Posted by Ellis Spice on September 8th, 2014 iPad Only App - Designed for iPad
Following on from the addition of a sandbox mode, SomaSim has announced that its iPad-only Gold Rush-era city management game 1849will receive an expansion entitled “Nevada Silver” later this month.
The expansion takes place on the other side of the mountains ten years after the Gold Rush, where silver has been discovered in Comstock Lake. The original gameplay will be built upon, with technological advances like trains and steam-powered mills adding new challenges to trade and mining operations, with players taking on six complex scenarios set in Northern Nevada towns.
1849 is available to purchase now for iPad for $4.99, whilst the “Nevada Silver” expansion will be an In-App Purchase and will cost $1.99 when it releases.
Posted by Jessica Fisher on September 5th, 2014 + Universal App - Designed for iPhone and iPad
The newly-released CounterSpy, by Sony Computer Entertainment America, is a highly stylized action/stealth side-scroller set against the backdrop of the Cold War.
Players take on the role of an agent of C.O.U.N.T.E.R, a spy agency working to maintain world peace. The missions are continually changing and reward players with blueprints and dossiers that provide access to powerful weapons and features. CounterSpy can be linked to other versions of the game on Playstation systems to continue the action.
Counterspy is on sale for $4.99 for a limited time to celebrate its launch.
Posted by Jessica Fisher on August 29th, 2014 + Universal App - Designed for iPhone and iPad
Terraria, the fun mining game from 505 Games, just got more challenging with its new Hard Mode.
505 games is introducing new enemies and bosses, as well as new NPCs and over 100 new items, including the Pwnhammer that can destroy Demon Altars and create new ores. Terraria also gets a new combat targeting system. You can now touch an enemy to target it and it automatically aims for you, which makes using ranged weapons a whole lot easier.
If you love what you see, you can even record and share your gameplay in the Pause menu or watch your friend’s videos in the Videos section under the Main Menu.
You can check out Terraria and all its new features for $4.99.
Posted by Ellis Spice on August 25th, 2014 + Universal App - Designed for iPhone and iPad
The second chapter of SkyGoblin‘s The Journey Down series has today arrived on the App Store. The Journey Down: Chapter Two continues the story of Bwana and co in St. Armando as they continue to look for his lost father. Along the way, whilst running from pirates and the law in the Underland, they’ll discover a dark conspiracy which shrouds the fate of Bwana’s father.
To celebrate the release of Chapter Two, The Journey Down: Chapter One is also available this week for the grand price of nothing, giving players a chance to play the first chapter before they play the second installment in the story.
The Journey Down: Chapter Two is available on the App Store now for $4.99, whilst Chapter One is currently free and will be for the rest of this week.
The app has an all-new icon, and players can now see the number of available core-units displayed in lower left corner of the Units and Recruitment menu. Sproing also reports they have fixed several bugs and corrected the pop-ups that were causing the game to freeze occasionally.
If you haven’t tried it already, you can pick up Panzer Tactics HD on the App Store for $4.99.
Popular heavy metal band Avenged Sevenfold has been working on their own dungeon crawler for the last couple of years, and the results are a lot more impressive than most would probably expect. No, seriously, this is actually a thing.
Hail to the King: Deathbat is the brainchild of lead singer, M. Shadows. This is no mere town builder or casual-friendly hack-n-slasher, however; it’s meant to be a throwback to a bygone era, when games didn’t coddle their players and the only way to advance was to get better at playing.
According to M. Shadows it’s been quite the experience to take the game from an idea to an almost ready to release product. The game has gone through several iterations for optimization and tweaking, but it’s finally nearing release and it’s looking pretty neat. The visual’s have a very ‘dark fantasy’ feel, and the music is appropriately moody but also carries just a hint of retro charm.
At first glance it looks similar to other action-adventure games like Diablo, but it’s far more ‘Classic’ than that. Players won’t be leveling-up or upgrading skill trees; instead they’ll be gathering and purchasing brutal weapons and unlocking powerful magic spells. In action it feels more like playing an older Castlevania, really. You’ll be dodging traps, timing your attacks against enemies, learning boss patterns, and all that other good stuff.
Perhaps the most promising thing about Hail to the King: Deathbat is that it’s obviously been a labor of love for M. Shadows. I’ve spoken to card-carrying game developers who weren’t as enthusiastic about their work as he is about this game.
Hail to the King: Deathbat should be coming to the App Store soon for $4.99. Additional in-app purchases are available to unlock members of the band as a sort of “easy” mode, but aren’t necessary to progress. Not unless you’re really bad at video games, anyway.
