Posts Tagged Tilt to Live

Tilt to Live developer One Man Left has announced Tilt to Live: Gauntlet’s Revenge – the first spin-off game for the series. Gauntlet mode first appeared in the original game and was about dodging around hordes of deadly traps with precision and timing. Whilst fun, the developers felt that the precision endless runner mode still needed work.

That’s where Tilt to Live: Gauntlet’s Revenge comes in. The game originally started out as the second DLC for Tilt to Live 2, but all sorts of gameplay and obstacle ideas starting to arise during development. Rather than cut down on these ideas to make it DLC, the mode is now a game of its own.

Tilt to Live: Gauntlet’s Revenge is currently in development for iOS and is expected to release later this year.

Tilt to Live: Gauntlet's Revenge

Tilt to Live 1 and 2 are Currently Available for the Grand Price of Free

Posted by on May 29th, 2014
+ Universal App - Designed for iPhone and iPad

In some sad news, One Man Left has announced that Tilt to Live 2: Freedonkulous, the lite version of Tilt to Live 2: Redonkulus, is currently not available on the App Store due to some technical issues. Don’t despair however, as to make it up to players the developers have gone and made the original Tilt to Live and Tilt to Live 2: Redonkulus free for a limited time.

That’s right, if you hurry over to the App Store now, you’ll be able to pick up the full versions of both games for a grand total of free. We gave the second game in the series 4.5 stars back at release, so what have you got to lose?

via: Our Review

Tilt to Live 2: Redonkulus Receives its First Update – Gets New Brimstone Pinball DLC

Posted by on April 18th, 2014
+ Universal App - Designed for iPhone and iPad

Tilt to Live 2: Redonkulus has received its very first content update!

The tilt-happy arcade survival game from One Man Left Studios is now offering Brimstone Pinball DLC. You’ll have to use finesse if you’re going to survive inside this pinball machine of horrors. This new mode adds more types of enemies, more achievements, and new leaderboards.

You can grab Tilt to Live 2: Redonkulus off the App Store for $2.99, and the Brimstone Pinball DLC is available for $0.99.

via: Our Review

Tilt to Live 2: Redonkulus Review

+ Universal App - Designed for iPhone and iPad
Tilt to Live 2 takes everything that was great about the original Tilt to Live and makes it feel fresh by presenting so many new ways for players to try and defeat the dot menace.

Read The Full Review »

Tilters should be happy to hear that Tilt to Live 2: Redonkulous!, which is the sequel to the popular arcade tilting game Tilt to Live, will be available in the next month (or so). The sequel will offer more fast-paced arcade action throughout two modes: Classic and Code Red. It also brings a brand-new scoring system for players to master, along with new weapons to unleash.

Check out the trailer below!

 

Over one million apps have made their way onto the App Store during its five years of existence. A million. That’s a pretty miraculous number when you think about it. However it’s not the amount of apps we have to pick from that I find so fascinating, but rather just how much things have changed since 2008. Pickings were comparatively slim at first, and many developers were just starting to dip a toe in the waters of Apple’s new smartphone.

On top of that, the technology itself has changed tremendously in a relatively small amount of time. It makes me wonder if anyone from 2008 would even recognize current iOS devices, and by extension the App Store. Would a newer Apple initiate have any idea what they were looking at if they somehow managed to take a trip to five years ago? I think it warrants a look at how the hardware, the App Store, and the apps contained within it have evolved.

2008 – The Beginning of the Beginning

appstoreevo01The App Store’s first year was a rough but promising one. The iPhone 3G rolled out to coincide with Apple’s new software venue and the original iPhone was still viable. The iPod touch was also present and accounted for, while the second generation appeared closer to the end of the year. Even at this point many developers were eager to push these early iOS devices to their limits, to make them more than just a phone or an .mp3 player with a fancy screen.

Handy apps like Pandora Radio, Last.FM, Facebook, and Yelp were to be expected, but that didn’t make them any less impressive to have on a handheld platform. Others such as the intuitive personal organizer Evernote, the eerily accurate song-identifying app Shazam, eWallet’s convenient and secure account password management, and MLB At Bat with its extensive baseball coverage further capitalized on the particulars of the hardware and its general portability. Of course there were also some pretty unnecessary options out there, too. Flashlight kind of served a purpose but was also fairly pointless. It wasn’t as bad as stuff like More Cowbell!, though.

