Posts Tagged Trenches II

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Trenches II Deploying Once Again

Posted by on February 28th, 2013

Trenches II will make its return tonight after being pulled from the App Store late last year. Poor communication between EA and Thunder Game Works led to the decision to pull the game and go their separate ways.

To celebrate the return of the game, Thunder Game Works are offering Trenches II free for a few days to make up for lost time.

source: Pocket Gamer

This is not a real image - totally 'shopped.

Seriously, there are a TON of games for the iOS platform. But when I mention the iPad or the iPhone as a true gaming platform, all I get are responses like, “Only good for Angry Birds!” Come on, gamers, open up those minds.

The iPad won’t replace home consoles any time soon, of course, but I really think that as portable devices get more and more powerful, those living room devices are going to have to up the ante to continue to be relevant. If I’m able to play a game with the graphics of Infinity Blade II and the deeper gameplay of something like Escape Plan (PlayStation Vita) on the big screen via AirPlay, why would I need a console?

so pretty.

I firmly believe that the iPad and iOS in general is already well on its way to replacing dedicated handheld gaming devices, at least.

I’ve owned Sony’s handheld gaming devices since the original PSP. I turned in all some dusty handhelds the other day and bought a Vita with the proceeds. Escape Plan, a fantastic launch title is a perfect fit for the iOS platform. While playing it, all I can think about is how a game of its obvious quality would work totally well on an iPhone. Or, better yet, an iPad. 148Apps creator and owner, Jeff Scott, agreed, saying, “But I keep thinking — hey, you could make a game this good on iOS, why don’t you?”

The iPad has the same graphics chip as the PS Vita. Escape Plan is made in Unity. Hey, the iPad supports games made in Unity! Why aren’t more developers jumping over to iOS?

not the only disgruntled ones

Could it be the perception out there, shared by many gamers, that iOS is just a platform for Angry Birds? First of all, any developer would be LUCKY to “just” be Angry Birds, with their 10m downloads for Angry Birds Space alone. A developer who might like to be able to charge $15 for the 1.4m PS Vitas out there needs to simply do the math and see that they could do as well on iOS at a much less expensive price point.

But the perception remains that iOS is simply a causal gaming platform, just one step up from the feature phones of the past. I disagree, of course, with titles like Gem Keeper, Trenches II, Hunters 2, Infinity Blade Dungeons (upcoming), and a ton of really good role playing games available for the platform. That’s not even to mention the bigger ports of console games, like Dead Space and Mirror’s Edge. Just because more casual games are in the media spotlight does NOT by any means that deeper, fully-gamer-approved experiences are not possible.

I think it’s time we change this perception. How? By bringing games with the depth and quality of an Escape Plan or Little Deviants or Wipeout to the iOS platform.

So I call out to all you Vita developers – why aren’t you on iOS? Is it a licensing issue? A Sony support issue? Why isn’t Escape Plan on my iPad? I’m begging, here. So are a ton of other gaming consumers. Why not come and engage the market?

I reached out to the developers of Escape Plan, FunBits, in an email last week, and haven’t heard back. If you know anyone at Funbits, or actually work there, drop me a line. I’d love to chat with you. Or anyone else engaged in the handheld/console market that isn’t already developing for iOS.

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