Posts Tagged sim
It’s always nice to see something a little different in a market saturated with a bunch of “Me, Too” freemium titles. Chillingo‘s Zooniverse is one such deviation for a couple of different reasons, not just because of the unobtrusive tutorial. Seriously, it’s incredible how many developers think interrupting the player with pop-up boxes is “good.” *deep breaths*
While Zooniverse is about running a zoo first and foremost, it’s also about keeping the customers happy. These core customer demographics are divided into three main categories: men, women, and children. Each group has its own preferences when it comes to facilities and adorable critters to ogle, so it’s important to find a balance that caters to everyone. Making more people happy means more money, and more money means being able to expand the zoo with more enclosures, animals, and just space in general.
A great deal of critters ranging from woodland to aquatic, and even prehistoric and outright impossible, can be housed in the many available enclosures. Once an animal is settled in, be it through a purchase or breeding, players have to make sure to keep it well fed. Starvation won’t result in horrible complex-forming consequences, but it will cause the creatures to stop earning cash. So, you know, don’t be a jerk and keep them well-fed.
The burning question of what happens with a mouse is bred with a hippo (a Hippopotamouse) will finally be answered for free later this summer.
When the squirrel god – god of squirrels? I’m a little fuzzy on the specifics of this particular theology. No pun intended – sees a lone bushy-tailed critter dragging itself through the desert, he bestows it with a special acorn that creates a rather large tree. This tree becomes an oasis and eventual home to other wayward squirrels; constantly growing to make room for even more denizens. It’s similar to Tiny Tower, no doubt, but Chillingo‘s Happy Squirrels is much more than a simple re-skinning of a familiar concept.
As the tree grows and floors are added, players are able to choose what rooms they would like to create from a total of 25 different options. These rooms can earn nuts, the game’s main form of currency, at different rates and with different caps on how much they can hold. Each chamber can also be upgraded up to five times, with each iteration able to earn even more, faster. These munchies can be used to purchase new rooms and otherwise expand the tree. Potions, the other form of “kinda” currency, are needed to speed things up if players don’t feel like waiting X-number of hours for construction to finish. Or they can be exchanged for more nuts. Whatever the situation demands.
What really sets Happy Squirrels apart is its level of interactivity. At any time the iOS device can be jostled or titled in order to make the tree’s occupants jump or slide around, respectively. A number of other cosmetic interactive touches such as doorbells to ring, as well as a couple of acorn-earning mini-games, make it feel like there’s always something to do while waiting for the workers to finish their tasks.
Happy Squirrles will be setting up shop for free sometime this summer.
SGN, creators of the freemium animal shelter sim Fluff Friends Rescue, are back with a new project. It’s not exactly a radical departure as Rescue Reef still involves rescuing wayward animals, but this time it’s all about the sea life. And I’ve never seen more adorable fish.
Rescue Reef is indeed another free to play animal shelter (of a sort) sim, only this time the goal is to nurture and release as opposed to nurture and adopt. Players will have the chance to save and tend to multiple sea creatures including various crustaceans, seagoing mammals, and all kinds of fish. Even sharks. Cute sharks. It also features daily deals, regular updates with new items and such (Orca whales being the latest addition), and even teaches players a bit about sea life.
Rescue Reef is available on the App Store right now for free. If anyone out there has even wanted to play the part of an oceanic conservationist but doesn’t have the sea-legs for it, now is the time.
Released: 2012-06-15 :: Category: Games
The End of Days draws nearer. But rather than dwell on the inevitable destruction of the world, the Pygmies have been given a bit of a reprieve. Bolt Creative’s newest update to their sandbox of death involves a Pygmies-only dance club. Being Pocket God it should come as no surprise that the club comes with its own set of unique perils. It’s not called Dance Dance Execution for nothing.
Players can pull a balloon down from the ceiling and give it to a pygmy who will promptly suck out the helium and start to ramble a-la David After Dentist. Silly as that might be, the real fun can be found on the dance floor. Dragging a pygmy onto it will begin a Dance Dance Revolution-style mini-game in which the proper arrows must be matched or a massive disco ball will drop down and crush the little semi-naked rug cutter.
An all-new Dance Pack (available for $0.99) rounds out the new stuff, and includes more dance moves for the pygmies. Dropping one of them into the hanging go-go cage will get them boogying to a number of tunes, including the Pocket God theme. Pocket God Episode 45: Dance Dance Execution is live and available to download right now. So Macarena on over to the App Store and get to it.
People love stuff like Google Maps. There’s just something about viewing satellite images of one’s neighborhood that’s kinda neat. Know what’s even neater? Tossing customizable zombie outbreaks into the mix.
Binary Space is set to release an iOS edition of their rather popular PC sandbox thingie. Zombie Outbreak Simulator utilizes Google Maps in order to allow users to unleash the Living Dead practically anywhere. Even right in their own backyard. A number of variables can be tweaked, such as zombie speed and number of law enforcement officials, giving users tons of possible scenarios to set up and watch unfold. New to the iOS release is the ability to zoom in and out to view the action from a detached aerial view to a far more intimate low-flying bird’s eye view, complete with animated characters.
Zombie Outbreak Simulator should be popping up in the App Store by the end of the month. Zombie nuts, crazy survivor types, and anyone simply looking for a fun and goofy map app will be able to get their hands on it for $1.99.
In a move that’s not entirely unexpected, another popular Facebook title is being brought over to iOS devices. Bulkypix, in collaboration with Kobojo, are adapting PyramidVille for Apple devices. Dubbed PyramidVille Adventure this time around.
This is looking to be more than a mere straight port, however. While the developers have indeed carried the Ancient Egyptian city-building and citizen-gathering mechanics over, they’ve gone and added some new stuff as well. Players will be able to find special items that allow them to build special structures such as the Great Sphinx, as well as take part in a new collection of mini-games that can actually reduce the amount of real-time waiting required for various actions. And, of course, the entire interface has been redesigned for iOS with touch controls and the like.
Those looking to become the next Ramses (or Cleopatra!) will still have to wait a bit before they can experience the 6 million player strong Facebook phenomena on the go. PyramidVille Adventure isn’t set to come out for another month or so, towards the tail end of January. It’ll be free-to-play, and universal, so once it does come out there won’t be much of a reason to avoid it. Aside from the obvious ones like “free time” and “loved ones” anyway.