Posted by Jessica Fisher on September 16th, 2014 + Universal App - Designed for iPhone and iPad
Roadhouse Interactive has released the new Space Wolves update for Warhammer 40,000: Carnage. In this new update, you can play as the Lone Space Wolf as he brings down vengeance for his fallen brothers armed with the new Power Axe and the Hunter Killer Servitor Support Drone.
The new Support Drones feature (which is available for all characters) lets players equip one of the 100 available Drone to aid them in battle. The drones come in 4 varieties: Melee, Ranged, Blocking, and Healing.
The update has also raised the level cap to 50, so get out there and cause some havoc with the new Space Wolves update.
You can download Warhammer 40,000: Carnage for $6.99 on the App Store.
Coming soon to iOS will be an all-new Warhammer 40,000 tactical strategy game by the name of The Horus Heresy: Drop Assault.
The first ever game to be set in the Horus Heresy, The Horus Heresy: Drop Assault will be a fast-paced strategy game in which players choose to be either a Traitor or Loyalist as they challenge their rivals around the world. The game promises there will be plenty of base building, which probably means it will be a Clash of Clans kind of game.
While a release date hasn’t been announced yet, we do have a teaser trailer to suitably, well, tease you about it. As soon as we know more about The Horus Heresy: Drop Assault, we’ll let you know.
Posted by Rob Rich on April 11th, 2014 + Universal App - Designed for iPhone and iPad
A while back Rodeo Games released Warhammer Quest, and it was good. Quite good, in fact. It garnered a fair amount of praise even before releasing new campaign DLC. And now it’s been chosen as Apple’s App of the Week.
So basically Rodeo’s critically acclaimed and (arguably) best tactical RPG to date is currently free. Totally and completely free. You’ll still have to cough up a few bucks for the extra content of course, but I mean come on. FreeWarhammer Quest. Download it!
In upcoming game Warhammer 40,000: Carnage from Roadhouse Interactive, you play a lone Space Marine who has to battle tons of enemies with countless weapons while traveling through the game’s dark fantasy worlds. Sound awesome? The game’s “exceptionally rich” universe immerses you in action as you build alliances with friends but also fight battles with the game’s terrifying evil creatures.
The game features over 50 levels, the ability to build countless in-game items through an intricate crafting system, the ability to upgrade your weapons, a leaderboard for competing with other players worldwide, and highly accessible controls.
You can expect Warhammer 40,000: Carnage to launch in the App Store sometime in May.
Warhammer 40K has been around for years, but its recent spike in popularity has been great for introducing new players (and entirely new generations) to real Space Marines. And the licensing continues with Herocraft and Games Workshop‘s upcoming free-to-play iOS title Warhammer 40,000: Space Wolf.
Space Wolf will be a combination of turn-based tactical combat and card collecting. Moves, weapons, and pretty much everything else is handled via cards while the action plays out in 3D. More powerful cards can be acquired through victory (glorious victory!), upgraded through the Iron Priest’s Forge, and presumably purchased with various forms of currency.
Follow the path of the Grey Hunter, Wolf Scout, Blood Claw, or Wolf Guard as you face-off against Word Bearers and Necrons in what is being described as “An epic campaign with branching storylines, spanning hostile environments on a far distant planet.” Personally, I can’t freaking wait.
Space Wolf will be coming to iOS (and Android and PC) sometime in 2014.
X-Com: UFO Defense has become virtually synonymous with “strategy” ever since it was first released in 1994. X-COM: Terror From the Deep (1995) was a neat idea for a sequel that took the fight for Earth’s survival into the oceans with entirely new aquatic aliens to battle, although it was hampered by a significant research bug that could make completing the game impossible. X-COM: Apocalypse (1997) expanded the formula even further by adding more complexity to the world as well as other human factions to worry about in addition to the always-present alien threat. After that came X-COM: Interceptor (1998) which deviated quite a bit from the series’ roots. This time the fighting was over a specific region of space, and much of the gameplay centered around space combat using Interceptors and coordinating wingmen during an attack. Finally, there was X-COM: Enforcer, which was an even bigger departure than Interceptor. Enforcer was more of a third-person arcade shooter set in the X-COM universe, with no real strategy or management elements to speak of aside from selecting which weapon to use in a level. But while the series has done fairly well for itself over the years, none have every quite managed to eclipse the original.
