Posts Tagged spiderweb software

Avadon 2: The Corruption is the latest RPG from Spiderweb Software and it’s expected to release on the App Store February 28 – only for the iPad. This fantasy RPG is set to have 5 different classes of characters that each sport their own specific skills, and players can expect a story that features multiple endings and “dozens of world-influencing side quests.” For those who haven’t already, make sure to check out the first title – Avadon: The Black Fortress.

Avadon 2: The Corruption, the role-playing adventure title from Spiderweb Software, gets a brand-new trailer that shows your enemies gathered and your fortress in ruins. Oh my! This fantasy RPG offers 5 character types, each with unique abilities, and multiple endings to witness. There isn’t an official release date for the game but its currently being pushed for a November launch.

via: Spiderweb Software

As Spiderweb Software’s fantasy epic hits its 18 year anniversary, the final game’s App Store debut is looming on the horizon. But it’s not just the second iOS release for the series, not counting Avadon as it’s a separate thing, it’s the final chapter to a second trilogy. That’s six games, total. And I was lucky enough to be able to ask series creator Jeff Vogel about it.

First and foremost, what made you all decide to create a role playing game in the first place?
I’ve been obsessed with role-playing games since I first learned to play Dungeons & Dragons, around 32 years ago. Sometimes there is something about a genre that just grabs you and doesn’t let go.

I have to ask, when you all began work on the first Avernum, did you have plans for a 6-part series?
Avernum is a rewrite of my very, very first game, Exile: Escape From the Pit, which I started in 1994. When I began it, I honestly thought it was just a hobbyist thing, and I didn’t look for one second past the first title. Happily, the world I created turned out to be very versatile and have a lot of stories in it.

And why six games specifically?
Two trilogies. I think three games is a really good length for telling one epic story. So the whole series is two almost self-contained arcs.

I imagine you’ve learned quite a bit from working on so many titles, and not just the Avernum series. Were there any particular bits of experience you’ve gained along the way that have been more useful than most?
I have learned so much since I started, and 18 years in, it feels like I learn more every year. Things about how to design, to code, to test, to market. It’s a huge, complex field, and there is no shortage of mistakes and foolishness on my part I need to correct.

In that vein, have there been things that you know now that you wish you knew back at the beginning?
I wish, when I started, I knew to pony up the money and find good freelance artists. I made a lot of the art in-house, and I should have had real people doing it. Especially the interface.

Have there been any unique challenges in developing any of the Avernum titles for iOS as opposed to Mac or PC?
Adapting from a mouse/keybords interface to a touchscreen was difficult and required a lot of thought. Touchscreens don’t work as well for hardcore, tactical games. Happily, people seem to be happy with the interface we developed.

I imagine iOS distribution is fairly different than Mac/PC. Have you found there to be any specific hurdles in releasing, selling, and supporting a game on the App Store?
Marketing. Visibility. It’s a hugely, HUGELY busy and competitive platform. It’s so hard to stand out from the teeming masses. Happily, we are about the only ones writing this sort of game for iOS, which helps.

Has there been more notable success on one platform as opposed to the others?
Avadon: The Black Fortress continues to do really well for us. I recommend it. It’s fun.

Now that the final game in the series is coming to iPad, might there be plans to bring earlier titles to the platform?
Yeah, a few. I’m adapting Avernum 6 now, and I hope to have it out in October. However, the older games use an old code base that would be extremely difficult to adapt to iOS.

On a similar note, are there any plans to make the series available for iPhone?
No. The screen is too small. I will need to rewrite the engine from scratch to adapt to it.

I hope to someday write games for the iPhone. I’m really thinking about it. But that sort of thing needs to be baked in from day 1.

Lastly, how’s Avadon 2 coming along? I noticed the little blurb about it on the website. Will that be available for iOS alongside the first one?
It’s going. Slowly. I want it to be out next summer, but I’m having a little bit of mid-life burnout. But it is happening. And it will absolutely be out for the iPad.

Avernum 6 HD is slated to hit the App Store on October 10th. Avernum: Escape From The Pit and Avernum 6 are also available from the Mac App Store.

---

Avernum: Escape from the Pit HD Review

Avernum: Escape from the Pit HD Review

iPad Only App - Designed for the iPad
Avernum: Escape from the Pit HD is a classic-style RPG with turn-based combat on tiles.

Read The Full Review »
    Advertisement    





Featured Apps

    Advertisement    


Categories

Developers

Would you like your application reviewed on 148Apps? See the About page for information.
    Advertisement    


Latest Posts

So Many Holiday iOS Sales Oh My Goodness! [Updated x1]

Seriously, there's a rather obscene amount of stuff on sale right now, and more discounts are inevitable.

Make your own Tribez Figures (and More) with Toyze

Toyze, the 3D marketplace app by Eligo Games, has signed a licensing agreement with Game Insight to offer fans the chance to own 3D figures from three of their properties: Tribez, Dragon Eternity, and Mirrors of Albion. “Game Insight is one of the most successful players in the international mobile gaming industry and we are thrilled to […]


Steel Media Network

148Apps - iPhone app reviews and news. The best gosh darn iPhone app site this side of Mars.
http://148apps.com :: @148Apps

Android Rundown - Android news and reviews. Where you get the rundown on Android apps and hardware.
http://AndroidRundown.com :: @AndroidRundown

Best App Ever - Yearly Mobile App Achievement Awards.
http://bestappever.com :: @BestAppEver

Pocket Gamer - Mobile game reviews, news, and features.
http://PocketGamer.co.uk :: @PocketGamer

Pocket Gamer.biz - Mobile games industry news, opinion, and analysis.
http://PocketGamer.biz :: @pgbiz

AppSpy - iOS game news and video reviews.
http://appspy.com :: @appspy