Posts Tagged Metroidvania
A young apprentice’s master is slain and the fate of the world is unexpectedly thrust into the young one’s hands. Classic adventure game stuff. The same can be said for the reappearance of forgotten evils and the requisite epic quest. These are all themes that are fairly typical of the genre but that doesn’t mean Swordigo doesn’t put them to good use.
Swordigo harkens back to classic 2D adventures. Platforming puzzles, block pushing, melee combat, magic, and the constant acquisition of new gear that bestows new abilities and grants access to previously inaccessible areas are all prevalent. On top of all these classic gameplay tropes is a simple RPG character leveling system that also allows players to tweak their character to fit their play-style. Like to get in close and wreck stuff? Upgrade attack strength. That kind of thing.
How does it Compare?
The classic formula of finding new equipment in order to reach new areas and find more new equipment in order to reach other new areas has been around for quite some time, but there’s one game that stands above the rest and will forever be the standard that all other genre entries are held to. I am of course referring to Metroid. And while Swordigo’s protagonist might not be much of an intergalactic bounty hunter or carry much in the way of high tech alien weaponry (or have been raised by bird-people), he’s every bit a kindred spirit to Samus Aran.
There’s no shortage of games on the App Store that try to utilize the classic back-tracking adventure formula, but few pull it off with as much finesse as Swordigo. iOS users might not be able to enjoy the adventures of Ms. Aran or Mr. Belmont at an official capacity, but it’s nice to know that there are alternatives out there that scratch this particular itch incredibly well.
*NOTE: “Console-quality” refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*