Posted March 25th, 2013 by Jennifer Allen Our Rating: :: ENDLESS RUNNER TWIST
Why be the hero when you can be the villainous boulder that just wants their tomb to be left alone? Here's an Endless Runner that allows you to do just that!
Developer: Nicalis
Price: $2.99
Version Reviewed: 1.0
Device Reviewed On: iPad Mini
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It’s not often that I can become so enthralled with such a slow paced game that offers very simple techniques with its gameplay. However, NightSky provides beautiful visuals, blissful gameplay and an overall peaceful time while going through each area of the game.
NightSky sets a mood and that’s exactly how this title wins with its physics-based puzzle gameplay. It starts with a short story of a boy who finds a glowing sphere on a beach and ends up taking it home with him where he begins having strange dreams of the sphere in many peculiar places. This is where the gameplay takes place, as players control the sphere by easily swiping or tapping the screen throughout many of these unique surroundings that are full of obstacles. The light ambient soundtrack makes for an even more calming experience.
The gameplay features many aspects for completing an area. Sometimes players spin the sphere as fast as possible to jump gaps, walls, or even balance on top of a spinning ball as it rolls to the other side of the stage. During other levels, it’s not possible to move the sphere at all, but instead players have the ability to shift gravity in order to get from one side to the next. Additionally, there are levels with different machines that give players even more ways of getting past a stage. Some of these machines fly by swiping the screen and others will jump and float across the level as players navigate them properly to move forward in the game. Players will even be embraced by moments of pinball action in order to get through an area.
Because the game looks and feels so unique, it’s easy to appreciate its change of pace when dealing with the extra machinery that helps players progress through a level. Also, the puzzle solving that takes place is simple but so much fun as well, tasking players with control of blocks, boulders, and planks that need to be dropped at the right time in order to gain access to areas for moving forward.
NightSky, on its regular difficulty, is some of the most enjoyable and relaxing gameplay I’ve experience while still providing enough of a challenge. The harder difficulty makes for an even better play-through for those who like higher challenges and more difficult tasks. Additionally, to gain access to bonus levels, players must find hidden stars in selected areas throughout the game which is also a great deal of fun because they’re not always on the regular path.
Don’t allow this game to escape into the night sky. Instead, seize it now and begin experiencing and enjoying simple moments of pure tranquility.
Posted March 14th, 2013 by Carter Dotson Our Rating: :: ACCEPT NO IMPOSTORS
Ridiculous Fishing, Vlambeer's fishing (with guns!) game has been a long time in the works thanks to drama over a clone, but it's finally here and it's spectacular.
I freaking love mech games. It’s just a shame that this is a largely ignored genre on the App Store. Or at least it was, until Small Impact Games took it upon themselves to show it some love.
M3CH looks to be the answer to iOS mech combat fans’ prayers. Of course showing a little love yourself on the developer’s Kickstarter page might speed things up a bit. It evokes a similar feeling to other gritty/semi-realistic mech piloting titles and sports some pretty impressive production values. I had to pry myself away to ask M3CH’s animator, James Rowbotham, about Small Impact Games’ baby.
Were there any particularly major influences in the design of M3CH‘s world? I know it’s not exactly the same but I’m getting a pretty strong Steel Battalion vibe from it.
At the time 3D iOS games exploded, we were playing a very mixed bag of games but fortunately they were all with the same genre, Mechs! We just loved the direction the iOS store was heading, it was screaming for a game with user-friendly touch-screen controls but with the in depth details you get in our favourite mech games.
Surprisingly however, Killzone 2 was a big inspiration in terms of AI and cover based action. What some mech games lack is the use of buildings as cover and enemy’s that work together to out flank you, something we saw that had been untapped in the genre (a lot of open spaces/terrain), so we looked at the great AI in Killzone and their behaviour and found a way to work it into our game.
You folks have done a bang-up job with the control scheme. Was it the product of rigorous testing and polishing or did you know right from the start how you wanted to handle it?
The aim with M3CH since the beginning has been to try and create an iOS game that doesn’t feel like it’s an iOS game, and more like a console experience. Touchscreen controls are notorious for being hard to use and something that we really wanted to nail. We went through a lot of different iterations to get to where we are now; having both shoot buttons on one side, holding down shoot instead of the auto toggle system, putting the shoot buttons on the thumbsticks and a lot more. We are keeping open minded about it and although we are getting later into development if we have an idea for an even better control set then we will be sure to test it out!
Were there any mech designs you wanted to include that ended up being scrapped?
There are quite a few that didn’t make it into the game (we already have 40 different mechs in the game). At the moment we have a mix of legs styles such as reversed legs in the game but [an] animalistic style is something we are keen on in terms of animation and how the mechs behave.
What exactly are your plans for the multiplayer?
We are hitting some technical limitations which means it most likely be 1-on-1 to start with. We would love to get a larger number of players battling at the same time (8v8 is the dream!), especially where the winning players get new weapons unlocked and credits to spend. At the moment its deathmatch style gameplay but we have plans set for objective based multiplayer.
Are you allowed to talk pricing?
It’s still early days but we are hoping for around the £1.99 [$2.99] price range. One thing we are certain of however is that we don’t want pushy monetization and in-app purchasing interrupting your gameplay experience, all mechs and weapons are attainable without too much grinding and we reward dedicated hard working players with big payouts.
