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Plants vs. Zombies FINALLY Gets Zen Garden! Oh, and Some Other Stuff is Being Added, too

Posted by Rob Rich on April 19th, 2012


It’s been a long time coming. At least, it probably seems like a long time to all those disgruntled iOS users. Anyway, at long last, Plants vs. Zombies has gotten a major update that includes a number of features that many have been missing (i.e. taking issue with their absence). Read on for the nitty-gritty.

More mini-games are being added to the already robust list, including the Zombiquarium, Portal Combat and Beghouled Twist. Anyone unfamiliar with these mini-titles should know that they’re all interesting and fun in their own ways. Especially Beghouled Twist, with its hybrid of classic zombie-on-plant carnage and match-three puzzles. Of course, Portal Combat is interesting, too. The addition of reality-bending gateways that let plants fire across multiple rows (careful that the zombies don't use them to get closer!) make for some cool overkill moments.


A new puzzle game has also been included in addition to I, Zombie (which itself has received an Endless Mode). Vase Breaker is now a particular favorite of mine as it takes the random “card” distribution used in many other extra modes and hides it underneath a grid of unmarked vases. Some may contain plants, some may contain zombies. Players have to play conservatively and smart if they’re going to have any chance of making it to the end. And yes dear iPad users, at long last the Zen Garden has also been included. Raising oddball plants like our PC counterparts is finally, blessedly, an option.

It’s not all mini-games, however. Popcap has also included support for several languages (Spanish, French, etc), as well as some new items in Crazy Dave’s shop and the expected Game Center achievements. Take note: some of the extra stuff such as bonus I, Zombie levels and the like are gated behind purchases via in-game coins. These coins are earned fairly regularly through simply playing the various modes so it’s not a big problem, but players should know that they won’t be able to jump right in to all the new stuff immediately. Worst case scenario; they get to sample the first level of a given mode or game type, then spend a few rounds of doing whatever to earn enough cash to unlock more stages.


Once this update goes live tomorrow (4/19), the iOS version of Plants vs. Zombies will finally be comparable to its PC counterpart. Both for the iPhone and the iPad. Rejoice, fellow iOS users! Rejoice and stop all the bellyaching!


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Ascendancy Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 18th, 2012
Our rating: starstarstarstarblankstar :: DOMINATE THE GALAXY
Ascendancy is pretty much the must-have 4X (explore, expand, exploit, and exterminate) for iOS strategy lovers.
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Amoebattle Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 9th, 2012
Our rating: starstarstarstarblankstar :: MICROBIOLOGY
Amoebattle is anything but a typical RTS, which is exactly why it's something worth talking about.
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Hunters 2 Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on March 26th, 2012
Our rating: starstarstarstarhalfstar :: A WORTHWHILE CONTRACT
One of the best strategy games on the App Store gets a sequel that totally surpasses the original. Yes, it's that awesome.
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Plants War Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on March 15th, 2012
Our rating: starstarstarhalfstarblankstar :: STUNTED GROWTH
Plants War is a reasonably fun strategy/rpg-lite hybrid, but it feels like too much content is gated behind freemium economics.
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Hunters 2 is Almost Here - Huzzah!

Posted by Rob Rich on February 29th, 2012

Okay folks, time to get ready. Start clearing off some space on that iOS device and set aside plenty of alone time because Hunters 2 is looming on the horizon. And not one of those "further away than it seems" horizons. I'm talking the kind of horizon that's really, really close.

The original game was something of a smashing success, but it wasn't exactly perfect. Many users took issue with the somewhat limited arsenal, the lack of much variation for the contracts, the repetitive environments, and so on. Well Rodeo Games has taken the criticism to heart. Hunters 2 will feature the same ridiculously awesome strategy gameplay, but also includes more. As in more of everything. More weapons, more environments, more gear, more environments, and even more features. Such as a full-blown campaign mode (*SQUEEE!!!*) It's also looking pretty spiffy with the new real-time lighting effects. And are those new enemy types I see in those screen shots? I think they are.