Posted by Jessica Fisher on August 1st, 2014 + Universal App - Designed for iPhone and iPad
Fans of ‘How to Train Your Dragon’ will be excited to hear DreamWorks Animation has released their first interactive story app, DreamWorks Press: Dragons, based off the movie. The app will include the film’s main characters, Toothless and Hiccup, and allows users to train their own dragons! The story begins with Hiccup and Toothless finding the main character lost at sea with no memory of their past. The reader must take on the role of the main character as they teach their dragon to defend Berk, explore new lands, and guide their character through an epic journey of self discovery.
This story is part one of a series, with later chapters coming out this fall. The app is designed for readers ages 5 and under, 6 to 8, and 9 to 11 years old with scaling reading levels. DreamWorks Press’ Head of Publishing, Emma Whittard, said “I am tremendously proud of our debut story app. It truly is an interactive experience and puts the reader in the center of the story.”
DreamWorks Press: Dragons is available on the App Store for $4.99, and later chapters will be $0.99.
The world of Battleheart Legacy is fun and deep; full of wizards, warriors, and witches. Here are some tips and tactics to help you get the most enjoyment out of this great game.
The people of the Battleheart Legacy world, as in so many other RPGs, have never heard of home invasion and thus have never invested in locks for their doors. Feel free to explore each building you come to as it may hold valuable gold and items that no one will seem to miss. Many areas will often also have a treasure chest tucked away for intrepid explorers to find. As you move around the world map, you will come across “Encounters”. These side missions can be anything from a random battle to get you XP and loot, to meeting an important NPC who might just be a trainer in your future.
Who am I?
As you play Battleheart Legacy, you will choose how your character levels-up and what equipment they will wield, but just as importantly, you will also decide how you interact with people. You can be either pleasant or snarky but be warned: NPCs have feelings too, and some of them may just turn on you if you are being a jerk.
When you gain enough experience to level-up, refrain from doing so immediately. Wait until you can return to the trainers at the Academy in Eston – one of the starting areas and a hub where most trainers will appear. Each level of a class requires different stat minimums to be met, so waiting to invest your stat points until you know what you need will save you some grief.
In addition to the starting classes available at the beginning of the game, there are some classes that you will have to explore to find – like the Ninja, Bard, Necromancer, and Monk. It is generally easier to stick to one or two classes your first time around so that you’re not spreading your valuable stat points too thin. Some classes have good synergistic qualities, like Knight and Paladin working well together, as they both require strength and endurance. Mixing and matching class abilities can be very satisfying, fun, and downright powerful (barbarian whirlwind + paladin ‘heal % of damage done’ powers are devastating when combined). Picking combinations that make sense is the key to developing an effective character.
Each level in a class gives you access to a new skill – either passive or active. These can be equipped and switched out whenever you are not in combat. You can always check out your character’s stats, skills, and equipment by touching their character portrait. On the stats tab, there is some extra info like dodge chance and speed if you scroll down on the stats section.
Don’t underestimate the passives. Passive skills can either give you a bump where you need it (defense, damage, etc), or completely change your tactics (equip giant weapons, deal extra damage at low HP). Experiment and plan accordingly.
You have five potions at your disposal, and while that might not seem like a lot, they replenish every time you leave an area and each one heals you completely. If you are getting low on health, don’t be afraid to pop a potion when you need it. If you are still having trouble, you can lower the difficulty setting and get unlimited potions. With that in mind, try not to die too often. You get penalized a percent of your gold each time you do.
Standing your ground and letting monsters beat on you is an easy way to lose fast. Most monsters can be tricked into mindlessly following you around, allowing you the time you need to recharge your special attacks while avoiding damage. Feel free to use your cooldown abilities and then run around a rock to break line-of-sight to save yourself from those pesky archers.
Enemies with big attacks will often telegraph their moves either with power-up animations or ground effects, which show you where their attack will land. Learning your foes’ patterns is invaluable in helping avoid damage, thus keeping you alive long enough to kill the monsters and grab their treasure.
If you find yourself out of potions and don’t think you can survive the next big fight, you can always retreat. Monsters do not respawn until you leave a dungeon, so you can always backtrack and leave the dungeon. Of course, the monsters will be back when you return, but you will get to keep whatever experience and loot you accumulated, and your potions will be automatically refilled.
Spend that Gold
You can upgrade your items pretty quickly and there is no real reason to hang onto equipment you have outgrown or cannot use. Gear tends to accumulate, and if you are going a melee route for example, you can probably safely sell that expensive but useless mage’s armor you picked up. Also, hitting harder is great, but don’t underestimate the value of defensive bonuses – monsters that hit like trucks can be made much easier to deal with by increasing your armor a few points.