How about a release date?
As for a released date, a lot of that depends on the kickstarter campaign, if we are successful then we are aiming for an April release this year.
Posted by Andrew Stevens on February 22nd, 2013 + Universal App - Designed for iPhone and iPad
Wheel of Fortune has received an update adding multiplayer support with an all new turned-based Spin Together mode. In our review, David Rabinowitz mentions “the pass and play option is a really nice touch and Wheel of Fortune is the perfect game for playing with friends on a single device.” Well, now you can play beyond the single device.
• All new Spin Together multiplayer mode
• Unlock new multiplayer achievements
• Dress your avatar in new Wheel of Fortune themed clothing items
• Improved load time throughout the game
• Improved frequency of landing on bankrupt/lose a turn
• Additional bug fixes
Posted by Blake Grundman on February 18th, 2013 + Universal App - Designed for iPhone and iPad
Designed by 57Digital, the same team behind 2011′s Minecraft Explorer, Minecraft Papercraft Studio is the key to rendering Minecraft digital avatars in the third dimension, via paper. Using this new app, you can print out diagrams to bring the characters to life with only a pair of scissors and some glue.
I play games on my iPhone a lot, as I’m sure many of you reading this do. The thing is, while many iOS games are great in their own right and function well for gaming in small bursts or extended sessions, there aren’t a whole heck of a lot that can be picked up, played, and stopped at the drop of a hat. Oh sure most can be suspended but I’m talking about games that actually allow you to quit entirely and come right back to where you left off no matter how long that may take. Games that auto-save constantly, can be saved at any time with a single button press, stuff like that. Here are our picks for four of the best.
Penny Arcade The Game: Gamers vs. Evil
Most of Playdek’s card games fall into this category but I’ve chosen this one because it’s the most recent. And because I happen to really like it. Gamers vs. Evil tracks progress in each match, however many there might be at once spread out over single and multiplayer modes. This means you can play a single hand or even stop in the middle of one, quit for whatever reason, and then start it right back up again from wherever it left off. It’s as perfect for micro-gaming sessions as it is for lengthy ones.
+ Universal App - Designed for iPhone and iPad
Released: 2012-12-19 :: Category: Games
Junk Jack
I’ve been thoroughly enjoying this 2D Minecraft-like since its release for many reasons, but it’s the save system that’s always impressed me the most. Pausing the game at any point will save progress automatically, so stopping at a moment’s notice is never a problem. Even more impressive is the way Jack’s inventory can be saved and transferred between worlds, so even if you get tired of your current game you can always start a new one and keep all your cool stuff.
+ Universal App - Designed for iPhone and iPad
Released: 2011-11-07 :: Category: Games
Game Dev Story
Kairosoft’s first iOS release continues to be their greatest as far as I’m concerned, but really all of their games are perfect for quick starts and stops of game time. That big Save button sitting on the main screen for every single one of their titles that saves progress instantly makes it incredibly easy to stop what you’re doing and get back to actual work. Not that I’m condoning that sort of behavior, of course.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-10-09 :: Category: Games
Zenonia 5
Much like Kairosoft, GAMEVIL also has the handy Save button down pat. Their action RPG series is plenty of fun and this most recent release is absolutely packed with features, and yet they’ve (thankfully) kept the one that makes it the easiest to play whenever and wherever. It’s comforting to know I can tap once to save and then bolt off of my train without having to worry about losing all that progress.
Posted by Rob LeFebvre on January 23rd, 2013 + Universal App - Designed for iPhone and iPad
Created by 12-year-old Eric Zeiberg for his sister who has autism, HandySpeech converts handwriting in any one of 13 languages into speech, allowing folks without a voice to communicate simply by writing what they want to say down.
As an assisted speech technology application, HandySpeech supplements or even replaces speech for people with spoken language difficulties. The application helps people with speech or language impairments, including autism, stuttering, stroke, muscular dystrophy, oral, throat and neck cancer, and others.
Posted by Rob LeFebvre on January 17th, 2013 + Universal App - Designed for iPhone and iPad
Four and a half-star ratedPacking Pro has been updated to version 8.3, bringing a multi-editing feature to the list and catalog data, icon badges for lists and app icons, and a Favorites folder to help streamline list building. There’s more bug fixes and extras packed in this update, so give it a shot and see what you think.
Packing Pro is a digital packing list that features an extensive, customizable catalog, several handy sample lists that can be used as templates, and unlimited, 100% customizable packing lists. A host of special functions include:
* Multi-item selection for speedy list building
* Multi-item editing for easy list & catalog management
* Collapsable categories with floating headers & running item tallies
* Numerous packing list sorting & display options
* Weight and value totals
* Favorites folder & functionality for quick, customized lists
* Send to email for print out & file sharing
* Import / export to other Packing apps and devices
* Fully customized device support for all sizes of iPhone, iPod touch & iPad
* Full multi-lingual support for English, Spanish, French, German, Italian, Japanese & Chinese (both traditional & simplified)
We cover it all. The latest games, apps and more are all reviewed across the 148Apps network of sites. Just take a look at what you might have missed this week.