Regrettably there still aren't any real specifics about the launch, but Rodeo Games estimates that we can all look forward to seeing Hunters 2 on the App Store in just a couple of weeks. How much it'll cost is still up in the air, but honestly, does it really matter? I'm fairly certain there are a ton of iOS users that are anxious to jump on it as soon as it's available, no matter the price. Myself included.

Elf Defense Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on February 8th, 2012
Our rating: starstarstarstarhalfstar :: HABIT-FORMING
Call it a fluke or call it careful planning, but Elf Defense is a TD game that hits all the right notes.
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Spice Invaders Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on February 2nd, 2012
Our rating: starstarstarstarhalfstar :: CONTROL THE SPICE
Spice Invaders is an extremely content-rich tower defense game with one fairly major problem.
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Distant Star Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 30th, 2012
Our rating: starstarstarhalfstarblankstar :: GALACTIC CONQUEST IS NEAR
In the mood for some science fiction-y strategizing? Then enjoy this bite-sized helping of galactic empire management.
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Crystal War Blood Field Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 27th, 2012
Our rating: starstarstarstarblankstar :: BAUBLES
Digitalfrog gives the castle defense genre something slightly different.
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Hero Academy Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 12th, 2012
Our rating: starstarstarstarstar :: NEVER STOP PLAYING
Robot Entertainment proves that they're more than a one-hit wonder with what will most likely be the newest multiplayer sensation for iOS.
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Dungeon Crawlers Ain't 'Fraid o' no Loots

Posted by Rob Rich on January 10th, 2012

Dungeon crawlers as a genre have certainly seen much success over the years, but that doesn't mean that everyone loves them. It takes a certain kind of mentality to find joy in gathering tons of loot through repetitious fighting in order to fight stronger things (repetitiously) for better loot. Now assuming there was something else added to the proceedings to keep things from feeling less monotonous, something like that could draw in a bit more of a crowd. That is to say, draw in even more of a crowd. And what usually sells like crazy regardless of medium or platform? Humor.

With that in mind (I think), Ayopa Games and Drowning Monkeys have decided to unleash Dungeon Crawlers on an unsuspecting App Store. The game itself is a combination of more typical dungeon crawlers with multi-floored dungeons, loot and experience grinding and turn-based strategy RPGs. Players will control a team of four adventurers (an alchemist, priest, barbarian, and dwarven warrior) over the course of five chapters, each with their own distinct environments. They'll also be going toe-to-toe with plenty of nasty monsters as they scrounge for stuff.

Dungeon Crawlers is slated for a January 26th release. A universal release, might I add. For a special "introductory price" of $1.99 no less.

Battle Frontier: The Adventures of Arthur Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 10th, 2012
Our rating: starstarstarstarblankstar :: FORWARD MARCH
I'm not entirely sure how to categorize Battle Frontier: The Adventures of Arthur. It's not quite an RPG, strategy or action game. I dunno, does the App Store have a tag for "Awesome?"
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Legendary Heroes - Write it Down

Posted by Rob Rich on December 23rd, 2011

I'm obviously excited about Legendary Heroes. It's got me all in a tizzy, so to speak. But why is it so noteworthy? Read on for a better explanation than "it's looking freaking awesome!"

First of all, it does indeed look awesome. It's another iOS strategy game, which tend to fit the platform quite well. It features some pretty impressive-looking graphics. It takes the typical 2D castle defense genre and adds a third dimension, so there will be multiple paths to take in order to reach the enemy's tower. Lots of power-ups can be used to bolster the team's stats. And then there are the heroes.

Eight different heroes, each with their own abilities. Smaller units are still around, but it's the direct control of the hero unit that really sets Legendary Heroes apart. Plus it sort of fits with the name. Anyway, it's looking like an iOS mash-up of castle defense strategies, the fodder-pounding available in games like Dynasty Warriors and the inclusion of unique player-controlled hero classes that has been all the rage lately thanks to League of Legends.

Really now, how could someone not get excited about that combination? Oh but don't just take my word for it. There's a cleverly placed trailer sitting down there that should close the deal. Legendary Heroes will be out sometime in early 2012 and will be free-to-play.

Area 51 Defense Review

By Rob Rich on December 23rd, 2011
Area 51 Defense might feel like Epic War TD with a new (ish) coat of paint at times, but it can still hold its own... right?
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