Posted by Ellis Spice on July 31st, 2014 + Universal App - Designed for iPhone and iPad
Back in March, Radiangames had to take down its neon-tinted arcade shooter Super Crossfire from iTunes, due to a trademark clash with an online F2P FPS. For those to you who missed out on the game, don’t despair, as an updated version will be making a welcome return to iTunes soon with a new name - Super Crossfighter.
Alognside various minor fixes, this updated version of the game has rebalanced victory points and upgrades, with enemy shots designed to be more visible. The game now also supports iOS7, MOGA, and Bluetooth controllers during gameplay, with iCade support also improved. Alongside this release, all of Radiangames’ iOS library will on sale from now through Sunday evening, cutting the price of each game down to $0.99.
Super Crossfighter is set to fire its way onto the App Store sometime soon at the time of writing, where it will be free for a couple of days so owners of Super Crossfire can get their hands on it. After this period, the game will go up to its usual price of $1.99.
Bulkypix have today announced that Starkom’s Heli Hell will arrive on the App Store this week. Set to offer a “modern take on the vertical shoot’em up genre,” the game will challenge players to take out the enemy that has holed up on the island of Vyellna, using the heavy upgradeable arsenal at their disposal.
Heli Hell will fly into the App Store on June 26 and will be free to download.
Posted by Stephen Hall on April 9th, 2014 iPhone App - Designed for iPhone, compatible with iPad
Flying Hamster brags that it has almost 2 million players worldwide, and I don’t see any reason to doubt that as the truth. After all, this game is about flying hamsters. It features 6 unique worlds, 35 different enemies, and 8 “freaky” weapons that you can find throughout each level. Additionally you can control the game in four different ways, allowing the player to use either on-screen controls or the accelerometer.
Flying Hamster and its HD version were both recently updated with support for 4-inch screens, iOS 7 game controllers, and Game Center. But the best part about the recent update is that both games are now completely free to download. Head over to the App Store and grab one (or both) of them now.
After a recent SHMUP release (okay, not so recent. And they pretty much do SHMUPs exclusively), Cave is poised to drop another one on us. Kind of. Bug Princess 2 Black Label is more like a Director’s Cut than a real sequel, but it might just be the be-all-end-all version for series fans to get.
The key story and gameplay elements are exactly the same as the original Bug Princess 2. Make no mistake, however, there’s new stuff to justify the purchase. Even more bullets are included in this version, which is something I would never have considered possible but there it is. Players can also recreate a near arcade-perfect experience by slowing down the action (i.e. simulating processor strain). But by far the most interesting addition is the new Boss Rush Mode. All of the massive bosses from the first and second game are here, and high scores can be posted for bragging rights. There was also mention of an option to save progress, but details are still a little scarce at this point.
Bug Princess 2 Black Label has no definitive release date or price at the moment. Presumably it should be out in the next few months, and most likely sell for anywhere between $5 and $15 using Cave’s previous titles as a guide, but that’s all speculation. It is coming, though. And it’s looking like it’ll be glorious.
Game titles nowadays are often just so ambiguous. Boss Battles from Backflip Studios doesn’t muck around with any kind of ambiguity in its title. This is a shoot ‘em up that is pretty much all about the boss battles. There are eight different bosses to take on, each with different attacks and weak spots. When a boss is defeated, the player nets a bounty of gems for the conquest, which can be spent on ship upgrades such as support weapons. Repeat battles get more challenging, but also more lucrative. Defeat will come to the player often, so thankfully each boss fight begins with a wave of normal enemies that are just there for collecting gems, which go toward upgrades. The game is free to play, supported by ads and in-app purchases of additional gems. This all goes without mentioning that the protagonist is a squirrel with a commanding officer who is a bear. Why? Well, why not?