At the same time, the games available on the App Store were beginning to show people that “mobile” didn’t have to equal “mediocre.” Sure there were a few simple ports of the odd classic such as Ms. PAC-MAN, Vay, and Scrabble, but there were also some impressive iOS renditions of popular console games like Super Monkey Ball coming out. Potential mobile gamers also had a few really special titles such as Galcon and Fieldrunners to tide them over. When all was said and done there were over 7,500 apps on the App Store by the end of the year, with more being added every day.

2009 – Moving Right Along

appstoreevo02aappstoreevo02bThe following year saw even more impressive releases as Apple’s digital marketplace began to expand. The second generation of iPod Touch was the bright and shiny new toy at the time, but it was followed shortly by the iPhone 3GS in June while the latest and greatest third generation Touch closed out the year in September. It all meant better processors, better CPUs, more advanced operating systems, and so on. All stuff that developers needed to acclimate to, but also stuff that meant they could push their boundaries even further. There was no loss of steam when it came to content, either: the App Store finished off 2009 with well over 100,000 apps available.

Many of the basic smartphone necessities were covered, but there was room for so much more. Especially while the technology was improving. Plenty of people used their iPhones as phones, sure, but with the addition of Skype they were able to enjoy the added functionality of instant messaging and voice chat without cutting into their data plans (so long as a wifi connection was present). Big companies were really starting to take notice as well. That same year Starbucks and many other big businesses threw their virtual hats into the ring with their own apps designed to make life a little bit easier for their iOS-using customers. Practicality was also becoming an even bigger focus. The Kindle app gave iOS users a practical e-reading option, and Dropbox was there being Dropbox. By which I mean “an awesome and super-convenient way to transfer files between multiple platforms.” And this same level of refinement could be seen creeping into the games as well.

So many of the App Store’s most notable games and franchises came out around this time. It was almost a mobile rennaisence of a sort. This was the year Real Racing first blew mobile gamers’ minds, even causing some of them to question the legitimacy of in-game video footage until they were able to see the finished product for themselves. Zenonia was just a fledgling action RPG at the time, and while a lot of people liked it I doubt they knew just how many sequels it would spawn. The same goes for Pocket God, although with updates rather than multiple releases. Flight Control began to eat away at peoples’ free time, Angry Birds and Doodle Jump hit it big (like, super big), and Myst and The Sims 3 further displayed the potential for major releases on mobile platforms. Oh, and Canabalt almost single-handedly invented and popularized a genre.


Continue reading 5 Years and Counting – The App Store Then and Now »

Tilt to Live Goes Free

Posted by on December 3rd, 2012
iPhone App - Designed for iPhone, compatible with iPad

Tilt to Live has long had a place on my list of hardest games for iOS, and hardest to put down. It’s a great game we called “immensely addictive.” Grab it, you won’t be disappointed.

Infinity Blade is the albatross hanging around my iPad’s neck. I put a lot of time into that game, slaying (and being slain by) the God King. That’s time I don’t want to lose, but the app’s large file size is crowding out other apps on my iPad! The game doesn’t have iCloud like the sequel does, so if I delete it, the save disappears into the aether. Or for a note-taking app like Penultimate, there should be an easy way to transfer an entire library of notes over to another device, such as the iPad Mini, without needing to export to sharing services or having to restore an entire device from iCloud.

While iTunes does not offer this functionality, there are ways to do this using third-party software, and without jailbreaking. I’m going to tell you how you can get to your app’s save files, copy them to your computer, and restore them back later – even to completely different devices.

First, download and install i-FunBox. It’s available for Windows and Mac and is free. Start by plugging in to your computer the device that has the save file of choice on it, and plug only this device in. At least on Mac, i-FunBox can only detect one device at a time.

Now, after it loads and the device is recognized by iFunBox, click on User Applications.

