplicates an already existing native feature – the phone. Why then, are there so many “Text Free” apps. Apple simply has no consistency. Apple, however, revealed some interesting nuggets of information: about 8500 apps are submitted each week, Apple employs 40 full-time app reviewers, and each app is reviewed by two separate people. Some rough number crunching by Jeff, our head honcho, reveals that the average time a single person spends reviewing an app is 5.6 minutes. This is simply atrocious, and frankly explains a lot. More and more, it is showing that Apple struck gold with the App Store, but was in no way expecting it and has no idea what to do. The next news story is the saga of Spotify, an awesome internet radio app. Apple has done absolutely nothing, and the app is still in limbo after several weeks in review. Obviously, Apple believes Spotify is a great app, so great in fact, that it will hurt iTunes store music downloads. Much like in the case of A.D.D., the answer here is simply more transparency. Come on, Apple, at least let the developers know what is happening so that they might speed the process. And of course, make up your mind! Have the cajones to either approve it or reject rather than leaving it rotting in app purgatory.
Race for the best Kart Racer

Konami's Krazy Kart Racing

Gameloft's Shrek Kart
Gameloft seems to be going head to head with other developers lately, and kart racing is the latest iteration of this. Both Konami (Krazy Kart Racing) and Gameloft (Shrek Kart) have Mario Kart style racers due out soon on the App Store. Simply based on screenshots and video alone, I’d say the edge goes to Gameloft. The graphics in Shrek Kart are much nicer (Krazy Kart graphics are somewhat blocky and the karts look like they’re hovering due to the lack of a shadow), and the track design looks better for Shrek Kart. From the video, Shrek Kart looks to be a very competent Mario Kart-like game. I typically dislike the gimmicky use of movie characters and the like in games, but Shrek Kart looks like a can’t miss.
Free “Knights Onrush” promotional game
In a nice promotional move, the folks over at Moregames have released a free supplement game to their hit “Knights Onrush.” Though we thoroughly enjoyed Knights Onrush in our review, the promotional game is nothing like it. It uses the same characters, but rather than a Castle Defense game, it is a side scrolling hack-’n-slash with some nice RPG elements and best of all, a jump button. It’s a typical highscore affair, and while the game is glitchy, it is rather enjoyable. The game will likely climb the free app charts and gain some publicity for the main game, and Moregames even hints at the fact that they might give the game a premium paid version. I applaud this great marketing move, which is good for both the developer and cash-strapped iPhone gamers!
This week’s sign of the apocalypse
The Mobile Navigator app is steadily hanging in the top 100 paid apps, at a whopping price tag of $69.99. Personally, I’m waiting for a $.99 sale.
Apps of the Week
Gangster: West Coast Hustle
Gameloft has truly achieved a milestone for the iPhone with their immensely impressive GTA-style game. This game features a fully explorable 3D sandbox world with plenty of ways to get your hands dirty. The story missions are entertaining, graphics are rich, and best of all, the controls are fantastic. If Gameloft sticks to a mantra of light on innovation, heavy on quality, while producing games like this at such a bargain price, you won’t hear any complaining from me.
Sonar Ruler
If you’re like me, then you love showing off cool, unique things that only an iPhone can do. The latest and greatest of these apps is Sonar Ruler. The concept of Sonar Ruler is simply so cool I didn’t believe it at first: by using sonar technology, you can simply point your iPhone at a (large) object and just like that, find out how far away it is. Sounds futuristic, right? Best of all, if you use the app correctly, its measurements are actually fairly precise, within an inch usually. No, it’s not going to replace a ruler or measuring tape, but it’s pretty freaking awesome.
That’s it for this week’s MMAHQ. I hope everyone is enjoying the column, and have a great week!
Not quite a first round knockout but it’s still a win. It’s like winning because your opponent tried to eat your ears. It’s a little bittersweet, but it’s boxing… on the iPhone.
Read More »Minigore doesn’t do a lot, but what it does do is executed perfectly-don’t get mauled by the black furbies. Actually, don’t just avoid a beatdown, shoot the crap out of them. Furbies were annoying anyways…
Read More »Monday Morning App HQ
Random musings of the app store.
Minigore Released into the Wild

Minigore = Mini content
Freeverse joins ngmoco’s Plus+ network
As I touched on last week, there is an emerging social game network competition on the App Store. And, as I loosely predicted (thank you, thank you), ngmoco’s Plus+ network has taken the lead. Freeverse, who may not be my favorite developer but is certainly among the most popular and has a large volume of games, has announced that they will be implementing the Plus+ network in their upcoming action space trader Warpgate, their incredibly popular Flick Fishing (App Info), and presumably more upcoming games. Having two of the premiere App Store developers certainly bolsters Plus+, and could induce a chain reaction of developers braking for Plus+. At this point, OpenFeint may be implemented in more games, but that catalog is very scattered, not all of those games are exactly quality controlled, and some apps were clearly not made for OpenFeint (have you ever tried to go into a Pocket God chat room?). I’m definitely putting my money on Plus+ for now.
From the developer of Trace – Gomi submitted
Bovine Dragon has finally submitted their new game, Gomi, to the App Store. Gomi appears to be a platforming game in which you, as a Gomi, replace the pollution in the world with trees and other natural things. The artwork is certainly unique, and the gameplay looks good, but perhaps the most impressive thing about Gomi is the staggering amount of content. Gomi will have over 140 stages, each lasting several minutes, spread across 8 worlds, with a boss battle for each world that unlocks a new ability. There are also 8 unique mini-games, hundreds of achievements, hundreds of playable Gomis, a complete soundtrack of 17 songs, and online scoreboards for everything. Wow, talk about a complete game! The developer estimates that playing through each stage once, without trying to unlock any achievements
or playing any mini-games, will take over 12 hours. The price for a game of this size? Reportedly just $1.99 upon release. This looks to be an incredible value and if the production values and unique gameplay of Trace (App Info) were any indication, Gomi should be an incredible game.
This week’s sign of the apocalypse

