Rami Ismail, Chief Executive of Business and Development at indie game studio Vlambeer, has created a new way for developers to keep track of press and distribution lists called distribute() (pronounced ‘do distribute’). Users can send their press contacts a distribute() link and the program will organize their contact information into a list that the system manages and maintains for them.
distribute() can also send out codes or token for games on platforms such as iOS, Steam, Xbox, PSN, and Humble, without all the hassle of spreadsheets. The program keeps track of who you are sending tokens to and how many you have left. If you prefer, you can create a simple link to the content and distribute() will send it out for you.
distribute() values security. They encrypt their information and verify press contacts for you. This way users can avoid fake requests or leaked information.
Currently, distribute() is free for small and independent developers. If you are a developer who would like to be distribute() verified, you can you can register for the service with their verification form. The build is still in Alpha so there may still be some hiccups, but the distribute() seems like a smart new way to handle your press info.
Polygon posted a in-depth interview with Vlambeer, the developers of Ridiculous Fishing. We all (probably) know the story by now of how their game was cloned and sold on the app store prior to them launching the official version. Instead of knowing that story, piece by piece, Polygon has told it in its entirety.
Host Carter Dotson speaks Dutch independent game developer Vlambeer. They discuss the Ninja Fishing controversy in-depth, as well as what they feel is the difference between ‘iteration’ and just plain ‘cloning’. As well, there is discussion about their upcoming iOS titles: Ridiculous Fishing and Super Crate Box iOS.