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Tag: Platforming »

Project: Mayhem Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on September 29th, 2012
Our rating: starstarstarblankstarblankstar :: FACE-PLANT
Project: Mayhem's heart is in the right place, but its head needs to get in the game.
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Nyan Cat: Lost In Space Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 23rd, 2012
Our rating: starstarstarstarblankstar :: THE TIME IS NYAN
The little Internet meme that could takes to the stars with surprisingly positive results.
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Nibble Jump Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on June 20th, 2012
Our rating: starstarstarhalfstarblankstar :: CUTE
A simple yet fun tilt-based platforming game.
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Rabbit Journey Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 22nd, 2012
Our rating: starstarstarstarblankstar :: FIX THE JUMPING
Rabbit Journey has more than a few cool concepts but the controls really drag it down.
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Sheep Up! Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 21st, 2012
Our rating: starstarstarstarblankstar :: BAA-BAA-BOUNCE
Who knew something as simple as a change in perspective could make such a big difference?
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LostWinds2: Winter of the Melodias Review

By Rob Rich on May 15th, 2012
LostWinds2: Winter of the Melodias takes all the wind play from the original and ups the ante. A lot.
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Scorched Monster Review

+ Universal App - Designed for iPhone and iPad
By Jason Wadsworth on April 23rd, 2012
Our rating: starstarstarstarblankstar :: BURN A PATH TO FUN
Guide this adventurer and his trusty flamethrower through lots of different environments, reducing monsters to ashes.
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ILLUSIA 2 Review

By Rob Rich on April 20th, 2012
GAMEVIL follows up one of their lesser-known titles, but has time (and a bit more effort) allowed the sequel to surpass the original? Not exactly, no.
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Peakour Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on April 9th, 2012
Our rating: starstarstarhalfstarblankstar :: PLAY WITH YOUR FOOD
Build a better obstacle course to help PeaG get to his target safely. With style, of course.
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Requiem: Unleashed Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on March 2nd, 2012
Our rating: starstarstarhalfstarblankstar :: RUN FOR THE HILLS
"Unleashed" feels like the wrong choice of words for a game with gated content, but it's still fun regardless.
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Prince of Persia Classic Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on March 1st, 2012
Our rating: starstarstarstarblankstar :: BEAT THE CLOCK
And here it is, the more contemporary Prince of Persia scaled back to the original Prince of Persia. Confused? Don't be. It's the same classic that we all know and love, just with a bit of a face-lift.
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Kung Fu Rabbit to Save Baby Bunnies Soon

Posted by Rob Rich on February 22nd, 2012

Being a cute and cuddly critter must really suck. It seems like the more adorable something is, the more likely it'll be harassed by zombies or space aliens or something. In the case of Kung Fu Rabbit it's decidedly the latter. An entire village of fluffy bunny children has been abducted and it's up to the lone remaining Kung Fu master to bring them all home.

Players will jump, slide, wall-jump/slide and beat the tar out of baddies throughout 70 levels. With two different difficulty modes, no less. Carrots can be earned and spent on various accouterments, lending a bit of a personal touch to each individual's rabbit. Some will no doubt also like to know that Kung Fu Rabbit will support Airplay (720p), iCloud and the iCade.

Release details are still a bit lacking in specificity, but Kung Fu Rabbit should be making its way onto the App Store in early March. There's also no official word on a price, but it's going to be universal so at least we know

Terra Noctis: Free Dreaming Promises Pleasant Dreams

Posted by Rob Rich on February 2nd, 2012

When I first played Terra Noctis, I came away with an incredibly positive opinion. Sure it had its share of problems. In fact, it had a ton of small ones. However it was still a cool platformer that was well worth the somewhat hefty (comparably) price of $2.99 at the time. The cost has dropped down to $0.99 since then, but even that might be "too much" some some frugal shoppers. Which is why BulkyPix has brought in Everyplay Interactive to adapt a special free-to-play edition they're calling Terra Noctis: Free Dreaming.

Free Dreaming is more or less the exact same game, albeit with a few noticeable adjustments (and a lot that aren't so noticeable). It is, of course, free. Players can enjoy the same level of content found in the original, purchase power-ups in the shop, unlock levels with red fairies, etc... The freemium content is there, mostly in the form of purchasable fairies, but refusing to pay doesn't gate off content so much as evenly pace its distribution. With the exception of a "Fairy Cloner" that permanently doubles the amount of fairies earned, it can all be acquired normally with a bit of patience.

In addition to the new payment (or lack thereof) model, as well as some stylish hats, there have been a number of small improvements that add up to make this the version to own. The Pumpkin Shop is accessible from anywhere, even mid-level. The shop's interface is much easier to navigate. Virtually all of the tiny bugs and crashes have been squashed.

This definitive edition of one of the App Store's best (and prettiest) platformers is available right now. And as I've already said it's completely free. No more excuses, people.


JAZZ: Trump's Journey Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on January 20th, 2012
Our rating: starstarstarstarhalfstar :: SOLID
Egg Ball and BulkyPix have made what might very well be the first-ever video game (loosely) based on Luis Armstrong's life. And it's GOOD.
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TheColossusAge Review

Posted by Rob Rich on January 10th, 2012
+ Universal App - Designed for iPhone and iPad

Developer: La Boite
Price: $0.99
Version: 1.2
App Reviewed on: iPhone 3GS
Graphics / Sound Rating: starstarstarstarblankstar
User Interface Rating: starstarstarstarhalfstar
Gameplay Rating: starstarstarstarblankstar
Re-use / Replay Value Rating: starstarstarhalfstarblankstar

[rating:overall]

I'm not entirely certain of the story behind TheColossusAge. I recall owning the exact same game, using assets from the exact same source (Moffee), only it was called "Wharr: The Colossus Age." This game had since been pulled from the App Store. Now it's apparently back under a new name. Yeah, I've got no idea what happened or why. Regardless, it's the same game it's always been and is a game I'd like to talk a bit about.

TheColossusAge is what most iOS gamers would refer to as a "Jumper" or possibly platformer. As with other games in the genre the point is to tilt the device from side to side in order to land on platforms so that the character can bounce up to the next level of footholds and so on. Unlike other games in the genre, it's not endless. Each stage is actually a massive boss fight of sorts, with the Orc Queen facing off against a number of colossi. Navigating from platform to platform is still essential, but players also have to contend with falling spiky things, changes in wind direction and the colossus itself. They can swipe with a finger a handful of times between each jump in order to directly damage these giants, as well as destroy those pesky pointy obstacles. It sounds tough, and it is, but thankfully any cash earned through victory can be spent to upgrade the Orc Queen with various special passive abilities (i.e. earn more gold, do more damage, etc...).

The very concept behind TheColossusAge is what makes it so interesting. The need to constantly chip away at the colossus' health while maintaining control and planning that next touch-down is unlike anything I've experienced in another iOS jumper. Being able to upgrade also keeps things from getting stale as the improved abilities can make quite a difference.

On the flip-side, there isn't a whole heck of a lot of variety to it. Granted that's the nature of the genre, but each colossus amounts to more of a scenery change than anything significantly different. They get tougher, but that's about it. The complete and total lack of any sort of music also makes the game feel more devoid of life than it really should. Sound effect are there, but everything seems so empty without any background tunes to accompany them.

Still for a one-dollar jumping game that isn't already well known by 95% of all iOS users, TheColossusAge can be pretty fun. It's certainly not as robust as other more popular games in the genre but it offers a more unique experience. One that I'd gladly recommend to people who enjoy this kind of stuff.