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It's Pebble Time with the Return of the Pebble Smart Watch

Posted by Jessica Fisher on February 24th, 2015

The Pebble Smart Watch is back on Kickstarter with a whole new design called Pebble Time.

The new watch includes a color e-paper display that's easier to read and doesn't drain the battery as fast, a new microphone that can send voice replies and take notes, and the timeline function that shows you everything coming up for your day. Pebble Time is water resistant and fully customizable. You can add any standard watch band or even make your own. It's also compatible with all 6,500+ existing Pebble apps and watch faces, so there's no need to buy everything all over again. And as an added bonus, the original Kickstarter backers will get a special engraving on their watch if they support Pebble again.

The Pebble Time Kickstarter campaign is funding fast so go check it out.

https://d2pq0u4uni88oo.cloudfront.net/projects/1657474/video-502556-h264_high.mp4

Coup, the Popular Card Game of Bluffs and Manipulation, is Coming to iOS

Posted by Jessica Fisher on February 3rd, 2015

Manipulating your opponents and betraying your friends are the main themes of Coup the card game. Using hidden roles, players try to achieve goals while figuring out who is on their side and who is trying to take them down.

Recently Banana & Co teamed up with Coup's designer, Rikki Tahta, and La Mame games to kickstart a mobile version. The app will have all new art, 5 new cards with a unique set of characters, ranked matches, achievements, and will support up to 4 players. The art style of the new app game vs. the original card game looks cartoony but very polished.

Coup is set to join the long list of other board games that are now on iOS this May.

Contradiction Review

iPad App - Designed for iPad
By Tre Lawrence on January 30th, 2015
Our rating: starstarstarstarhalfstar :: SPOT THE LIE
Contradiction is a live action point and click adventure that's pretty engaging.
Read The Full Review »

Upcoming Game Pro Pinball: Timeshock! Releases New Trailer Exclusively on 148 Apps

Posted by Tre Lawrence on January 28th, 2015

Great news!

After a successful Kickstarter Pro Pinball: Timeshock!, an upcoming title from Barnstorm Games, will be arriving on the App Store later this week. That in itself is awesome.

Ahead of that, we are proud to announce that we have a new trailer for the game -- exclusively on 148apps.com!

The game is based on the popular 90s game series Pro Pinball.

Barnstorm Development Chief Adrian Barritt mentions the nostalgia that made the redevelopment possible. “It’ll be great to have Timeshock! back in the hands of players again; the Kickstarter campaign has demonstrated that there is so much nostalgia for this title both from us and fans of the original Pro Pinball series of games," he says. "We are bringing the definitive pinball simulation to a new generation of platforms and players, starting today with iOS. The Retina screens and tactile nature of the iPhone and iPad are such a perfect fit, the game has never been realized in such stunning clarity before.”

As noted, the game is due out this week. It will be available in two tiers, Standard ($2.99) and Deluxe ($6.99) on the App Store.

The trailer is below:

LyteShot is Developing an Advanced Mobile Gaming Platform Called, Appropriately Enough, LyteShot

Posted by Jessica Fisher on January 7th, 2015

LyteShot Inc. is cooking up some very interesting tech. They have unveiled their Kickstarter campaign for the LyteShot platform - a open cloud-based interactive mobile gaming platform. The system includes the LyteShot mobile app system, the Lyter handheld device, and the LytePuck sensor that each users wears. They are also developing glasses to be used as a head-up display so that in-game information will be easily transmitted to players.

The Lyter handheld becomes your stylus in the real world. As you take actions with it, the handheld transmits data to the LytePuck sensor and connects with your mobile device through the LyteShot app. With this set up you can do all sorts of things in-game such as attack your enemy, give first aid to a team member, or use items you find. The hope is that this technology will open up a world of interaction for mobile gamers.

Lyteshot should be launching with 2 games so far:

Assassin, which uses the classic rules of Assassin; a game commonly played on college campuses. Players get times and boundaries to find and eliminate their targets in. The app includes special functions such as respawning, late entry, a cool-down clock, penalties, and private or public options to make the game much more advanced.

Besieged is a roleplaying game where teams of players must find and defend territories using traditional fantasy roles such as warrior, wizard, or ranger. You get experience points as you play that will allow you to level-up and advance your character to get better powers and abilities.

The LyteShot platform looks like a pretty cool system for developers to work with. You can check out more info on their official website.

djay 2 Now Features Album Cover Controls Courtesy of DJ Qbert. No, Really

Posted by Tre Lawrence on January 6th, 2015
iPad App - Designed for iPad

An album sleeve that controls DJ software?

Why not?

Fact Magazine reports that a Kickstarted project is now available that brings together album art, djay 2, and touch technology to create an interesting result: the ability to manipulate the iOS-loaded software via physically touching the album cover itself.

