Hatchi, by Portable Pixels, is an adorable virtual pet that you can feed, clean, and play with. Now it's ready to make the move to the Apple Watch.
You'll be able to play mini games with your Hatchi on your wrist such as the Hatchi Matchi memory game, Hatchi Squares, Hatchi Catchi, and Whack a Hatchi. The watch app will be included as part of an update and will be available at no extra charge for all users.
You can download Hatchi for your iPad and iPhone for $1.99 right now while you wait for the Apple Watch to hit stores in April.
Hey there, virtual animal lovers: Want to know what we liked about this virtual pet sim, and maybe a little of what we didn't like so much? Check out our Hatchi 2 review!
So, you’ve downloaded Hatchi 2 and you feel in need of some guidance when it comes to what to do next? Don’t worry! We’re here to help with some general tips and tricks on how best to care for your delightful little pet.
The key is to make sure you keep your pet (or pets) happy and alive. Fortunately, it’s not too hard to do. Four things keep them happy enough.
Cleanliness - Keep your pet clean whenever their hygiene bar drops. This is just a matter of tapping the shower button then ‘scrubbing’ the pet with one finger. It’ll take a few seconds and your pet will be much happier afterwards. This is particularly worth doing after they’ve had a bathroom break.
Hunger - Feeding your pet is easy. Pick a type of food and drag it in front of their mouth. The pet will happily munch away at it and be all the cheerier for it. Most food is the same, but experimenting will feel more personal.
Energy Levels - Like all of us, your pet needs sleep and plenty of it. Make sure you send them to sleep sometimes. There’s a useful tip here for multiple pets, too. Whichever pet you leave active is your dominant pet, meaning the others can be left alone without their bars decreasing. It’s worth remembering so you don’t have to juggle quite so many needs at once.
Happiness - Happiness is boosted by playing games. We’ll go more into depth with that later, but remember that it doesn’t take long to play a quick game of something and it makes all the difference to your pet’s happiness levels.
iPhone App - Designed for iPhone, compatible with iPad
A rather impressive new update for pet care sim, Hatch, has just been released. In conjunction with the folks behind Pocket God: Ooga Jump, players can now take their pet from Hatch and use it to bounce around in Pocket God: Ooga Jump. I can't recall any other game being able to do such a thing, so that's pretty cool for fans of both.
As well as that, Hatch now has new blankets, two new decor themes, and a whole bunch of bug fixes. Oh, plus it's on sale for the first time ever, priced at $0.99. What are you waiting for?
Hatch is available now on the App Store, currently priced at $0.99.
My neighborhood is apparently playing host to a menagerie of monsters. That’s okay because they’re of the cute and cuddly variety, but there sure are an awful lot of the little buggers hiding out around here. Good thing I can use Mobbles to catch them. Then pet them and love them and call them George.
Mobbles is an interesting combination of location-based and monster-collecting and raising gameplay. As long as there’s space available, a player can wander around just about anywhere and try to track one (or several) of the little suckers down. If they can get within a certain real world distance, they can attempt to catch it. If successful, they have a new little buddy to feed and shower with attention. This is where the second half of the game comes into play. Each little critter can be fed, bathed, played with, and put to bed. They each also have their own to-do lists that will reward bonus gems (used for buying stuff) or love (used to level-up a given creature) that run the gamut from tickling a specific number of times to simply feeding at a specific time of day.
Every creature in Mobbles has a distinct look (always cute), and every creature also has its own basic personality. Although for my money Gummy is about as adorable a cartoon iOS “thing” as I’ve ever seen. Having to put them to sleep once they get tired from too much activity, typically for about a half an hour, can actually be seen as a good thing since it prevents people from spending way too much time poking virtual cartoon monsters. And the features that constantly unlock for each Sploon, Gummy, Runka, and so on can be a major driving force to keep players invested.
Though they may be cute and numerous, and full of un-lockable wardrobe options, Mobbles can also be a bit of a let down for someone who doesn’t know what to expect. Finding, collecting, and trading monsters typically lends itself to training and battles as well, but those are two features that are decidedly not present here. This is not a battle game, it’s a virtual pet game. It’s important for anyone interested to understand that as there’s very little in the way of action, which can be a huge disappointment if it’s not expected.
So long as people know what they’re getting into, they’re bound to enjoy Mobbles. It’s an entertaining and family-friendly game designed to get everyone out of the house for a bit while they go looking for new specimens, not a collect ‘em, train ‘em, battle ‘em affair. Given the sheer amount of cute on display, I’m inclined to be okay with that.