148Apps Network Post
Developer: Wizdom Studio
Price: $0.99
Version Reviewed: 1.0.1
Device Reviewed On: iPhone 4

Graphics / Sound Rating: ★★★★☆
Game Controls Rating: ★★★★☆
Gameplay Rating: ★★★★☆
Replay Value Rating: ★★★½☆

Overall Rating: ★★★½☆

Corruption runs rampant in the world of rabbits and turtles it seems. Poor Bad Rabbit has been imprisoned by the harsh turtle guards and he has to escape as quickly as possible. Unfortunately for the hero, Bad Rabbit is an endless running game so he’ll never actually reach the end but it does make for a fun game to dive into.

There are two different modes of play to choose from, both offering similar control systems. Fly mode enables Bad Rabbit to fly across the screen like a side scrolling platformer. Tapping the screen enables Bad Rabbit to change direction as he jumps. This is vital as numerous obstacles present themselves such as turtle guards, laser barriers and concrete structures. Fortunately, Bad Rabbit can also acquire shields and special health boosting items to keep him going. Once three special coins are collected, he can also rocket across the screen quickly traversing all dangers.

Drop mode is a similar challenge with the difference being that Bad Rabbit is falling down the screen. This appears to be slightly easier to traverse but both still offer appropriate challenges. The game is all too happy to regularly inform players how they are doing with markers highlighting once they’ve reached certain distances or whether they’ve beaten their previous high scores.

High scores are available on OpenFeint leaderboards offering a competitive edge, plus there are extensive achievements to collect after reaching certain distances or acquiring enough coins.

The visual style of Bad Rabbit makes for an unique look too with very urban graphics for Bad Rabbit himself. It feels dark and grungy rather than the cutesy imagery that rabbits and turtles suggest.

Bad Rabbit is a fun little title. It’s simple to learn but addictive too. Action is fast paced but it makes sure to build up gradually so that players never feel overwhelmed. It makes for the ideal game to play in short bursts rather than extended periods, and players will still feel that they’ve achieved something.


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