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Play God and get Extension Packs in Scribblenauts Remix Version 2.0

Posted by Lisa Caplan on June 6th, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: SPARK OF GENIUS :: Read Review »

As E3 gets underway, expect lots of new games and major updates to existing ones. One of the first in the latter category is to the hugely popular create-any-object puzzle and sandbox game Scribblenauts Remix.

Earlier today, Warner Bros. Interactive Entertainment launched version 2.0 which comse with what they describe as a "free playable “God” Avatar". There is now also a World Pass extension pack which hosts worlds six, seven and eight, making up a total of 30 new puzzles. The extension pack is available as an in-app purchase for $.99, but if you already bought the furst extension pack these new worlds are included as a free upgrade.

Another new IAP, “Mystical Creatures” gives players nine unique avatars to choose from including Baba Yaga, Kappa and Doppelgänger. You can take on these mysterious identities instead of always playing as Maxwell. You can now also gift the app directly from inside the game, instead of going through the App Store.

I’m unclear on what, exactly, the new avatars do, besides add a cosmetic change, but the World Pass will add a lot of replay value. If you’ve updated and upgraded already, let us know what you think of the new features in the comments.


New Add-On Content Available for Scribblenauts Remix

Posted by Rob Rich on January 18th, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: SPARK OF GENIUS :: Read Review »

A good many people have been enjoying collecting starites since Scribblenauts Remix first hit the App Store. It's a pretty nifty game, after all. The down-side to games like this is that they eventually end once each level has been completed. There's always the fun of revisiting completed stages in order to see what other bizarre ways its puzzles can be solved, but once it's done it's pretty much done. Until the developers release more levels for it, that is.

5th Cell has just made a new batch of 20 levels available for purchase, on top of the preexisting 50. I'm sure there are at least a few players out there who've been wishing there was more for them to do since they ran out of content, and an announcement like this should certainly brighten their day. Now they've got 20 more levels to bombard with adjectives and nouns as they attempt to grab that starite and have a good laugh in the process.

The level pack is available right now via in-app purchase, and will only set players back $0.99

Favorite Fifty: 148Apps Best Games of 2011: 6 - 15

Posted by Carter Dotson on December 28th, 2011

Part One: Games 16 - 25
In what was another fantastic year in the world of iOS apps & games, we are here to bring you the fifty titles that we, the staff of 148Apps, thought were the best of the year. Here are the gaming titles 6 - 15 in our Best Games of 2011:

15. Temple Run: There are typically two kinds of endless games: the horizontal endless runners, and the vertical endless jumpers. Well, here's the third kind: running into the screen, moving left to right, making swift decisions to avoid obstacles or turn in the correct direction. The originality was well-appreciated, and the game is quite fun, to boot. With its shift to free to play, it also serves as one of the best examples of how to do this business model in a fair way.

14. Scribblenauts Remix: When the first Scribblenauts game came out on the Nintendo DS in 2009, I immediately thought that with the need to type things in, and constant touchscreen usage, that it would work perfectly on the finger-friendly capacative touch screen of iOS devices. I am proud to report 2 years later that I was right. The puzzle platforming game where the items can be created from a vast dictionary of items, and modified with a series of adjectives, is as entertaining as ever, and is right at home on iOS.

13. Sonic & Sega All-Stars Racing - When Sega puts their full effort into a project, the quality really comes through. It's a serviceable kart racer with the standard weapons and powerups available, with great controls and a useful turbo boost mechanic. That it's on iOS gives it a lot of points where on other platforms it might just be another fun kart racer, but the fact is that this is a really good game, with top of the line features for iOS, even with a fun online multiplayer mode, which is something that is still always cool to check out on the platform. As well, the Sega fan service is part of the fun, too - racing through a Jet Set Radio series level while piloting a rocket piloted by a ChuChu from ChuChu Rocket feels more special than racing any Mario character at this point.

12. Whale Trail: 2011 was a great year for endearing protagonists and endless runner games. Whale Trail was one of the true gems of the year, as it was a beautifully-designed game: the art was top-notch, the music composed by Gruff Rhys helped create a magical and whimsical world, and the gameplay was forgiving, but rewarded precision. The new challenge mode adds a new wrinkle to the game, as it provides short challenge levels that focus on skillful navigation of set levels, instead of randomly-generated endless levels.

11. Super Crossfire - When I was helping to compile this list from 148Apps' writers, one title kept recurring in the lists: this Chillingo-published shmup. It was one of my favorites as well; being able to flip sides in this Space Invaders-esque game that also boasts super attacks was an ingenious twist. The controls worked very well for a touch screen, the upgrade system was simple but provided a great way to feel more powerful as the game went on. It's a time-tested genre with some modern twists, and it works perfectly.


10. Dead Space - EA did the smart thing in bringing this horror shooter to iOS. They built the game for the platform - they optimized the controls and gameplay to work even with the touch screen involved. This is something that even games designed for the platform fail to keep in mind, and Dead Space just about nailed it. It became a must-play for fans of the franchise by being an original story, as well; it also managed to create a scary atmosphere even on a 3.5 inch screen, though playing on the iPad was definitely quite the experience.


