Posts Tagged sci-fi

Glidefire Review

Glidefire Review

+ Universal App - Designed for iPhone and iPad
Even with its carefully crafted levels, Glidefire still feels like something made by a machine.

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Celleste Review

Celleste Review

+ Universal App - Designed for iPhone and iPad
Celleste's style can't save its tedious gameplay.

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Angels in the Sky Review

Angels in the Sky Review

+ Universal App - Designed for iPhone and iPad
Angels in the Sky is a technically impressive, but rigid and creatively soulless shooting gallery.

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In 2009 Origin8 released Sentinel, a sci fi Tower Defense game. The app and its following two installments (Sentinel 2: Earth Defense & Sentinel 3: Homeworld) have been consistently highly rated and reviewed. Fans of the series can now rejoice as Sentinel 4: Dark Star has been submitted to Apple for approval.

Sentinel 4: Dark Star will offer players a new campaign with 26 unique maps, an endless mode, new enemies, a huge array of weapons including Uber towers, and the new improved Stronghold. You will also have access to Commander heroes that can earn experience and level-up. As you win you can upload your score to the Global Nexus, which rewards you for furthering the worldwide cooperative push. Origin8 has also retooled the game’s tech to include real-time dynamic lighting and shader effects to give the game atmosphere.

While there is no set release date yet for Sentinel 4: Dark Star, fans take heart as it will not be long now.

dark star

Revolution 60 Review

+ Universal App - Designed for iPhone and iPad
Revolution 60 is a bold, cinematic action game with ambition to spare.

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Miniverse Review

Miniverse Review

iPad Only App - Designed for the iPad
Miniverse's biggest treats are unfortunately out of reach.

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Mecha Ace Review

Mecha Ace Review

+ Universal App - Designed for iPhone and iPad
Mecha Ace will grip players with its intense story, forcing them to make tough choices that have lasting consequences.

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Mi-Clos Studio Celebrates the Success of Out There with a 50% Off Sale

Posted by on June 13th, 2014
+ Universal App - Designed for iPhone and iPad

Out There, the dark sci-fi adventure game by Mi-Clos Studio, has hit 100,000 sales. To celebrate their momentous achievement Mi-Clos is slashing the price of the game in half for the next few days.

The game features a soundtrack by award-winning composer Siddhartha Barnhoorn (Antichamber, The Stanley Parable) and has won multiple awards for its design. Mi-Clos Studio also says that a special edition for PC is in the works.

Now that’s it’s $1.99, this is a great time to check out Out There.

Out there

via: Our Review
Tales of Honor: The Secret Fleet Review

Tales of Honor: The Secret Fleet Review

+ Universal App - Designed for iPhone and iPad
Being both a licensed tie-in and free-to-play makes it seem like Tales of Honor already has two strikes against it. However, the experience has potential - it just falters due to repetitive, unchanging gameplay.

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Shavalyn Pop: Alien Escape Review

Shavalyn Pop: Alien Escape Review

+ Universal App - Designed for iPhone and iPad
Shavalyn Pop: Alien Escape lets players blaze their own path through space.

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Hectic Space Review

Hectic Space Review

+ Universal App - Designed for iPhone and iPad
Hectic Space makes blasting aliens feel as good as blasting phat techno beatz.

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FTL: Faster Than Light Review

iPad Only App - Designed for the iPad
Brutal. Uncompromising. Utterly addictive. FTL finally warps to iPad and it's even better than we'd hoped.

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Astro Golf Review

Astro Golf Review

+ Universal App - Designed for iPhone and iPad
Astro Golf is futuristic miniature golf for all fans of traditional mini golf gaming.

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Smash Hit Review

Smash Hit Review

+ Universal App - Designed for iPhone and iPad
Break lots of glass in this refreshing take on the classic endless-runner style game.

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Beyond Space Review

Beyond Space Review

+ Universal App - Designed for iPhone and iPad
Beyond Space's gameplay is good, but its production values are out of this world.

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Rocket ROBO Review

+ Universal App - Designed for iPhone and iPad
Rocket ROBO's combination of whimsical graphics and impeccable gameplay is just stellar.

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Flashback Review

Flashback Review

iPhone App - Designed for the iPhone, compatible with the iPad
Adding a sci-fi flourish to a calendar app is a neat move in ensuring Flashback is a little different from the rest of the crowd.

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One of the consistently most positive things about the rise of the App Store is the ability for one-person developers to get somewhere and release their own titles, under their own steam and hard work. Sacrifices might need to be made but it’s encouraging to see so many creative spirits work so hard at achieving their dreams.

One such person is John Stricker, developer of Captain Casual, a title that he’s declared to be an ‘epic science fiction action adventure comedy’. Its Kickstarter campaign has just launched so we had a word with John about how the project came to be.

Captain Casual's developer, John Stricker.

Captain Casual’s developer, John Stricker.


148apps: How did the idea for Captain Casual come about?
John Stricker (JS): I was doing some pretty intensive work as a software consultant, and at the end of the day it would be difficult to take my mind off of the projects I was working on and get some sleep. I found that imagining stories helped me relax as I was trying to sleep. Maybe this was part of me trying to take my own mind off work, but I liked to create characters that were very relaxed, take-it-easy kinds of people and then imagine them being put into situations where they had to play the role of a hero. Captain Casual started with the idea of putting a laid-back person into the role of a starship captain, so instead of someone like Patrick Stewart playing the role of the captain it was someone more like Jeff Bridges in The Big Lebowski.

