Posts Tagged roguelike

Dark Quest Review

Dark Quest Review

iPhone App - Designed for the iPhone, compatible with the iPad
Dark Quest might not sport the best name in the world, but it makes good use of a rather eclectic mix of gameplay ideas.

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Mighty Dungeons Review

Mighty Dungeons Review

+ Universal App - Designed for iPhone and iPad
Mighty Dungeons might be a relatively bland Roguelike, but it's a fantastic board game.

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House of the Lost Mini Review

House of the Lost Mini Review

iPhone App - Designed for the iPhone, compatible with the iPad
The only thing scarier that an roguelike is a horror roguelike.

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Word Up Dog Review

Word Up Dog Review

+ Universal App - Designed for iPhone and iPad
Help a hip hop puppy dig his way out of certain doom using nothing but bones and the power of spelling.

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Dwarf Quest Review

Dwarf Quest Review

+ Universal App - Designed for iPhone and iPad
Dwarf Quest is a roguelike that strips the genre to its very basics, serving as more of an action game with roguelike rules, but some flaws drag the game down.

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Cardinal Quest Review

Cardinal Quest Review

iPad Only App - Designed for the iPad
Cardinal Quest is a fast-paced roguelike that is designed for quick play sessions and for those new to the genre.

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Everyone’s gaga for catching and training monsters. It’s a shockingly popular genre, which makes its overall lack of representation on the App Store all the more odd. That’s not so say that no one’s ever tried, but there just aren’t that many choices at the moment. Greyhound Games, with help from ZigZaGame, is looking to do their part by releasing Dragon Island.

The overall concept of Dragon Island is as expected: capture monsters, level-up monsters, evolve and combine monsters to create new monsters and fight other monsters with said monsters. What sets it apart from the scant few other games in the genre on iOS is the use of actual time instead of energy or mana, setting a specific lineup for monsters (think “batting order”), a sprawling map full of places to explore and dungeons. The dungeons are of particular note because they’re not only randomly-generated, but can also contain special monsters, treasures, their own towns and even other dungeons.

Currently the game is about 75% complete (according to the developer), and they’re looking to the community to take it well beyond the 100% mark. They’ve set up a Kickstarter page to raise funds so that they can include more of, well, everything. More monsters, more dungeons, more items and more game in general.

What’s there is already looking really good (placeholder graphics notwithstanding). I’m particularly fond of the monster illustrations. And the thought of Roguelike dungeons in a monster-collecting rpg has me salivating something fierce. If anyone echoes my sentiment, then I urge them to look into Dragon Island. Don’t forget to take a gander at the handful of monster images (20+ out of 200) in the gallery below, either. Also, “LOL” at Unhappy Bird.


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