9. iBlast Moki 2 - Each little puzzle in this game is like part of a delicate machine. The solution may be to move a bomb just a couple pixels to the left, or to set it off a 20th of a second later. When this game gets going, it requires the kind of planning, and intellectual approach that a game like Angry Birds, which does rely a lot on the physical act of using the trebuchet to launch the birds, cannot provide. There is nothing quite so satisfying as watching the little Rube Goldberg machine I've constructed of bombs launching fuzzy little creatures around succeed just as I planned, after so many tweaks. The fact that the game also comes with a level editor so robust that Godzilab themselves made all the levels in the game with it is just icing on the cake.


8. Death Rally - Oh, look, it's an isometric racing game with combat. How novel, said the liar. Well, it's free, I might as well check it out. Hey, this is pretty fun. These upgraded weapons are pretty cool. I can race against Duke Nukem? How cool. I really want to beat the Adversary, but I need to race him perfectly. Just one more run, and I've got him. Okay, that was challenging, but I finally did it! Well, that was a novel use of a few minutes...wait, where did my afternoon go? Didn't I have things I was going to do? Whoops. Guess I'll just play some more.

7. Jetpack Joyride: My first extended experience with this game was the day I had to report for jury duty. That day was long, as I had to go through an extensive jury selection process for an important trial. I had plenty of downtime outside of that, and pretty much all of it was spent playing this game. One session turned into another, and then another, and then just one more to try to collect the coins to unlock that new jetpack, or that new outfit. It was some of the most fun any person has ever had on a day where they've been selected for a lengthy trial.

6. NBA Jam: The problem with bringing a lot of retro titles to iOS is the touch screen. Virtual buttons and joysticks are something that people still have problems with, but I myself have gotten used to them and just want people to stop griping about them. However, there is one glaring problem: any game that uses more than 2 buttons that need to be pressed regularly run into issues. The lack of muscle memory for where physical buttons are makes this a hassle. NBA Jam solved this by using a sliding mechanic - there's a turbo button in the bottom right corner, pass button to the left, shoot button above. Sliding from turbo to pass or shoot when needed was simple, and it solved the three-button issue in a way that allowed this game to work its magic on iOS. And really, because the game had both been out of regular circulation in gaming for long enough to feel fresh again, and because its core mechanics were just fantastical enough to work without much tweaking in the modern day, this was just a ton of fun to play on iOS.


Come back on Friday to see the games we selected as the top 5 games of the year 2011.

Scribblenauts Remix Gets A Little Chatty

Posted by Blake Grundman on December 9th, 2011
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: SPARK OF GENIUS :: Read Review »

What is the best way to make a great game even greater?  Developers 5th Cell and Iron Galaxy are hedging their bets that the wave of the future is voice recognition.  For this very reason the recently released Scribblenauts Remix for iOS is getting a much deserved revision, exclusively for iPhone 4S users.

Expanding on the already amazing feature set of the Scribblenaunts universe, all that iPhone 4S owners will need to do is talk to their phone in order to populate the game world with a multitude of awesome objects.  Unfortunately if you own any other iOS devices you will be on the outside looking in.  That said, this is still an exciting development for what is arguably one of most innovative games on the platform.

There is no word as to whether there are plans to add voice support to other devices down the road, but we can all cross our fingers.  Check out the trailer below to see the new voice controls in action.

Halloween Contest: Scribblenauts Remix!

Posted by Chris Kirby on October 31st, 2011
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: SPARK OF GENIUS :: Read Review »

Do you love Scribblenauts: Remix as much as we do? Then show your love with a Scribblenauts-inspired Halloween costume and enter to win either a vinyl Maxwell doll (like the one pictured here) or a pair of Scribblenauts headphones.

What do you have to do? It's simple. Just post a picture of yourself (or a family member - pets included) in Scribblenauts gear to our Facebook page, and we'll take it from there. Winners will be announced Tuesday, while you're recovering from your Halloween sugar binge. Get to it, wannabe Scribblenauts!

The Portable Podcast, Episode 108

Posted by Carter Dotson on October 25th, 2011

We have to go back, Kate!

On This Episode:

  • Carter speaks to Jeremiah Slaczka of 5th Cell about Scribblenauts Remix, and his thoughts on how the mobile gaming industry compares to the handheld game industry.
  • Carter speaks to Marek Wyszynski of Infinite Dreams about their new tower defense game, Jelly Defense.

  • Who We Are:

  • Host: Carter Dotson
  • Guest: Jeremiah Slaczka, 5th Cell
  • Guest: Marek Wyszynski, Infinite Dreams
  • Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen Here: [powerpress]
  • Apps Mentioned on This Episode:

    This Week at 148Apps, October 17-21

    Posted by Chris Kirby on October 23rd, 2011

    This week at 148Apps, site editor Rob LeFebvre interviewed Jeremiah Slaczka, creative director behind the mind-blowingly original (and long-awaited) Scribblenauts Remix on iOS. Slaczka says, “...I really like the iOS setup. It is concise and accessible to anyone who wants to develop for it, which has really changed handheld development. We will definitely be working more on this platform.”

