Posts Tagged $2.99

Gro Garden Review

Gro Garden Review

+ Universal App - Designed for iPhone and iPad
Gro Garden is a new app in a series dedicated to teaching sustainabiliey to children.

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Chunky Comic Reader Review

Chunky Comic Reader Review

+ Universal App - Designed for iPhone and iPad
Looking for a Comic Book Reader that has it all? Chunky Comic Reader will keep things organized and make comics look amazing, all while giving users a ton of options.

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Bloodstroke Review

Bloodstroke Review

+ Universal App - Designed for iPhone and iPad
A fast-paced action-packed on the rails shooter, John Woo's Bloodstroke is a commendable work of art.

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Road of Kings Review

+ Universal App - Designed for iPhone and iPad
Sporting great gameplay but sub-par graphics, Road of Kings is a great board game RPG that will allow one to immerse themselves in the age of barbarians.

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Doodle Kingdom HD Review

Doodle Kingdom HD Review

iPad Only App - Designed for the iPad
Doodle God saw all that he had made, and (justifiably) decided that it was very good.

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Dungeon Nightmares Review

Dungeon Nightmares Review

+ Universal App - Designed for iPhone and iPad
Dungeon Nightmares is truly one of the most immersive and scariest experiences on iOS for some time.

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Toca Hair Salon Me Review

Toca Hair Salon Me Review

+ Universal App - Designed for iPhone and iPad
Toca Hair Salon Me now allows players to add a photo to create a character in which to create a new look.

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Following the surprise release of TowerMadness 2 last week we thought it was the ideal time to find out more about Limbic Software’s latest title, learn about some of the design process behind it, and discover just how it came to be. What better font of knowledge than that of Co-Founder and CEO, Arash Kesmirian? We caught up with him to find the answers to our questions and more.

icon-towermadness2148Apps: What made you decide to release a whole new game rather than update the original TowerMadness?
Arash Keshmirian (AK): We’ve been building on the original TowerMadness for nearly five years now; it went from having only four simple maps to over a hundred. There were 20 updates, and tons of towers, enemies, environments, and features added. I think this was a big part of why that game was a success – we kept it alive, listened to fans, and added more and more. At some point though, we had to draw the line. We wanted to do significant new things and had to completely overhaul the platform in order to evolve to the next step. A revolutionary new 3D engine, brand new art, sound; I don’t really think anything carried over from the original. Oh, just two things – the muzzle flashes and the lock icons are the same. They were too perfect to toss out!

Another big departure from the original was our emphasis on adding characters to the game. So far there are two – Bo, a brave ram that defends your sheep against the first intruders into the flock and helps beginning players, and Xen, an old, wise, friendly alien that runs the tower laboratory to help you defeat the evil aliens. His motivations are unclear. We spent a lot of time making them come to life with dialogue and sophisticated animation. Our hope is to connect players with the game’s world in a deeper way than before, and we added some little surprises to this effect too, like funny descriptions for all the alien types:

towermadness2148Apps: It’s been 3 and a half years since the first title was released, how come there was such a significant gap between the releases?
AK: Well, because of the constant updates to TowerMadness 1 we didn’t really feel like there was a “gap” for players. But in terms of releases, we had to go explore other ideas and grow creatively before we were ready to come back to TowerMadness and make a proper sequel. In the years that went by, we developed and released Nuts! and Zombie Gunship. We’ve been fortunate to see them grow into massive franchises of their own, and each appeals to a different group of players with different expectations from games.

We did have a few “false starts” with TowerMadness 2, though. We’ve gone through a fair number of rejected design doc ideas that we ultimately decided would be too different, hard to play, or just not that fun. It took a long time to find a vision that worked. About nine months ago we cracked it, and set to work building TowerMadness 2.

148Apps: How has the evolution of iOS since the first game changed the development of TowerMadness 2?
AK: The Apple Xcode tools we use to develop our games have been consistently improving over the years – but specifically for iOS, we’ve enjoyed leveraging a lot of new iOS features in TowerMadness 2. For one, we’re making full use of iCloud to let players carry their progress with them from device to device, and ensure nothing is ever lost. Since people tend to invest a lot of time in TowerMadness, this was really important to us. A bit more on the technical side, we’re leveraging a lot of new “under-the-hood” iOS features to provide the graphics and animation you see in the game.