I could go on and on about why it’s so great and why I would go so far as to purchase the DOS version just so I could run it on my Mac in an emulator. I actually have, on occasion. However it’s not just me. A lot of people think very, very highly of this strategic battle for Earth’s survival against seemingly impossible odds. So many, in fact, that its influence can be found throughout almost 20 years worth of games across multiple platforms. Granted I’m only one guy and have human limitations, so I haven’t tracked down every single one, but I have compiled this collection of fifteen different titles that manage to evoke some of that X-Com magic.
The Beginning of the End: 1994
It all started in 1994, when X-Com: UFO Defense was first released across several home computer platforms including the Amiga and DOS, and was later ported to the original Playstation. At the time there really wasn’t anything quite like it. There was an almost masterful mix of base management (building facilities, researching new tech, hiring personnel, manufacturing better gear, etc) and tactical combat that, to this day, hasn’t been able to be reproduced in quite the same way.
Every single sortie was an intense game of cat and mouse as the precariously mortal humans (i.e. mice) tried to track down and eliminate their superior alien targets (i.e. cats). Simply stepping off of the Sky Ranger for the first time could result in a rookie – or even worse; a veteran – getting vaporized as the extraterrestrial threat had usually already spread itself throughout the environment. Crafting better weapons and armor back at the base certainly improved a soldier’s chances of living to fight another day but even on the easiest setting it was quite common for an entire squad to get wiped out in short order.
With enough tenacity and practice, however, players could eventually fight their way through the invasion forces and even take the battle to the aliens’ base of operations. It’s the kind of undertaking that could require days or even weeks worth of planning and strategies to complete, but it made X-Com all the more satisfying for it. Then, once the dust had settled and the threat had been quelled, it was time to do it all again.
The First Wave: 1997 – 1999
1997 saw the release of Incubation: Time is Running Out for the PC. There was a linear set of story missions to complete, and little emphasis on micromanagement aside from equipping squad members before each fight, but it managed to capture the turn-based intensity and gruesome alien combat quite well. 1999′s Abomination: The Nemesis Project, also on PC, followed suit with more combat and less management. About all the player could do when not in a firefight was select which areas of the world to try and defend from the alien/viral threat, then take their squad into real time combat.
Finally, Jagged Alliance 2 joined the fray that same year, and on the same platform, to round out the 90s library of strategy games. The combat sections were fairly reminiscent of the earlier strategy series but in many ways it played a little more like chess thanks to the need to take control of various areas. Unlike X-Com, the game took place solely on the island of Arulco rather than the entire world and instead of in-depth base management players would hire additional mercenaries, monitor enemy troop movements, and plan the hostile takeover of a town or mine or other useful area.
Turn (Based) of the Century: 2000 – 2005
Once the year 2000 rolled around, it was time for games like Shadow Watch to take the reins. This tactical espionage thriller put players in charge of an elite team of operatives, each with their own special abilities and personal loadouts, and tasked them with retrieving documents from corporate offices (guarded by nasty enemies, of course) and other Shadowrun-style stuff. No expanded tech trees or cannon fodder rookies, though; they had to get their team through it all using only their wits and careful use of each team members’ strengths. A year later in 2001 Fallout Tactics: Brotherhood of Steel spun-off from the main series as a means to scratch a very particular itch. This isometric strategy RPG may not have had an expansive and open-ended story like its siblings, but it did have lots and lots of turn-based combat.
The PC received even more strategy love in 2002 with Laser Squad: Nemesis, which was kind of like playing X-Com as a turn-based deathmatch with several playable races. A single player campaign was available but honestly, that’s not why most people played it. Then in 2002 we saw the release of one of the most well known “spiritual successors” to X-Com when UFO: Aftermath became available. Aside from the “we already lost and are now fighting to take back our planet” theme and real-time combat that could be paused at any time to issue orders, it made for a very close approximation. Although many would argue that the UFO series was vastly inferior regardless of having an additional eight years worth of technological advancements on its side.
2003 went on to give us S2: Silent Storm, also for the PC (lots of PC love from the strategy genre, yessir). It was a very similar experience to the previously mentioned Jagged Alliance 2, although it was more about completing a linear set of missions and the occasional random encounter than trying to dominate territory. Plus it was set during World War 2, which is probably the most “normal” environment of any game on this list. Rounding out this lot in 2005 was Rebelstar: Tactical Command for the Gameboy Advance; a game developed by many of the same people who worked on Laser Squad Nemesis, actually. Again, it was pretty much all turn-based combat segments very similar to classic X-Com missions, and again it involved a team of soldiers who gained experience and new skills as they progressed. However it was also possible for players to “save” a set number of a soldier’s action points to put them into “Overwatch” in order to cover areas and otherwise react to alien activity when it isn’t their turn. Sounds a bit familiar, hmm?
