Posts Tagged Poland

Dive For Treasures was quite the delight when we reviewed it earlier this month, so we decided to find out more about its developer, Eccentricity Games, and the team’s plans for the future.

logotypWho is Eccentricity Games?
Founded in 2010, the team is made up of a handful of industry veterans who came from a number of Poland’s major game development companies. With the help of a producer, Hubert Bibrowski, based in Canada, the team has steadily grown ever since.

What is Eccentricity Games most famous for?
Besides Dive for Treasures (pictured below), the team has also worked on the Android and Windows Phone 8 versions of Puzzle Craft, along with cutesy title, Roll in the Hole. The team has also dabbled in children’s apps such as Yawnie and 4 Kids Colors

divetreasure5divetreasure2

What’s next on the horizon?
Over to Hubert Bibrowski to explain more here: “Right now we’re just coming out of launch mode. Dive for Treasures made the AppStore’s New and Noteworthy list in the U.S. marketplace so we are very excited. The feedback was great, we’re so happy to hear the game is well received as it was a bit of a gamble. There aren’t many games like this out there. Right now we are busy working on an update to the game. The main feedback we received was that people wish the game were longer so I’m happy to announce we will be updating the game with more levels soon. It goes without saying that these updates are going to be distributed free of charge to all existing customers. We’d like to send a big THANK YOU to all the game’s fans.”

hubertbHubert also explained that there are more titles to come from the developer, too, with the first set to be presented in August. As he put it, “It is going to be a big one too…I’d say it is the biggest and most polished game in the history of our studio,” although he’s not yet able to reveal all. We’ll be sure to press him for more information when the time comes!

Anything else I should know about the developers?
All too happy to help, Hubert answered a few of our questions.

148apps: What was the inspiration behind Dive for Treasures?
Hubert: Not sure…Maybe this thing I drive by every day?

photo1

Seriously though, we wanted to make a game focused on exploration, with a unique twist. We didn’t want to make another “runner” game, we wanted something fresh. When the submarine idea came up, we knew we had something that was fun and challenging in a new way. Sometimes, I think we gamers forget how nice it is to play something relaxing. We all agreed that there wasn’t enough of these types of games in the marketplace so we went ahead and made one.

148apps: You’ve tackled some very varied titles. Is there a particular genre that the team prefer to work on?
Hubert: We like all sorts of games. Working on smaller projects, as opposed to large AAA titles, gives us room to experiment, explore and take risks. We always make the games that we ourselves would like to play instead of focusing on the flavor of the week that happens to be top on the app store. We really like tower defense games – I have a feeling one of our next titles will fall into that category.

Yawnie - encouraging kids to sleep.

Yawnie – encouraging kids to sleep.

148apps: What are the team’s favorite apps or games?
Hubert: We like so many games that no one here can agree on just one title. We play our fair share of Starcraft, Gran Turismo and Left 4 Dead and of course we play a lot of mobile games: Sailboat Championship, Tiny Wings, King of Opera and Bike Baron are some of the office favorites.

Where can I find out more about Eccentricity Games?
We’ll be keeping a close eye on the new title set to be released in August, but there are plenty of other sources to learn more. There’s the Eccentricity Games website, Twitter account and Facebook page.

Thanks to Hubert and the rest of the team for taking the time to answer our questions. Dive for Treasures is out now, priced at $1.99.

$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2013-07-09 :: Category: Games

With its latest title, Can Knockdown 3, recently earning a coveted Editor’s Choice award here, I took the time to learn a bit more about Polish game developer, Infinite Dreams.

infinitedreamsWho is Infinite Dreams?
Based in the Southern Polish city of Gliwice, Infinite Dreams is made up of around 15 members of staff, encompassing several developers, graphic artists, Quality Assurance workers, a game design guru and one marketing expert.

What is Infinite Dreams most famous for?
The team has worked on a plethora of memorable titles. Besides the popular Can Knockdown series, the team has also created Jelly Defense, Sailboat Championship PRO and Let’s Create! Pottery. Variety is clearly the spice of life for the team.

