Posts Tagged adventure game

Blackwell 1: Legacy Review

Blackwell 1: Legacy Review

+ Universal App - Designed for iPhone and iPad
Seeming like a blast from the past but actually much more contemporary than that, Blackwell 1: Legacy is a fine start to a promising series of adventure games.

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Doggins Review

Doggins Review

iPad Only App - Designed for the iPad
A touch on the easy side and quite short, Doggins is still a charming delight of an adventure game.

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The Wolf Among Us Review

+ Universal App - Designed for iPhone and iPad
The Wolf Among Us lures players into a fairytale-based murder mystery that has them hooked throughout the entire first episode of a five episode series.

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The Rivers of Alice Review

The Rivers of Alice Review

+ Universal App - Designed for iPhone and iPad
Alluring and mesmerizing, The Rivers of Alice is the perfect game for adventure gamers.

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Morphopolis Review

Morphopolis Review

+ Universal App - Designed for iPhone and iPad
Morphopolis is a visually stunning hidden object adventure about the metamorphosis of a bug, packed with puzzles to solve and a beautiful world to interact with.

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The Last Door – Chapter 1: The Letter Review

The Last Door – Chapter 1: The Letter Review

iPad Only App - Designed for the iPad
The Last Door proves that a game doesn’t need high-resolution visuals to pull players into a truly disturbing atmosphere.

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Everlove: Rose Review

Everlove: Rose Review

+ Universal App - Designed for iPhone and iPad
The game mechanics might be quite familiar but Everlove's message and storytelling is quite original and all the better for it.

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Oh my Glob! It’s finally happened: Legends of Ooo – Adventure Time (no longer “Big Hollow Princess”) has received a new episode titled “The Library of Doom.” Lumpy Space Princess’ secrets have been stolen, and it’s up to Finn and Jake to recover them in an all new adventure featuring new original voicework for BMO, Finn, Jake, Flame Princess, and LSP. This is exciting news, especially since the only real problem people had with the original release was its length.

It’s made all the more exciting when you consider that “The Library of Doom” is currently free for a limited time. That’s right, if you already own Legends of Ooo and have beaten it to the Nightosphere and back, you can get your hands on the latest installment for free. If you don’t already own it, it’s $0.99. Stop stalling.

legendsofooo

source: Cartoon Network

kickbacklogo2The semi-futuristic story of Greg’s search for his missing girlfriend Chloe has been a long time coming, but after two years in the making Lost Echo is finally on its way to the App Store. Soon players will be able to lead Greg through a number of different 3D environments as he tries to figure out where Chloe disappeared to, and why no one else seems to think she ever existed. We asked Nick Konstantoglou and Vagelis Antonopoulos of KickBack Studios to tell us a little bit more about their long-running (and intriguing) project.

148Apps: Lost Echo looks quite striking. What were some of your inspirations for its visual style?
Nick Konstantoglou and Vagelis Antonopoulos (NK/VA): Thank you! We have a background in Architectural Visualization, so we knew we would put emphasis on lighting. That’s central to the style. We might have broken some kind of record for the amount of time we spent baking and tweaking lightmaps for an iOS game. We also researched a lot of modern architecture. For example the park (which is featured a lot in the trailer) is partly inspired by the HighLine park in New York. We went through quite a few iterations until we recognized the elements that fit the world we imagined. We wanted a world that looked slightly futuristic but realistic enough that it’s believable. There are also some shapes that are repeated throughout the game for story reasons (although it’s quite subtle).

lostecho04148Apps: I also noticed that Lost Echo is supposed to work with older iOS devices, going all the way back to the iPhone 3GS. How in the heck did you manage that?
NK/VA: We started making the game 2 years ago. Supporting 3GS back then was normal and expected. But since this is our first game, we failed where all new developers fail. Planning! This was supposed to be a smaller project, but we started adding features and then it became something more ambitious. All rookie mistakes, we know how to plan things better now. Although since we didn’t give up and actually finished the game it was probably a good thing! So we kept the 3gs support in. We added a bit more to the graphics later on as time went by and we considered dropping the support for older devices at some point, but then we found that keeping it wasn’t that hard. After we had written the shaders to perform within our expectation and with some self control with the polycounts, getting it to run nicely on older devices was not that hard. Unity being a great engine helps as well.

148Apps: Were there any particular point-and-click games or series that you were keeping in mind while you were developing Lost Echo?
NK/VA: Well, not really. We love all the classics, for example Monkey Island. They are parts of our childhood and they are great games. They also have some elements that are very outdated now. But there is some of that old-school adventure spirit in our game. More recently we played a lot of Phoenix Wright. We can’t say we kept it in mind during development, but we did note how the dialogue presentation was great for smaller screens, very readable, and the variable text speeds gave it a lot of character.

lostecho09148Apps: Should players expect traditional, item-centric puzzles (i.e. Monkey Island) or more self-contained head scratchers (i.e. Myst)? Possibly some sort of combination of the two?
NK/VA: A combination. There are item puzzles, dialogue based puzzles, and self contained puzzles/minigames. We wanted variation in our game and there are slight shifts in style throughout the game, to keep things interesting.

