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Tag: Adventure game »

Miss Fisher and the Deathly Maze - Ep. 1 review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on February 22nd, 2017
Our rating: starstarstarhalfstarblankstar :: A-MAZE-INGLY SIMPLE
Despite being a little too easy, I'm interested to see where this adventure game series goes.
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Primordia review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on September 21st, 2016
Our rating: starstarstarstarblankstar :: DYSTOPIAN DRIODS
Wadjet Eye's latest is unapologetically dystopian and conventional, but a good time nonetheless.
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The Slaughter: Act One review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on July 8th, 2016
Our rating: starstarstarhalfstarblankstar :: SURREAL ADVENTURE
With a decent amount of charm and interesting storytelling, this buggy, old school adventure game still manages to stand out.
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Dark Fear review

+ Universal App - Designed for iPhone and iPad
By Nadia Oxford on November 13th, 2015
Our rating: starstarstarstarblankstar :: FEAR NOT
Despite a snag here and there, Dark Fear successfully blends horror and RPG mechanics with classic adventure gaming
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Lumino City review

+ Universal App - Designed for iPhone and iPad
By Nadia Oxford on November 1st, 2015
Our rating: starstarstarstarblankstar :: CITY OF MYSTERY
Lumino City's unique visuals help salve some of its mechanical problems
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Murder in the Hotel Lisbon Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on January 26th, 2015
Our rating: starstarstarhalfstarblankstar :: ACE DETECTIVE
This old-school looking adventure games includes some new twists to keep its murder mystery plot entertaining throughout.
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Blackwell 1: Legacy Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on July 10th, 2014
Our rating: starstarstarstarblankstar :: SPOOKY ADVENTURING
Seeming like a blast from the past but actually much more contemporary than that, Blackwell 1: Legacy is a fine start to a promising series of adventure games.
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Doggins Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on March 10th, 2014
Our rating: starstarstarhalfstarblankstar :: BRIEF DELIGHT
A touch on the easy side and quite short, Doggins is still a charming delight of an adventure game.
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The Wolf Among Us Review

+ Universal App - Designed for iPhone and iPad
By Andrew Stevens on December 9th, 2013
Our rating: starstarstarstarhalfstar :: INTRIGUING MYSTERY
The Wolf Among Us lures players into a fairytale-based murder mystery that has them hooked throughout the entire first episode of a five episode series.
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The Rivers of Alice Review

+ Universal App - Designed for iPhone and iPad
By Lucy Ingram on December 4th, 2013
Our rating: starstarstarstarblankstar :: BEAUTIFUL AND DREAMLIKE
Alluring and mesmerizing, The Rivers of Alice is the perfect game for adventure gamers.
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Morphopolis Review

+ Universal App - Designed for iPhone and iPad
By Lucy Ingram on November 11th, 2013
Our rating: starstarstarstarhalfstar ::
Morphopolis is a visually stunning hidden object adventure about the metamorphosis of a bug, packed with puzzles to solve and a beautiful world to interact with.
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The Last Door - Chapter 1: The Letter Review

iPad App - Designed for iPad
By Rob Rich on October 22nd, 2013
Our rating: starstarstarstarblankstar :: STAY OUT OF THE BASEMENT
The Last Door proves that a game doesn’t need high-resolution visuals to pull players into a truly disturbing atmosphere.
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Everlove: Rose Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on August 27th, 2013
Our rating: starstarstarstarblankstar :: INTRIGUING ROMANCE
The game mechanics might be quite familiar but Everlove's message and storytelling is quite original and all the better for it.
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Legends of Ooo - Adventure Time gets Another Episode

Posted by Rob Rich on August 5th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: ALGEBRAIC :: Read Review »

Oh my Glob! It's finally happened: Legends of Ooo - Adventure Time (no longer "Big Hollow Princess") has received a new episode titled "The Library of Doom." Lumpy Space Princess' secrets have been stolen, and it's up to Finn and Jake to recover them in an all new adventure featuring new original voicework for BMO, Finn, Jake, Flame Princess, and LSP. This is exciting news, especially since the only real problem people had with the original release was its length.