What’s next on the horizon?
PR and Marketing Manager Artur Starzyk answered this one for us: “At the moment we are working hard to release [a] new level pack for Can Knockdown 3. We are more than happy to receive positive feedback from the fans and we would like to meet their expectations. There is also [a] huge community gathered around Let’s Create! Pottery HD and they encourage us to release updates for that title too. Obviously, [a] new project is in the pipeline but I can’t reveal more info about it [yet].”

canknockdown3Anything else I should know about Infinite Dreams?
Artur had some more to say to us about things of interest.

148apps: What does the team enjoy most about iOS development?
Artur: It’s the satisfaction of making good products in a short time. We are doing our best to release polished games and then…waiting for the media reviews and our fans’ opinions. We can release games more often on iOS than [the] AAA industry can, so the fun is much…better :)

148apps: Infinite Dreams offers quite a few different types of games. Is there a particular genre you’ve found most enjoyable to design?
Artur: There is no any particular genre we like the most. We simply love to create new type of games (like Let’s Create! Pottery) or just redefine the existing genres (Jelly Defense) to surprise our fans. This is our way of thinking about the mobile games industry.

Where can I find out more about Infinite Dreams?
Infinite Dreams has embraced the social networking world, so there are plenty of places to learn more, besides here. There’s the website, Google+ page, Forums, Facebook page, Twitter and YouTube channel. We’ll be sure to keep you in the loop about the latest developments, too!

Can Knockdown 3 is out now, priced at $0.99.

As its latest title comes with the unique proposition of helping a children’s charity, we thought it time to learn more about Polish iOS developer, Shortbreak Studios.

Who is Shortbreak Studios?
Part of Techland, one of the biggest Polish game developers out there thanks to its work on titles such as the Call of Juarez games, Shortbreak Studios is made up of a core team of 9 passionate developers. A mixture of programmers, designers, level designers, artists and a producer, the company benefits from relying on Techland to work out the finances and allowing the team to focus on the creative side of things. As explained by producer, Pawel Rohleder, it means the combination of “the flexibility and creativity of a small independent development studio with the experience and knowledge of an established player in the gaming industry!”

Why should I remember the Shortbreak Studios name?
There are a couple of good reasons, so far. First of all, they made Sugar High, a game that perhaps owed a little too much to Tiny Wings but still proved to be great fun. More importantly, Shortbreak Studios has worked in conjunction with the Cape of Hope Foundation in order to create oncology clinic for children with Cancer.

How did Heal Them All come about?
Pawel Rohleder explains, “We have been supporting Cape of Hope for some time and it was our mutual idea to create a game about defending the organisms for mobile devices. We thought that fighting microbes inside the human body would be [a] very nice setting for a tower defense game as this genre is very popular on mobile patforms. Another idea was the freemium business model as we wanted to reach as many users as possible by offering a part of our game for free.” Notably, Heal Them All is entirely free to try out with the full campaign unlocked for $1.99.

What’s next on the horizon?
The team has lofty plans, with Pawel happily declaring the ambition that many hold, “Our main goal is to conquer the whole world with our mobile games!” At the moment, though, the firm is mostly working on two different projects that they aren’t able to discuss just yet, as well as porting to other devices. Possible updates for their current titles are also in the works and currently being brainstormed.

Anything else I should know about Shortbreak Studios?
Pawel was all too keen to tell us just what he and the rest of the team love about iOS development.

Pawel: Everything! We enjoy every aspect of mobile game development and we put a lot of effort and passion into every step of [the] production process. We believe this is the only way to make high quality games. One of the most important…[parts] in efficient mobile development is rapid prototyping. Each prototype must convince us that this could be a GREAT game. We cancel the project if we do not believe in its playable demo. And the sooner, the better. The development process itself is also very interesting because of tons of small decisions that the team needs to make in [terms] of hard negotiations or just [our] gut feeling ;). Personally, I love the final stage of the development where all individual assets turn into a working product and our vision materializes into a real game. This…shows us that it was all worth the effort but…it always makes us come up with a lot of new ideas and changes that we could make to improve the final quality.

Where can I find out more about Shortbreak Studios?
We’ll be keeping an eye on the company’s progress. There’s also its website, Facebook page, Google+ page and Twitter account.

Heal Them All is available now, for free. But do consider paying towards the full unlock, given where the profits are going.

$0.99
+ Universal App - Designed for iPhone and iPad
Released: 2013-02-21 :: Category: Games

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