Find the app whose data you want to copy. Clicking on the User Applications text itself will open up a list of all applications, and the “Switch View” buttons in the top bar will change between an icon-based grid and a list view. As well, clicking on the dropdown menu on the left will give a quick list of all apps. Double-click on the app whose save files you want to back up.

Open it up, and a screen with several folders and a few files should be available. Ctrl-click (on Mac, Command-click) on the Documents and Library folders to highlight both of these for copying to your computer. Now click the orange arrow facing right that on Mac says Copy To Mac.

Save these files in their own individual folders. Do not let them mingle with other preferences files, lest the wrong save files get copied to their own devices! I created a Backups folder and then an individual sub-folder in that folder for each app’s Documents and Library files.

Now, it’s actually a very simple process to restore an app’s data to a device, hypothetically including to a different one than what you made the backup from. Unplug the original device and plug in the device to be copied to. Follow the same instructions as before to find the exact same app. This means do not copy from an iPad version of an app to an iPhone version or vice versa, as it will most likely not work! Once you’re at the screen with the Documents and Library folders, click the orange Copy From Mac or similar button and ctrl-click or Command-click on the app’s Documents and Library folders. Dragging the folders to the i-FunBox window should work as well. i-FunBox should instantaneously copy the files to the device. Load up the app, and if all has gone well, then the save file should be transferred!

Now, just a word of warning: as this is somewhat of a backdoor method to do this, there’s no guarantee that it will work properly. Transferring preferences files between universal apps should work, but iPhone and iPad versions will likely not. There’s no guarantee that a transferred save file will work, but Infinity Blade and Tilt to Live are confirmed working for me. And remember, keep the folders isolated. If an app won’t load due to messed up configuration files, then deleting it and reinstalling it should solve the problem. Just be very careful.

The Portable Podcast, Episode 145

We’re in your base, wrecking up the place.

On This Episode:

  • Carter chats about the cleverness and useful tactics of Outwitters with co-host Brett Nolan.
  • Dan Kraus of React Entertainment discusses Chillingo’s The Act, going into why there’s a lot more going on behind the scenes of the game technically than may be immediately apparent.
  • Episode Cast:

  • Host: Carter Dotson
  • Co-Host: Brett Nolan, AppAddict.net
  • Guest: Dan Kraus, React Entertainment
  • Contact The Show: Email | Twitter

    Music:

    How to Listen:

    • Click Here to Subscribe in iTunes:
    • Click Here to Subscribe via RSS.
    • Listen Here:

    Apps Mentioned in this Episode:

    $0.99
    + Universal App - Designed for iPhone and iPad
    Released: 2012-06-21 :: Category: Games

    FREE!
    + Universal App - Designed for iPhone and iPad
    Released: 2012-07-05 :: Category: Games

    $2.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-02-24 :: Category: Games

    FREE!
    iPad Only App - Designed for the iPad
    Released: 2010-10-07 :: Category: Games

    A game about typing to fight off hordes of zombies and another based on one of Kurt Vonnegut’s most well-known novels. That’s it I’m done. Check, please!

    Vonneguts & Glory – I find it difficult not to be intrigued by a game based on one of Kurt Vonnegut’s most well known books. But considering the fact that said game has also been created by The Last Rocket creator, Shaun Inman, it’s bound to be more than just a mere curiosity. Although being able to “unstab” and “unshoot” downed enemies is also bound to grab peoples’ attention.

    FREE!
    + Universal App - Designed for iPhone and iPad
    Released: 2012-07-03 :: Category: Games

    Outwitters – And lookie here, another bizarre game with a pedigree. Seems like the folks behind Tilt to Live decided to branch out into asynchronous turn-based strategy. With three distinct factions and boatloads of personality to boot. And if our own Carter Dotson has anything to say about it, they did a darn fine job of it.

    FREE!
    + Universal App - Designed for iPhone and iPad
    Released: 2012-07-05 :: Category: Games

    Dungeon Block: Girl Rescues Knight! – So many things have gone topsy-turvy here. A knight saves a distressed damsel, and then gets dragged back into trouble just as the pair is escaping. Then the damsel runs right back into the thick of things to rescue the knight. And it’s all done by way of a bizarre combination of a kind of match-3 style game and Rocks, Paper, Scissors. Personally I think it’s too weird to ignore.

