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Pricing Games on the App Store - Premium isn't Dead, Freemium is Here to Stay, and it's Everybody's Fault
Ah, the Great App Store Pricing Debate. For years people have been arguing over the cost of mobile games. What constitutes “too much?” Where’s the line when it comes to free-to-play monetization techniques? Should developers have deep discounts and temporary giveaways? Should consumers simply expect everything to go on sale and wait accordingly?
The recent Dungeon Keeper debacle is a good example of this. Gamers and critics alike have railed against it for using various monetization techniques and associating itself with the classic PC strategy series, and many point to it as an unpleasant indication of where the video game industry (especially mobile) is headed. It’s an issue that’s almost as complicated as the initial Freemium vs. Premium debate; so let’s take a closer look at everything and try to make sense of it all.
Think about how long people spend looking at words and letters all day. Then imagine what would happen if someone made a game about it. The result would probably look something like Lost in Letters, the newest game from Smugbit Studios.
Lost in Letters starts by presenting players with a field full of identical letters. Only one letter differs from the rest and it is the player’s job to seek it out. The developers describe it as their homage to “Where’s Waldo” and other, similar hidden object games. The game has three difficulty levels along with several different modes like free play, survival and time trial. In addition to its minimalist, black and white visuals, the game features an 8-bit styled soundtrack.
Rounding out the package are achievements, leaderboards and Game Center integration. Experience a new word search challenge. Lost in Letters is available now for free on the App Store.