148Apps: Is Lost Echo going to be a self-contained adventure or were you thinking of adding episodes/chapters later on?
NK/VA: We are… not sure. There is definitely room for more stories, but the story arc that starts with this game, ends with this game. You have to understand, this is our first game and we didn’t (well, still don’t) know what kind of reception we would get, so we didn’t want to plan to make, say, 3 episodes/games and then be unable to make more than one. It’s also a pretty big game, much larger than the average episodic game and it took us a long time to develop. We’ll say this though, we would love to add a bit more to this game. We do have a small story that serves as a prequel to the game that we would love to add it to the game. But to be able to do that it will mean that the game will sell “well enough”.

We really appreciate Nick and Vagelis taking the time to answer our questions, and we’re looking forward to figuring out what happened to Chloe ourselves. Adventure game fans and lovers of psychological thrillers can check out Lost Echo when it’s released later this month for $2.99


Prince of Persia The Shadow and the Flame Review

Prince of Persia The Shadow and the Flame Review

+ Universal App - Designed for iPhone and iPad
The Prince of Persia series gets yet another modernized port, and the App Store is all the better for it.

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A Ride into the Mountains Review

+ Universal App - Designed for iPhone and iPad
As understated as just about every aspect of A Ride into the Mountains might be, everything comes together to craft a truly impressive experience.

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BLOODMASQUE Review

BLOODMASQUE Review

+ Universal App - Designed for iPhone and iPad
The option to add a custom photo face to the main character in BLOODMASQUE is a total gimmick, but the game said gimmick is attached to is actually pretty cool.

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Leisure Suit Larry: Reloaded Review

Leisure Suit Larry: Reloaded Review

+ Universal App - Designed for iPhone and iPad
Larry Laffer's innuendo-laden exploits haven't been worth talking about for years, but Replay Games is about to change that.

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Deus Ex: The Fall Review

Deus Ex: The Fall Review

+ Universal App - Designed for iPhone and iPad
Deus Ex: The Fall goes to great lengths to lovingly recreate the same cybernetic corporate espionage experience of the console original, however it doesn't entirely shake that mobile game feeling.

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Tiny Thief Review

Tiny Thief Review

+ Universal App - Designed for iPhone and iPad
There's a lot to love in this clever and adorable point-and-click puzzler.

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Layton Brothers Mystery Room Review

Layton Brothers Mystery Room Review

+ Universal App - Designed for iPhone and iPad
Level-5's newest Layton adventure is a bit of a departure from the norm but it's still pretty darn cool.

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Hero of Many Review

Hero of Many Review

+ Universal App - Designed for iPhone and iPad
Guide a tiny school of fish to safety in this beautiful and surreal adventure.

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Home Review

Home Review

+ Universal App - Designed for iPhone and iPad
Home is a deeply disturbing horror game that, unfortunately, loses a lot of its momentum due to some pretty severe bugs.

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Ace Attorney: Phoenix Wright Trilogy HD Review

Ace Attorney: Phoenix Wright Trilogy HD Review

+ Universal App - Designed for iPhone and iPad
The first three Phoenix Wright games have made their way to iOS with sharper visuals and a reworked UI. No more excuses.

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Emily in Darkness Review

Emily in Darkness Review

iPhone App - Designed for the iPhone, compatible with the iPad
Emily in Darkness looks like a dark and disturbing adventure, but some bad translation ruins a lot of the mystique.

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Random Heroes 2 Review

Random Heroes 2 Review

+ Universal App - Designed for iPhone and iPad
Random Heroes 2 includes more weapons, more levels, and otherwise trumps the original in every conceivable way.

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SurvivalCraft Review

SurvivalCraft Review

+ Universal App - Designed for iPhone and iPad
This open world sandbox crafting game with obvious inspirations doesn't win any awards for originality, but it still manages to incorporate features that are missing from the original.

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City of Secrets 2 Episode 1 Review

City of Secrets 2 Episode 1 Review

+ Universal App - Designed for iPhone and iPad
City of Secrets 2 Episode 1 is quite the enjoyable adventure but it's over before it really gets started.

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Rico Review

Rico Review

+ Universal App - Designed for iPhone and iPad
Prepare to embark on a platforming adventure in the name of universal balance.

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LEGO Batman: DC Super Heroes Review

LEGO Batman: DC Super Heroes Review

+ Universal App - Designed for iPhone and iPad
I am vengeance. I am the night. I am absolutely loving LEGO Batman: DC Super Heroes!

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Fairune Review

Fairune Review

+ Universal App - Designed for iPhone and iPad
It's odd but this somewhat simplistic adventure game works quite well as a replayable speed run.

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Super Little Caves Review

Super Little Caves Review

+ Universal App - Designed for iPhone and iPad
Guiding a tiny fly through a series of surreal and complicated mazes isn't exactly easy but it sure is pretty.

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Fester Mudd: Curse Of The Gold Episode 1 Review

Fester Mudd: Curse Of The Gold Episode 1 Review

+ Universal App - Designed for iPhone and iPad
Invoking classic adventure games of old, Fester Mudd is both a homage to those greats and its own master in demonstrating what's so memorable about the genre.

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Knight Storm Review

Knight Storm Review

+ Universal App - Designed for iPhone and iPad
Aside from a rather major setback, Knight Storm is all kinds of alright.

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Trauma Review

Trauma Review

+ Universal App - Designed for iPhone and iPad
Slightly spotting touch controls can't keep this beautiful and surreal indie adventure port from being awesome.

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