    $0.99
    + Universal App - Designed for iPhone and iPad
    Released: 2012-07-05 :: Category: Games

    Heroes in Time – Okay, yes, I’ll concede; the App Store isn’t exactly lacking in action RPGs. But what’s wrong with a little free Save the World action? Besides, fans of the SEED series are bound to want to check out this third installment. At no cost, of course.

    FREE!
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2012-07-05 :: Category: Games

    ZombieWords – First of all; I know it’s another zombie game. Second of all; shut up, I’m going somewhere with this. This isn’t just another zombie game. It’s a zombie game where players have to try and spell as many words as they can, Scrabble-style, in order to load bullets into a gun and fight off the encroaching hordes. I mean come on!

    FREE!
    + Universal App - Designed for iPhone and iPad
    Released: 2012-07-05 :: Category: Games

    MapleStory Live – Even more MapleStory on the go? Absolutely. This newest installment includes more stories, monsters, characters, mini-games, a customizable UI (huzzah!), and loads of planned updates with even more content. It’s a must-have for fans, naturally, but seeing as it’s free it’s also probably worth a look from series newcomers.

    FREE!
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2012-07-05 :: Category: Games

    Outwitters Review

    + Universal App - Designed for iPhone and iPad
    Outwitters is a free-to-play turn-based strategy game from the creators of Tilt to Live.

    Read The Full Review »

    Get to the catcopter!

    On This Episode:

  • Carter welcomes back One Man Left to talk about their upcoming turn-based strategy game Outwitters, discussing the game’s mechanics and testing and why they decided to go free to play with in-app purchases to unlock content. As well, the studio brings up the unique league system that will differentiate it from other asynchronous multiplayer games.
  • Episode Cast:

  • Host: Carter Dotson
  • Guests: Alex Okafor and Adam Stewart, One Man Left
  • Contact The Show: Email | Twitter

    Music:

    How to Listen:

    • Click Here to Subscribe in iTunes:
    • Click Here to Subscribe via RSS.
    • Listen Here:

    Apps Mentioned in this Episode:

    $2.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-02-24 :: Category: Games

    FREE!
    iPad Only App - Designed for the iPad
    Released: 2010-10-07 :: Category: Games

    ---

    When it comes to arcade-flavored games with tilt controls, iOS has gamers covered in spades.  But before the floodgates opened up and tilt controlled games started rushing in, there was only one that truly mattered: Tilt To Live.  This was one of the best received games of 2010 – so much so that it was an a nominee for our Best App Ever Awards that year.  Simply put, it helped define what could be expected from tilty arcade games on the platform.

    Since then, the game made its way to the iPad in form of Tilt To Live HD, which has recently been graced with an update that adds in full iPad retina support.  If you haven’t had a chance to check out the game yet, it is completely free and well worth checking out, if for no other reason than the shiny new visuals.  Give it a play through and let us know what you think in the comments below.  Trust us, it will be well worth your time.

    FREE!
    iPad Only App - Designed for the iPad
    Released: 2010-10-07 :: Category: Games

    391837930

    One Man Left, developers of Tilt to Live, sure have been coasting on that little game for a while now. Sure, it was cool that they added 3 new free modes, as well as the in-app purchase Viva la Turret mode and Viva la Coop mode post-release, even to the iPad version, which not only lets you enjoy playing the game, but also feel very rich at the same time as you and another iPad owner play with each other. And of course, they’re But as time wore on, the masses clamored for more. Have we all grown tired of seeing red? Are we ready to do something besides tilting? The time has come for something new, One Man Left!

    And something new is indeed in the works, as One Man Left have revealed the beginnings of their newest project – so unknown that they have yet to reveal a title for it. The upcoming game is a turn-based strategy title, designed “for everyone.” What this apparently means is no extraordinarily long unskippable dialogue, a simple control scheme and interface (because who really likes overly complex strategy games?), and the ability to play as something other than space marines and aliens. Instead, you’ll get to play with such teams as plants, robots, and a cuddly team – although their cuddlyness can be debated, as they do apparently rip off robot heads, as you can see in the artwork.