The cover in question belongs to DJ Qbert's new album, Extraterrestria. Using Bluetooth, one can use the interactive art (which looks like turntables) to control Qbert music or other songs on one's device using the djay 2 app.

We reviewed djay 2 quite a while ago; and it's currently available for $9.99 on the App Store. Extraterrestria itself will be shipping out to backers first, but some vinyl copies will be available to the masses through Thud Rumble.


[Video Source: egotripland]

Petcube Begins Shipping, Just in Time for the Holidays

Posted by Jessica Fisher on November 19th, 2014
iPhone & Apple Watch App - Designed for iPhone and Apple Watch, compatible with iPad

Petcube, the pet camera that you control with your mobile device, has been successfully backed on Kickstarter and has started shipping.

Petcube, Inc was able to raise $250k to produce their Petcube Camera, which allows you keep your pet company even when you're not at home by talking and playing with them using a built-in laser pointer. While you drive your cat or dog crazy chasing that tiny red dot, you can record it to share with your friends or family online.

You can buy a Petcube Camera for $199 on Petcube.com, Amazon, and Fab.com, and download the app for free on the App Store.

The Challenges of Kickstarting a Project and why Her Majesty’s Spiffing should be Hilarious

Posted by Jennifer Allen on November 10th, 2014

One of the more exciting gaming developments that has come about thanks to the rise of tablets and the iPad in particular is the resurgence of the adventure game. Touchscreen gaming lends itself perfectly to this kind of experience, and various indie developers are embracing its potential.

One such development studio is that of Belfast-based Billy Goat Entertainment. The studio is currently in the midst of a Kickstarter campaign for their upcoming title, Her Majesty’s Spiffing, which is a quirky space-based adventure. While the campaign is focused on rewarding PC owning pledgers, there are plans for an iOS release. We took the time to learn more from founder, William Barr.


148Apps: How did Billy Goat Entertainment come about? And why the quirky name?
William Barr (WB): The company came about out of necessity seeing as I carelessly decided to leave a job I wasn’t fond of (despite the meagre yet reliable monthly paychecks) and no one else would hire me! As for the name, I’m very much a child of the 90s, a time when every company needed to have some form of anthropomorphic cartoon animal mascot. I’m also incredibly conceited - Billy is of course a common abbreviation of William. These two factors contributed to the choice of name and the fact that we have a Cashmere Goat as our mascot!

Don an Apron and Check Out Fish Cook the Board Game

Posted by Jessica Fisher on August 8th, 2014

Fish Cook, the economic strategy game by James Ernest of Cheapass Games, is now being digitized for iOS/Android cross-platform play.

The game pits french chefs in 1909 against each other in a race to see who can become the Master Chef - of cooking fish. Players will be cooking delicious fish delights, earning money, and gaining prestige, but they must be careful how they spend their assets. Fish Cook will support the Cat Duo Jovios Controller to allow people to play the game with their friends using everyone's iPhones, along with an iPad as a stand in board (of sorts).

Fish Cook is on Kickstarter at the moment, and the estimated completion will be early next year.

iblazr: Portable Flash for Smarphone Cameras from BiteMyApple.co.

Posted by Jessica Fisher on July 11th, 2014

BiteMyApple.co has announced that they will begin shipping their new iblazr today. iblazr is a synchronized flash for iPhone, iPad, and Android that allows users to take better illuminated shots.

Chris Johnson, Founder of BiteMyApple, said “Smartphones and tablets allow us to take high-quality photos anywhere, but the built-in flash isn’t enough during low-light settings. The iblazr provides users with the same illumination capabilities that a high-end camera provides. You can use the small external flash with your front or back camera so you’ll get the perfect shot or selfie every time.”

The iblazr has its own built-in, rechargeable 200mAh battery that provides more than 1,000 flashes or up to 40 minutes of constant light mode for videos. This means it won't kill your phone's battery while you take a video of your cat doing something ridiculous.

The Iblazr is available now for $49.99 on BiteMyApple.co.

Broken Age Review

iPad App - Designed for iPad
By Blake Grundman on June 18th, 2014
Our rating: starstarstarstarblankstar :: SOLID START
It doesn't matter if a painting is beautiful. If it's only half of the picture, it's impossible to predict the quality of the end product. The same also applies here.
Read The Full Review »

Twilight Struggle gets a Kickstarter for a Digital Version

Posted by Jessica Fisher on June 10th, 2014

GMT Games wants to bring Twilight Struggle, the 2-player cold war strategy game, to iOS. They are Kickstarting the project with a goal of $50,000 to fund Playdek’s development of the game. Backers of $15 or more will receive the 'What If?' Expansion designed by the original game's developers Ananda Gupta and Jason Matthews.

