Posts Tagged papa sangre
It’s hard to say exactly when it happened, but Halloween has undisputedly crept up on us to become a big league holiday. The kind where preparations begin over a month in advance, with horror movie marathons, costume discussions, and decorations. With that in mind, it would be a grave mistake to go in ill-prepared, so we’re here to do our part to help ring in the festivities. Here are four spooky games that will have horror-lovers shambling on over to the App Store and coffin’ up their dough.
Perhaps not the most obvious pick at first, The Room makes up for a lack of blood and gore with an ample amount of atmospheric tension. What starts off as Myst-like series of interlocking, symbol-filled puzzles soon emerges as an implied storyline filled with spine-tingling mystery. Much goes unsaid, but plumbing the depths of the unknown backed by eerie music box chimes is a meticulous thrill all its own.
From one nontypical experience to the next, Papa Sangre is a video game with no…video? Tasked with saving the soul of a loved one, players will take a frequently terrifying first-person audio journey through the palace of the titular demon. With an elegant interface and gripping story, Papa Sangre is a truly unique title that speaks to the power of sensory deprivation. The horrifying, horrifying power.
Released: 2010-12-18 :: Category: Games
The Walking Dead
For a game filled with zombies, The Walking Dead’s horror derives almost entirely from the heart-breaking failings of humankind. Telltell Games has earned a mausoleum full of critical praise for its serialized interpretation of Robert Kirman’s graphic graphic novel, which uses the point and click adventure genre to force players to make tough, lasting decisions about life, death, and the brainless hereafter. All episodes can be purchased from within the app, so start this gripping tale right now.
Released: 2012-07-26 :: Category: Games
As far as mobile horror goes, this one may be an oldie, but it’s most definitely a goodie. One of the best, in fact. Not only is it a faithful translation of Visceral Games’ flagship survival horror series to the small screen, but this version may just be scarier. In a dark room, with headphones in, the game’s brilliant tension between all-out action and edge-of-the-seat inaction is brought to the forefront, all backed by a methodical, shriek-worthy soundtrack. Player beware: Necromorphs may induce device dropping. (iPhone version also available.)
A number of iOS developers decided to talk numbers at BAFTA’s recent What’s App event in London. The Guardian’s article is full of all manner of interesting tidbits and discussion. Taking the stage to talk about storytelling, profit margins, and children’s content were Peter Sleeman (co-director, P2 Games), Paul Bennun (chief creative officer of content design and creation, Somethin’ Else), and Tom Bonnick (digital project and marketing manager, Nosy Crow). The trio divulged some interesting numbers, as well as their perspectives on various app models.
P2 Games’ bread and butter has been largely based around children’s brands, including Peppa Pig and Fireman Sam, and have sold just under 600 thousand apps in less than a year and a half. Somethin’ Else, responsible for the indisputably different Papa Sangre, also did quite well with their $4.99 interactive experiment. The audio-only horror game sold a respectable 70K copies since its release back in 2010. Nosy Crow opted out of the numbers game at the event, but they did put out a couple of critically acclaimed book apps (Cinderella, The Three Little Pigs) so they’re probably doing just fine.
The general consensus revolved around knowing one’s audience. According to Sleeman, Preschoolers are a very different market than the typical demographic so it’s important to bring in people who know what the young-uns like and what keeps them coming back. Bennun championed the Premium model; keeping prices high and letting the quality of the product do most of the selling. Bonnick echoed the sentiment of quality, and mentioned Nosy Crow’s strict adherence to in-house development.
I’m curious to see if anyone agrees or disagrees with these ideas. They certainly seem sound to me. Especially the one about refusing to use in-app purchases in apps meant for children. Thoughts?
Released: 2011-12-07 :: Category: Games
Released: 2010-12-18 :: Category: Games
Released: 2011-09-13 :: Category: Books
Released: 2011-03-04 :: Category: Books