The Next Generation: 2007 – 2011
In 2007, the Xbox 360 received what was possibly its first X-Comlike when Operation Darkness was released. This bizarre strategy title involving World War 2, werewolves, and various other monsters wasn’t exactly a critical darling. Still, it did call to mind a little of that old school turn-based charm. Plus werewolves. I mean come on, werewolves, people. Fans of handheld devices and space marines had a bit more of a reason to celebrate that same year when Warhammer 40K: Squad Command came out for both the PSP and Nintendo DS. Much like earlier X-Comlikes it focused on the squad and a linear story, with turn-based combat and lots of nasty things to kill. 2007 also happens to be when UFO: Extraterrestrials (not to be confused with anything from the aforementioned UFO series) was released. This one was also very similar to the original X-Com, exept that it didn’t take place on Earth but rather a recently colonized world somewhere else in the universe. There’s still plenty of R&D and alien slaughter, though.
As we get closer to the present it’s hard not to mention games like 2008′s Valkyria Chronicles for the Playstation 3. Which is exactly why I’m mentioning it now. It was an obviously anime-inspired turn-based strategy game set on a fictitious continent during a fictitious war, but the hidden enemy movements and limited soldier actions felt quite familiar in a cozy sort of way. Last we have Ghost Recon: Shadow Wars, which was released for the Nintendo 3DS in 2011 both as a launch title and as one of the only worthwhile games on the platform. Shadow Wars hybridized X-Com’s turn-based tactics and finite battlefield resources with the overhead grid approach from other games like Fire Emblem.
Full Circle: 2012 – Present
And now, eighteen years later, X-Com is back in the form of XCOM: Enemy Unknown, Firaxis’ 2012 “remake” (of a sort) of the Microprose original. Taking one of the most universally celebrated PC strategy games and dressing it up for modern gamers, while simultaneously keeping as many of the nostalgic bits in place for long time fans, was an incredibly tall order that many people were skeptical of. In the end, though, the team at Firaxis did a stellar job with preserving the feeling and oppressive intensity of the original game while streamlining and updating the experience.
The modern release of XCOM: Enemy Unknown is a seemingly impossible achievement that manages to introduce newcomers to one of the genre’s most beloved series as well as appease (most of) the old school fans. It’s a game that’s well worth owning and celebrating, and we’re on the verge of being able to experience the panic of hunting down a pack of Chryssalids whenever and wherever we want on our iOS devices. The future, even one under threat of a hostile alien invasion, is looking mighty bright.
Need to know the latest and greatest apps each and every week? Look no further than 148Apps. Our reviewers comb through the vast numbers of new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we’ve been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.
Ten years ago, BioWare released the revolutionary Star Wars: Knights of the Old Republic (KotOR). This took the Dungeons and Dragons combat that BioWare were masters of in the PC niche they had carved out, placed it in the Star Wars Expanded Universe, and had a non-linear story where decisions have a major role in what happens. BioWare made all this complexity accessible in a way that both new and existing audiences–including console gamers–fell in love with KOTOR. The success propelled the gaming company to become one of the most important game developers of the past decade, with wildly successful original franchises like the Mass Effect series. Flash-forward to today, and a new generation of gamers gets to play KotOR thanks to renowned port producer Aspyr, known for bringing many titles to the Mac. While the game isn’t always a perfect fit for the iPad and shows its relative age in spots, KotOR is still as transcendent an experience as it was a decade ago, thanks to its sheer depth. –Carter Dotson
Rodeo Games knows strategy. Hunters was a fantastic game that seemed to come out of nowhere, and Hunters 2 pretty much set the bar for a lot of iOS strategy RPGs that would follow it. In fact, they set the bar so high I was worried that Warhammer Quest wouldn’t quite measure up. Either that or end up feeling like more of the same. Turns out I worried for nothing. Warhammer Quest puts players in charge of a group of warriors as they travel the realm seeking fame and fortune. Mechanically the gameplay is similar to Rodeo’s earlier titles with its top-down view and simple but intuitive tap interface, however there’s a much bigger emphasis on close quarters combat since there aren’t any sniper rifles or machine guns to be found. There’s also a liberal sprinkling of more traditional RPG elements such as extra dungeon encounters or even random events, such as a hero getting partially digested by a slime monster, that can keep even the most well prepared players on their toes. –Rob Rich