It's made all the more exciting when you consider that "The Library of Doom" is currently free for a limited time. That's right, if you already own Legends of Ooo and have beaten it to the Nightosphere and back, you can get your hands on the latest installment for free. If you don't already own it, it's $0.99. Stop stalling.

Lost and Found - KickBack Studios Shines a Light on Lost Echo

Posted by Rob Rich on August 5th, 2013

The semi-futuristic story of Greg's search for his missing girlfriend Chloe has been a long time coming, but after two years in the making Lost Echo is finally on its way to the App Store. Soon players will be able to lead Greg through a number of different 3D environments as he tries to figure out where Chloe disappeared to, and why no one else seems to think she ever existed. We asked Nick Konstantoglou and Vagelis Antonopoulos of KickBack Studios to tell us a little bit more about their long-running (and intriguing) project.

148Apps: Lost Echo looks quite striking. What were some of your inspirations for its visual style?
Nick Konstantoglou and Vagelis Antonopoulos (NK/VA): Thank you! We have a background in Architectural Visualization, so we knew we would put emphasis on lighting. That's central to the style. We might have broken some kind of record for the amount of time we spent baking and tweaking lightmaps for an iOS game. We also researched a lot of modern architecture. For example the park (which is featured a lot in the trailer) is partly inspired by the HighLine park in New York. We went through quite a few iterations until we recognized the elements that fit the world we imagined. We wanted a world that looked slightly futuristic but realistic enough that it's believable. There are also some shapes that are repeated throughout the game for story reasons (although it's quite subtle).

148Apps: I also noticed that Lost Echo is supposed to work with older iOS devices, going all the way back to the iPhone 3GS. How in the heck did you manage that?
NK/VA: We started making the game 2 years ago. Supporting 3GS back then was normal and expected. But since this is our first game, we failed where all new developers fail. Planning! This was supposed to be a smaller project, but we started adding features and then it became something more ambitious. All rookie mistakes, we know how to plan things better now. Although since we didn't give up and actually finished the game it was probably a good thing! So we kept the 3gs support in. We added a bit more to the graphics later on as time went by and we considered dropping the support for older devices at some point, but then we found that keeping it wasn't that hard. After we had written the shaders to perform within our expectation and with some self control with the polycounts, getting it to run nicely on older devices was not that hard. Unity being a great engine helps as well.

148Apps: Were there any particular point-and-click games or series that you were keeping in mind while you were developing Lost Echo?
NK/VA: Well, not really. We love all the classics, for example Monkey Island. They are parts of our childhood and they are great games. They also have some elements that are very outdated now. But there is some of that old-school adventure spirit in our game. More recently we played a lot of Phoenix Wright. We can't say we kept it in mind during development, but we did note how the dialogue presentation was great for smaller screens, very readable, and the variable text speeds gave it a lot of character.

148Apps: Should players expect traditional, item-centric puzzles (i.e. Monkey Island) or more self-contained head scratchers (i.e. Myst)? Possibly some sort of combination of the two?
NK/VA: A combination. There are item puzzles, dialogue based puzzles, and self contained puzzles/minigames. We wanted variation in our game and there are slight shifts in style throughout the game, to keep things interesting.

148Apps: Is Lost Echo going to be a self-contained adventure or were you thinking of adding episodes/chapters later on?
NK/VA: We are... not sure. There is definitely room for more stories, but the story arc that starts with this game, ends with this game. You have to understand, this is our first game and we didn't (well, still don't) know what kind of reception we would get, so we didn't want to plan to make, say, 3 episodes/games and then be unable to make more than one. It's also a pretty big game, much larger than the average episodic game and it took us a long time to develop. We'll say this though, we would love to add a bit more to this game. We do have a small story that serves as a prequel to the game that we would love to add it to the game. But to be able to do that it will mean that the game will sell "well enough".

We really appreciate Nick and Vagelis taking the time to answer our questions, and we're looking forward to figuring out what happened to Chloe ourselves. Adventure game fans and lovers of psychological thrillers can check out Lost Echo when it's released later this month for $2.99