Gladiator Heroes is a new RPG game that offers so much more than combat. Genera Games have brought you something completely unique and original by perfectly balancing RPG and construction simulation.
If that wasn’t enough to intrigue you, the game is set in possibly, the most iconic city in the world, Rome and it’s up to you to build, manage and defend this glorious city.
You have total freedom of movement around a city that holds over 25 striking buildings. Explore, defend and conquer ancient landmarks such as, Jupiter’s Temple, Catania and Coliseum.
The game offers every player ample responsibility over the construction and resistance of the city and ultimately, its success.
In addition to construction the game offers a diverse map to keep you entertained, which is constantly updated with new arenas to explore, in fascinating locations such as a chilling tundra and sweltering deserts.
Once you have built an awesome city and you’re proud of your accomplishment, you need to defend it to the death and whilst you’re at it destroy the enemy and conquer some equally sweet, new worlds.
Gladiator Heroes offers a wide range of tremendous gladiators and each one is unique in their own right. Choose them carefully; they come with charming chiseled features, sword shattering armor and immense speed.
As your empire grows steadily more affluent, your choice of gladiators and their weaponry will increase. Wealth brings a greater choice and access to stronger, more deadly defenders.
The game offers a huge amount of content to explore, so much so, you can enjoy creating a prosperous empire alongside managing a hand selected team of gladiators. Take your time perfecting and training each gladiator and add a little personality to each warrior by changing their name and outfit along the way.
Feel free to explore, change and utilize a range of awesome arenas, original in every way. Immerse yourself in a stadium engulfed in flames or icy snow.
The combat system is notably original, it is easy to pick up and your progression is noticeably recognized and rewarded with broader skills, weaponry and gold.
Once you’re satisfied with your brutish, force of gladiators, you can utilize their talents further by strategically placing them against your opponents, this is especially fun if you’re playing multiplayer.
The bravery and strength of Roman gladiators is captured effortlessly in every strike and stun. Every victory brings you closer to the obtaining the most powerful empire in the world.
The original content, complexity and originality sets Gladiator Heroes apart from its competition effortlessly.
We caught up with Genera Games after the launch and learnt more about the challenges they faced, any exciting updates in store and how the game transferred from board game to epic RPG.
What do you think Gladiator Heroes offers that you can’t get from any other title on the App Store?
You won’t see the combat system that we’ve designed in any other game, and it is, without a doubt, where we’ve focused our efforts. The idea is to make it easy for the user to understand, but complex enough that the system truly evolves as the player advances in the game. I think we’ve managed to capture the essence of gladiator combat in ancient Rome, and adapted it to an RPG format.
What challenges did you face during development, and how did you overcome them? Was the physics engine hard to perfect, for example?
Gladiator Heroes is huge in terms of content, as it features both RPG and city building in the same game. This presents a number of challenges in various parts of the app, like in the game balance for example. The balance is incredibly complex, and both aspects of the game (RPG and city building) are 100% linked with each other. That means any small modification to one part or the other could be disastrous. There are 25 buildings, 4 types of gladiators, more than 600 items, 200 campaign levels, and multiplayer… all of those elements need to be perfectly synchronized to create a positive user experience. But there’s so much more than that… the AI of the gladiators, the rewards systems, personalization of the characters, etc. As if that weren’t enough, our team is always looking for new challenges, so we’re using “physical based materials” for the gladiators and scenes.
What made you create a game set in ancient Rome?
Once we decided to create a combination of RPG and city building, the next step was to choose the setting. We wanted a setting that felt epic, that supported combat between various types of characters, different types of buildings, and that felt familiar to users without being overly exploited. The obvious choice would have been medieval fantasy, but as I’m sure you know it’s one of the most overdone themes. All this, plus the fact that we love films like Gladiator and shows like Spartacus, made Rome an easy pick. Our team lead’s name is Cesar, but that’s just a happy coincidence!
Which part of the game are you personally the most proud of any why?
Definitely the combat system. It would have been easy to copy the systems of other successful games that you see at the top of the App Store ranking, not only because they’re tried and tested, but because they’re simple. But we didn’t want simple. We wanted to take a risk and try offering something new in a market that is so full of copycats. It isn’t enough to just change the setting; you need to change the mechanics. That isn’t to say that Gladiator Heroes doesn’t include elements of other games. As with all games, it’s important to integrate elements that players are familiar with and enjoy. The design of our combat system began with a board, paper, pen, cards, and dice. Until we could make it fun on paper, we weren’t going to write a single line of code. In the long term it’s a process that has paid off and allows us to continue working on the system from a solid base.
Do you have anything planned in terms of future updates for the game, and if so, can you give us any details of what these might include?
We get excited just thinking about all the ideas we have for future updates! We’re currently working on the PvP (player vs. player) combat, which will be added in August, prior to the global launch. But we certainly aren’t stopping there. Cooperative combats, or “joint efforts”, clans, trade between players, mythical creatures, customized arenas and tournaments, not to mention new levels, gladiator types (both male and female), arenas with special obstacles, and abilities… these are just some of the ideas that are being developed. But first we need to ensure that players like what we’ve done so far, and their reception of the game will determine what we do down the road.
Have you any plans to bring the game to any other formats in the future?
Based on the game’s design, it would probably work well online, but for now that’s more of an idea than an actual plan.
This article is sponsored as part of Steel Media Preferred Partners.