Find it tough to wake up? I know the feeling. While I struggle to get to sleep at night, I have as much trouble trying to wake up. That snooze button is all too tempting. Wake Alarm is out to stop any such problems and ensure that one gets up at the time they want to. Immediately simple to look at, the app works on a scroll wheel basis, one that’s immediately reminiscent of the classic iPod interface. Simply spin the virtual dial to set the alarm and away it goes. That’s the most basic way to use Wake Alarm, but there’s a little more to it. –Jennifer Allen
Other 148Apps Network Sites
If you are looking for the best reviews of kids’ apps and/or Android apps, just head right over to GiggleApps and AndroidRundown. Here are just some of the reviews these sites served up this week:
Recently, I was given the chance to try out the Crayola Light Marker. This piece of hardware, as the name may describe, allows children to use this chubby crayon-like tool – part laser pointer of sorts – to draw and in other ways interact with the free app associated with this Light Marker. Included with the Light Marker is a simple but nicely functional green plastic stand for the iPad that is thoughtfully included as this app is used on a propped iPad, with children standing between two and three feet away from their target. –Amy Solomon
Jazzy World Tour is a delightful exploration of music around the world, including the same characters and watercolor stylings as seen in the earlier companion app, A Jazzy Day. This app opens up with different countries marked with a flag on a world map. Tap to select a flag to explore the related country. Three sections are included, specifically Learn, Play, and Create. –Amy Solomon
The Conduit HD is probably the finest console-quality FPS available on mobile because it actually is a console FPS on mobile. Originally released as a Wii game by High Voltage Studios, they have now brought it to Android with a fresh coat of paint for HD devices, but with the same gameplay. On mobile scale, it’s quite an achievement, but does the title actually work on mobile? It’s a mixed bag. Players control Michael Ford, a government agent who soon finds himself facing down an alien invasion after being betrayed by a shadow government, and forced to work for the ‘terrorist’ Prometheus who may not be as bad as he seems. Players swap between a variety of weapons and use the “All Seeing Eye” to activate switches, unlock doors, and find hidden items and messages spread throughout the game world. –Carter Dotson
I’m a brave man. I believe a couple centuries ago, I would have been an explorer of sorts. I love a challenge, and few things scare me. Except spiders. In any case, the prospect of switching from a device with a physical keyboard to one with a virtual one made me nervous. I was okay with switching from from one OS to another; I had done my research, liked the new ecosystem and liked the hardware available to me. The thing that really bothered me was the eventuality of having to peck on a touchscreen. I’m here to tell folks: Swype made the switch possible. –Tre Lawrence
“And lo, the hero’s adventure did come to an end because he couldn’t unlock the chest in time.” This is something that does happen in 10000000, the indie match-3 RPG from EightyEight Games (aka Luca Redwood) that has been brought to Android. Sometimes it’s not the enemies that fell the player, it’s the inability to get the keys to unlock doors and chests, leading to one’s doom. Wait, why? Well, in the world of 10000000, players exist on a horizontal scale where they need to keep moving, and anything that slows them down or keeps them from advancing it a threat. Sure, the enemies are greater threats because they’ll actually knock the player back, stopping them on their quest to get ten million points and free the protagonist from his mysterious imprisonment. –Carter Dotson
Waiting for the Warhammer universe to come to your iPhone or iPad? RodeoGames plans on bringing it to you in 2013, according to this post at GamesWorkshop:
This is very exciting news for us here in the office, as not only do we get to tell you all about a new computer game, but we also get the exclusive on it. That’s right, you heard it from us first! Today, Rodeo Games announced that they are working on bringing a Games Workshop classic – Warhammer Quest – to the iPhone and iPad in 2013. As the first Warhammer title to come to a mobile games platform, we were thrilled to find out more about it.
Check out the trailer below, and head over to the blog post to see more images and details for Warhammer Quest.
Be vewy, vewy qwiet. I’m hunting wunners featuwing wabbits, and luckily, it’s duck season wunner season. Zynga has unveiled Looney Tunes Dash!: a runner featuring Bugs Bunny, Tweety Bird, Road Runner, and more. Following on from fan feedback, the developers have aimed to give players a game that has a sense of progression – meaning that, […]