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Sonic the Hedgehog 2's Proto Palace Level Discovered: How to Unlock it, with Hands-On Video

Posted by Carter Dotson on May 5th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarstar :: :: Read Review »

Sonic the Hedgehog 2's remastered version is especially notable for its recreation of Hidden Palace Zone, once only accessible in leaked beta versions. Well, it's recently been discovered by the Sonic hacking community that this original beta version of the level still exists.

To access it, go to No Save Mode. Access the level select by tapping S-E-G-A on the SEGA logo in that order, then tapping and holding with two fingers on the title screen. Go to the Sound Test, and play tracks 01,09,09,02,01,01,02,04 to unlock debug mode. Then, play 03,03,03,0B,10,10,10,04 in order to unlock Proto Palace, which is accessible by playing the Hidden Palace Zone from the level select. You only get one life and the level eventually warps out as it is incomplete, but now you can explore this beta level for yourself -- and with the advanced exploration abilities of Tails and Knuckles. We also have hands-on video of how to enter the code and unlock the level below.

Infuse from Firecore Gets DLNA and UPnP Streaming with Other Tweaks in Version 2.3 Update

Posted by Carter Dotson on May 2nd, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: SMART AND BEAUTIFUL :: Read Review »

Infuse version 2.3 is now available. This video app from Firecore (known for their Apple TV jailbreaking work) now has UPnP and DLNA streaming for easily watching video from a media server on iPhone or iPad from XBMC, Plex, and other similar utilties. As well, handy gesture-based controls for playback are now available, along with a variety of other tweaks meant to make the experience better. See the whole list here.

You can download the latest version of Infuse for free right now.

148Apps Live on Twitch: Soccer Rally 2 with David Deacon of IceFlame Games at 4:15 PM EDT

Posted by Carter Dotson on April 23rd, 2014

Soccer Rally 2 from IceFlame Games officially releases on Thursday, bringing perhaps the most realistic car soccer action to the App Store since the original released. David Deacon of IceFlame Games will join us on our Twitch channel to talk about the game, how they tried to improve it over the original, and perhaps playing their game in real life with actual cars and giant soccer balls.

Join us at 4:15 PM EDT (3:15 PM CDT, 1:15 PM PDT, 9:15 PM BST) for the live stream. Feel free to watch the embedded live viewer below, or watch on our Twitch page to chat with us and the developers. Be sure to hit that follow button to know when we go live, and to also gain our undying affection.

[twitchlive 148apps]

Missed the live broadcast? Catch the recap with highlights after the show right here.

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148Apps Live: Breakfinity Live High Score Showdown with Our Own Carter Dotson vs. Developer Phil Hassey

Posted by Carter Dotson on April 21st, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: ENDLESS BRICK BUSTING :: Read Review »

Today on our Twitch channel at 3:15PM CDT (1:15 PM PDT, 4:15PM EDT, 9:15 PM BST), Breakfinity from Phil Hassey will be the featured game. But not only will it be played with commentary, but I and Phil will be competing for high scores live against each other. Watch the embedded viewer below, or click here to watch and chat with us. If you miss the live broadcast, the archive will be embedded below after the show. May the best brick-breaker win!

[twitchlive 148apps]

Need something to watch in the meantime? Catch up on our Wayward Souls preview streams.

Fourcast Review

iPhone App - Designed for iPhone, compatible with iPad
By Jennifer Allen on April 16th, 2014
Our rating: starstarstarblankstarblankstar :: VIDEO POTENTIAL
Fourcast is a great idea for combining video clips, but it does lack a number of essential features to make it an ideal option.
Read The Full Review »

148Apps Live on Twitch: Pivvot's Looper and Daily Modes with Whitaker Trebella, and 15 Coins with Engaging Games

Posted by Carter Dotson on April 15th, 2014

On our latest Twitch stream, we'll be playing a pair of minimalist arcade games, one that just got a big content update in Pivvot, and another that was inspired by it in 15 Coins. Whitaker Trebella, creator of Pivvot, will discuss the new modes added to the game and the challenges of designing them. As well, Engaging Games' Blake Johnson will discuss his studio's own 15 Coins, and how games like Pivvot helped inspire it.

Watch the embedded stream below when it goes live at 7:15 PM CDT or click here to watch on Twitch and chat with the developers. Highlights will be available after the show.

[twitchlive 148apps]

The Problem with Carousel

Posted by Jeff Scott on April 9th, 2014
+ Universal App - Designed for iPhone and iPad

The problem with Carousel, the new app from Dropbox released today to organize, present, and share photos isn’t the app itself, it’s what it’s built on.

Carousel is a fantastic app for mobile presentation of photos. Quick and easy to find old photos and show and share them. It's really one of the better cloud photo apps I've tried. The real problem is that it’s build on Dropbox, which is a service created for cloud storage of documents and not for media. And that service is still priced for documents and not media.