Tower defense games in general are a challenge performance-wise because you have a lot of characters on screen that need to be drawn, animated, and run AI. Our custom engine leverages a lot of iOS optimizations to make this fast and keep framerates solidly at 60fps on modern devices. It screams on A7. As far as experimental features go, I really like playing on the TV with Apple TV and Airplay, so we added iOS controller integration to the game. It seems a bit odd for a tower defense to do this, since it’s quite well-suited to touch, but I think it’s a neat experience on a big screen with a controller and a few friends watching.

towermadness24148Apps: TowerMadness 2 has been a surprise release on the App Store. Why the secrecy rather than building up hype beforehand?
AK: Limbic has always been about experimenting. Back in 2009 we were one of the first free apps on the App Store with TowerMadness Zero, and we’ve innovated in other areas by doing things like split-screen multiplayer, Airplay, and other “tests” well ahead of the curve. Our marketing is no different – we wanted to see what would happen if we dazzled our fans with the release they’d been hoping for, without a tortuous tease beforehand. We’re in an age of game development now where the entire process is laid out for fans, from concept to alpha to beta to release, and we wanted to try the polar opposite for a change. When I was a kid I remember one day coming home from school and finding a brand new SNES game lying on my bed, a totally unexpected gift from my parents. Those were the best kinds of surprises, and I wanted our fans to experience that kind of joy too.

148Apps: Tower Defense games run the risk of being samey, what makes TowerMadness 2 stand out from its predecessor?
AK: There are a few things that make TowerMadness and TowerMadness 2 unique. The first major aspect is the free-grid style of tower defense gameplay, which really opens the game up to strategic placement of towers and sophisticated tactics. We combine this with a vast array of tower types and alien types, making each level and each round really different in terms of how the waves play out. We’ve added some interesting gameplay mechanics when it comes to environments, with towers overheating and freezing in different climates. I hope to expand on that in future versions.

Another core aspect of the original TowerMadness was the competitive leaderboards. In TowerMadness 2, we’ve streamlined the score dynamic into a simple level time. If players can send and defeat waves more quickly, they’ll finish the level with a shorter time. We use Game Center challenges to facilitate grudge matches, and this has been a big hit with our team internally.

148Apps: How did the idea of using sheep in both games come about?
AK: When Volker, Iman, and I created the first TowerMadness, we originally had concepted it as being cows. I have some limited 3dsmax skills [and] was responsible for all of that game’s artwork. The problem was, I had no idea how to make cute-looking cows. I did have some theories about making cute sheep, though. So I built this guy, and he stuck:
sheeptowermadness

Today, with the talents of our Art Director, Lee, we have a much nicer-looking flock…
TM2 - Rambo and the Sheep

Plus, I think it makes a much better story that the aliens are trying to abduct the sheep to knit their emperor a sweater (it was a scarf in TM1). What would they do with a cow? Milk? Steaks? The aliens don’t have mouths, and invade completely unarmed… For all we know, they might be vegetarian pacifists!

148Apps: Thanks for your help and time in answering these questions
AK: Thanks for having me. We’re really excited to finally get this out in the hands of players, and we can’t wait to see how the game grows as it evolves.

TowerMadness 2 is out now, and on sale at $2.99 (usually priced at $4.99). The original TowerMadness is also available for those keen to catch up on past hits.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-05-23 :: Category: Games

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2014-01-23 :: Category: Games

TowerMadness 2 Review

TowerMadness 2 Review

+ Universal App - Designed for iPhone and iPad
It could turn expensive for the impatient, but there's still plenty to like about this familiar Tower Defense setup.

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Outpost Luna Review

Outpost Luna Review

+ Universal App - Designed for iPhone and iPad
Outpost Luna asks players to plan moves in advance in this sci-fi themed worker placement game.

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In Fear I Trust Review

In Fear I Trust Review

+ Universal App - Designed for iPhone and iPad
Dark and moderately disturbing, In Fear I Trust offers enough to keep one hanging off the edge of their seat.

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Animal Upon Animal Review

Animal Upon Animal Review

+ Universal App - Designed for iPhone and iPad
A little awkward at times, Animal Upon Animal is still an enjoyable physics puzzler for all the family.

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Magnetized Review

Magnetized Review

+ Universal App - Designed for iPhone and iPad
Magnetized is an action puzzle game with some clever ideas, but a crude look and not much longevity.

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Mr. Elephant & Mr. Mouse Review

Mr. Elephant & Mr. Mouse Review

Mr. Elephant & Mr. Mouse is a wonderful, unique storybook with delightful interactive moments.

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Outpost Luna Tasks Players With Correctly Building Cities as Quickly as Possible in Order to Win the Match

Posted by on January 15th, 2014
+ Universal App - Designed for iPhone and iPad

Outpost Luna is a new single and multiplayer strategy title from the creators of Spaceward Ho! Players are tasked with finding good land on a distant outpost where they gather resources to build factories, towers, and housing structures – all while meeting the requirements of blueprints. It’s up to the player to meet those requirements as quickly as possible in order to win the game. Players can go up against the computer or face off against others through Game Center.

outpostluna

Outread Review

Outread Review

iPhone App - Designed for the iPhone, compatible with the iPad
Speeding up reading and proving a great way to consolidate articles, Outread is useful for those who regularly read on their iPhone.

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Magnetized Offers 80 Levels for Players to Use Magnets to Help Them Escape Mazes

Posted by on January 15th, 2014
+ Universal App - Designed for iPhone and iPad

Magnetized provides gamers with 80 levels of adventure in an abstract physics game. It’s up to the player to touch and activate magnets that are used to help them navigate and escape from a maze.

