Posted by Jessica Fisher on July 24th, 2014 + Universal App - Designed for iPhone and iPad
Playdek and Stone Blade Entertainment have released Rise of Vigil – an in-app expansion for the iOS card game Ascension: Chronicle of the Godslayer. The expansion adds a new energy shard mechanic, which gives players the ability to upgrade heroes, monsters, and constructs. This changes the dynamic of certain cards; making weaker ones potentially much more powerful.
Rise of Vigil also includes 46 new center deck cards; including 11 new Monster cards, 24 new Hero cards, 11 new Construct cards, and new starting deck art as well as new background theme art and music.
Joel Goodman, CEO of Playdek says, “We’re excited to release this new expansion to the popular Ascension series and we thank fans for waiting. The new energy shard cards energize the gameplay by making players rethink old strategies.”
You can download Ascension: Chronicle of the Godslayer for free, and purchase the Rise of Vigil in-game update for $3.99.
Posted by Ellis Spice on July 15th, 2014 + Universal App - Designed for iPhone and iPad
Alongside the announcement of a PC and Mac version of Out There, Mi-Clos Studio has today announced that their space adventure gameis to receive a huge free update on iOS, evolving the game into Out There: Omega Edition.
This update will add more than 50 interactive stories to the game alongside new aliens, space-ships and a new ending. The game will also get a new graphical engine, adding ‘uncharted’ planets and environments to the game. The soundtrack from Siddhartha Barnhoorn >will also be bolstered with additional pieces of music.
Out There is available now for $3.99 on the App Store, with no date confirmed for the release of the ‘Omega Edition’ update.
Posted by Blake Grundman on June 27th, 2014 + Universal App - Designed for iPhone and iPad
There comes a time in every app’s life when it has to learn to spread its wings and leave the nest. Thanks to First Strike‘s version 1.1 update, that time has finally arrived for budding warmongers everywhere, as it makes its first appearance on the iPhone.
Along with the switch in screen space the game has also gone through a series of changes that run the gamut from adding in new super-weapons to the ability to toggle the “fast play” functionality and a brand new highlighting system. Oh, and don’t forget about the usual collection of bugfixes and performance optimizations that also help round out this fantastic patch.
First Strike is available now as a Universal app for $3.99.
Posted by Ellis Spice on June 23rd, 2014 iPhone App - Designed for iPhone, compatible with iPad
A new update has arrived for Cross DJ, adding SoundCloud integration to the mixing app. This means that users can log into their SoundCloud account (even if they don’t have a Pro account) and access all of the tracks on the service, which will load just as quickly as those locally-hosted. Once the mix is completed, users can then share it via major DJ platforms, with no post-processing needed.
Posted by Jennifer Allen on June 23rd, 2014 + Universal App - Designed for iPhone and iPad
Classic fantasy adventure board game Talisman is currently on sale on the App Store, priced at only $3.99. It’s all in aid of the imminent release of The Frostmarch.
The board game app is the officially licensed version of the Games Workshop game of the same name, in which players embark on a quest for the Crown of Command. Offering both local and real-time online multiplayer, it’s a relative bargain given the pricey physical alternative.
Talisman is on offer for a very limited time only, so swoop in and grab it for $3.99 now, if it appeals to your tabletop gaming sensibilities.
Posted by Ellis Spice on May 14th, 2014 + Universal App - Designed for iPhone and iPad
Update #15 has arrived for Badland, bringing with it a new co-operative mode and new missions.
The co-operative mode allows up to four players on the same device, either with touches or controllers, to play through 40 levels from the Day 1 campaign modified for co-op play. Alongside this, the game now contains 120 new missions, 7 new achievements, the ability to randomly select levels in multiplayer mode, and minor fixes for the “ACCELERATOR” and “CLONETRON” levels.
Star Wars: Knights of the Old Republic is the iOS port of the popular RPG adventure in the same vein as Dungeons and Dragons; we had an opportunity to review it last year. Is is currently available for $3.99 (down from $9.99) on the App Store.
Playdek has released quite a few great iOS ports of board and card games over the years, and now most of them are on sale. We’re talking games like farm and family simulator Agricola, fantasy town and quest manager Lords of Waterdeep, and bizarre “King of Maids” competition Tanto Cuore – just to name a few.
You can check out the full list below, and feel free to shop your heart out.
Posted by Rob Rich on April 16th, 2014 iPhone App - Designed for iPhone, compatible with iPad
Zombies, Run! has been giving iOS users a reason to keep running (i.e. zombies) for a while now. So long, in fact, that the app has just begun its third season of content.
The new 3.0 update includes over 60 new missions that will be doled out weekly, a new Statistics view that makes it a snap to see all that delicious running data, a Codex to chronicle your collection, interval training, and an all-new look.
“It’s been wonderful to go back to Abel Township for the creation of this new season of the game,” said Naomi Alderman (co-creator and lead writer) in a press release, “We’ve got plot twists galore ahead, as Runner Five has to deal with bigger enemies, more dastardly plots, and of course the constant presence of slavering zombies eager to chomp down on human flesh.”
You can grab the updated Zombies, Run! off the App Store right now. Please note that if you’ve already purchased the Race Missions packs or Season 2, you should tap “Restore Purchases” from within the app.
Monument Valley can be a confusing game at first glance: its worlds are built to mess with players’ perceptions of them. However, by keeping a few good tips in mind, it’s possible to master Monument Valley. And if not – we have playthrough videos of the entire game to help you out.
The trick the game pulls, similar to an M.C. Escher painting, is that real-world perspective is essentially useless. Mainly, if a place looks like it can be traveled to, then it can. So when manipulating objects, don’t consider their absolute position, consider where they are relative to Ida. This is often the key to many puzzles: moving an object in one spot where according to its perspective, Ida can reach it, then moving it with Ida on the object, to where she needs to go. This is the backbone to the majority of the game’s puzzles.
Remember that the key rule to interacting with Ida is that she can only move where you can see her, so if a path is hidden to you, it’s likely that it is not the right path – at least for this perspective. Maybe a quick rotation will do the trick? Don’t be afraid to experiment – there’s no way to die or otherwise fail at the game.
If a location can be traveled to, it will illuminate with a circle around it. This doesn’t mean that Ida will travel to it, just that it’s actually possible to go there. This is worth keeping in mind if one gets stuck.
The crows can be tricky, but it’s often just a matter of timing to get out of their way to let them pass. Remember that objects can be moved while the crows are on them. Ida is the only character in the game who can cause parts of the level to be non-manipulatable. If the mechanism doesn’t change into an unworkable state (the handles on cranks will retract if Ida is on their manipulatable portions) then it can be manipulated.
Keep these tips in mind, and the world of Monument Valley can be explored in all its glory.