    As far as actual game details go, multiplayer is definitely in the works, with plans for both local and online multiplayer with matchmaking – I personally am hoping that this includes asynchronous multiplayer. The game is still very early on in development, as a prototype has just been completed for the game, but production on the game “is now in full swing” for release later this year, and we can expect plenty more in the way of details and updates on the game’s progress as time goes on from the folks at One Man Left; keep an eye on their blog for more exciting and entertaining updates from the fellas.

    Viva la Tilt to Live! Few games have received the kind of post-release support that Tilt to Live has since its initial release on the iPhone last February, and the updates just keep on coming for the game. A new mode available via In-App Purchase, Viva la Turret mode, has been released for the iPad version of the game, after being released back in December for the iPhone version.

    Viva la Turret mode probably changes the way that Tilt to Live plays the most out of any of the other additional modes. Here, your only weapon is the Perforator turret powerup, which, when you pick it up, spawns a turret that locks you in place, which you can then use to shoot at the waves of enemies that spawn around you. Each enemy you kill drops a gem that increases your multiplier by one, which you can collect whenever you get out of the turret. The turret powerup only lasts about 6 seconds and resets your multiplier whenever you leave the turret, though you can replenish this by shooting at the other turret powerup in play, attracting it towards you, which also helps out by blowing away enemies near you, as you are not invincible while in the turret in Viva la Turret mode.

    So, the game becomes a balancing act in Viva la Turret mode – you want to try to rack up a huge multiplier, but you need to be careful as you can easily lose all your gems by inadvertently picking up a loose Perforator icon. Also, it can be very difficult to kill enemies that are near you, and you may be helplessly waiting for the escape from your turret lest one stray red dot comes by and kills you. It fits in the game’s original formula, but it really does feel like a brand new game in the original Tilt to Live shell. If you want to hear more about the development of Viva la Turret, listen to the episode of The Portable Podcast featuring developers One Man Left where we talk about the expansion.

    This mode is available as an in-app purchase in both the iPhone and iPad versions. It’s just $0.99 for the iPhone version, but the iPad version (which features the same larger playing field of the other HD modes, as well as a new enemy wave only in the HD version) is priced slightly differently. If you have bought the full version of Tilt to Live HD in the app, Viva la Turret will cost you $0.99 to unlock. If you haven’t bought the full version in-app yet, then you can unlock all the modes, including Viva la Turret for $4.99. The updates aren’t quite done yet, either: a cooperative multiplayer mode via wifi or Bluetooth entitled Viva la Coop will be coming to the iPhone version of the game as a free update to the Viva la Turret expansion, where one player mans the Perforator turret, and the other player collects jewels and powerups. This update should hit in February for the iPhone, around the one year birthday of the original Tilt to Live, which is practically an eon in terms of App Store gaming.

    $2.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-02-24 :: Category: Games

    FREE!
    iPad Only App - Designed for the iPad
    Released: 2010-10-07 :: Category: Games

    The Portable Podcast, Episode 63

    Long live the Turret Alamo!

    On This Episode:

  • Carter discusses recent iOS releases Super Stick Golf and Infinity Blade with AppAddict.net’s Brett Nolan.
  • Carter interviews Alex Okafor and Adam Stewart of One Man Left about the upcoming Tilt to Live update, ¡Viva la Turret!
  • Who We Are:

  • Host: Carter Dotson
  • Co-Host: Brett Nolan – AppAddict.net
  • Guests: Alex Okafor & Adam Stewart – One Man Left
  • Music:

  • “Beatnes7 (Theme to The Portable Podcast)” by The Eternal – Download on iTunes here:
  • “Nanocarp” by The Eternal
  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here:
  • Apps Mentioned On This Episode:

    $2.99
    + Universal App - Designed for iPhone and iPad
    Released: 2010-12-10 :: Category: Games

    $5.99
    + Universal App - Designed for iPhone and iPad
    Released: 2010-12-09 :: Category: Games

    $2.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-02-24 :: Category: Games

    FREE!
    iPad Only App - Designed for the iPad
    Released: 2010-10-07 :: Category: Games

    November 2010 App Hall of Fame Inductees

    The App Hall of Fame (the original App Hall of Fame, not the Apple knock off) is an independent initiative launched by 148Apps that includes selection committee members from over 40 web and print publications.

