To get you revved up for the upcoming film featuring Vin Diesel and Dwayne Johnson, Kabam and Universal are bringing the heart-thumping action of the Fast & Furious movies to iOS in Fast & Furious: Legacy.
The storyline spans the entire length of all 7 movies and brings you your favorite characters such as Letty, Hobbs, Carter Verone, and Arturo Braga. It's going to be a high octane adventure across several locales for the films; including Rio de Janeiro, Tokyo, Miami, and Los Angeles.
Fast & Furious: Legacy is racing to the App Store on March 26.
MOONRISE is a new MMO RPG coming soon from Kabam and Undead Labs. While they enjoyed PAX South, the development companies decided to let us into the world of MOONRISE with a developer diary. In the video you get to meet the Undead Labs development team, including Jeff Strain, the founder of the studio. This is Undead Labs's first mobile game and so far the visuals look pretty nice. The story of the game has you saving magical creatures from an infection of darkness when the sun eclipses the moon. You'll be collecting these creatures and battling them as you explore the world.
Kabam and Marvel Entertainment have officially released Marvel Contest of Champions, a Super Hero fighting game that encompasses a huge amount of the Marvel Universe. Marvel Comics writer Sam Humphries (writer of The Legendary Star-Lord) has written an exciting story pitting your team of heroes against those of the villainous Collector.
The Collector has been capturing famous heroes and villains from the Marvel Universe, and it's up to you to free and recruit them for your own team. The game comes with 25 unlockable characters to start with. Each has their own unique traits, abilities, and special moves that can be upgraded and create synergy bonuses giving you plenty of ways to strategize. You'll also be able to play through the single player campaign or face off against your friends in multiplayer.
You can download Marvel Contest of Champions for free right now.
I think by now we all know that when pocket-sized elemental creatures with awesome powers are afoot, there’s really no other choice than to try and collect all of them. And in case that last sentence wasn’t clear enough, yes, Moonrise is a lot like Pokémon. But it does put its own spin on monster battling, and we find out just how original it is in this edition of It Came From Canada!
When a peaceful race of creatures known as the Solari is corrupted into bestial Lunari through “Moonrise,” it’s up to the player to tame and purify them. But Moonrise's world isn’t all dark and foreboding. The game opens with the player graduating into a Warden, and it feels like a friendly martial arts exam. Still, the mood is oddly dour for such a kid-friendly genre, and part of that is due to the aesthetic. Instead of the expressive and cutesy anime characters one might expect, people look weirdly old and realistic, wearing contemporary clothing while exploring ancient ruins. The monsters themselves are more stylized, which is a given considering names like Snaptrap and Buzzle, but they also have a strange, earthy edge that tips over into almost frightening. But style aside, when it comes to visuals, what the game should focus on before launch is fixing its erratic frame rate and overall sluggish feel.
Players can take on quests and visit side towns, but monster battles are where it’s really at. In the wild, players encounter savage Lunari and can either defeat them outright or trap and train them with their limited Warden keys. Elemental match-ups follow the typical rock-paper-scissors formula where water beats fire, fire beats grass, and so on. Players can also challenge rival Wardens. Once the fighting starts, players launch their attacks in real-time. However, different attacks have different recharge periods, so players must juggle between different skills to keep up the offensive. They can use two Solari at a time and swap between them at will. Players can even use lengthy but powerful attacks of their own to give their team an extra push. It’s hard to say if this system is any better than a standard turn-based one, but at least it is different.
History has shown that the only things people “gotta catch” all of are these monster battling games themselves. Players will get their chance to snag Moonrise when the game launches worldwide soon.
When you play every day you can earn 5 points, and for each consecutive 7 day streak you get 50 points. You can also buy points at a rate of 10 points for every $1 you spend, and these points can be traded in for in-game currency.
The Kabam Rewards badge will show up in any participating game. The program is only available on iOS 6.0 and above though, so you might have to update in order to join.
Creature Academy doesn’t have time for your slow-paced, grandparents’ RPGs. In the span of a few minutes, it has players slicing down monsters, toppling a boss, improving their party, and repeating the whole cycle all over again. But while role-playing this quickly may work during a bus ride, does it sacrifice depth in the process? Find out in this edition of It Came From Canada!