Let me back up a second. Dropbox is an amazing service. I’ve used it and paid for it for years. But I’ve never considered it a great place to store photos, video, or other media files. The problem is that is is really expensive right now. In a time where Google is charging $10/month for a terabyte, and Flickr gives every user a free terabyte for images, Dropbox is charging 10x what Google is, and without upgrading to a business plan users can’t even get more then 500GB in an account (for $50/month).

Media piles up quickly. Especially so with photos since every reader of this blog likely has a camera with them at all times of the day, every day. I myself have well over 700GB of images that I’ve stored up from 10+ years of digital photography. I’ve just now started scanning old family photos and there are thousands of those waiting to be completed. All in all I’ll probably need close to a terabyte for just my images to store a “lifetime of memories.” And that doest even count the birthday, vacation, and all the other special occasion videos. This type of media is easier and easier to take and edit, but they will also fill up a Dropbox account very quickly.

So for now, Carousel is a great app, if you have a few hundred photos, but it doesn’t really fit the first selling point that Dropbox is touting it as, it doesn’t allow a lifetime of memories. That is unless you don’t have a lot of memories.

I think Dropbox will be forced into dropping their prices soon. Perhaps they are ready to do it now but didn't want to take the focus away from the new features. Cloud storage is a commodity, and Dropbox is way overpriced right now.

Tilt to Live 2 Releases Official Trailer, Due to Receive Update this Month

Posted by Tre Lawrence on April 8th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: BOOM SHAKALAKA :: Read Review »

Tilt to Live 2: Redonkulous has released an official trailer to accompany the game; additionally, it has announced an upcoming update. According to its information:

The new Brimstone Pinball mode throws players into a malevolent pinball machine, where every bumper is armed to the teeth and out to destroy you. Your only weapon is the wild, ricocheting brimstone, which you'll have to tame if you want to survive.

This new one-player gametype will launch with 15 of its own achievements and a fresh leaderboard to climb. It's a 99¢ DLC coming to the App Store this month.

We looked at the app late last year. Tilt to Live 2: Redonkulous is available for $2.99 on the App Store.

Monument Valley: Tips and Playthrough Video for the Baffling Puzzler

Posted by Carter Dotson on April 3rd, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: SKIN-DEEP BEAUTY :: Read Review »

Monument Valley can be a confusing game at first glance: its worlds are built to mess with players' perceptions of them. However, by keeping a few good tips in mind, it's possible to master Monument Valley. And if not - we have playthrough videos of the entire game to help you out.

The trick the game pulls, similar to an M.C. Escher painting, is that real-world perspective is essentially useless. Mainly, if a place looks like it can be traveled to, then it can. So when manipulating objects, don't consider their absolute position, consider where they are relative to Ida. This is often the key to many puzzles: moving an object in one spot where according to its perspective, Ida can reach it, then moving it with Ida on the object, to where she needs to go. This is the backbone to the majority of the game's puzzles.

Remember that the key rule to interacting with Ida is that she can only move where you can see her, so if a path is hidden to you, it's likely that it is not the right path - at least for this perspective. Maybe a quick rotation will do the trick? Don't be afraid to experiment - there's no way to die or otherwise fail at the game.

If a location can be traveled to, it will illuminate with a circle around it. This doesn't mean that Ida will travel to it, just that it's actually possible to go there. This is worth keeping in mind if one gets stuck.

The crows can be tricky, but it's often just a matter of timing to get out of their way to let them pass. Remember that objects can be moved while the crows are on them. Ida is the only character in the game who can cause parts of the level to be non-manipulatable. If the mechanism doesn't change into an unworkable state (the handles on cranks will retract if Ida is on their manipulatable portions) then it can be manipulated.

Keep these tips in mind, and the world of Monument Valley can be explored in all its glory.

Steller is a Beautiful New App that Lets You Share the Whole Story in Book Form

Posted by Stephen Hall on March 14th, 2014
iPhone App - Designed for iPhone, compatible with iPad

I love it when I find an app that's just absolutely stunning to look at, and that's the case with Steller; I don't even need to use it to enjoy using it. This new app takes sharing photos on social media to the next level by letting you put groups of photos and videos together, annotate them with text, and share them as beautiful - flat designed - storybooks.

The app has many great features, including the ability to group your storybooks into collections that others can follow, the ability to discover other stories that have been published amongst a wide variety of topics, and the ability to republish stories you find in the app to your own collection. Finally, Steller lets you share the stories you make via many outlets including social networks, email, SMS, blogs, and websites.

You can get Steller on the App Store for free.

RealPlayer Cloud Now Available Globally - Lets Users Store Up to 2 GB of Videos for Free

Posted by Tre Lawrence on February 25th, 2014
+ Universal App - Designed for iPhone and iPad

As our world becomes increasingly mobile, it only makes sense that content will (has to) follow suit. Mobile content management is such an important feature for so many consumers. Accordingly, RealNetworks is stepping up by rolling out its RealPlayer Cloud service internationally.

