Dark Quest Review
iPhone App - Designed for the iPhone, compatible with the iPadDark Quest might not sport the best name in the world, but it makes good use of a rather eclectic mix of gameplay ideas.
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Posts Tagged roguelikeDark Quest ReviewiPhone App - Designed for the iPhone, compatible with the iPadDark Quest might not sport the best name in the world, but it makes good use of a rather eclectic mix of gameplay ideas. Read The Full Review » Mighty Dungeons Review+ Universal App - Designed for iPhone and iPadMighty Dungeons might be a relatively bland Roguelike, but it's a fantastic board game. Read The Full Review » House of the Lost Mini ReviewiPhone App - Designed for the iPhone, compatible with the iPadThe only thing scarier that an roguelike is a horror roguelike. Read The Full Review » Word Up Dog Review+ Universal App - Designed for iPhone and iPadHelp a hip hop puppy dig his way out of certain doom using nothing but bones and the power of spelling. Read The Full Review » Dwarf Quest Review+ Universal App - Designed for iPhone and iPadDwarf Quest is a roguelike that strips the genre to its very basics, serving as more of an action game with roguelike rules, but some flaws drag the game down. Read The Full Review » Cardinal Quest ReviewiPad Only App - Designed for the iPadCardinal Quest is a fast-paced roguelike that is designed for quick play sessions and for those new to the genre. Read The Full Review »
The overall concept of Dragon Island is as expected: capture monsters, level-up monsters, evolve and combine monsters to create new monsters and fight other monsters with said monsters. What sets it apart from the scant few other games in the genre on iOS is the use of actual time instead of energy or mana, setting a specific lineup for monsters (think “batting order”), a sprawling map full of places to explore and dungeons. The dungeons are of particular note because they’re not only randomly-generated, but can also contain special monsters, treasures, their own towns and even other dungeons. Currently the game is about 75% complete (according to the developer), and they’re looking to the community to take it well beyond the 100% mark. They’ve set up a Kickstarter page to raise funds so that they can include more of, well, everything. More monsters, more dungeons, more items and more game in general. What’s there is already looking really good (placeholder graphics notwithstanding). I’m particularly fond of the monster illustrations. And the thought of Roguelike dungeons in a monster-collecting rpg has me salivating something fierce. If anyone echoes my sentiment, then I urge them to look into Dragon Island. Don’t forget to take a gander at the handful of monster images (20+ out of 200) in the gallery below, either. Also, “LOL” at Unhappy Bird. |