    Read the full interview at 148Apps.

    Meanwhile, over at GiggleApps, reviewer Amy Solomon took a closer look at another open-ended and creative game, but this time for children. Toca Store, "Transforms one’s device into a department store where kids can take turns playing both shopkeeper as well as patron. This app opens up to a store before the doors open, giving kids the chance to peruse a catalogue of product choices that they can sell in their store, that range from food stuff – both fresh produce as well as packaged foods, home goods like a hair dryer or fabric softener, and a nice selection of toys."

    Encourage the budding economist in your child and read the full review at GiggleApps.

    Last, but certainly not least, Android Rundown celebrated the arrival (at last) of universal native screen capture. Carter Dotson writes, "According to Android Police, Ice Cream Sandwich (Android 4.0) will support this function universally by tapping volume down and lock simultaneously. This will be a dramatic help to anyone taking screen captures, as I’ve even heard from newcomers to Android development used to iOS development where screen capture is a breeze that there’s just no easy way to take screenshots. No longer!"

    Celebrate with other Android users on Android Rundown.

    The time has come to bid farewell to yet another week, but fortunately there's more good stuff heading your way next week. Check in with our Facebook or Twitter feeds to get the latest news, reviews and contests. Till next week...adios amigos.

    Interview with Scribblenauts Remix Creative Director Jeremiah Slaczka

    Posted by Rob LeFebvre on October 21st, 2011
    + Universal App - Designed for iPhone and iPad
    Our rating: starstarstarstarhalfstar :: SPARK OF GENIUS :: Read Review »

    We had the opportunity to do a quick email interview with Jeremiah Slaczka, Creative Director for 5th Cell, developer of the Scribblenauts franchise. Recently released to iOS, Scribblenauts Remix is the latest in a line of highly regarded games, first released on the Nintendo DS in September of 2009.

    We covered the game extensively at The Portable Gamer, so were really excited to see an iOS version, which comes in as a $4.99 Universal app (as opposed to the DS game, originally released at a $29.99 price point). While Slaczka was not able to comment on the pricing difference or strategy, he was able to answer a few of our more general questions.

    We noticed that Remix seems to contain levels from both the original Scribblenauts game as well as the sequel, Super Scribblenauts, which added the ability to modify items names with adjectives. Our assumption, however, was a bit off base.

    "Actually, the game is mostly based on Super Scribblenauts because that installment is superior to the original in every way," said Slaczka. "The only things we borrowed from the first one were some original levels that we loved, and added adjective support for them."

    The touchscreen of the iPhone, iPod touch and iPad seems ideal for a game that was already based on stylus-based touchscreen controls. However, there were many criticisms of the original game due to its difficult and almost loose control of protagonist Maxwell. Slaczka says that this issue was fixed in Super Scribblenauts, and that fix has come over to the iOS platform. A second control scheme via virtual joystick was also added.

    "Making the virtual joystick as good as it can be was a big concern. Overall, though, Apple's system is very nice to work with in porting the game over, and the functionality of the touch screen is really ideal for Scribblenauts."

    We also wanted to know Slaczka's opinion about the future of handheld gaming. This is a pretty amazing transitional time between the traditional handheld console market, with gaming-centric features, and the new smartphone world, with games only one of the features included with a device. What does this veteran of the traditional handheld console market (5th Cell also developed Drawn to Life and Lock's Quest, two highly regarded game releases) think of the current trend?

    His initial response is fairly non-committal, which makes sense. Don't want to burn any bridges, right? "Well, all of this generation’s handheld consoles are not even to market yet, so I think it is much too early to call any clear winner," he said. "The 3DS is still in the early stages of its lifecycle, and we can only speculate on the PS Vita, but I’m really interested to see how they both hold up as their game selections mature."

    Continuing, Slaczka says, "However, I really like the iOS setup. It is concise and accessible to anyone who wants to develop for it, which has really changed handheld development. We will definitely be working more on this platform." Great news, indeed. When asked about future plans, of course, he was less than forthcoming. We can only continue to keep our eye on this developer into the future, and will share details as we find them out right here.

    Oh, and here's a quick video of The Portable Gamer's coverage of the original NYC launch event for Scribblenauts, starring none other than Mr. Jeremiah Slaczka himself. Enjoy!

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    Scribblenauts Remix Review

    + Universal App - Designed for iPhone and iPad
    By Carter Dotson on October 12th, 2011
    Our rating: starstarstarstarhalfstar :: SPARK OF GENIUS
    Scribblenauts Remix is a game that involves typing the name of objects to create them in order to solve a variety of challenging puzzles.
    Read The Full Review »