Developer: Metaversal Studios
Price: FREE
Version: 1.0
App Reviewed on: iPhone 5

Graphics / Sound Rating: ★★★★☆
Gameplay Rating: ★★★½☆
Playtime Rating: ★★★★☆
Replay Value Rating: ★★★½☆

Overall Rating: ★★★★☆

superjuicemaster06We can’t always play the hero when hostile aliens conquer the Earth. Sometimes we just have to go with the flow and hope our new overlords won’t annihilate us all. It’s a similar scenario in Super Juice Master 5000: mankind has already been enslaved by an advanced alien race. Survival is all that matters now. Survival by creating delicious fruity beverages.

Super Juice Master 5000 can best be described as a game about making drinks with an over-elaborate trash compactor. A lone container sits between two massive smashing arms, and the player’s job is to squish all organic matter that passes over it into pulp. It’s not simply a matter of obliterating berries, though; many levels require a certain amount of juice and “purity” to be completed. The former is mostly a matter of squashing fruit, yes, but the latter requires keeping as much refuse (radios, fire extinguishers, etc) out of the mixture. It’s a bit easier said than done since each “arm” of the machine has to be controlled separately by tapping either side of the screen.

Even with such a basic mechanism, Super Juice Master 5000 is no walk in the park. A number of different power-ups can affect a game both positively and negatively: opening up a portal to the fruit dimension, literally gumming up the works, and so on. There’s also a surprising amount of skill required to complete many of the later levels. Not just because of the reflexes involved but because often times bouncing fruit back and forth between both arms, thus increasing the juicy yield, will be the only way to meet demand.

superjuicemaster09At times, however, Super Juice Master 5000 feels almost as crude as the machine players are forced to use. Some of the patterns of dropped objects make it all but impossible to separate the fruit from the garbage without the aid of a time-slowing power-up, and those don’t appear all that often. The bouncing mechanic also feels pretty hit-or-miss. Sometimes I’ll be able to deftly juggle a mango, other times I’ll clumsily fling a banana into the wall. Or I’ll try to mash an apple and send it into the air instead.

Super Juice Master 5000 offers quite a bizarre challenge, but at times it feels like it could use a little more balancing. And a little more Rebound refinement.


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