Posts Tagged katamari
Way back, at the start of the year, we took a look at a competition that new title, Clay Jam, was running. A game made out of claymation, its developer was giving fans a chance to create their own monster for the game.
Since then, we haven’t heard too much about the game. That is until now. It’s just been announced that developers, Fat Pebble, have partnered up with Zynga to feature as a launch title for Zynga Partners for Mobile, the company’s partner program for game developers.
Clay Jam is hopefully a step nearer to its release, with players taking the role of Fat Pebble, a pebble superhero, as they guide him (it?) down five hills to squash as many monsters as possible. It all sounds pretty cute and very Katamari-ish, with an unique graphical style. The ideal reason to be interested.
For now, check out the preview below. Hopefully it won’t be long till we see it released.
Here’s an opportunity that doesn’t come up as often as many games fans would like: the chance to create a monster and have it featured in an upcoming game.
That’s precisely what the guys at Fat Pebble are offering one lucky designer. The upcoming title is Clay Jam, a game all about guiding a rolling pebble down a hill while squashing monsters. As things are squashed, so the pebble grows, much like in the Katamari series of games.
Set for release in February, it’s looking set to be a pretty quirky title thanks to everything being made out of clay. There’s the added bonus that Fat Pebble is run by three industry veterans from the likes of Lionhead, Black Rock Studios, Blitz Games and Zoe Mode.
Check out the Show Us Your Monster Competition video below then send any ideas and creations to firstname.lastname@example.org or via Fat Pebble’s Facebook page.
When it comes to bizarre gaming experiences from the last decade, it would be hard to not mention the joyfully growing ball of garbage that is the Katamari series. Originally released as Katamari Damacy on the PlayStation 2 back in 2004, the brand has now become synonymous with ridiculous music, insane visuals and an insane color scheme that would make Stevie Wonder squint. The game was a surprise runaway hit that caught North American audiences completely off-guard. One thing was without a doubt: it was Japanese to the core.
After several successful spin-offs over the few years, the absurd world of Katamari finally made its way to iOS, in the form of i Love Katamari. Not only was the title fairly successful on the platform, but it also managed to snag four and a half stars in its official 148Apps Review. Not too shabby for a puzzle game that revolves around the concept of, well, revolving! Virtually every aspect of the game was looked upon positively then, so just imagine what a Katamari game would be like with the advances in technology over the past two and a half years.
Don’t fret though, because a new iOS installment in the franchise is coming sooner rather than later. In fact, the release date of the new Katamari Amore is just around the corner. Starting today, hardcore rollers should be able to get their mitts on twenty four new missions of brain racking craziness, all for the low price of $3.99, which is much cheaper than the original’s $6.99 sticker price.
There will be four different single player modes to enjoy, so it is safe to say that it should keep players busy for quite a while. Plus, I hear a certain pellet and ghost munching icon makes a secret cameo in the game, so keep an eye out!
Released: 2011-09-30 :: Category: Games
i Love Katamari is a well done port of a game series that premiered on home consoles and was very successful there. The iPhone version doesn't seem to make very many compromises and looks and controls superbly. It offers numerous levels of challenging and rewarding game play.
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