Structurally, Creature Academy is a fairly rote action-RPG. With their three-person party, players venture out into various environments, like meadows or volcanoes, looking for monsters to slay. They’ll encounter everything from Hackits, little burlap sack creatures that recall Dragon Quest’s iconic Slimes, to towering goblins and mushrooms that serve as the bosses of each area. Players can then customize their party between skirmishes by giving them better weapons and gear along with limited-use boosters like extra speed or strength. However, while party leaders will typically be heroic human characters, players can also recruit fallen foes to their squad like the trident-wielding, amphibious Fischenchips. Furthermore, players can evolve and combine captured monsters to create even more powerful allies. Beyond the main campaign, players can also test out their team in a wave-based survival mode.
But what stands out so much about Creature Academy is how it takes those standard tropes and plays them at what feels like double speed, after a painfully, and ironically, slow initial install. The game is divided into dozens of separate levels and, at least initially, players will just cruise through them crushing monsters in seconds. This isn’t to say that the game is mindless. It’s good to know when to use a ranged weapon vs. a sword or when to swap out a weak character because one death equals game over. But the game just moves so freaking fast that everything kind of becomes a blur, especially once screen-clearing special attacks and overpowered online helpers enter the fray. It’s not bad, just chaotic, and at least the graphics keep up.
Hyperactivity isn’t historically a hallmark of RPGs, but maybe that will give Creature Academy its own identity. Players can see if this whirlwind of level grinding and monster battling is right for them when the game fully launches soon.
State of Decay developers Undead Labs, along with Kabam, have announced Moonrise: a "multiplayer creature-collection RPG" partly inspired by Monster Hunter, Pokémon, Magic: The Gathering, and Hearthstone. The game will feature real-time strategic combat, full character and creature customization, and real-time online play.
In Moonrise, an event called the Moonrise corrupts peaceful creatures, known as Solari, into savage creatures known as Lunari, who will attack towns and cites until the effect of the Moonrise fades. Recently, Moonrises had been rare and the corruption period short, but the cycle is beginning to become more intense.
This is where you, the player, come in. You'll play the role of an adventurer on their path to becoming a master Warden: journeying the land and discovering ancient ruins as you chase down Lunari and attempt to cleanse them of the corruption of the Moonrise. Along the way, you'll recruit newly cleansed Solari and challenge fellow Wardens for pride and rewards.
No release period or pricing has been for Moonrise as of yet, but a beta build of the game is set to be playable at PAX Prime later this month, with more details also set to be announced at that time.
Announced over the weekend at San Diego Comic-Con was the fairly exciting looking Marvel Contest of Champions.
Set to be released this Fall, the game hopes to be an immersive beat-em-up of sorts, offering players the chance to fight their way through various iconic locations from the Marvel Universe. You'll be able to collect your favorite heroes and villains such as Iron Man, Captain America, Spider-Man, and Thor.
Kabam has released Wartune: Hall of Heroes, its latest MMORPG. The game was originally released in China and grew in popularity fast. Originally released as a browser-based game, this version has been optimized to work on iPhone, iPad, and iTouch.
With Wartune: Hall of Heroes, you have the option of playing alone fighting monsters and exploring dungeons or joining other players in creating guilds and knocking each other around in PvP events. Players can choose between a Knight, Archer, or Mage and further customize their characters with weapons and armor they find or craft themselves. The game is not only an action-strategy rpg, but also includes elements of city building and farming all bundled into one.
You can pick up Wartune: Hall of Heroes in the App Store now for free.
Dragons of Atlantis: Heirs of the Dragon players are getting a little help from an unexpected source this week. Wil Wheaton (a.k.a Advisor Wheaton) is taking part in a special scavenger hunt style promotion for the whole week.
According to the details on Kabam's forum, current players just have to add "_AW" (the initials for Advisor Wheaton) at the end of their city name to enter. Merely changing your city name earns you a special "Advisor Wheaton Prize Chest" full of in-game goodies. The Advisor will be doling out clues as to the whereabouts of various artifacts via Twitter and the official Dragons of Atlantis YouTube page all week through Monday, 4/28.
You can grab Dragons of Atlantis off the App Store for free.