Tag: Shmup »
DotEmu Games has bundled some of their most popular games together. The publisher has added new features to these retro games to keep them fresh and exciting, and the bundle packs save you a big chunk of change.
The DotEmu Classics – Shmup is $5.99 instead of $9.00, and comes with Raiden Legacy, R-Type, and R-Type II. You can also check out their DotEmu Classics – Adventure pack for the same price and you'll get Little Big Adventure and Another World. Last but not least, the biggest bundle is their DotEmu Classics – Hits pack. This one is $9.99 instead of $20.00, but you get all of the games from the Shmup and Adventure bundles.
You can check out all the awesome games in these bundles on the App Store now.
Back in March, Radiangames had to take down its neon-tinted arcade shooter Super Crossfire from iTunes, due to a trademark clash with an online F2P FPS. For those to you who missed out on the game, don't despair, as an updated version will be making a welcome return to iTunes soon with a new name - Super Crossfighter.
Alognside various minor fixes, this updated version of the game has rebalanced victory points and upgrades, with enemy shots designed to be more visible. The game now also supports iOS7, MOGA, and Bluetooth controllers during gameplay, with iCade support also improved. Alongside this release, all of Radiangames' iOS library will on sale from now through Sunday evening, cutting the price of each game down to $0.99.
Super Crossfighter is set to fire its way onto the App Store sometime soon at the time of writing, where it will be free for a couple of days so owners of Super Crossfire can get their hands on it. After this period, the game will go up to its usual price of $1.99.
Bulkypix have today announced that Starkom's Heli Hell will arrive on the App Store this week. Set to offer a "modern take on the vertical shoot'em up genre," the game will challenge players to take out the enemy that has holed up on the island of Vyellna, using the heavy upgradeable arsenal at their disposal.
Heli Hell will fly into the App Store on June 26 and will be free to download.
Flying Hamster brags that it has almost 2 million players worldwide, and I don't see any reason to doubt that as the truth. After all, this game is about flying hamsters. It features 6 unique worlds, 35 different enemies, and 8 "freaky" weapons that you can find throughout each level. Additionally you can control the game in four different ways, allowing the player to use either on-screen controls or the accelerometer.
Flying Hamster and its HD version were both recently updated with support for 4-inch screens, iOS 7 game controllers, and Game Center. But the best part about the recent update is that both games are now completely free to download. Head over to the App Store and grab one (or both) of them now.
App Reviewed on: iPhone 5
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It never ceases to amaze me just how much a couple of added mechanics can make a game stand out in its genre. Of course it's more than a simple matter of shoehorning a feature or two into the formula; there has to be some sort of balance. That, and they need to compliment each other. And I have to admit, I never would've expected Space Bits' odd pairing of SHMUP and Roguelike to work as well as it does. I mean it's not perfect by any stretch of the imagination, but it's got a fair amount of potential.
Both of the key aspects of Space Bits have been simplified a bit. Permadeath, an expected trait of most Roguelikes, isn't really a thing here. Instead each level is comprised of a series of randomized enemy waves and random loot drops. Fail and it's back to the start of the level, but all experience and items gained along the way remain. So while it's certainly possible to get blown up before completing a stage, it's also easy to farm experience and loot to make trouble spots more survivable. The SHMUP elements are also less intense. The usual drag-to-move and auto-shooting controls are present, of course. But while enemy types are reasonably varied, they only ever move horizontally; which makes for some incredibly basic patterns. It's the random combination of enemy types that makes the game the least bit challenging.
I'm honestly impressed by how well the Roguelike elements in Space Bits combine with the shooting. There are plenty of weapons and ship frames to find and utilize, and they only get more powerful the further players go. First it's all about attack and defense but soon they'll be equipping weapons that steal health or ship bodies that reflect damage. It's also incredibly handy how the action will pause automatically as soon as I lift my finger off the screen. It makes scooping up new gear and distributing stat points after gaining a level totally painless.
However, as cool as the the odd combination of SHMUP and Roguelike is, it's not enough to mask Space Bits' shortcomings. As I've said, enemy attack patterns are random and incredibly basic. This means that one might be ridiculously easy while another could make avoiding damage literally impossible due to the random spacing of enemy shots. I also encountered what I believe to be a bug that resulted in my ship's defense multiplying significantly with each level-up. By the end the value was so high (400+) I was able to fight second zone's boss without taking any damage at all.
Space Bits is a cool idea, but it's not a fully realized one. As-is it's a decent amount of quick pick-up-and-play fun but it feels unpolished in some places and unfinished in others. It has a remarkable amount of potential, though.