The RealPlayer Cloud allows users to access and share cloud-stored videos from supported internet-connected devices. Previously uploaded content can be accessed without the need to convert formats and/or carry cables around. RealNetworks founder and interim CEO Rob Glaser describes as as "essentially Dropbox for videos."

The basic service offers a decent 2 GB of free space; for folks who want to go even bigger, the optional RealPlayer Cloud 25 will net 25 GB of storage for $49.99 per year via in-app purchase. The service adds in a referral program (which awards extra space for new accounts) and SMS sharing functionality.

The base app is now available for free on the App Store.

148Apps Live: Streaming Toast Time at 2:00pm Eastern on Twitch: Watch and Chat!

Posted by Carter Dotson on February 11th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: THE TOAST IS READY! :: Read Review »

Continuing our quest to bring you the most interesting new and upcoming releases on our Twitch channel, the developers of Toast Time, the Android-to-iOS action game with lots of bread, will be joining to provide commentary and perhaps some helpful tips on how to be lord of the bread. Catch the broadcast at 2:00pm Eastern, 11:00am Pacific, 7:00pm GMT on our Twitch channel, or watch below when the feed goes live. If you miss the broadcast, don't fret: we'll post video of the whole thing with highlights after the show.

[twitchlive 148Apps]

If you missed the broadcast, watch the whole archived one below:

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Or if you want just a smaller taste, watch me play the survival mode and learn how to use the powerful quasi-hidden technique, the belly flop:

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148Apps Live at 4:00pm Eastern Streaming Galcon Legends, Eliss Infinity, and More

Posted by Carter Dotson on February 6th, 2014

It’s one of the biggest release weeks on iOS in 2014 yet, and 148Apps Live is here to run down some of the big games of the week on our Twitch channel.

Carter Dotson and Rob Rich will be going live at 4:00 pm Eastern/1:00 pm Pacific, covering releases like Galcon Legends (with special guest Phil Hassey), Eliss Infinity, Platforms Unlimited, and more.

Join us on our Twitch channel, or watch the broadcast when it goes live below:

[twitchlive 148apps]

Missed the show? Watch the highlights below:

Galcon Legends: Phil Hassey chats about why he decided to resurrect this little-known entry in the Galcon series.

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Eliss Infinity: Continuing the theme of App Store hits being resurrected, Carter goes through this resurrection of Eliss, with discussion of other topics like premium games and the fallout of controversial free-to-play games.

[twitchhighlight 3682442,148Apps]

Platforms Unlimited: XperimentalZ Games' new ultra-challenging, procedurally-generated platformer works out a bit better with some tips and tricks from the developer who joined in the chat while Carter played.

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As well, catch the whole show below!

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148Apps Live: Demystifying the Upcoming Threes with Creators Asher Vollmer and Greg Wohlwend

Posted by Carter Dotson on February 4th, 2014

148Apps aims to bring you the most interesting iOS games and talks with the most interesting developers, all streamed live on our Twitch channel. This is 148Apps Live!

Threes is kind of a hard game to explain in words, and it’s even harder to explain why it’s a game worth playing in words. However, with its pedigree - from creators Asher Vollmer (Puzzlejuice) and Greg Wohlwend (Solipskier, Hundreds, Ridiculous Fishing) - and some pre-release hype thanks to an a mention as IGF honorable mention, and just general ‘buzz’ around the game from those in the indie community and in the know, it looks promising. But for those who aren’t in the know, just why Threes is so anticipated is still a mystery.

Until now.

Greg and Asher got on the 148Apps Twitch channel to discuss the game, how the idea and design evolved over time, and just where the game’s great voices (unfortunately not heard on the video due to a bug) came from. Plus, they give plenty of great tips and help on the way to setting a new high score.

Watch the entire archived broadcast:

[twitchrecorded 500583630,148Apps]

As well, watch the highlight of the high score run from the video:

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Follow us on Twitch to find out when we go live next! Threes releases on iOS on Thursday, February 6th.

148Apps Live: Featuring New Releases Bloodstroke, Rocket ROBO, and Trambo

Posted by Carter Dotson on January 31st, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: THE FINNISH DEATHRAY :: Read Review »

148Apps aims to bring you the most interesting iOS games and talks with the most interesting developers, all streamed live on our Twitch channel. This is 148Apps Live!

This week Rob Rich and myself, Carter Dotson, decided to play and discuss three games that released this week: Bloodstroke, Rocket ROBO, and Trambo. Watch the recorded version of the whole show below:

[twitchrecorded 499462081,148Apps]

As well, watch the footage of individual games below:

Bloodstroke: Chillingo published this stylish action game with involvement from John Woo. We discuss just where the Woo influences come in to this game, along with why the protected characters could be doing more work:

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Rocket ROBO: This game was an Editor's Choice winner, and it looks mighty polished, but what helps make it worthy of high praise?

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Trambo: This platformer looked intriguing, and its unique quirks, along with some help from a member in the chat helped convince of us of one thing: don't mess with the Finnish people, because they have giant deathrays and space bootcamps.

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As always, follow us on Twitch to find out when we go live next!