It's pretty wild to think that the Plants vs. Zombies series has been around for six years already. To celebrate this mildly unconventional milestone, Popcap is giving players some free stuff in Plants vs. Zombies 2. Because they got the whole "birthday gifts" thing backwards. I blame the zombies.
Tag: Plants Vs Zombies »
The zombies are headed to the beach! And you just know it's going to be messy.
Big Wave Beach Part 1 has come to Plants vs. Zombies 2, bringing 16 new levels along with it. The update also adds new zombies (naturally), more plants, a new bowling mini-game, and tides that go in and out as you play. But it's not just about the beach. Halloween is also drawing near, so (starting on October 24) you can expect Lawn of the Doom Piñata Parties - complete with thematic costumes. You'll also be able to get your mitts on the premium Ghost Pepper for a limited time. And if that's not enough, now you can dress up your plants with the Costume Changer.
You can get Plants vs Zombies 2 for free, and the Big Wave Beach update is available now.
Become Pottery Barn's Worst Nightmare! Plants vs. Zombies 2 Update Brings Back the Vasebreaker Mini-Game.
The fans demanded pottery to break and PopCap listened. Plants vs. Zombies 2's popular mini-game, Vasebreaker, has returned in the latest update. You can once again be surprised by the assortment of zombies hidden away in vases at the end of your lawn. The update also includes new game modes, power-ups, and custom levels.
You will now have access to the Butterizer power-up that lets you fling butter to stun zombies, the X-ray Vase just in case you hate surprises, and Vase Move that can move vases to any empty tile. If you can't get enough, Plants vs. Zombies 2 now also brings Endless Mode for a never ending wave of zombies.
Pick up the Plants vs. Zombies 2 Vasebreaker update for free now on the App Store.
Crazy Dave has a crazy new product for you: Plants vs Zombie Headphones.
Skullcandy has partnered with Popcap Games to create a pair of stylish headphones to surround you in the sounds of zombies groaning and exploding in all their glory. The headphones come equipped with silicone gel tips in interchangeable sizes for a more comfortable fit, along with a one-button mic/remote and a flat cable that's easier to untangle and lasts through the wear and tear of continual use.
You can pick up a pair from the Skullcandy website for $24.99
The second half of the Dark Ages has arrived in an update for Plants vs. Zombies 2, bringing even more medieval defeating of the undead into the game.
Alongside ten new levels, this update also brings a couple of new plants - the Magnet-shroom and the Pea-nut - and two new zombies - the Wizard Zombie, who turns plants into sheep, and the King Zombie, who transforms Peasant Zombies into helmed knights. If players manage to survive the night, a fired-up Zomboss awaits them, with the endless Arthur's Challenge available to give players a place to test their plant-placing powers.
Plants vs. Zombies 2 is available to shamble onto your iOS device of choice now and is free to download.
Plants vs. Zombies 2 is turning 5 years old, and is celebrating with prizes and a limited time in-game event.
The event, known as the "Birthdayz" Party Event, allows players to win prizes by battling Birthdayz Zombies. The event also includes:
· Seven Days of Birthdayz Parties with your favorite Plants and Zombies
· Six celebratory Birthdayz costumes for the Zombies
· Piñatas turning into presents
· Two epic Gargantuar battles
The event is scheduled to end May 31.
We had an opportunity to review the game last year. Plants vs. Zombies 2 is available for free on the App Store.
Plants vs. Zombies 2 Gets Huge Content Update Packing 24 New Levels, 8 New Plants, and 10 New Zombies
The well-reviewed sequel to one of the most well-reviewed mobile games of all time has received a huge content update, packing 24 new levels, 8 new plants, and 10 new zombies for even more lawn-fighting fun. This update to Plants vs. Zombies 2 transports players to the "Far-Future World," where your lawn isn't actually a lawn; apparently grass doesn't exist in the future. And apparently our lawn mowers will look like classic cars.
The new levels in this update are themed to look like a futuristic world, while the update's new plants have science-fiction names (like Laser Bean, Infi-Nut, and Star-Fruit) and feature science-fiction zombie-fighting capabilities. The new zombies are equally as futuristic, and that makes them just that much more terrifying. Also included in this update is the Zen Garden from the first game, which allows you to power up your plants.
You can get Plants vs. Zombies 2 on the App Store for free.
Over one million apps have made their way onto the App Store during its five years of existence. A million. That's a pretty miraculous number when you think about it. However it's not the amount of apps we have to pick from that I find so fascinating, but rather just how much things have changed since 2008. Pickings were comparatively slim at first, and many developers were just starting to dip a toe in the waters of Apple's new smartphone.
On top of that, the technology itself has changed tremendously in a relatively small amount of time. It makes me wonder if anyone from 2008 would even recognize current iOS devices, and by extension the App Store. Would a newer Apple initiate have any idea what they were looking at if they somehow managed to take a trip to five years ago? I think it warrants a look at how the hardware, the App Store, and the apps contained within it have evolved.
2008 - The Beginning of the Beginning
The App Store's first year was a rough but promising one. The iPhone 3G rolled out to coincide with Apple’s new software venue and the original iPhone was still viable. The iPod touch was also present and accounted for, while the second generation appeared closer to the end of the year. Even at this point many developers were eager to push these early iOS devices to their limits, to make them more than just a phone or an .mp3 player with a fancy screen.