As mentioned above, when you die, you lose a percentage of your gold. It is well worth your time to invest it in upgrades as soon as you can. By upgrading your gear and getting new skills, you have the added benefit of not really losing much when you die. Of course, you still need to save for that next big skill upgrade, but your shiny new armor will likely help you live long enough to do that, too.
Posted by Jessica Fisher on July 30th, 2014 + Universal App - Designed for iPhone and iPad
Kairobotica by Kairosoft, Co makers of Game Dev Story, puts players in command the Kairobot Corps: a security force tasked with keeping the galaxy safe from monsters and evil-doers. Players can go on missions, upgrade their colony, capture wild alien creatures, and gain new recruits. To unlock the many planets that are available in the game, players must complete missions to increase a planets affinity. Once they hit 100% some planets will reward players with items.
You can pick up Kairobotica for $4.99 on the App Store.
The exceptionally original gamebook Lone Wolf, by Joe Dever, will be receiving its next chapter on August 7.
Forge Reply has collaborated with Atlantyca Lab and BulkyPix to continue the story of Kai, Lord of Sommerlund’s quest as he fights the forces of evil across the world of Magnamund in Lone Wolf: The Shianti Halls.
According to the Lone Wolf website, a trailer of the new chapter should be out soon.
Posted by Ellis Spice on July 24th, 2014 iPad Only App - Designed for iPad
An update has arrived for Flexibits‘ calendar app, Fantastical 2 for iPad and for iPhone, bringing new features and bug fixes to the apps. Coinciding with the update, both apps are currently also 33% and 50% off, respectively – knocking the price down to $9.99 for the iPad and $4.99 for the iPhone.
Thanks to the latest update, events and reminders within the app now have snooze options, with contacts and locations now possible to search for and add when creating a new event. The app will also notify users on upcoming birthdays and features new event invitation notifications as well.
Fantastical 2 is available now for $9.99 for the iPad, down from its usual price of $14.99, and available for $4.99 for the iPhone, down from $9.99.
Posted by Ellis Spice on July 22nd, 2014 + Universal App - Designed for iPhone and iPad
It is now Summer, what a wonderful time, so I bring you news, that will mostly rhyme.
Oceanhouse Media want kids to read, whilst home this season, so thus there’s a sale, if you needed a reason. Over twenty apps, now cheaper to get, most down a dollar, others further yet. They’re about science concepts, aimed at ages five to eight, featuring the Cat in the Hat, which is pretty great. They’ll teach your kids, whilst they rhyme, which is pretty impressive, doing both at the same time.
The list of apps can be found below, just in case you wanted to know:
Posted by Jessica Fisher on July 17th, 2014 + Universal App - Designed for iPhone and iPad
Revolution’s Broken Sword 5: The Serpent’s Curse: Episode Two has been released today. The chapter is the conclusion of the point and click adventure story. Broken Sword 5: the Serpent´s Curse is a puzzle game involving a stolen painting and a murderous conspiracy.
Besides Chapter 2, the new update also includes German, Spanish and Italian translation improvements, Shredder Letter bug fix, and other general bug fixes.
Broken Sword 5 – The Serpent’s Curse: Episode Two is an in-app purchase for the price of $5.99
Posted by Ellis Spice on July 10th, 2014 + Universal App - Designed for iPhone and iPad
The fifth episode of Telltale Game‘s The Wolf Among Us, ‘Cry Wolf’, is now available to purchase and play. This episode wraps up this season of the storyline set in the same universe as the ‘Fables’ series of comic books.
The Wolf Among Us is available to download for $4.99, which gives access to the first episode. Further episodes, including ‘Cry Wolf’, are available as In-App Purchases for $4.99 each. Alternatively, a multipack of episodes 2-5 is available for $14.99.
Posted by Jessica Fisher on July 3rd, 2014 + Universal App - Designed for iPhone and iPad
Square Enix has released the Airport Box Update for Hitman Go today. It’s the first content update for the game since it’s release and it includes 15 new levels, new game-play mechanics (civilian mode, moving walkways, skipping turns), and new enemies. You can access the Airport levels either by unlocking them through regular play or by paying $0.99 to unlock them early.
Hitman Go is available in the App Store for $4.99.
Be vewy, vewy qwiet. I’m hunting wunners featuwing wabbits, and luckily, it’s duck season wunner season. Zynga has unveiled Looney Tunes Dash!: a runner featuring Bugs Bunny, Tweety Bird, Road Runner, and more. Following on from fan feedback, the developers have aimed to give players a game that has a sense of progression – meaning that, […]