Like it or not (I personally like it), retro-inspired pixel graphics are here to stay. A lot of people love the nostalgia that comes with such visuals, but it’s also interesting to see how pixel artists interpret different ideas. They can squeeze a surprising amount of detail out of a few well-placed squares. This list chronicles four of the pixilated worlds we find the most impressive. Not just the characters, mind, but the overall artistic style of their universe.
Arranger
I’ll admit that it’s a bit rough around the edges. Some of the mechanics aren’t fully realized and the movement controls, while much better after an update, are still a bit tough to use. However this is a list about fantastic, pixilated worlds, and Arranger has definitely got that. Part homage to Atari classics, part acid trip through a 1970s arcade cabinet, it’s nothing it not incredibly imaginative and unique.
+ Universal App - Designed for iPhone and iPad
Released: 2012-11-15 :: Category: Games
Pixel Kingdom
I know I’ve already mentioned how much I love the visuals in Pixel Kingdom but I’m going to reiterate because I really love them. Capturing so much personality and charm in characters that sport such small dimensions is no easy task, yet here it’s pulled off almost effortlessly. At least it seems that way. Simply watching the heros walk across the field brings a smile to my face. The added draw of discovering what other bizarre and wonderful creatures lurk just off-screen on higher difficulties is another big draw.
+ Universal App - Designed for iPhone and iPad
Released: 2013-04-05 :: Category: Games
Canabalt
What impresses me so much about Canabalt is how minimal its visuals are. Aside from the main character, I mean. His animations are pretty spectacular. There’s no color and practically no fine details to the backgrounds, yet it manages to tell a rather harrowing story. It’s a world on the brink of destruction, under attack from seemingly invincible extra-terrestrial aggressors, all depicted through the use of various shades of gray and some silhouettes.
+ Universal App - Designed for iPhone and iPad
Released: 2009-10-01 :: Category: Games
Superbrothers: Sword & Sworcery EP
Of all the worlds I’ve visited that can be expressed through “bits,” Sword & Sworcery‘s is definitely my favorite. It’s a world full of whimsical forests and foreboding caves. The magic floating in the pixelated air is almost tangible. And to say it’s gorgeous would be a rather terrible understatement. The warrior monk’s quest might be sorrowful (and a tad short), but it’s stayed with me ever since its completion.
It’s an auto-runner, but also an action game. It’s not an endless runner though, as there is an actual end to the game that comes once the first section ends. Players control series heroine Katniss Everdeen, who’s running through the forest, hunting down the giant hornets called tracker jackers that can hurt her. When she gets hit by a projectile or by hitting one of the hornets, she gets stunned and slows down, but doesn’t die, though if she gets hit again while damaged, it’s game over. Players can swipe up and down to switch between the two levels, and tap on the edges of the screen to fire in that direction at the hornets.
The controls work very well – I felt very confident that my inputs meant what they were supposed to do, which is very important for a game with gesture-based controls. The art sets a great mood, and the animation from Paul Veer is useful, as when Katniss’ next arrow is ready, there is a clear animation to show it, which can serve as a clever timing mechanism. Danny Baranowsky’s soundtrack is great as well. The game has a lot of depth to it – there’s timing involved in level switching, and in making strategic decisions for which enemy to attack.
Not a lot is actually explained – why are some enemies worth more points when killed than others? What triggers the switch from the forest section to the industrial one? While the game seems content to let the player discover on their own, it is somewhat confusing. I would love to see the concept expanded out a bit, as there’s definitely room for additional modes and/or challenges. It is more complex than Canabalt which was a ‘simple’ game, so this complaint may be a bit silly. Some of the graphical elements don’t look as good when scaled up to the iPad or the iPod touch Retina Display, such as the score display.
Of course, this is a free movie tie-in game, but it is a darn good one. It’s free as in beer too, no in-app purchases here, just some promotional links to other Hunger Games material. The expectation was that this game would be a cut above the average movie tie-in, and the odds were in our favor. This is definitely worth the download.
We had the chance to sit down with Adam Saltsman last week at GDC to ostensibly talk about The Hunger Games, the upcoming movie tie in game from Semi Secret Software`, the folks that brought us indie darling and commercial hit, Canabalt as well as Gravity Hook.
It didn’t quite work out that way.
Lucky for us, Adam may be the nicest crazy-smart person around. He seemed genuinely upset that he wasn’t able to talk The Hunger Games (maybe next week, he promised us), but also equally enthusiastic about the game he’s currently developing with Greg Wohlwend, the developer behind Solipskier, another critical darling of the iOS gaming scene.
Currently named Hundreds, the game app is a mathematical, physics, puzzle…er…thing. It’s beautifully designed with lots of red and white, with levels chosen by swiping a finger across a matrix of white dots.
Once inside the chosen level, the player must figure out how to grow the number circles to add up to 100, without touching each other, obstacles, or more vicious extra pieces. Each level is a mini-education in itself, as Saltsman spends an inordinate amount of time creating each level so that it can be figured out without a tutorial or instructions. This has got to be difficult, especially when we’re talking about the hundred levels or so included in the game.