What If? is a new mini-expansion that lets players explore alternate starting situations for the two superpowers. This expansion will contain eight cards, one set of charts and tables, and the rules on how to play.

So far the Kickstarter has reached $169,019 of the original $50,000 goal, five of the stretch goals have been met and several more scenarios have been unlocked.

GDC 2014: 13th Lab Reveals Rescape Augmented Reality Rifle Controller for iOS with Kickstarter Campaign

Posted by Carter Dotson on March 19th, 2014

13th Lab has launched a Kickstarter for their upcoming Rescape accessory for first-person shooters on iPhone. This rifle-esque accessory is built for quasi-ARG applications: the game uses the gyroscope and camera attachment, and the software can map out real world areas to be turned into game levels. As well, the software can be implemented into existing games - the prototype allowed players to play with a prototype of Quake at their GDC booth. The 3D printed prototype lacks the planned d-pad on the controller and the Kickstarter is looking for $150,000 at a $129 buy-in for the prototype and SDK access for developers with the demo Office Defender game.

Playdek CEO Joel Goodman Sheds More Light on Unsung Story: Tale of the Guardians

Posted by Rob Rich on January 21st, 2014

Unsung Story, Playdek's upcoming tactical RPG, seems to be moving along quite nicely. The Kickstarter project, which only started last week, is already past the halfway point with 24 days to go. I think it's safe to assume that a fair number of people want to play it, yeah?

Playdek CEO Joel Goodman was gracious enough to answer a few of our burning questions regarding Unsung Story. Specifically questions about the game itself, the Kickstarter project, and the involvement of Yasumi Matsuno.

148Apps: Playdek has one heck of a repertoire filled with a TON of great ports of some classic games. Do you think the mechanics of any of those games, or what you've learned while creating them, may have had an influence on what you've done with Unsung Story?
Joel Goodman (JG): The AI system we have created as well as our asynchronous gameplay mechanics will most definitely have an influence on what we will be able to do for Unsung Story. We also maintain a high quality level for all of our games.

148Apps: A tactical RPG seems like a fairly big change in genre from Playdek's typical work. Was it a challenge to start developing something so different or was it an idea who's time has come?
JG: It was a ripe opportunity that just sort of happened. When the opportunity came, we jumped at it. Plus tactics gaming fits our wheel house.

148Apps: Was Yasumi Matsuno a part of the project from the start or did you have the basic idea for Unsung Story in place first?
JG: Yasumi Matsuno developed the concept entirely from the start. We only asked for a tactics game and he took that request and hit the ground running. It is amazing to see the concepts and ideas he is able to come up with when given creative freedom.

148Apps: Will there be any form of multiplayer mode or is it being designed as an entirely single-player affair? Personally I wouldn't mind the latter in the slightest.
JG: There will be multi-player, but the core experience for the story is single player.

148Apps: It must have been difficult deciding where to place stretch goals for the Kickstarter project. Were there any goals you would shift around if given the opportunity? Any that you wish you could have included in the base game? Are you finding that backers are generally being receptive to them or has there been some pushback?
JG: The response has been incredible, and our backers are giving us tremendous feedback on the rewards and goals. We will be making modifications to those as we go based off of the suggestions we are seeing come in.

148Apps: Regardless of how the Kickstarter campaign goes (I'm guessing very well based on how much it's made so far) Unsung Story will still be coming to mobile, right?
JG: Yes, however we hope to get the game into as many player's hands as possible on their platforms of choice.


We'd like to thank Joel Goodman for answering our questions, and are anxiously looking forward to getting our hands on Unsung Story.

Unsung Story - Yasumi Matsuno Details His Involvement in Playdek's Big Project and the Kickstarter Campaign

Posted by Rob Rich on January 17th, 2014

There's been more than a fair bit of buzz surrounding Playdek's upcoming Unsung Story: Tale of the Guardians project. It's a pretty big departure from the developer's usual (and excellent) ports of physical card and board games, a Kickstarter campaign to bring more talent on board and expand onto several other platforms just began a few days ago, and Yasumi Matsuno (Vagrant Story, Ogre Battle, Final Fantasy Tactics) is involved. However, the legendary game designer's level of involvement in the project has been somewhat unclear. Up until now, anyway.

Last night Matsuno broke it all down over Twitter in order to clear it all up. He isn't spearheading the development. Rather, his involvement "is limited to the original game proposal, world design, and story." It's not a bad thing in the slightest when you consider that those three elements are pretty much what he's known for in the first place, but he won't be overseeing the project directly.

He does go on to state that, while his involvement with Unsung Story is pretty much finished at this point, a successful Kickstarter campaign could see him jumping right back into it. So if they end up hitting their goals to bring Unsung Story to the Mac, PC, Vita, and 3DS, we'll be seeing a lot more of him.