Locating sex offenders will be rendered pointless when the ENTIRE WORLD IS DESTROYED!
Offender Locator (App Info), an app that locates nearby sex offenders, is currently sitting at #4 overall in the App Store. First of all, are people really that paranoid? And second, if you do find an offender in your area, what are you going to do? Move away? Complain to your neighborhood police patrol? Set up barricades? No, you are just going to be more worried than you were before.
App of the week
So normally, I would list more than one app of the week, but this week, there is basically only one app deserving of the honor, only one game I have been playing all week:
Space Invaders Infinity Gene

Undeniably sweet
Wow, they actually let me write a second Monday Morning App HQ. Hopefully everyone is enjoying the column, and feel free to post feedback.
Monday Morning App HQ
Random musings of the app store.
Removal of EDGE from the App Store

Hey Tim, why don't you actually make something?
Apple considering reorganizing App Store

Eight of the top ten games are $.99
Part of the problem with the App Store is that top lists are organized by volume rather than revenue. This encourages “bargain bin” pricing, as obviously it is much easier to sell a large volume at a lower price. Since the top lists are organized in such a way that apps that make it there tend to stay there, they are all-important. It is very tough to make a profit selling a game at $.99, so this in turn encourages short development cycles with small budgets. Big IP’s like DOOM will always sell at a higher price, but indy developers with AAA ideas may never see their ideas come to fruition due to over-inflated consumer expectations. If Apple decided to have a list by revenue, this would go a long way to curing the woes of the App Store, but it wouldn’t completely fix it. Besides the top lists, the next best marketing tool for a developer is word of mouth, so regardless of price, it can be difficult for an app to gain traction. Apple’s featuring method is arbitrary at best, and their review system is severely flawed, as only those who either hate or love an app review it, meaning an app’s rating is basically dependent on its ratio of five star reviews to one star reviews. Perhaps both requiring users to “earn a reputation” in order to have their rating count and eliminating the rating prompt after deleting an app could go a long way to solve this. On top of this, however, there is currently no list for top-rated games, and Apple could and should implement this easily with a minimum number of ratings benchmark.
Social gaming network competition
The iPhone now has three notable high score networks: OpenFeint, ngmoco’s Plus+ network, and Chillingo’s recently announced Crystal. Ultimately, one will become the network for the iPhone. This will shape up largely like the Blu-Ray/HDDVD wars of old; consumers will not want to have their favorite games fragmented over three different networks, so war will be waged as developers choose which network to implement. I see Plus+ winning, as OpenFeint is largely about superfluous features over interface and usability (I don’t want to chat with people in the middle of my game) and has no large developer backing it, and Crystal has yet to be started. Earlier is always better, and as third-parties start using Plus+ before Crystal is even in any of Chillingo’s games, Plus+ will get a huge head start. Developers will always want to use whoever is “winning.”
This week’s sign of the apocalypse

This is what happens when Apple features Eviro-Bear for two straight weeks
Enviro-Bear 2010 (App Info) has now been featured in some context for two consecutive weeks by Apple. Talk about a platform showcase.
Apps of the week
Because productivity is overrated, I chose two games as the apps of the week:
Star Hogs
After my immense disappointment with Worms, I was comforted by the brilliance that is IUGO’s Star Hogs. Star Hogs doesn’t try to be a Worms clone; instead, it brings many new well-implemented twists to the genre like ship/weapon customization and the unique energy system. The online component is fantastic, though there is a notable lack of online players (yet another reason why everyone needs to buy the game). Star Hogs might not have the visual appeal and charm of Worms, but it does just about everything else right, and therefore earns a spot as an app of the week.
Triazzle
Remember those maddeningly difficult wooden triangle puzzles? Well, that’s what Triazzle for the iPhone is, but in this case, it’s even better than the original. Back in the day, you would have to shell out $15 for one of those bad boy’s, but on the App Store you can buy an unlimited number of Triazzle puzzles for just $2.99. Yep, that’s right: infinite puzzles. This, along with exceptional graphics that “come to life” as you solve a puzzle, a great help system, and soothing music, makes Triazzle an app of the week.

Now even better on the iPhone
So that’s it, the first Monday Morning App HQ. Hopefully I won’t receive too much hate mail.
This is exciting, addictive, and has game play that could technically last forever!!! Be warned, your fingers will need rest and relaxation after defending all these castles! *phews*
Read More »Return to Mysterious Island is an ambitious adventure game that takes the concept of Myst and makes it more interactive with fully explorable lush 3D environments. There are a few interface problems that detract from overall enjoyment, but if you’re an adventure fan, Return to Mysterious Island is not to be passed up.
Read More »If you’re looking for a unique game with accelerometer controls, give this a look. But expect some control issues.
Read More »Defender Chronicles manages to push itself above the crowded App Store Tower Defense genre with nice visuals, incredibly deep and balanced gameplay, and RPG elements. Defender Chronicles is a new perspective on TD games that you won’t want to miss.
Read More »Toki Tori is a puzzle platform game that is cute, polished and fun. You have 4 worlds and there are 80 levels to get through (collecting eggs as you go) so you will have plenty of gameplay ahead of you!
Read More »

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