We played a few levels with Adam looking over our shoulder, and I remain impressed with the advanced level design and brilliant unspoken, unwritten pedagogy built into each one. Saltsman showed us his notebook full of illustrations and written notes about the levels to be included in Hundreds–this is a man who is at the top of his design game, and it shows.
While we learned nothing about The Hunger Games app on our visit, we came away with a new appreciation for game design and this genuine, kind human being with a notebook full of awesome and a new baby. Thanks again, Adam, for a lovely chat.
The App Hall of Fame (the original App Hall of Fame, not the Apple knock off) is an independent initiative launched by 148Apps that includes selection committee members from over 40 web and print publications.
Our goal is to archive the very best mobile apps by honoring only 12 applications per month. To be eligible, applications must be available for download from the App Store for at least 6 months. Applications are nominated and voted on monthly by the selection committee with the applications that get the most votes being inducted into the hall of fame.
We want you to join in on the celebration. We’ll be giving away copies of the newly inducted applications to subscribers of our mailing list later this week. Subscribe now for a chance to win.
We are very proud to announce the December inductees into the App Hall of Fame:
Happy Friday the 13th, everyone! Make sure you keep your teenagers locked in tonight, and don’t let them talk to anyone named Jason. With that warning out of the way, here’s your weekly dose of what’s new and interesting in the App Store.
The Incident – A severely polished and classy take on the sky is falling genre. Dodge wave after crazy wave of falling cars and major appliances, only to use those same items to climb ever upward to your destination, the stars.
+ Universal App - Designed for iPhone and iPad
Released: 2010-08-10 :: Category: Games
Ninjump – Jump like a ninja (because that’s what you are) up through the levels, between buildings and over laundry. Attack various creatures in match three stealthiness for stupidly awesome score and height boosts. Brag to all your friends.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-08-12 :: Category: Games
Ghosts N Goblins Gold Knights II – Capcom brings the sequel to its hardest game ever from the 1980s direct to your iPhone. You think you have what it takes? Well, do ya?
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-08-12 :: Category: Games
Times for iPad – Takes your RSS feeds and turns them into a lovely newspaper-style layout. If you long for the simpler days of flimsy newsprint paper and fingers stained with ink, this may be the app for you.
iPad Only App - Designed for the iPad
Released: 2010-08-10 :: Category: News
Slate Magazine – In a world of iPad apps that continually ask you to pay more for their content (I’m looking at YOU, Wired), Slate asks you to read their magazine, for free, on your iPad. What more can you ask for from their asking of you? Wait, what?
We’re getting excited about an upcoming racing game for iPhone called Cubed Rally Racer. Jared Bailey, creator of DuckNCover for iPhone, has submitted his latest app which, from the look of the trailer below, could be an addictive slice of fun for your iPhone. The app is described as a 3D isometric rally car racing game and Jared says “Think Dirt meets RC Pro-Am meets Canabalt”. If this turns out to be true we can see ourselves getting hooked!
Cubed Rally Racer features randomly generated levels and sees the user play for best times while picking up gas cans scattered across each track. The game has a nice retro 8-bit look with exciting curves and jumps and will also offer OpenFeint connectivity as well as Facebook and Twitter integration.
Cubed Rally Racer has been submitted to the App Store and will cost $1.99 so check out the video below and keep tabs on www.nocanwin.com for news of the game’s launch.
iShoot developer reveals screenshots of second game
Ethan Nicholas, the developer of the Worms-like game iShoot, was one of the early App Store success stories. After making reportedly over $800,000 in five months, Nicholas quit his day job to devote himself full-time to developing games. Nicholas will hope to avoid becoming a one-hit-wonder with his follow-up game. Recently, he tweeted pictures of the upcoming game, and though no other information is known, it appears to be a free-roaming hunting game. Good luck Ethan!
My newest addiction
Every once and a while, a simple game in the vein of Doodle Jump will grab me and inexplicably become a new addiction. Right now, that game is Canabalt. Canabalt is a super stylish game in which to escape from aliens, your hero runs along rooftops. All you control, with simple taps, is when your character jumps. Though it lacks online leaderboards, there is twitter bragging and it’s definitely got that “just one more try” appeal. There’s also a free online flash version.
+ Universal App - Designed for iPhone and iPad
Released: 2009-10-01 :: Category: Games
Wii award winner “Groovin’ Blocks” arrives in the App Store
On the heals of the announcement that the fantastic Wii-ware game World of Goo was coming to the iPhone, Groovin’ Block, a Wii port, snuck onto the App Store. Groovin’ Blocks is a match 3 Tetris variant with a twist – blocks dropped in beat with the music rack up a multiplier and sometimes unleash powerups. While Gamespot loved the Wii version, the iPhone iteration seems mediocre so far. In any case, you can judge for yourself with a free lite version.