    Our goal is to archive the very best mobile apps by honoring only 12 applications per month. To be eligible, applications must be available for download from the App Store for at least 6 months. Applications are nominated and voted on monthly by the selection committee with the applications that get the most votes being inducted into the hall of fame.

    We want you to join in on the celebration. We’ll be giving away copies of the newly inducted applications to subscribers of our mailing list later this week. Subscribe now for a chance to win.

    We are very proud to announce the November inductees into the App Hall of Fame:

          



    Harbor Master from Imangi Studios, LLC
    OmniFocus from The Omni Group
    Reeder from Silvo Rizzi
    Yelp from Yelp

          



    Pocket God from Bolt Creative
    Real Racing from Firemint
    Tilt To Live from One Man Left
    Facebook from Facebook

          



    Bebot – Robot Synth from Normalware
    Fruit Ninja from Halfbrick Studios
    Dropbox from Dropbox
    Blue Defense! from John Kooistra


    Tilt to Live HD Review

    Tilt to Live HD Review

    iPad Only App - Designed for the iPad
    Tilt to Live HD retains the same elements that made the iPhone version great, but adapted to take advantage of the iPad.

    Read The Full Review »

    Even back before I was writing about iPhone gaming, I was very aware of the the game Tilt to Live. It was one of those great games that ended up being in the right place at the right time, garnering it the attention of many influential members of the gaming media. That said, it is no fluke that the game was a smash hit, because it was also a very well constructed and downright fun game, as evidenced by 148Apps.com’s glowing review.

    Personally, I was lucky enough to download Tilt to Live during one of the promotional weekends where it was free in the app store. Needless to say it has stayed in my constant gaming rotation since then.

    The one true drawback of the game in its current incarnation is the lack of any special support for iPad owners. Well that was case until an announcement was made on the developer, One Man Left Studio’s, website that a new iPad version is in development and on target for a September release.

    Read more Tilt To Live Gets the High Def Treatment on The Portable Gamer

    Tilt to Live

    iPhone App - Designed for the iPhone, compatible with the iPad
    Tilt to Live is a fast paced tilt-based action title in which the overall aim, is to try and stay alive for the longest amount of time possible. Stunning visuals, tight integration of leader boards via AGON Online and 27 awards to collect throughout makes Tilt to Live a winner

    Read The Full Review »

    The Portable Podcast, Episode 66

    You’re the best around, nothing’s gonna ever keep you down!

    On This Episode:

  • Carter and guest hosts Blake Grundman and Brett Nolan discuss the year 2010 for iOS gaming, and talk about some of their favorite games from the past 12 months.
  • Who We Are:

  • Host: Carter Dotson
  • Co-Host: Blake Grundman, 148Apps and The EvilCast Recap
  • Co-Host: Brett Nolan, AppAddict.net
  • Music:

  • “Beatnes7 (Theme to The Portable Podcast)” by The Eternal – Download on iTunes here:
  • “Nanocarp” by The Eternal
  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here:
  • Apps Mentioned on This Episode:

    $0.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-04-20 :: Category: Games

    $0.99
    + Universal App - Designed for iPhone and iPad
    Released: 2010-08-10 :: Category: Games

    $2.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-02-24 :: Category: Games

    $0.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-10-21 :: Category: Games

    $4.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-10-09 :: Category: Games

    $2.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-06-17 :: Category: Games

    $0.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-12-16 :: Category: Games

    $0.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-02-15 :: Category: Games

    $2.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-10-05 :: Category: Games

    $2.99
    + Universal App - Designed for iPhone and iPad
    Released: 2010-09-30 :: Category: Games

    ---

    $4.99
    iPhone App - Designed for the iPhone, compatible with the iPad
    Released: 2010-12-16 :: Category: Games

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