148 Apps on Facebook 148 Apps on Twitter

Tag: Kiz Studios »

It Came From Canada: Might & Mayhem

Posted by Jordan Minor on September 8th, 2014

Of all the “hardcore” game genres that have had recent new life as more casual mobile games, RPGs might be one of the most surprising. With their focus on numbers, organization, and slow, patient play, you wouldn’t expect them to fit in with quick, flashy distractions. However, the upcoming Might & Mayhem offers a pretty clear explanation for this phenomenon. While it has many trappings of a dense role-playing adventure, playing it is a much more straightforward, and arguably stripped-down affair. We find out if it still has enough of the goods in this edition of It Came From Canada!

In Might & Mayhem players build a three-person team of fantasy warriors - from dashing but weak sword fighters to mysterious and buff spell casters - and fight a series of turn-based battles. There’s no real overworld to explore, not much grinding, and little emphasis on loot. Rather, players just take on battle after battle in kingdoms full of enemy robots and goblins before reaching a boss. Fortunately, the combat has some depth to justify its prominence. As each match goes on, players accrue more action points. With more action points, they can launch stronger attacks or multiple attacks at once. However, skills still have limits, so balance and strategy is crucial. Go for the strongest foe or take out the weak healer first? Smart tactics become especially necessary in online battles.

There is some customization to be had outside of battle, though. Players can upgrade their castle home base along with their fighters. While manually reviving fallen units costs precious diamonds, other upgrades are refreshingly freemium-free. Before quests, players can equip special single-use abilities like massive lightning strikes or health waves that can really turn the tide of battle. And more bonuses of all kinds unlock as players progress.

Since Might & Mayhem focuses mostly on its battles, it puts a lot of effort into their visual presentation. Everything is brought to life in colorful 3D environments with great, dynamic animations. Players can even rotate the camera whenever they choose to get a different view of the action. However, even if it is well made, the artwork itself is still fairly generic. Plus battles will glitch out and freeze a little too often, requiring a soft reset.

Might & Mayhem demonstrates how RPGs adapt themselves to mobile by becoming super straightforward. Players can decide from themselves whether or not that’s cool with them when it launches worldwide soon.

[gallery size=”thumbnail”]

Chuck the Muck Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on May 15th, 2013
Our rating: starstarstarstarhalfstar :: CHUCKED FOR LIFE
Clever level layouts and high production values are great reasons to give a chuck.
Read The Full Review »

Critter Escape! Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on August 17th, 2012
Our rating: starstarstarstarblankstar :: SCIENTIFIC PROGRESS GOES *POOF*
It's madness, mayhem, and lots of hats in this wacky maze chase.
Read The Full Review »

Critter Escape! to Overrun the App Store Soon

Posted by Rob Rich on June 29th, 2012

Scientists seem to love locking up tiny animals and experimenting on them. At least in video game fiction. The fortunate thing about this is that it makes for plenty of opportunities to create a game based around escaping the evil scientific facility. In this particular instance it’s the driving factor behind Chillingo and Kiz Studios’ new maze chase iOS title, Critter Escape!.

As is to be expected, players will have to guide a “so ugly it’s cute” critter through level after level of increasingly perplexing mazes full of enemies, obstacles, power-ups, and challenges. Simply completing a stage should be simple enough no matter the player’s gaming prowess, but getting the coveted three star rating will require some fairly significant skills. Especially in the latter half of the game’s 120 levels. This requires not only making it to the exit, but also grabbing the crystal hidden somewhere in the maze, as well as completing a specific challenge such as finishing without being seen or under a certain time limit.

Critter Escape! isn’t just “another” maze chase game, however. While it defaults to a line-drawing control scheme (other options are available, including a virtual stick), it’s a very smart line-drawing controls scheme that automatically finds its way around obstacles. It also features a wealth of customization options that can be cosmetic (i.e. a funny hat) or both cosmetic and game-changing (i.e. a ninja suit that makes it easier to avoid guards). There’s also plenty of hidden content (bonus levels, etc) to encourage repeat play.

Keep an eye out for on-the-lamb potato monsters at the end of the summer, when Critter Escape! will be available to the masses for $0.99.