Price: $4.99 (to unlock full game)
Version Reviewed: 1.0
Device Reviewed On: iPad 2
Graphics / Sound Rating:
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I'm glad I don't live in the worlds in which G5 Entertainment's adventure titles inhabit. Nothing is as it seems and everything has a supernatural edge to it. That's the case in the latest title, Twin Moons HD, in which players take the role of a researcher in a mysterious institute. It's quite an interesting story, too, albeit too brief.
There's no sign of any Hidden Object shenanigans here, with the focus squarely placed on solving adventure game style puzzles and a series of mini-games. Such conundrums are solved through the typical adventure gaming nature of manipulating objects and combining other items to solve larger problems. Such problems mostly involve unlocking mysterious doors or smashing down obstacles in one's way.
It's simply done through a fairly intuitive tapping system. Objects can be combined quickly without any problems. The mini-games use touch screen controls quite well, too, with these tending to lean towards the traditional, such as solving jigsaws or block puzzles, as well as deciphering some basic codes. It's rarely particularly challenging but for those who do get stumped, a hints button is always there.
There's a fair amount of backtracking on the island, with a map indicating where needs to be visited next. At times, it's not always as intuitive as one would like, but that's where the map picks up the slack. Dressing up a mannequin in order to summon a spirit was a noticeably long winded affair, but, for the most part, it's all quite quick.
I suspect such backtracking is needed in order to extend the length of Twin Moons HD. It's really not a very long game, taking only around three hours at most to complete. Those few hours are reasonably fun, though. With a choice of endings, one would expect to feel the urge to replay it, but I didn't really feel that, feeling suitably satisfied the first time round. Twin Moons HD won't be the longest of rides, but it's a fun bridging of the gap between Hidden Object fare and more traditional adventure gaming.