148apps: Why the name Captain Casual?
JS: Because it’s awesome! I mean, why has no one created a game character named this yet? It’s also fun to take the word “Casual” and use it for a character name in a mobile game since in the gaming community there’s a stereotype of mobile games being too “casual” for “serious” gamers.
captaincasual2
148apps: Have any other games or other forms of media influence your idea?
JS: A lot of the backstory for Captain Casual takes cues from Iain M. Bank‘s fantastic Culture novels, and the comic tone of the game can’t help but be influenced by Douglas Adam’s Hitchhiker’s Guide to the Galaxy books (which I have read countless times). In terms of gaming influences, Bioware‘s RPGs (e.g. the Baldur’s Gate Series, Knights of the Old Republic) have probably influenced me more than any other games. They do such a great job of storytelling, dialog, and gameplay, and while Captain Casual isn’t an RPG, I hope to convey something of the same sense of being part of an epic adventure while playing the game. And, of course, Star Trek in all its incarnations is a big influence.
captaincasual1
148apps: How big a game will Captain Casual be?
JS: It’s going to be bigger than The Beatles! We’re talking blockbuster, here. You’re probably looking for more of an answer about the game’s length though. In terms of game length, Captain Casual is designed to be a relatively short game, with a full playthrough lasting a couple of hours. The main reason for this is that the story in the game unfolds more like a movie where there is a minimum of repetitive action. Every mission is going to have the player doing something that they haven’t done before. To add challenge and extend the life of the game, there will also be a hardcore mode where if a player fails a level they have to start the game from the beginning.

148apps: Are there any plans for in-app purchases or will Captain Casual be a one-off payment kind of game?
JS: There are no plans for in-app purchases as I feel that would ruin the tone of the game. Its hard to keep a sense of atmosphere and engagement when you’re also periodically asking the player for more money. Also, I don’t want the game to be a different experience for different players depending upon how much money they put into the game.
captaincasual3
148apps: How hard has it been to juggle your work life and this project?
JS: Since April of this year I’ve been working full time on Captain Casual. I am fortunate enough to have a time-limited period (my wife and I have agreed on a one-year limit) to do this, but this is why I really need the extra support from Kickstarter as I have no income at this point. I’ve taken my hobby and made it my work, so in some ways now I feel like I’m working all of the time. Still, it feels great to be able to put so much effort into something I love. Hopefully the Kickstarter will go well and I’ll be able to continue working on Captain Casual full time!
captaincasual4
Captain Casual’s Kickstarter has just under a month to go, with John asking for a fairly low $5,000 to complete the game. With only a $5 pledge needed in order to have some input in terms of what ship models and color schemes to use, as well as a free copy of the game upon release, that’s a pretty tempting offer if you ask me. Higher pledges offer more benefits, too, with t-shirts, beta invites, and even custom digital images up for grabs.

The campaign is live now, so do consider contributing. We’ll be sure to keep an eye on Captain Casual‘s progress.

Fleet of One

Fleet of One

+ Universal App - Designed for iPhone and iPad
A retro-style shoot-em-up with an interesting new twist.

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Skyvenger 3D: Orbital Debris Review

Skyvenger 3D: Orbital Debris Review

+ Universal App - Designed for iPhone and iPad
Classic brick-breaking gameplay boldly goes into the third dimension.

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XRun Space Review

XRun Space Review

+ Universal App - Designed for iPhone and iPad
A little too close to Temple Run for comfort, XRun Space might have the mechanics right but it lacks its own personality.

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Droidscape:Basilica Review

Droidscape:Basilica Review

+ Universal App - Designed for iPhone and iPad
Offering two types of puzzle fun in one game, Droidscape:Basilica is a dark yet interesting action-puzzle game.

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Delta-V Racing Review

Delta-V Racing Review

+ Universal App - Designed for iPhone and iPad
This new take on futuristic racing may not replace old standards, but it's worth playing nonetheless.

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Moon Track Racing Review

Moon Track Racing Review

+ Universal App - Designed for iPhone and iPad
Moon Track racing is kind of broken, but it's broken in the best ways.

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XCOM: Enemy Unknown Review

+ Universal App - Designed for iPhone and iPad
Not only is XCOM: Enemy Unknown one of 2012s best strategy games, it's also one of the most faithful iOS ports I've ever seen.

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Plasma Pig Review

Plasma Pig Review

+ Universal App - Designed for iPhone and iPad
This porky pig needs a light touch.

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Gemini Rue Review

+ Universal App - Designed for iPhone and iPad
Influenced by the likes of Blade Runner, Gemini Rue is a great adventure game, even if its puzzles are a tad simple.

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Epic Mech Wars Review

Epic Mech Wars Review

+ Universal App - Designed for iPhone and iPad
In Epic Mech Wars, players create, train, and upgrade their sci-fi bots to prepare for turn-based battle in the arena.

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Space Settlers Review

Space Settlers Review

+ Universal App - Designed for iPhone and iPad
Space Settlers has highs as high as the stars and lows as deep as black holes.

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The Cyrus Chronicles Review

The Cyrus Chronicles Review

+ Universal App - Designed for iPhone and iPad
In trying to be different, The Cyrus Chronicles forgets to be fun.

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