+ Universal App - Designed for iPhone and iPad
Released: 2009-10-24 :: Category: Games :: Puzzle
This week’s upcoming app that looks freakin’ sweet:
Rally Master Pro is one of the best-known and most impressive mobile games of all time, and now it’s being adapted for the iPhone by Fishlabs. Expect Rally Master Pro sometime in November. Until then, enjoy the official trailer:
This week’s sign of the apocalypse:
Tony Romo successfully completed an entire NFL game without a single turnover. This is UNHEARD of.
App of the Week
Earthworm Jim
Earthworm Jim is a classic game that most have heard of, with great action-platforming gameplay and humor in spades. Gameloft has lovingly adapted it to the iPhone with superb graphics remastering. While the controls aren’t great, Gameloft did the best they could, and the controls aren’t a deal breaker. Grooooovy!
In what is seemingly a periodic function, the app store community has been in an uproar over the pricing of a game. What was the sin? Pricing a game over the sacred $9.99 mark? Nope, it was the debut of the addictive but simple flash game Canabalt (free demo here) at a whopping $2.99. The game itself, from its great pixel artwork to the catchy in-game music to the simple but “one more time” gameplay, is actually fantastic, only lacking a global leaderboard. Well, apparently there’s some unwritten rule that if a game has a free flash counterpart, it can be priced no higher than $.99. Luckily, the average Joe App Store user was able to withdraw enough from their savings account to shell out the $2.99, as it’s ranked #78 amongst all paid games. Bargain bin App Store pricing is great for the consumer, but it sure does create some spoiled brats. Hey haters, you know what you can do if you don’t like the pricing? NOT BUY IT! But don’t go around calling for Semi Secret Software’s head.
App Store Starts to See Yearly Updates
We’re beginning to see 2010 installments of emerging App Store sports franchises, including Real Soccer 2010, Baseball Superstars 2010, and the upcoming X2 Football 2010. Not only does each of these titles bring notable improvements over the previous installment, but they are also another sign of the iPhone as a true gaming platform. Developers are clearly planning long term and are investing in the iPhone for their latest and greatest games. This trend will reach explosive new heights if EA Mobile joins in by releasing yearly updates to their sports games along with their console counterparts.
Mini Squadron Looks Insanely Fun!
This video of the upcoming “Mini Squadron” put it on my “can’t miss” list:
The game looks to have a nice amount of content with 50 unlockable planes and Wifi multiplayer, great graphics, and awesomely frantic gameplay. Look for this one near Halloween.
New Kontender?
A few weeks ago, I wrote about a competition for the best App Store Kart racer between Konami’s Krazy Kart Racing and Gameloft’s yet to be released Shrek Kart. Well now, a completely unexpected racer has entered the fray, Cocoto Kart Online. Cocoto is made by Eurocenter, the makers of such online luminaries as Dinosmash, Ace Tennis Online, and Bomber Online. Cocoto contains a generous single player mode and of course, fully functional online play over Wifi or 3G. Oh, and Cocoto has one thing neither of its competitor’s can beat: at $.99 price tag. We’ll try to review this one soon but until then here’s a video of Battle Mode:
Note: the game can also be played with accelerometer controls.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-10-02 :: Category: Games
This Week’s Sign of the Apocalypse
Kyle Orton is now officially a better QB than Tony Romo. That is all. (Truth. -Ed.)
Games of the Week
Robocalypse – Mobile Mayhem
The App Store has seen a few, largely unsuccessful attempts at bringing an RTS to the App Store. Now, it finally has one worth playing, Robocalypse. Not only does Robocalyspe deliver solid RTS gameplay (though it is slightly simplified) but also a large dose of humor, nice graphics, a 17 mission long campaign mode, and online multiplayer. It’s tough to beat getting a full DS game for only $2.99.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-09-18 :: Category: Games
FIFA 10 by EA SPORTS
It is with some reservations and trepidation that I name FIFA as an app of the week, but I do it because of one thing: gameplay, which makes it tentatively the best soccer (football) game on the App Store. Despite a very frustrating glitch that mixes up all your positions in manager mode and roster management menus that occasionally border on unnavigable, FIFA’s controls are pretty good – they just take some time to get used to. In addition, EA packed a massive amount of content, including a multitude of fully-licensed teams and several game modes. In addition, FIFA comes through when it comes to gameplay. Unlike X2 Football and Real Soccer, FIFA is realistic. The gameplay is very smooth with a fine attention to realistic detail. No 15-0 blowouts here; goals are hard to come by, and 1-0 results are common, making goals extremely rewarding. The game never feels “cheap,” and you only have yourself to blame for your losses. I reserve the right to change my mind on FIFA’s place in the soccer game pecking order until X2 2010 comes out, but as of now, it sits at the top.
Evernote now comes with reminders to ensure that you never forget an important note. You can pin a note to the top of the list and add a due date to receive in-app and email notifications. It will also mark a note as done when you complete your task. Now we shall never forget to [...]