Posted by Blake Grundman
on July 1st, 2014
+ Universal App - Designed for iPhone and iPad
Some of the most successful gaming properties in history were born in Japan. That is why we immediately jump and take notice when, of all people, Disney announced that they were expanding the launch of the extremely successful Japanese puzzle title Line: Disney Tsum Tsum, globally. The game quickly climbed to #1 on the Japanese puzzle charts shortly after launch, and the game’s publisher LINE, are no doubt hoping that it now does the same worldwide.
In tandem with the launch of the game, the Disney Store is pleased to announce that they are now stocking a series of plush, Tsum Tsum characters.
The adorable LINE: Disney Tsum Tsum is available now on the App Store for free.
Posted by Jeff Scott
on June 18th, 2014
Adobe is making a few announcements today. Announcements like making their Creative Cloud Photography plan a permanent plan ($9.99/month for Photoshop CC, Lightroom, and more – an excellent deal) and further moves into mobile.
First up is Lightroom for iPhone. Earlier this year Adobe released Lightroom for iPad a companion app that allows quick edits when on the go. Today Adobe is releasing a separate app for use on the smaller iOS device. The iPhone maintains the same features as Lightroom for iPad, but some of the controls are optimized for the iPhone.
Next up, Photoshop Mix. It’s a whole new iPad application that brings some of the advanced features of Photoshop to the mobile world for the first time. This includes content-aware fill, layer support, cloud import/save, and more.
Adobe Line and Sketch allow more specific functions for mobile artists and designers. Sketch takes a mobile sketch book and adds collaboration features. While Line is a precision drawing and drafting app.
All of the mobile apps including Lightroom and Photoshop Mix, Adobe Line, and Adobe Sketch are available free. Some features will only work with a Creative Cloud subscription (like the CC Photography one mentioned above).
source: Adobe Mobile
Fish are always cool. Know what’s cooler than fish? Robot fish. So it stands to reason that Robot Fish from Liger Games gets automatic cool points. They also deserve some cool points for making a game that involves drawing lines that doesn’t quite adhere to the norms of most line-drawing games.
Rather than tracing a path to an exit or preventing collisions, players will seemingly have to plan their route through each level in one go. The kicker is that they can use all manner of fruit to acquire special abilities (i.e. bashing through hazards, duplication, etc…). It’s hard to fully picture it with screen shots, but the videos on the developer’s blog should help. Looks pretty nifty, huh? I can only imagine how much planning and practice it takes to blow through levels that fast, and most of the time they’re barely earning “C” ranks!
Robot Fish should be hitting the App Store soon. Within the next couple of weeks, assuming it makes it through Apple’s approval process in a timely manner. No word yet on a price, though.