“Chasing dreams is like walking alone on an endless road, direction is so clear but way too long, trying so hard but no one knows. Is it worth it anymore? Just carry on!”

Fiete Review

Fiete Review

+ Universal App - Designed for iPhone and iPad
Fiete is a charming, stylized app full of mini games young children will enjoy.

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LYNE Review

LYNE Review

+ Universal App - Designed for iPhone and iPad
Working the brain while relaxing the soul, LYNE is a nice app that's great to relax with and get lost within.

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Castle Doombad Review

Castle Doombad Review

+ Universal App - Designed for iPhone and iPad
Castle Doombad brings many different types of tower defense together into one game.

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Megamassive HD Brings its Physics-Based Gameplay to the iPad

Posted by on January 9th, 2014
iPad Only App - Designed for iPad

Megamassive HD makes its way to the iPad after originally releasing on the iPhone only. This title offers physics gameplay where players slide, fly, and bounce their character through worlds as fast as they can to earn the most stars possible. Players can purchase the game for $2.99 and begin making their way through over 50 hand-drawn levels.

MegamassiveHD

Joe Danger Infinity Review

Joe Danger Infinity Review

+ Universal App - Designed for iPhone and iPad
With the controls improved and niggling issues cast aside, Joe Danger is back and better than ever.

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Feed Me Oil 2 Review

Feed Me Oil 2 Review

+ Universal App - Designed for iPhone and iPad
The quirky game returns with impressive graphics, immersive gameplay, and mind-bending puzzles.

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Health services smart product developer Withings is poised to unveil their latest gadget, the Withings Aura, at this year’s CES.

The Withings Aura is a special sleep systems that’s designed to both monitor your sleep patterns – using a combination of bedside device and sensor that you slip under your mattress – and help you improve them. The two devices work in tandem to analyze your sleeping environment (noise, temperature, light levels) and your own personal sleep patterns (heart rate, movement, breathing) in order to figure out the best way to help you sleep better. Once the data is collected the bedside device will use a series of ambient sounds and gentle light patterns tailored to your specific profile that whould help you get the most out of your rest.

The Withings Aura system also allows you to view your sleep data and control a number of more personal features such as settings for powernaps or recovering from jet lag. It will be available at “select retail partners” and off of Withings’ own website in the Spring for $299.

withingsaura

Regency Love Review

Regency Love Review

iPhone App - Designed for the iPhone, compatible with the iPad
Live out the life of a Regency-era lady in this deep and thoughtful choose-your-own adventure game.

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Feed Me Oil 2 is Out Now – Offers More Puzzles, More Tools, More Obstacles, and More Oil

Posted by on January 2nd, 2014
+ Universal App - Designed for iPhone and iPad

Those weird oil-gobbling “levels that are also creatures” have returned, and they’re still hungry!

Feed Me Oil 2 has just hit the App Store with an oily vengeance. The new and improved liquid physics puzzler offers up more of just about everything: more levels, more gadgets, and of course, more oil. You’ll have to guide the crude into the waiting mouths (or mouth-like openings) of various massive creatures across four distinct chapters; many of which will toss in curveballs like water or ice in order to really mix things up. You know, since oil and water don’t mix and all that.

You can download Feed Me Oil 2 right now for $2.99.

No Brakes Valet Review

No Brakes Valet Review

+ Universal App - Designed for iPhone and iPad
And some of us thought parallel parking on our driver’s exam was a challenge! No Brakes Valet is the ultimate parking test - complete with chickens, pedestrians, explosives, and the Prime Minister.

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AntiSquad Review

AntiSquad Review

+ Universal App - Designed for iPhone and iPad
Commiting the mortal sin of charging for the base game and then containing loads of premium content is one thing, but not even being a unique or entertaining experience is a whole other problem.

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Abducted Review

Abducted Review

+ Universal App - Designed for iPhone and iPad
Episode one in a colossal science fiction adventure, Abduction packs in survival horror and RPG-lite elements to build upon a highly immersive storyline.

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Call of Duty: Strike Team Updated With New Modes, Zones, and Weapons

Posted by on December 20th, 2013
+ Universal App - Designed for iPhone and iPad

Call of Duty: Strike Team has just received a rather sizable update. New weapons (sub-machine guns) have been included, as well as a new combat zone (a US Naval Carrier), and two new game modes.

Domination Mode (pictured below), like similarly-titled modes in other games, tasks players with capturing and holding specific points on a map in order to boost their score and earn multipliers. Global Conflict, on the other hand, puts players in command of a global-scale war against the Cordis Die; complete with new mission objectives, weekly rewards, leagues, and more.

The update for Call of Duty: Strike Team is already live, so go and update it why don’t you?

Call of Duty Strike Team Domination Game Mode

via: Our Review
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