Handy apps like Pandora Radio, Last.FM, Facebook, and Yelp were to be expected, but that didn't make them any less impressive to have on a handheld platform. Others such as the intuitive personal organizer Evernote, the eerily accurate song-identifying app Shazam, eWallet’s convenient and secure account password management, and MLB At Bat with its extensive baseball coverage further capitalized on the particulars of the hardware and its general portability. Of course there were also some pretty unnecessary options out there, too. Flashlight kind of served a purpose but was also fairly pointless. It wasn't as bad as stuff like More Cowbell!, though.
At the same time, the games available on the App Store were beginning to show people that "mobile" didn't have to equal "mediocre." Sure there were a few simple ports of the odd classic such as Ms. PAC-MAN, Vay, and Scrabble, but there were also some impressive iOS renditions of popular console games like Super Monkey Ball coming out. Potential mobile gamers also had a few really special titles such as Galcon and Fieldrunners to tide them over. When all was said and done there were over 7,500 apps on the App Store by the end of the year, with more being added every day.
2009 - Moving Right Along
The following year saw even more impressive releases as Apple's digital marketplace began to expand. The second generation of iPod Touch was the bright and shiny new toy at the time, but it was followed shortly by the iPhone 3GS in June while the latest and greatest third generation Touch closed out the year in September. It all meant better processors, better CPUs, more advanced operating systems, and so on. All stuff that developers needed to acclimate to, but also stuff that meant they could push their boundaries even further. There was no loss of steam when it came to content, either: the App Store finished off 2009 with well over 100,000 apps available.
Many of the basic smartphone necessities were covered, but there was room for so much more. Especially while the technology was improving. Plenty of people used their iPhones as phones, sure, but with the addition of Skype they were able to enjoy the added functionality of instant messaging and voice chat without cutting into their data plans (so long as a wifi connection was present). Big companies were really starting to take notice as well. That same year Starbucks and many other big businesses threw their virtual hats into the ring with their own apps designed to make life a little bit easier for their iOS-using customers. Practicality was also becoming an even bigger focus. The Kindle app gave iOS users a practical e-reading option, and Dropbox was there being Dropbox. By which I mean "an awesome and super-convenient way to transfer files between multiple platforms." And this same level of refinement could be seen creeping into the games as well.
So many of the App Store's most notable games and franchises came out around this time. It was almost a mobile rennaisence of a sort. This was the year Real Racing first blew mobile gamers' minds, even causing some of them to question the legitimacy of in-game video footage until they were able to see the finished product for themselves. Zenonia was just a fledgling action RPG at the time, and while a lot of people liked it I doubt they knew just how many sequels it would spawn. The same goes for Pocket God, although with updates rather than multiple releases. Flight Control began to eat away at peoples' free time, Angry Birds and Doodle Jump hit it big (like, super big), and Myst and The Sims 3 further displayed the potential for major releases on mobile platforms. Oh, and Canabalt almost single-handedly invented and popularized a genre.
In the sequel to PopCap's hit lane-based defense game, Plants vs Zombies 2 takes players through three different times and places, including Ancient Egypt, The Wild West, and the Pirate Seas, bringing a whole host of new mechanics to the game, including Plant Food power ups and special destructive power buttons.
You'll also see a whole new way of seeing your progression in the game with the big over world map, themed per time and world. THe game is looking great, and we got to play through a couple of levels of time-traveling fun.
This week at 148Apps.com, the crypts went creak and the tombstones shook as we got ready for Halloween. Site editor Rob LeFebvre helped kick the season into gear with his overview of Halloween-related apps: "While Halloween night is actually this coming Wednesday, many of us will be out and about this weekend engaging in some costumed fun, no doubt. What better way to gear up for a weekend full of apple bobbing, costume wearing, or several other activities of horror-themed debauchery than to grab a few Halloween-flavored games for your weekend fun?
To help, we’ve pulled together a list, with the help of the kind folks over at Touch Arcade and Pocket Gamer, of spooky sales, awfully-free apps, and spooktacularly updated apps and games for your viewing and downloading pleasure. Don’t blame us, though, if you binge on too many apps and end up feeling nauseous. Consider yourself warned."
The Halloween fun continued at GiggleApps.com, where Amy Solomon reviewed Henry's Spooky Headlamp. She writes, "Henry’s Spooky Headlamp is a nice universal interactive game for toddlers where players drag their finger around a darkened screen, as this movement will move a spotlight around the page as if coming from main character Henry’s flashlight. Use this light to search the page for the items seen at the top right of the screen.
Suspenseful music also included, effective in creating a mood appropriate for Halloween, but it is nice that the items one is looking for, such as a candle, scarecrow or jack-o-lantern are not scary, keeping this app appropriate for the toddlers and early preschoolers who will enjoy this app."
And not to be left out of this monster mash, Trevor Dobrygoski at AndroidRundown.com reviewed Stupid Zombies 2, saying, "With Halloween right around the corner, seems like more zombie games are coming out. Stupid Zombies 2 is a fun zombie game that’s not quite a physics-based game and it’s not quite a puzzle game. What I mean is, the zombies are just standing there (in the beginning). To shoot zombies use walls to ricochet off bullets to reach zombies."
Scared yet? Just wait till Halloween rolls around! Until then, keep checking in on us through our Twitter posts and Facebook pages. We promise to always give you the latest news, reviews and contests. Until next week, try not to get too many rocks in your trick or treat buckets!